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Bitfighter Ideas

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Fordcars

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Post Wed Nov 27, 2013 6:26 pm

Bitfighter Ideas

In the past few months, people have been demanding allot about change in Bitfighter. So, I have written this post to explain my opinion on these new ideas.

DISCLAIMER: These are my opinions only!

1. Ship Shapes: It's stupid to implement, seriously it makes Bitfighter more complicated than it should be. But, I would love to see Bitfighter's Lua API have direct access to the Bitfighter client's UI, so you could maybe change Ship shapes and make really cool things. This would however create a few problems, so there should be limitations.

2. Rabbit: I actually think that Rabbit should be a 'hold to win' game mode, but as Quartz said, we could maybe create a new gametype for a 'kill to win game', but I still think this would be too similar to Rabbit.

3. Random New Gametypes: There has also been allot of talk about new gametypes. I personally think that if we would create new gamtypes, they need to be very different from other gametypes and cannot be too complicated.

4. Map Organization System: This would be useful. You could organize levels better, maybe the Database in 019 will help this. I have to say that Bitfighter needs to keep it's simplicity.

5. Weapon and module Balance: In 018a, the weapons are actually quite balance when you get to try all of them, but I think that Bouncer needs to be more powerful and Triple needs to last longer and maybe have a smaller range (the angle of the three bullets). Modules though, nothing beats Shield. Poop. We have to do something about this. Cloak is fairly good against Shield when used correctly, but the other are weak against it. I would say to reduce repair energy consumption. And Sensor, well I have no idea :)

6. Levelgens: I agree with kaen, while Levelgens are neat, 'vanilla' Bitfighter normally wins (when people play). But Levelgens rock and bring a whole new dimension to Bitfighter. They can easily enhance gameplay.

7. Freaking Default Chat Key: This is getting very annoying, pretty much every new player uses 'T' to chat, so either we change the default team chat button like people will bother to check out the instructions, or just set the default Global Chat button to 'T'.

Let's face it, Bitfighter rocks. It's super open-source, cross-platform, vector graphics, custom game engine, innovative, low CPU and GPU usage, fast, fun and frenetic. The community is as awesome. It's really great that we pitch in with ideas and improvements.

We also have to thank all of the developers. They are nearly constantly working on Bitfighter. They are always on IRC to answer questions, talk about improvements or just chat. They are the guys that first made me open my eyes to the world of computing and I am forever grateful. Bitfighter is so awesome that it is doing it's second year as a Google Code-in mentor for helping out young developers (that don't live in Quebec, stupid law).

So, continue thinking of new ideas and improvements, it's great!

So, in conclusion, zapdance :zapdance:
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Skybax

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Post Wed Nov 27, 2013 6:44 pm

Re: Bitfighter Ideas

Fordcars wrote:7. Freaking Default Chat Key: This is getting very annoying, pretty much every new player uses 'T' to chat, so either we change the default team chat button like people will bother to check out the instructions, or just set the default Global Chat button to 'T'.

I always set my chat key to Enter. Then it's like a chat toggle.
[enter]LALALALALA[/enter]
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Fordcars

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Post Wed Nov 27, 2013 8:29 pm

Re: Bitfighter Ideas

Haha totally awesome
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sky_lark

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Post Thu Nov 28, 2013 1:54 am

Re: Bitfighter Ideas

Fordcars wrote:In the past few months, people have been demanding allot about change in Bitfighter. So, I have written this post to explain my opinion on these new ideas.

Not to be nitpicky, but nobody's "demanding" anything - we're just generating discussion on cool ideas. The so many ideas we put out may seem overwhelming sometimes, but I think lots of talking is crucial for overall improvement!

Ship Shapes - I would rather see ship "tiers" (ie. normal vs armor) than cosmetic shapes, but maybe limiting to client-side only would be ok.

New Gametypes - I'm alway hesitant to bring this up because we have so many game modes as it is. But, I do think there are lots of flag-based game modes and I'd love to see more modes like soccer or core which use new and unique items.

Fordcars wrote:5. Modules though, nothing beats Shield. Poop. We have to do something about this.

No. We don't. This kind of mindset is rather frustrating IMO, because just because something is used lots doesn't necessarily mean it needs to be knocked down. People tend to play CTF a lot... does this mean we should worsen it in favor of making the other modes more appealing? Poor analogy, I know, but hopefully you get my point.

