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MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

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Lamp

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Post Mon Mar 18, 2013 11:35 pm

MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Many of you have made maps in which you had to make a row of teleporters so you can go through it with no delay.


THERE IS A BETTER WAY!!!

All you have to do is follow these instructions to adjust the delay of a teleporter:
http://www.bitfighter.org/wiki/index.ph ... eleporters
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raptor

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Post Mon Mar 18, 2013 11:48 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

This is an undocumented feature and may disappear at any time.

Thank you,
- Your friendly, scheming developers
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watusimoto

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Post Tue Mar 19, 2013 3:05 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

In fact, it almost disappeared today.

If anyone can make a case for the continued existence of this feature, please do so. A compelling use case might help prolong it's time on earth.
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Quartz

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Post Tue Mar 19, 2013 3:37 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

I like it.

Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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Lamp

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Post Tue Mar 19, 2013 5:14 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Quartz wrote:I like it.

Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.




NOOOOOOOOOO :shock: :(


PLZ NOOOO
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Quartz

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Post Tue Mar 19, 2013 7:08 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Lamp wrote:
Quartz wrote:I like it.

Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.




NOOOOOOOOOO :shock: :(


PLZ NOOOO
Ummm. wat just proposed removing it entirely. I then replied "No, let's make it entirely usable sans any number between 0-0.1" That means you still have a huge volume of choices, and really, 0.1 seconds is REALLY fast sir, it would basically be instantaneous. The only thing is, 0 second delay on teleporters can lead to ehhmmm ... gamebreaking issues. I won't go into detail. You could figure it out if you thought about it a bit.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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Opti

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Post Tue Mar 19, 2013 7:16 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Lamp wrote:
Quartz wrote:I like it.

Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.




NOOOOOOOOOO :shock: :(


PLZ NOOOO


Gameplay > Novelties. Keep it in mind, lamp.
i got a rattlesnake gun.
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Lamp

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Post Wed Mar 20, 2013 8:15 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Quartz wrote:
Lamp wrote:
Quartz wrote:I like it.

Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.




NOOOOOOOOOO :shock: :(


PLZ NOOOO
Ummm. wat just proposed removing it entirely. I then replied "No, let's make it entirely usable sans any number between 0-0.1" That means you still have a huge volume of choices, and really, 0.1 seconds is REALLY fast sir, it would basically be instantaneous. The only thing is, 0 second delay on teleporters can lead to ehhmmm ... gamebreaking issues. I won't go into detail. You could figure it out if you thought about it a bit.



Better keep it with a limit than have it go, but the best is to keep it and have it unlimited :D
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Lamp

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Post Wed Mar 20, 2013 8:17 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Opti wrote:
Lamp wrote:
Quartz wrote:I like it.

Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.




NOOOOOOOOOO :shock: :(


PLZ NOOOO


Gameplay > Novelties. Keep it in mind, lamp.



Nope, not for me.

Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.
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Quartz

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Post Wed Mar 20, 2013 9:15 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Lamp wrote:Nope, not for me.

Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.
Yeah. And you're just about the only one who feels that way. Sooooooooo there's this thing called democracy. You lose.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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raptor

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Post Wed Mar 20, 2013 9:25 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Lamp wrote: Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.


If I had no resilience in taking criticism, I would feel like I had utterly failed as a developer...
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Lamp

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Post Thu Mar 21, 2013 11:07 am

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

:|


gameplay ok as long as i'm not losing, which i usually am
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Little_Apple

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Post Thu Mar 21, 2013 11:48 am

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Lamp wrote:Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.
Lamp wrote::|


gameplay ok as long as i'm not losing, which i usually am

sooooo........... you don't like gameplay because you aren't good?
PRACTICE
Hee-ho!
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watusimoto

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Post Thu Mar 21, 2013 11:51 am

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

What's missing from this thread is a case of where this option would be useful.
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bobdaduck

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Post Thu Mar 21, 2013 12:08 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

You could make extremely strong teleporters that are single-use, forcing strategic gameplay.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Lamp

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Post Thu Mar 21, 2013 12:09 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

bobdaduck wrote:You could make extremely strong teleporters that are single-use, forcing strategic gameplay.



and dungeions
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Lamp

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Post Thu Mar 21, 2013 12:09 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Little_Apple wrote:
Lamp wrote:Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.
Lamp wrote::|


gameplay ok as long as i'm not losing, which i usually am

sooooo........... you don't like gameplay because you aren't good?
PRACTICE



I ALWAYS PRACTICE BUT I NEVER GET ANYT BETTER.
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Quartz

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Post Thu Mar 21, 2013 12:55 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

bobdaduck wrote:You could make extremely strong teleporters that are single-use, forcing strategic gameplay.

As someone who typically despises Teleporters, I agree with this and will probably use it some day. You know, if you don't remove it. *angryface*
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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sky_lark

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Post Fri Mar 22, 2013 7:09 am

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Lamp wrote:I ALWAYS PRACTICE BUT I NEVER GET ANY BETTER.

I don't believe you. We were playing 2v2 (well, 2v3 with a bot) last night on cavity search and you consistently posed a threat to our victory. I'm not saying you could've singlehandedly crushed us all (not sure I could have done that either), but there was definitely a noticeable skill difference after you left. I honestly thought we were going to lose while you were playing so I actually modified my strategy to run down the clock instead of going for points.

