Dont Run Bitfighter Multiples times.
That Happend when i was playing with a player with the name Scout.
another player enter. not only 1. Many. with the same name. he caused me and scout some problems.
Heroes never die!
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
bobdaduck wrote:I don't think it makes things less fun... You can only control one dude as it is. Its not really viable competitively or in general.
YoshiSmb wrote:That Happend when i was playing with a player with the name Scout.
another player enter. not only 1. Many. with the same name. he caused me and scout some problems.
bobdaduck wrote: You can only control one dude as it is.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
maybe have a server option to limit one player per ip?
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
bobdaduck wrote:You can only control one dude as it is..
watusimoto wrote:Little_Apple wrote:maybe have a server option to limit one player per ip?
That would make it difficult for two people to play from the same house, school, or other network.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
bobdaduck wrote:...Why is this even an issue, again?
We can't keep adding more and more and more rules and exceptions and rules and exceptions to the game based on isolated instances. It makes the code a mess and takes way more time than its worth. Its not like controlling multiple ships at once is viable.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
bobdaduck wrote:Next, the moon!
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