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Stardust Plugin Pack

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kaen

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Joined: Thu Jun 14, 2012 11:54 am

Post Mon Dec 02, 2013 1:52 pm

Stardust Plugin Pack

I made some plugins for 019. There are many, and I'll be posting full instructions very soon, but I figured you guys didn't want to wait for all that. This includes, among other things, the "Scissor" plugin (called Clip Polygons) and the AutoSnap plugin. Your pokes have not gone unheeded :)

README: https://github.com/kaen/stardust/blob/master/README.md
Download: https://github.com/kaen/stardust/archive/master.zip
bobdaduck wrote:Next, the moon!

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Skybax

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Location: Washington

Post Mon Dec 02, 2013 2:12 pm

Re: Stardust Plugin Pack

Yay!
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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Quartz

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Location: Commie California

Post Mon Dec 02, 2013 2:43 pm

Re: Stardust Plugin Pack

Pleaides. Stardust. Man you come up with motherfuckin' catchy names for shit, dawg
Exploits of Quartz and bobdaduck - My maps on Pleiades
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sky_lark

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Joined: Wed Mar 10, 2010 6:00 pm

Location: North Carolina

Post Mon Dec 02, 2013 7:41 pm

Re: Stardust Plugin Pack

Looks promising, but this is what I see when opening up editor instructions:

http://i.imgur.com/mHj4Uj3.png

Two problems I think, one being the lack of a scroll down option, but the other being some plugins have red error text?
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kaen

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Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Mon Dec 02, 2013 8:58 pm

Re: Stardust Plugin Pack

Whoa, I didn't even see that!

They look fine in the F9 panel, which does have scrolling, though :)
bobdaduck wrote:Next, the moon!

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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Mon Feb 17, 2014 8:24 pm

Re: Stardust Plugin Pack

Im working on a plugin but knowing nothing about programming code is not helping XD.
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watusimoto

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Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Sun Feb 23, 2014 10:18 am

Re: Stardust Plugin Pack

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tazinator

Posts: 351

Joined: Fri Jul 05, 2013 7:35 pm

Post Thu Mar 06, 2014 10:36 pm

Re: Stardust Plugin Pack

http://pastebin.com/awiXQb08
In case you lose the link somehow :D

Kaen, I'm going to still try to get your plugin to work - at least the colorful outlines like in certain maps from you. that alone would be so cool.
Control Shift B.. Auto Border is supposed to do something besides make spybugs :/

EDIT: AutoBorder works if you click on it after bringing up a menu using F9. The hotkey does not work. I DID NOT REALIZE you could click on the menu till I moused over it and I've had this plugin and been messing around in Bitfighter for hours. :mrgreen:
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watusimoto

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Location: Quartz's mom's house

Post Fri Mar 07, 2014 2:40 am

Re: Stardust Plugin Pack

If you are having key conflicts (spybug placement grabbing the key you want to use for something else), you can change (or disable) the key combo for placing spybugs by modifying your INI file. This was a new feature for 019a, courtesy one of our GCI student helpers.
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tazinator

Posts: 351

Joined: Fri Jul 05, 2013 7:35 pm

Post Fri Mar 07, 2014 12:33 pm

Re: Stardust Plugin Pack

EDIT: whoa, ctrl shift . comes with 019a, I didn't know that. deleted post in retrospect. Anyway, redownloaded Bitfighter because Raptor said I either have a corrupt install, or maybe it's memory problems in Bitfighter. I had so many bugs

Kaen, reporting that autoborder fails on a straight wall no matter how many points
also, I made a U shape with 4 wall points. it made a box line. Minor bugs
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
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kaen

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Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Wed Mar 26, 2014 10:34 am

Re: Stardust Plugin Pack

Bump

Updated to fix AutoBorder not working right when multiple shapes are selected, and renamed some very confusing plugins/options to be marginally less confusing.

Regarding wonky behavior with barriers, it's because the plugins operate on the skeleton of the objects, not the outline. For Polywalls, those happen to be the same thing, but for barriers, it will use the line of points connected by red dots. I just had an idea for how to make plugins comprehend the outline of barriers, but it's non-trivial so no promises for when that will happen.
bobdaduck wrote:Next, the moon!

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tazinator

Posts: 351

Joined: Fri Jul 05, 2013 7:35 pm

Post Thu Mar 27, 2014 8:42 pm

Re: Stardust Plugin Pack

Convert tool doesnt make flagspawns. Easy fix

If I recall vanilla convert tool also doesnt make slipzones, maybe that was the filter tool.. well I just edit the tool so much but i think im right
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
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kaen

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Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Fri Mar 28, 2014 7:17 pm

Re: Stardust Plugin Pack

:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:

Bump for another update.

  • New help and error messages
  • Changed default AutoBorder binding
  • Fix tons of problems with Convert Objects
  • Make AutoMirror even more Auto
  • New Barrier to Polywall (Polywallify) plugin!

Thanks, taz, for all the bug hunting!
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raptor

Posts: 1021

Joined: Mon Oct 11, 2010 9:03 pm

Post Fri Mar 28, 2014 7:29 pm

Re: Stardust Plugin Pack

OOoo excellent... just in time for 019c!
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Little_Apple

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Location: Zanzibar Land

Post Mon May 05, 2014 7:49 pm

Re: Stardust Plugin Pack

This is hilarious. I promise.
Image
Hee-ho!
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Quartz

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Posts: 879

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Tue May 06, 2014 3:40 am

Re: Stardust Plugin Pack

Little_Apple wrote:This is hilarious. I promise.

You rule atop a throne of lies!!
Exploits of Quartz and bobdaduck - My maps on Pleiades
Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Tue Sep 23, 2014 9:45 pm

Re: Stardust Plugin Pack

SO when will this get permantly implemented? 8-)
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