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favorite weapon module

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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Fri Apr 04, 2014 2:13 am

favorite weapon module

Bouncer + Mine + Burst
Repair + Turbo

Repair self when just laying mines, and run if energy is low.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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kaen

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Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Fri Apr 04, 2014 7:01 am

Re: favorite weapon module

phaser/triple/burst
cloak/shield

Seriously, burst is my favorite weapon since 019
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Fri Apr 04, 2014 7:10 am

Re: favorite weapon module

seeker + anything.

Seriously. Seeker is awesome!
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Skybax

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Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Fri Apr 04, 2014 7:57 am

Re: favorite weapon module

Phaser / Mine / Burst
Repair / Cloak

Sometimes I swap out cloak for Engineer or Shield, depending on what the map calls for. I have presets.
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Quartz

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Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Fri Apr 04, 2014 2:06 pm

Re: favorite weapon module

A fun one is Boost + Cloak: Phaser, Burst, Triple

kaen wrote:Seriously, burst is my favorite weapon since 019

Word.
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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Fri Apr 04, 2014 2:50 pm

Re: favorite weapon module

I like mines since in 019, bursts don't break them
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Mexigo

Posts: 2

Joined: Sun Mar 16, 2014 6:31 pm

Post Fri Apr 04, 2014 7:17 pm

Re: favorite weapon module

Shield + Repair

Phaszer Bouncer Triple

This load out has no speed but with my aim skills plus not wasting extra energy on using boosters during the fight I usually win most trades. Plus in the past when I use to play ZAP in Instantaction, I would go the defualt module just to save time and I mastered that but, when I needed health to last another engage no medic was around so I had to be my everything.
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Fordcars

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Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Fri Apr 04, 2014 9:41 pm

Re: favorite weapon module

The default one or 5-2-1-4-5

Cloak, Shield, Phaser, Burst, Mine

Simply awesome :zapdance:
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Fri Apr 04, 2014 10:19 pm

Re: favorite weapon module

I'm also fond of armor + turbo.. especially when there are long walls i can just glide along
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Sundown

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Posts: 3

Joined: Sat Sep 28, 2013 8:03 am

Location: United States

Post Tue Apr 08, 2014 5:12 pm

Re: favorite weapon module

I tend to run phaser-triple-seeker with shield and boost.

Phaser for general combat, triple to minesweep and for close quarters, seeker to really mess up a cloaked player's game.
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Whittling While

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Posts: 235

Joined: Wed Apr 07, 2010 10:22 am

Location: Minnesota

Post Fri Apr 18, 2014 8:24 am

Re: favorite weapon module

Modules:
Primary-Cloak
Secondary-Shield
Weapons:
Phaser
Triple
Burst

I've been working this loadout since the Zap! days. I found a set that works for me and went with it. I haven't got the best aim, which is something I should probably put some time into working on. It'd help flush out this loadout significantly with it's general weakness in regards to close quarter dog fights. It works best with stalking and ambushes, taking advantage of an opponent's divided attention. I rarely get in close enough to really get much damage off with triple though sadly, it'd be nice if it had a tighter angle. Otherwise, the inefficiency of the loadout itself stems solely from my inactivity and that I've lost my touch. That and more people are using cloak now, so I can't be that one little odd ball from years back who used cloak and dared to attempt the Relative controls.
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Tue Apr 22, 2014 2:04 am

Re: favorite weapon module

A quick reminder, for those of you who don't know... you can save your favorite loadouts in a preset for quick selection. See page 2 of the help ("Super Secret") for details.
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YoshiSmb

User avatar

Posts: 87

Joined: Sat Nov 24, 2012 10:38 am

Location: Argentina

Post Tue Apr 22, 2014 7:02 am

Re: favorite weapon module

watusimoto wrote:A quick reminder, for those of you who don't know... you can save your favorite loadouts in a preset for quick selection. See page 2 of the help ("Super Secret") for details.


Yeep.

3 Presets on 1:

1st:

Repair + Shield
Phaser + Triple + Mine

I use this when there's no health pack on the map. (I lay mine only when = an enemy is chasing me) (close combat = triple)

2nd:

Armor + Shield
Bouncer + Burst + Seeker

When i just want to take the enemy flag (I use burst only if = an enemy is at a medium distance) (I use seeker only if = an enemy is out of view)

3rd:

Sensor + Cloak
Triple + Seeker + Mine

For infiltration need's (I cloak only if = there's nobody around) (I uncloak if = i need energy only if = there's nobody around) (I use triple only if = I need to defend my self or take out an enemy from the back) (I use seeker only if = an enemy is out of view) (I lay mine only when = an enemy is chasing me)

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:zapdance: Bitfighter forever :zapdance:

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