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Slip Zones

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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Thu Nov 07, 2013 5:09 am

Slip Zones

For some reason I get the feeling some of you shudder at slip zones? why, I like em.
(But i just discovered them.. Today)
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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bobdaduck

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Location: Utah

Post Thu Nov 07, 2013 10:45 am

Re: Slip Zones

Its simply not an element conducive to competitive play.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Quartz

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Post Thu Nov 07, 2013 12:33 pm

Re: Slip Zones

They're entertaining enough, but good luck implementing them in a serious map.
Exploits of Quartz and bobdaduck - Pleiades Maps
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raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Thu Nov 07, 2013 11:03 pm

Re: Slip Zones

See signature. Works beatifully:)

I actually had to find out from a level called cold storage like literally one or two days ago, and I learned the arc tool literally less than three hours ago. You guys need this stuff to be more open to us plebes
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Quartz

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Location: Texas

Post Fri Nov 08, 2013 10:25 am

Re: Slip Zones

tazinator wrote:You guys need this stuff to be more open to us plebes
Ehh ... what? What do you mean by this?
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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kaen

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Joined: Thu Jun 14, 2012 11:54 am

Post Fri Nov 08, 2013 10:42 am

Re: Slip Zones

tazinator wrote:You guys need this stuff to be more open to us plebes


As wat said, this was an experiment. We try to keep experimental stuff under wraps because 99% of the time it's not actually ready for release.

In this instance, there are at least two ways to crash a server using SlipZones, due to programming errors.
bobdaduck wrote:Next, the moon!

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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Fri Nov 08, 2013 1:16 pm

Re: Slip Zones

ok,that i understand. this game Is still in alpha, isnt it? it has only crashed on me once when i messed with a level. the editor tried loading, but no dice.
nevertheless i hope development will fix the slipzone, it can work
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Fri Nov 08, 2013 1:49 pm

Re: Slip Zones

The game is not in alpha, we have full releases. However, since it is an open source game, it undergoes continuing, open, development.
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watusimoto

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Location: Quartz's mom's house

Post Mon Nov 11, 2013 2:50 am

Re: Slip Zones

it can work
But can it be fun?
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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Mon Nov 11, 2013 3:06 am

Re: Slip Zones

I think they can work (and do work in some levels). They seem to be really easy to mess up with from the few experiments I've done in maps though.
Can they be fun? Sure. That's the whole point of them working, isn't it?
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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bobdaduck

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Post Mon Nov 11, 2013 9:09 am

Re: Slip Zones

watusimoto wrote:
it can work
But can it be fun?

Asteroids work and aren't fun
Circles didn't work and were fun
Armor didn't work and was fun
Engineer doesn't work and isn't fun
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Nov 11, 2013 12:10 pm

Re: Slip Zones

bobdaduck wrote:
watusimoto wrote:
it can work
But can it be fun?

Asteroids work and aren't fun
Circles didn't work and were fun
Armor didn't work and was fun
Engineer doesn't work and isn't fun

What are circles?

taz - I'm the kind of guy who supports pretty much everything because of the potential "everything" offers, but I'm yet to see slip zones implemented in a map - other than Nascar - which has actually made the map (a) more enjoyable and (b) an improved overall map.

I'm not supporting their release, but I'm not going to be upset if they disappear one version, either. I'm yet to find a need to use them.
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bobdaduck

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Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Mon Nov 11, 2013 1:52 pm

Re: Slip Zones

sky_lark wrote:What are circles?


  Code:

function main()
      item = Circle.new()
      levelgen:addItem(item)
end
 

Alternatively, I think you can put circle 0 0 into the level code or something like that.

Its a fun item that's been removed in 019 for no reason.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Little_Apple

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Joined: Sat Jun 11, 2011 12:31 pm

Location: Zanzibar Land

Post Mon Nov 11, 2013 1:58 pm

Re: Slip Zones

KAAAAEEEEEEEEENNNNN
Hee-ho!
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FoOtloOse

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Posts: 75

Joined: Wed May 11, 2011 5:53 pm

Location: P. Sherman 42 Wallaby Way, Sydney

Post Mon Nov 11, 2013 2:35 pm

Re: Slip Zones

circles<3 :c
pengu? pengu!
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Nov 11, 2013 8:44 pm

Re: Slip Zones

Is it just like a little pet that follows you around? Haha it's adorable, in a pixelated bit-by-bit kind of sense.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Mon Nov 11, 2013 9:11 pm

Re: Slip Zones

They were removed for a few reasons:
- tendency to crash servers (bugs in the code)
- tendency to crash servers (CPU overload)
- tendency to crash servers (network overload)

In the end, despite being kind of neat, they did not meet the technical limitations of a multiplayer network game such as this. They were also never meant to be used or shared (being in heavy development) and anyone who found them was explicitly warned.

This warning stands for SlipZone, too (and maybe EnergyItem), and any item discovered. (Note that it's easy to discover items since it's an open source game - but you're still subject to the whims of the developers :) )

Edit to add: Looks like kaen has posted a full Circle history (hee hee) for the curious: viewtopic.php?f=6&t=2094

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