FAQ  •  Register  •  Login

cloak sensor sound

<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Wed Apr 16, 2014 9:23 pm

cloak sensor sound

so i switched the cloak and sensor sound so i can hear cloaked ships now

problem is i can hear cloakers without sensors
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Thu Apr 17, 2014 3:32 pm

Re: cloak sensor sound

SHHHHH
Follow Bitfighter! FacebookTwitterDiscord
<<

Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Thu Apr 17, 2014 6:07 pm

Re: cloak sensor sound

Cheaters
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
<<

Whittling While

User avatar

Posts: 235

Joined: Wed Apr 07, 2010 10:22 am

Location: Minnesota

Post Fri Apr 18, 2014 8:03 am

Re: cloak sensor sound

But how can you detect me cloaking if I'm not playing?
HA
FOILED

Holyshit i'm unforgiveably inactive
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Fri Apr 18, 2014 10:52 am

Re: cloak sensor sound

You seriously think you're the first person to think of this? Lol.

I'd imagine that cloak having a sound will be removed entirely in time.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Fri Apr 18, 2014 8:48 pm

Re: cloak sensor sound

no i want the cloak sound to only work if you have sensor equipped

also cloaks are cooler with noise
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Sat Apr 19, 2014 2:50 pm

Re: cloak sensor sound

Quartz wrote:You seriously think you're the first person to think of this? Lol.

For what it's worth, he didn't say he was the first. Also I've never heard of this before; even if it isn't originally it's still pretty neat.
Follow Bitfighter! FacebookTwitterDiscord
<<

amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Sat Apr 19, 2014 5:45 pm

Re: cloak sensor sound

This will be patched ty for revealing the secret so it cant be used anymore :D
Bitfighter Forever.
<<

raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sat Apr 19, 2014 6:19 pm

Re: cloak sensor sound

It has come to my attention that this is not a bug...

Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Sat Apr 19, 2014 7:12 pm

Re: cloak sensor sound

raptor wrote:It has come to my attention that this is not a bug...

Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?
My vote is: Nope.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

Whittling While

User avatar

Posts: 235

Joined: Wed Apr 07, 2010 10:22 am

Location: Minnesota

Post Sun Apr 20, 2014 9:45 am

Re: cloak sensor sound

Image
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
<<

Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Sun Apr 20, 2014 9:55 am

Re: cloak sensor sound

Noes.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Mon Apr 21, 2014 12:18 am

Re: cloak sensor sound

i vote yes.. make it a special of sensor.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Mon Apr 21, 2014 12:24 am

Re: cloak sensor sound

tazinator wrote:i vote yes.. make it a special of sensor.

That's "no" with an exception, breh!

I wouldn't be against this.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Mon Apr 21, 2014 1:28 am

Re: cloak sensor sound

But if you have sensor, don't you already, like... SEE cloakers?? Why would you need to hear them... And why would that matter at all..
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Apr 21, 2014 9:59 am

Re: cloak sensor sound

raptor wrote:It has come to my attention that this is not a bug...

Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?

Yes. I liked it when cloaked ships blocked out stars. You could "sense" that ships were nearby but couldn't track them. A little noise isn't going to save you 9/10 times, but it might give you a little heads up.

With that said, if taz's exploit works now, what would prevent players from converting that little sound into a much louder alert?
Follow Bitfighter! FacebookTwitterDiscord
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Mon Apr 21, 2014 11:46 am

Re: cloak sensor sound

sky_lark wrote:
raptor wrote:It has come to my attention that this is not a bug...

Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?

Yes. I liked it when cloaked ships blocked out stars.
Bro I'm just gonna say, cloaked ships blocking out stars makes the module totally useless against perceptive players.

Source: I'm decently perceptive.

A module that is deadly against newbies and terrible against experienced players ... is not fun. Of course experienced players are going to be owned by something less, that goes for anything; but it should still at least be half-way effective against said veterans. But it's just not.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Apr 21, 2014 8:44 pm

Re: cloak sensor sound

Quartz wrote:A module that is deadly against newbies and terrible against experienced players ... is not fun. Of course experienced players are going to be owned by something less, that goes for anything; but it should still at least be half-way effective against said veterans. But it's just not.

Right, but that's only half the challenge. Even if you're super perceptive and pick up on cues like that all the time, you'll still have to find the cloaker, which could be decently difficult.

But really back when the feature existed I could rarely rely on it as a true defense against cloakers. It was more like, "ok you're about to get your butt kicked here's a rash heads up." Most of the time the cloaker still got the jump on me but at least I could react.

