Highway Stock Map
viewtopic.php?f=33&p=21002#p21002
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Skybax wrote:I have a tutorial level for the purpose of educating new players. It probably needs to be updated as there have since been new items, but still.
I still stand with Highway being too messy. I agree that's not the perfect word to use for the concept, but it's the only one I can think of at the moment. It's not... I don't know... well-chiseled? It's late, I'm sick, I can't think. Hopefully someone understands this xD
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
tazinator wrote:Bitmatch01 introduces health items. and spawn points. and walls. that's it.
Capture01 is huge. What doesn't it try to show? Compare it to Foiled on the merits of being a stock map. Capture is a good map, but I'm mainly showing where the simplicity is not so simple
Hold01 is a lot easier to digest at first compared to Capture. Just get the flags, and you can't get lost. I don't like HTF but this is ok
Nexus01 strikes me as ... weird. this works, the forcefields are different (as all are same team) but easy to understand.
Rabbit01 is kinda bad. Asteroids spawn, and players see a carrot. Ingredients are there and yet I think rabbit's rarity is because this one sucks.
Retrieve01 is simple. Just rush to the flag and bring it to your goals. No time to think about repairing if you even know you can do that. New players will be zapped too easily on this map though
Soccer01 - bots are still broken on soccer, and soccer is a clunky game type at the moment.
MazeRacer is a tech demo. A cool tech demo, but still a tech demo
Serpentine is fine.
sky_lark wrote:Whether the map is good or not is only half of a stock map. The other half is about making something that is conventional and fundamental. It may not have as much flash as some of our other maps, but that's not the point. It's to iron out the simple stuff and give players a chance to work on their basics.
Highway is a fun map, but the primary appeal to the map is to fly around on the speedzones. It overshadows the primary goal of bitmatch - player combat. If players are zipping around on "the highway," then they're not engaging in direct combat.
With that in mind, I do like the idea of an "intermediate" level pack that introduces some of the more advanced concepts while showing off some of the unique aspects of the level editor. If basic stock maps explain the game, then basic intermediate maps hook the players. Get them excited about Bitfighter and get their creative juices flowing for mapmaking.
In that case, Highway would fit in quite nicely. I can also think of Honeycomb Breakout, Bitwise Orrery, Speed Soccer, even Castles.
tazinator wrote:you know, the way Rabbit is played is just that. And it's ok to play a Bitmatch like that - the core of the game, not the rules, are what matter to players. Being forced to fight here and now isn't the core of Bitfighter or even a Bitmatch, it's just a guideline.
(besides, ever try fighting on Highway? Lots of mines )
sky_lark wrote:In that case, Highway would fit in quite nicely. I can also think of Honeycomb Breakout, Bitwise Orrery, Speed Soccer, even Castles.
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Quartz wrote:Gawd, Castles...sky_lark wrote:In that case, Highway would fit in quite nicely. I can also think of Honeycomb Breakout, Bitwise Orrery, Speed Soccer, even Castles.
Why, oh why. Biggest regret of my life right there.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Users browsing this forum: No registered users and 17 guests