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Loyalty and Community Building for Zap!/Bitfighter

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sky_lark

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Post Sat Nov 02, 2013 8:16 pm

Loyalty and Community Building for Zap!/Bitfighter

bobdaduck wrote:In half seriousness, Zap! was the most unintuitive thing ever, and it still had a fair amount of players.

A "fair amount" isn't good enough. We should strive to double or triple our current numbers. I want to see people online 24/7. I would bet most people here feel the same way.
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Quartz

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Post Sun Nov 03, 2013 1:03 am

Re: Editor improvements

sky_lark wrote:
bobdaduck wrote:In half seriousness, Zap! was the most unintuitive thing ever, and it still had a fair amount of players.

A "fair amount" isn't good enough. We should strive to double or triple our current numbers. I want to see people online 24/7. I would bet most people here feel the same way.

Yepppp.
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Fordcars

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Post Sun Nov 03, 2013 12:26 pm

Re: Editor improvements

Quartz wrote:
sky_lark wrote:
bobdaduck wrote:In half seriousness, Zap! was the most unintuitive thing ever, and it still had a fair amount of players.

A "fair amount" isn't good enough. We should strive to double or triple our current numbers. I want to see people online 24/7. I would bet most people here feel the same way.

Yepppp.


Totally
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bobdaduck

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Post Sun Nov 03, 2013 5:00 pm

Re: Editor improvements

Fordcars wrote:
Quartz wrote:
sky_lark wrote:
bobdaduck wrote:In half seriousness, Zap! was the most unintuitive thing ever, and it still had a fair amount of players.

A "fair amount" isn't good enough. We should strive to double or triple our current numbers. I want to see people online 24/7. I would bet most people here feel the same way.

Yepppp.


Totally

Ehhhhhh

Double or triple our current numbers would still be less than the late Zap!'s population. I'm just saying that unintuitive didn't stop anyone then.
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Quartz

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Post Sun Nov 03, 2013 5:59 pm

Re: Editor improvements

bobdaduck wrote:
Fordcars wrote:
Quartz wrote:
sky_lark wrote:
bobdaduck wrote:In half seriousness, Zap! was the most unintuitive thing ever, and it still had a fair amount of players.

A "fair amount" isn't good enough. We should strive to double or triple our current numbers. I want to see people online 24/7. I would bet most people here feel the same way.

Yepppp.


Totally

Ehhhhhh

Double or triple our current numbers would still be less than the late Zap!'s population. I'm just saying that unintuitive didn't stop anyone then.
True, but it might at this point. Gamers are getting more and more spoiled with games being very intuitive, sometimes overly so.
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sky_lark

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Post Sun Nov 03, 2013 8:42 pm

Re: Editor improvements

bobdaduck wrote:I'm just saying that unintuitive didn't stop anyone then.

Respectfully, I'm not sure that's a strong argument. I stayed with Zap! because I liked some of the elements of the game. Its lack of accessibility made it very frustrating to play sometimes, but I put up with it because I preferred other aspects of the game, including some which were intuitive.

This doesn't mean we excused the lack of accessibility in Bitfighter - we just coped with the bad because we enjoyed the good.

I love this game, and I loved Zap!, and I was able to see past Zap!'s flaws to stick with it. But I'm not sure it would be reasonable of me to expect most new players to do the same.
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Quartz

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Post Sun Nov 03, 2013 8:46 pm

Re: Editor improvements

sky_lark wrote:I love this game, and I loved Zap!, and I was able to see past Zap!'s flaws to stick with it. But I'm not sure it would be reasonable of me to expect most new players to do the same.

BAM.
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bobdaduck

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Post Mon Nov 04, 2013 9:02 am

Re: Loyalty and Community Building for Zap!/Bitfighter

Yes, congratulations. You've proved that making the game easy to understand for new players is a good thing. That wasn't what I was arguing at all.

My point is that Zap! had many, many more players than we have, despite everything that sucked about Zap!. Clearly bitfighter is much better, and yet we have so much fewer players, despite being "intuitive". I'm saying there are many things which are much more important than the understandability of a color wheel, if that's where our focus honestly is.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Quartz

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Post Mon Nov 04, 2013 11:35 am

Re: Loyalty and Community Building for Zap!/Bitfighter

You bring up a valid point, really.

They had some publicity because of still being on the GarageGames website. We do not.

Hmm, I wonder if all we really need is publicity then? I always figured that even if we did put ourselves out there we might get a short influx followed by just about no one staying, but I could be totally wrong. I'd love to be wrong.
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19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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tazinator

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Post Mon Nov 04, 2013 9:41 pm

Re: Loyalty and Community Building for Zap!/Bitfighter

As long as this game doesn't become a cult game, it'll be fine to me. don't really mind the small community, doesn't stop me from enjoying a game of checkers or chess. (which, obviously, I like playing in person)
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Santiago ZAP

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Post Thu Nov 07, 2013 5:32 pm

Re: Loyalty and Community Building for Zap!/Bitfighter

Quartz has a point, Zap! had publicity, if we had someone to give us a bit of publicity, we could get outta this hole.
:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:
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sky_lark

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Post Thu Nov 07, 2013 7:59 pm

Re: Loyalty and Community Building for Zap!/Bitfighter

Santiago ZAP wrote:Quartz has a point, Zap! had publicity, if we had someone to give us a bit of publicity, we could get outta this hole.

Can't give. Gotta go get. "If only, if only" rarely works, unfortunately.

Bitfighter does need advertising, but before we can even get to that it needs a consistent showing of activity in the game. We have guys on the forum daily, twice a day, that's awesome. Now let's get it in the game. Last game night I think we only managed four or five players? (I did leave early on, though.) I get that people are busy, or forget, or whatever - no biggie - but, the consequence is, we have to be content with limited numbers.
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