Module Reform (but it's really just shield)
Let's look at the other modules
Armor
Sensor
Cloak
Turbo
Repair
Armor is unique, changing the ship itself. at mild disadvantage in firefight against a shield user which begs the question - why use armor? (Nevertheless, I think we can all agree that turbo is AWESOME with armor on - practically a requirement). armor should be a ship type, keep the weakness to bouncers
Turbo works great. It would be nice if we could choose smaller turbo boosts before we decide to use the double tap.
Sensor works against clockers, and gives you information about the map. It needs to give you more information - an energy bar above the enemy player would be great. It should not improve battle capabilities directly (e.g. more damage), only give you information
Cloak: Works well, does what it was designed for. Star bug is bug. Maybe the energy level should be hidden from sensor.
Repair: repairing works, most powerful with turrets, etc. Maybe it should repair your ship automatically if you stay still? Brainstorm needed
OP below, for reference
shields need a weakness. Simply making them take up more energy is not the solution. Attrition battles aren't fun for some of us..
armor functions, right now, as much of an alternate ship shape as an actual module. I like the armored ship's physics, would prefer if armored was an option for ship type instead of being a module.
turbo is awesome.
here's my ideas for shield; they're really just ideas, not fleshed out. What you think?
SHIELD WEAKNESS IDEAS
1. An active shield being rammed drains energy. Armor x2.
Example: Armored ship rams into shield, breaking the shield and draining all energy as a side effect.
caveat: Umm, asteroids won't do this?
2. Hits on shield drain your energy
Could help turrets the most, if you want FF to stay on. In PVP aim will be important, not just having more energy. But there are always those turbo users anyway..
I like the idea of #1 but #2 sounds more useful game-wide
edit: turbo idea
I would love a turbo option where you use big hurts of fuel
but not all
leaving you with good speed and control but also weapons energy
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