That said, what you need to work on is looking at the ways other players beat you and not getting frustrated, but learning from it. I have a couple of signature moves that are very effective on newer players, but once a more skilled player figures me out, winning becomes much more challenging. A prime example of this was during a jam session on Ricochet. I rely a lot on explosiveness to defeat enemies. I was camping out with the flag behind a chunk of wall in the corner. Quartz comes up to me, provokes me to charge, then retreats, shadowing me as I use up all of my energy.

Bottom line, is if you just play everyday, that could help you eventually but it's not the most efficient route to becoming a good player. See if you can pay attention to the tactics other players use and try incorporating them into your own arsenal. Besides, skill is relative; while I may be better than you, I am confident you are better than many other players. :)

PS. If nothing else, it's always okay to ask other players for some tips or feedback on their play style. As long as you're not afraid for some criticism this can be really helpful.

[TIP -- I'm in a generous mood so I'll supply a quick tip. This was something I learned from Drex back in my early days of Zap! and I still use it regularly. If you think you are being pursued, but they're fairly far back, see if you can pull your pursuer on a straight line path with you. That is, don't go in zig-zags or anything, just go straight in a direction. If you can go in a cramped area while still going straight, that's better. Then, when you're ready, turn 180 degrees and charge them, full shield + boost with phasers blasting. Oftentimes they don't react quick enough and it's a great way to lose a tail. If unsuccessful, just fly right past them in the other direction and that should buy you some time.]
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Quartz

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Post Fri Mar 22, 2013 1:41 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

sky_lark wrote:We were playing 2v2 (well, 2v3 with a bot) last night on cavity search and you consistently posed a threat to our victory.
Dude, awesome choice of map! Glad to hear it's being played. It's probably my favorite map that I've made.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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sky_lark

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Post Fri Mar 22, 2013 4:37 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

It's certainly an interesting map. Can't say I was fond of the high flag count -- that combined with low base defenses and close proximity of the two bases led to a significant amount of flag trading. I liked the goal zone placement (staggered, 3 at home and 1 exposed), however.
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Quartz

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Post Fri Mar 22, 2013 6:01 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Yeah, I'm considering changing it to 3 flags.

Also, the Neutral Cores are amusing but kind of pointless.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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Lamp

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Post Fri Mar 22, 2013 6:10 pm

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

sky_lark wrote:
Lamp wrote:I ALWAYS PRACTICE BUT I NEVER GET ANY BETTER.

I don't believe you. We were playing 2v2 (well, 2v3 with a bot) last night on cavity search and you consistently posed a threat to our victory. I'm not saying you could've singlehandedly crushed us all (not sure I could have done that either), but there was definitely a noticeable skill difference after you left. I honestly thought we were going to lose while you were playing so I actually modified my strategy to run down the clock instead of going for points.

That said, what you need to work on is looking at the ways other players beat you and not getting frustrated, but learning from it. I have a couple of signature moves that are very effective on newer players, but once a more skilled player figures me out, winning becomes much more challenging. A prime example of this was during a jam session on Ricochet. I rely a lot on explosiveness to defeat enemies. I was camping out with the flag behind a chunk of wall in the corner. Quartz comes up to me, provokes me to charge, then retreats, shadowing me as I use up all of my energy.

Bottom line, is if you just play everyday, that could help you eventually but it's not the most efficient route to becoming a good player. See if you can pay attention to the tactics other players use and try incorporating them into your own arsenal. Besides, skill is relative; while I may be better than you, I am confident you are better than many other players. :)

PS. If nothing else, it's always okay to ask other players for some tips or feedback on their play style. As long as you're not afraid for some criticism this can be really helpful.

[TIP -- I'm in a generous mood so I'll supply a quick tip. This was something I learned from Drex back in my early days of Zap! and I still use it regularly. If you think you are being pursued, but they're fairly far back, see if you can pull your pursuer on a straight line path with you. That is, don't go in zig-zags or anything, just go straight in a direction. If you can go in a cramped area while still going straight, that's better. Then, when you're ready, turn 180 degrees and charge them, full shield + boost with phasers blasting. Oftentimes they don't react quick enough and it's a great way to lose a tail. If unsuccessful, just fly right past them in the other direction and that should buy you some time.]



I do learn from others... sorta...


[TIP -- I'm in a generous mood so I'll supply a quick tip. This was something I learned from Drex back in my early days of Zap! and I still use it regularly. If you think you are being pursued, but they're fairly far back, see if you can pull your pursuer on a straight line path with you. That is, don't go in zig-zags or anything, just go straight in a direction. If you can go in a cramped area while still going straight, that's better. Then, when you're ready, turn 180 degrees and charge them, full shield + boost with phasers blasting. Oftentimes they don't react quick enough and it's a great way to lose a tail. If unsuccessful, just fly right past them in the other direction and that should buy you some time.]


I do that often xD ANother trick i learned is when someone is following you, shoot them and they'll hit the shots and die! That's why it's difficult to catch someone with the carrot.
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sky_lark

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Post Sat Mar 23, 2013 7:20 am

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

Lamp wrote:I do learn from others... sorta...

Then you're already doing half the work, keep it up! The other half is patience; you will improve in time.

I do that often xD ANother trick i learned is when someone is following you, shoot them and they'll hit the shots and die! That's why it's difficult to catch someone with the carrot.

Yup! Trailing! :) Glad you figured that one out because it works really effectively.

Here's another one: Lay some mines where you think the Rabbit carrier is going to go. If the carrier is focused on trailing and getting away from you, then they may not have time to see the mine they're about to run into! If nothing else, they'll stop to defuse it which could give you some time to engage.
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Lamp

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Post Sat Mar 23, 2013 9:55 am

Re: MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!

If a mod can split this then we can continue the conversation.
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