Wed Oct 16, 2013 10:05 am by sky_lark
I still worry that with this advantage we'd be more inclined to use it for its zoom and less for its weaponry capabilities. Being able actually physically slide my screen over would allow me to look past walls and obstacles, peering into the enemy base or traps ahead without being in much danger.
For breaching an enemy base, I could use sniper to look at the positions of enemies, turrets, and mines, switch to a more mobile weapon and charge.
For playing in Rabbit or Nexus I could pan around to find the flags. So much for hiding spots.
This just sounds like a weapon that would get exploited and weaken its primary purpose.
To be constructive, might I suggest a reduced view when enabling zoom? Think fading shadows blocking out sides of the screen save for a chunk in the middle where you have your weapon aimed.
I'll be honest, I'm not really a fan of the sniper concept in general, but that's mostly just personal tastes. Objectively, I think a medium-ranged weapon as we discussed before is much more practical, and carries less risk of exploitation.