I agree other modules should be buffed, but I don't think shield should be weakened. (There is a difference between that and the inverse of that, fyi.)

Fordcars wrote:We also have to thank all of the developers.
Hear, hear! Anytime you guys need a little extra $$ keeping a server alive, or help doing some mundane task - just let me know. Thanks for keeping this game and community running.
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Skybax

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Post Thu Nov 28, 2013 2:06 am

Re: Bitfighter Ideas

I still really like the idea of shield getting weaker the more you get hit while using it...
Like have each successful hit take a small bite out of your energy.
That's what shields are like in sci-fi stuff. They only weaken when they get hit xD
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sky_lark

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Post Thu Nov 28, 2013 2:37 am

Re: Bitfighter Ideas

The sci-fi I've seen has big, bulky ships that take loads of damage before being destroyed. With ships as weak as ours, we can't afford actively depreciating shields. It's a nice idea, though.
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Skybax

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Post Thu Nov 28, 2013 2:40 am

Re: Bitfighter Ideas

You need to watch more sci-fi. Obviously I'm talking about the shields on fighter-class ships, not the capital ships.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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tazinator

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Post Thu Nov 28, 2013 3:15 am

Re: Bitfighter Ideas

Mothership = Capital Ship

Nobody knows the science behind Bitfighter shields. I think they are fine and nobody should nerf them.
Instead, improve other modules.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Little_Apple

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Post Thu Nov 28, 2013 9:43 am

Re: Bitfighter Ideas

This week on Bitfighter Science! We dive into the realism behind the shield module, and coming up next, SOCCER IN SPACE. SOCCER.
Hee-ho!
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tazinator

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Post Thu Nov 28, 2013 12:23 pm

Re: Bitfighter Ideas

But that's what I just said :D
SOCCER IS A GOOD GAME MODE.. (BUT IT SHOULD BE BETTER. COULD IT THOUGH?)
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Fordcars

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Post Thu Nov 28, 2013 3:43 pm

Re: Bitfighter Ideas

sky_lark wrote:
Fordcars wrote:In the past few months, people have been demanding allot about change in Bitfighter. So, I have written this post to explain my opinion on these new ideas.

Not to be nitpicky, but nobody's "demanding" anything - we're just generating discussion on cool ideas. The so many ideas we put out may seem overwhelming sometimes, but I think lots of talking is crucial for overall improvement!

Fordcars wrote:5. Modules though, nothing beats Shield. Poop. We have to do something about this.

No. We don't. This kind of mindset is rather frustrating IMO, because just because something is used lots doesn't necessarily mean it needs to be knocked down. People tend to play CTF a lot... does this mean we should worsen it in favor of making the other modes more appealing? Poor analogy, I know, but hopefully you get my point.

I agree other modules should be buffed, but I don't think shield should be weakened. (There is a difference between that and the inverse of that, fyi.)


Haha sorry about "demanding", it's my french canadian side that said that (in french, we say "demande" to ask something)

Awesome feedback sky, as always. I forgot to point out that I don't want shield to be weakened, I only want to encourage the use of other modules too. I mean, in a good game, people often get zapped in the first 5 seconds (if you're using turbo for example), we don't want to make this time even shorter!
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Fordcars

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Post Thu Nov 28, 2013 3:44 pm

Re: Bitfighter Ideas

Little_Apple wrote:This week on Bitfighter Science! We dive into the realism behind the shield module, and coming up next, SOCCER IN SPACE. SOCCER.

+1
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sky_lark

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Post Thu Nov 28, 2013 9:58 pm

Re: Bitfighter Ideas

Fair enough fordy! I know you meant well with your word choice. :)
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tazinator

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Post Thu Nov 28, 2013 10:49 pm

Re: Bitfighter Ideas

7. Default chat key should be T, I agree. Because all the new players keep using T to chat!

Admittedly the green is pretty cool. Is that customizable in the INI?
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Quartz

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Post Fri Nov 29, 2013 3:32 am

Re: Bitfighter Ideas

Image
Exploits of Quartz and bobdaduck - Pleiades Maps
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Fordcars

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Post Fri Nov 29, 2013 3:26 pm

Re: Bitfighter Ideas

Uhhhh, you mean green team chat? Nope. :zapdance:
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