Bitfighter Ideas
DISCLAIMER: These are my opinions only!
1. Ship Shapes: It's stupid to implement, seriously it makes Bitfighter more complicated than it should be. But, I would love to see Bitfighter's Lua API have direct access to the Bitfighter client's UI, so you could maybe change Ship shapes and make really cool things. This would however create a few problems, so there should be limitations.
2. Rabbit: I actually think that Rabbit should be a 'hold to win' game mode, but as Quartz said, we could maybe create a new gametype for a 'kill to win game', but I still think this would be too similar to Rabbit.
3. Random New Gametypes: There has also been allot of talk about new gametypes. I personally think that if we would create new gamtypes, they need to be very different from other gametypes and cannot be too complicated.
4. Map Organization System: This would be useful. You could organize levels better, maybe the Database in 019 will help this. I have to say that Bitfighter needs to keep it's simplicity.
5. Weapon and module Balance: In 018a, the weapons are actually quite balance when you get to try all of them, but I think that Bouncer needs to be more powerful and Triple needs to last longer and maybe have a smaller range (the angle of the three bullets). Modules though, nothing beats Shield. Poop. We have to do something about this. Cloak is fairly good against Shield when used correctly, but the other are weak against it. I would say to reduce repair energy consumption. And Sensor, well I have no idea
6. Levelgens: I agree with kaen, while Levelgens are neat, 'vanilla' Bitfighter normally wins (when people play). But Levelgens rock and bring a whole new dimension to Bitfighter. They can easily enhance gameplay.
7. Freaking Default Chat Key: This is getting very annoying, pretty much every new player uses 'T' to chat, so either we change the default team chat button like people will bother to check out the instructions, or just set the default Global Chat button to 'T'.
Let's face it, Bitfighter rocks. It's super open-source, cross-platform, vector graphics, custom game engine, innovative, low CPU and GPU usage, fast, fun and frenetic. The community is as awesome. It's really great that we pitch in with ideas and improvements.
We also have to thank all of the developers. They are nearly constantly working on Bitfighter. They are always on IRC to answer questions, talk about improvements or just chat. They are the guys that first made me open my eyes to the world of computing and I am forever grateful. Bitfighter is so awesome that it is doing it's second year as a Google Code-in mentor for helping out young developers (that don't live in Quebec, stupid law).
So, continue thinking of new ideas and improvements, it's great!
So, in conclusion, zapdance
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.