I like the idea of cloak. I don't like the idea of having zero defense against the cloaker. Fortunately sensor with its improvements has become a strong defense to cloak, so I don't really care too much about this matter. Also I do suppose it's nice to have a challenge ;)
Follow Bitfighter! FacebookTwitterDiscord
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Mon Apr 21, 2014 8:46 pm

Re: cloak sensor sound

There's nothing to counter shield with. I don't see the issue.

There's a reason I never use Cloak. It has too many weaknesses. It's enough of a challenge to not run into barriers or other objects giving yourself away. Star covering making it literally impossible to be truly unseen just makes it all fairly pointless.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Mon Apr 21, 2014 10:19 pm

Re: cloak sensor sound

not all of us use star tricks. id rather sound than visual
the sensor sound is cool..
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Tue Apr 22, 2014 1:47 am

Re: cloak sensor sound

I don't like sound. It gives it away far too easily. There's literally no element of surprise at all. As soon as you hear that there's a cloaked ship somewhere nearby, obviously you start shooting everywhere like a madman. Cloak is fine as it is right now. Silent and deadly if used correctly. Giving enemy ships an alarm whenever you got close would just kill it.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Tue Apr 22, 2014 2:31 am

Re: cloak sensor sound

I think we should remove the star obstruction (this is easily exploitable, though I won't say how right now). I've already entered a bug report for that one.

As for the sound, it looks like folks don't like it. I generally like the idea of having some warning that there are cloakers about (but not where), but it looks like most of you disagree. I would be willing to remove the sfx from players who don't have sensor (though I think we should keep the sound for sensorors).
<<

kaen

User avatar

Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Tue Apr 22, 2014 5:26 am

Re: cloak sensor sound

I've literally never spotted a cloaker with disappearing stars, but I guess that says more about my attention level :)

I think having a way to easily spot cloakers is unnecessary. Cloaking is an expensive commitment already. You give up a module, and if you're traveling while cloaked, you give up a good portion of your energy before you even start an engagement. When you finally uncloak and (hopefully) get the jump on one enemy, you're making a pretty big gamble that you'll recover those costs with the element of surprise.

So, cloak is already expensive and risky. I don't think it should be trivially detectable on top of that.
bobdaduck wrote:Next, the moon!

└────────┘
⎈⎈⎈⎈
┌────────┐
<<

Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Tue Apr 22, 2014 11:30 am

Re: cloak sensor sound

kaen wrote:I think having a way to easily spot cloakers is unnecessary. Cloaking is an expensive commitment already. You give up a module, and if you're traveling while cloaked, you give up a good portion of your energy before you even start an engagement. When you finally uncloak and (hopefully) get the jump on one enemy, you're making a pretty big gamble that you'll recover those costs with the element of surprise.

So, cloak is already expensive and risky. I don't think it should be trivially detectable on top of that.
Beautifully worded, well said.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Tue Apr 22, 2014 2:53 pm

Re: cloak sensor sound

watusimoto wrote:(this is easily exploitable, though I won't say how right now)


Oh, /*********?
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Wed Apr 23, 2014 2:00 am

Re: cloak sensor sound

Exactly!
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Thu Apr 24, 2014 7:08 am

Re: cloak sensor sound

Quartz wrote:There's nothing to counter shield with. I don't see the issue.

Two separate issues Quartz. Just because shield has no vulnerability doesn't mean cloak needs to be immune from vulnerability as well.

Quartz wrote:There's a reason I never use Cloak. It has too many weaknesses. It's enough of a challenge to not run into barriers or other objects giving yourself away. Star covering making it literally impossible to be truly unseen just makes it all fairly pointless.

I mean I don't disagree with you. I did at one point, but sensor convinced me that it was possible to counter the strengths of cloak with a module defense. I liked the star blocking because it was like a little mini-sensor. Not enough to do anything with but it was a nice subtle heads up. I don't really care about the "imbalance" that feature produced because I don't think it was significant enough to care.

I wouldn't be opposed to boosting some of the effects of cloak in exchange for keeping the subtle sound/visual feature.

@watusimoto I thought the bug was already fixed? Does your exploit have to do with changing the background?

@Skybax don't kid me with the "shooting everywhere deters cloakers" crap, you're way too good with cloak to let a few shots get in your way ;)
Follow Bitfighter! FacebookTwitterDiscord
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Thu Apr 24, 2014 8:13 am

Re: cloak sensor sound

sky_lark wrote:@watusimoto I thought the bug was already fixed? Does your exploit have to do with changing the background?
Not fixed, and a different background, which has oft been requested, will make the problem (even without expoits) far worse. Hexagons, for example, will make cloak, as currently implemented, useless.

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 18 guests

cron