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I wanna make this Polywall... disappear

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DrSpacebar

Posts: 69

Joined: Fri Apr 01, 2011 8:34 pm

Post Sat Aug 24, 2013 1:24 am

I wanna make this Polywall... disappear

Suppose I wanted to make a wall disappear after a set time passes. How would I do that with a levelgen?
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Little_Apple

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Post Sat Aug 24, 2013 4:19 am

Re: I wanna make this Polywall... disappear

short answer: you can't.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sat Aug 24, 2013 5:56 am

Re: I wanna make this Polywall... disappear

Sadly, walls are not manipulable with levelgens because of some technical difficulties with the code base at the moment.
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bobdaduck

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Post Sat Aug 24, 2013 7:16 am

Re: I wanna make this Polywall... disappear

There are various ways to get around it (like making a bunch of testitems and levelgenning them to disappear after a certain amount of time and making it so they can't move in between that time) but doing it with an actual wall is not currently possible.

I can help you with the levelgen aspect of it, if you want to try that route.
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Fordcars

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Post Sat Aug 24, 2013 11:55 am

Re: I wanna make this Polywall... disappear

You could just stick a core item, too
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kaen

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Post Sat Aug 24, 2013 5:54 pm

Re: I wanna make this Polywall... disappear

Easiest thing is to use a core. Just set the health really high using
  Code:

myCore:setFullHealth(99999)
 

or something.
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furbuggy

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Location: Mesa AZ | Ithaca NY

Post Tue Sep 10, 2013 12:48 pm

Re: I wanna make this Polywall... disappear

Can you set a bunch of mines within the core to explode at after a given amount of time? Or put burst items in there with a life to match the amount of desired time?

Maybe that would work best.
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Quartz

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Post Tue Sep 10, 2013 5:55 pm

Re: I wanna make this Polywall... disappear

furbuggy wrote:Can you set a bunch of mines within the core to explode at after a given amount of time? Or put burst items in there with a life to match the amount of desired time?

Maybe that would work best.

There is no issue with Cores disappearing. That's easy stuff. However BarrierMakers and PolyWalls cannot be meddled with, for now.
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