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Unlikely features

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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Thu Dec 19, 2013 8:19 pm

Unlikely features

What unlikely features would you like to see added to Bitfighter, but you know would never actually be added to the game for practical reasons?

I'll start: Flag interception. After returning a flag in CTF, allow players to "intercept" it on its way back to the base. Haha it would lead to so many questionable scores :D

Your turn?

edit: changed title to be more accurate
Last edited by sky_lark on Fri Dec 20, 2013 6:10 pm, edited 2 times in total.
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Quartz

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Location: Texas

Post Thu Dec 19, 2013 10:05 pm

Re: Silly features

An enjoyable Engineer module.

Way out of the question, I know
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sky_lark

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Joined: Wed Mar 10, 2010 6:00 pm

Post Fri Dec 20, 2013 12:27 pm

Re: Silly features

Speaking of which - have the ability to engineer laserbeams out of your ship, thus allowing for placement anywhere

And as you moved, a moving wall
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Santiago ZAP

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Post Fri Dec 20, 2013 4:11 pm

Re: Silly features

The idea of engineering energypacks, healthpacks and ships? xD
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Skybax

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Post Fri Dec 20, 2013 5:37 pm

Re: Silly features

Pickupable powerups that give you bonuses like faster firing rate, more damaging shots, more health, more speed, more vision, ect.

Basically modules and more that can be picked up, but only last a certain amount of time.

And the ability for mapmakers to determine what modules/weapons can be used in their map.

Combine these two, and you basically have ammo in Bitfighter. Imagine spawning with no weapons and no modules, and having to go out and grab phaser/shield/boost/burst/ect
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