COR - Reinforced - DrSpacebar RETURNS!
Well, suffice to say I haven't been playing Bitfighter much recently. That's going to change. Behold, my newest level: Reinforced!
Tested and it's doable. There are four cores to each base, each with 10 HP for a total of 40. This makes them tough, and there are force fields preventing shots from coming in- but teams cannot repair their core, so be wary!
This new gametype opens up a lot of possibilities. I can just imagine, a dungeon with a boss Core, that has an enemy bot repairing it. Scary.
Tested and it's doable. There are four cores to each base, each with 10 HP for a total of 40. This makes them tough, and there are force fields preventing shots from coming in- but teams cannot repair their core, so be wary!
- Code:
- CoreGameType 10
LevelName Reinforced
LevelDescription "The Core is well defended!"
LevelCredits DrSpacebar
GridSize 255
Team Blue 0 0 1
Team Red 1 0 0
Specials
MinPlayers
MaxPlayers
BarrierMaker 45 -2 -2.3 -2 -2
BarrierMaker 45 -1.8 -2 -0.7 -2 -0.7 -5
BarrierMaker 45 -1.8 -2.3 -1.8 -2
BarrierMaker 50 2 -2 7 -2 7 2 2 2
BarrierMaker 45 2 -2.3 2 -2
BarrierMaker 50 4 -0.1 4 -1 4.9 -1
BarrierMaker 45 1.8 -2.3 1.8 -2
BarrierMaker 50 -6 0.1 -6 1 -5.1 1
BarrierMaker 50 0 -6 0 -2.4
BarrierMaker 45 1.7 -3.1 2 -3.1
BarrierMaker 50 -1.8 -3.1 -1.5 -3.1 -1.5 -6 1.5 -6 1.5 -3.1 1.8 -3.1
BarrierMaker 50 -4.9 1 -4 1 -4 0.1
BarrierMaker 45 1.8 -2 0.7 -2 0.7 -5
BarrierMaker 45 -1.7 -3.1 -2 -3.1
BarrierMaker 50 -2 -2 -7 -2 -7 2 -2 2
BarrierMaker 50 2.1 2.2 -2.1 2.2
BarrierMaker 50 4.9 1 4 1 4 0.1
BarrierMaker 50 -4 -0.1 -4 -1 -4.9 -1
BarrierMaker 1 2 -2.1 2 -3 7 -3 7 -2.1
BarrierMaker 50 -5.1 -1 -6 -1 -6 -0.1
BarrierMaker 50 5.1 -1 6 -1 6 -0.1
BarrierMaker 90 -0.4 -2 -0.1 -2 -0.1 -2.4 -0.4 -2.4
BarrierMaker 1 -2 -2.1 -2 -3 -7 -3 -7 -2.1
BarrierMaker 50 6 0.1 6 1 5.1 1
BarrierMaker 90 0.4 -2 0.1 -2 0.1 -2.4 0.4 -2.4
LoadoutZone 0 -0.6 -3.2 -0.6 -2.9 -0.1 -2.9 -0.1 -3.2
LoadoutZone 1 0.1 -3.2 0.1 -2.9 0.6 -2.9 0.6 -3.2
LoadoutZone 0 6 -1.9 6.9 -1 6.9 -1.9
LoadoutZone 1 -6 -1.9 -6.9 -1 -6.9 -1.9
Teleporter -6.5 -2.5 -6.5 -1.5
Teleporter 6.5 -2.5 6.5 -1.5
ForceFieldProjector 0 5.1 -1.00001 5
ForceFieldProjector 0 4.9 0.99999 5
ForceFieldProjector 0 6 -0.1 5
CoreItem 1 10 -5 0
CoreItem 1 10 -5 0
CoreItem 1 10 -5 0
CoreItem 1 10 -5 0
Spawn 1 -2.5 -2.5
CoreItem 0 10 5 0
CoreItem 0 10 5 0
CoreItem 0 10 5 0
ForceFieldProjector 0 4.003137 0.1 5
ForceFieldProjector 1 -4 -0.1 5
Spawn 0 2.5 -2.5
ForceFieldProjector 0 1.900252 -3.011765 0
ForceFieldProjector 1 -1.9 -3.011765 0
ForceFieldProjector 0 -0.276471 -2.1998 0
ForceFieldProjector 1 0.276471 -2.204506 0
Turret 1 -0.700001 -5.901961 5
Turret 1 -1.401961 -5.2 5
Turret 1 -3.902 0.999594 0
Turret 1 -3.902 -1.000095 0
ForceFieldProjector 1 -4.9 -1.000013 5
ForceFieldProjector 1 -5.999608 -0.1 5
ForceFieldProjector 1 -1.401961 -4.9 0
Turret 0 0.7 -5.901961 5
Turret 0 1.401961 -5.200196 5
ForceFieldProjector 0 1.401961 -4.900196 0
Turret 0 3.902 -1.000095 0
CoreItem 0 10 5 0
Turret 0 3.902 0.999905 0
ForceFieldProjector 1 -5.1 0.999988 5
This new gametype opens up a lot of possibilities. I can just imagine, a dungeon with a boss Core, that has an enemy bot repairing it. Scary.
You know those YouTube videos that make you instantly hit Pause, close your browser, and vow never to go on to YouTube again?