MAP MAKERS AND DUNGEON MAKERS PLEASE READ!!
THERE IS A BETTER WAY!!!
All you have to do is follow these instructions to adjust the delay of a teleporter:
http://www.bitfighter.org/wiki/index.ph ... eleporters
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Quartz wrote:I like it.
Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.
Lamp wrote:Quartz wrote:I like it.
Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.
NOOOOOOOOOO![]()
![]()
PLZ NOOOO
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Lamp wrote:Quartz wrote:I like it.
Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.
NOOOOOOOOOO![]()
![]()
PLZ NOOOO
Quartz wrote:Ummm. wat just proposed removing it entirely. I then replied "No, let's make it entirely usable sans any number between 0-0.1" That means you still have a huge volume of choices, and really, 0.1 seconds is REALLY fast sir, it would basically be instantaneous. The only thing is, 0 second delay on teleporters can lead to ehhmmm ... gamebreaking issues. I won't go into detail. You could figure it out if you thought about it a bit.Lamp wrote:Quartz wrote:I like it.
Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.
NOOOOOOOOOO![]()
![]()
PLZ NOOOO
Opti wrote:Lamp wrote:Quartz wrote:I like it.
Don't erase it. But make a minimum cap on the time or something. Maybe 0.1? I realize that 0 delay is what causes issues that make keeping the feature intact unlikely.
NOOOOOOOOOO![]()
![]()
PLZ NOOOO
Gameplay > Novelties. Keep it in mind, lamp.
Lamp wrote:Nope, not for me.
Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Lamp wrote: Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.
Lamp wrote:Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.
Lamp wrote::|
gameplay ok as long as i'm not losing, which i usually am
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
bobdaduck wrote:You could make extremely strong teleporters that are single-use, forcing strategic gameplay.
Little_Apple wrote:Lamp wrote:Gameplay < Novelties. Gameplay sux, novelties rox.
It's why i play this game, mostly.Lamp wrote::|
gameplay ok as long as i'm not losing, which i usually am
sooooo........... you don't like gameplay because you aren't good?
PRACTICE
bobdaduck wrote:You could make extremely strong teleporters that are single-use, forcing strategic gameplay.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Lamp wrote:I ALWAYS PRACTICE BUT I NEVER GET ANY BETTER.
sky_lark wrote:We were playing 2v2 (well, 2v3 with a bot) last night on cavity search and you consistently posed a threat to our victory.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
sky_lark wrote:Lamp wrote:I ALWAYS PRACTICE BUT I NEVER GET ANY BETTER.
I don't believe you. We were playing 2v2 (well, 2v3 with a bot) last night on cavity search and you consistently posed a threat to our victory. I'm not saying you could've singlehandedly crushed us all (not sure I could have done that either), but there was definitely a noticeable skill difference after you left. I honestly thought we were going to lose while you were playing so I actually modified my strategy to run down the clock instead of going for points.
That said, what you need to work on is looking at the ways other players beat you and not getting frustrated, but learning from it. I have a couple of signature moves that are very effective on newer players, but once a more skilled player figures me out, winning becomes much more challenging. A prime example of this was during a jam session on Ricochet. I rely a lot on explosiveness to defeat enemies. I was camping out with the flag behind a chunk of wall in the corner. Quartz comes up to me, provokes me to charge, then retreats, shadowing me as I use up all of my energy.
Bottom line, is if you just play everyday, that could help you eventually but it's not the most efficient route to becoming a good player. See if you can pay attention to the tactics other players use and try incorporating them into your own arsenal. Besides, skill is relative; while I may be better than you, I am confident you are better than many other players.
PS. If nothing else, it's always okay to ask other players for some tips or feedback on their play style. As long as you're not afraid for some criticism this can be really helpful.
[TIP -- I'm in a generous mood so I'll supply a quick tip. This was something I learned from Drex back in my early days of Zap! and I still use it regularly. If you think you are being pursued, but they're fairly far back, see if you can pull your pursuer on a straight line path with you. That is, don't go in zig-zags or anything, just go straight in a direction. If you can go in a cramped area while still going straight, that's better. Then, when you're ready, turn 180 degrees and charge them, full shield + boost with phasers blasting. Oftentimes they don't react quick enough and it's a great way to lose a tail. If unsuccessful, just fly right past them in the other direction and that should buy you some time.]
[TIP -- I'm in a generous mood so I'll supply a quick tip. This was something I learned from Drex back in my early days of Zap! and I still use it regularly. If you think you are being pursued, but they're fairly far back, see if you can pull your pursuer on a straight line path with you. That is, don't go in zig-zags or anything, just go straight in a direction. If you can go in a cramped area while still going straight, that's better. Then, when you're ready, turn 180 degrees and charge them, full shield + boost with phasers blasting. Oftentimes they don't react quick enough and it's a great way to lose a tail. If unsuccessful, just fly right past them in the other direction and that should buy you some time.]
Lamp wrote:I do learn from others... sorta...
I do that often xD ANother trick i learned is when someone is following you, shoot them and they'll hit the shots and die! That's why it's difficult to catch someone with the carrot.
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