Wed Jun 04, 2014 9:29 pm by sky_lark
Controller vs keyboard/mouse can be argued all day but I think we'd all agree that either is better than a touch screen interface. Besides the issue of figuring out how to map controls, there's the issue of screen space. Fingers take up a big chunk leaving little to be seen. Also, would the screen zoom in on the ship? If so, it would leave players at a disadvantage for seeing what's around them. If not, it would arguably look ugly and be an eye-strainer.
Lag is another concern - as it is lag plays a big role in balance and with the inevitable lag stemming from trying to find a decent connection on your phone, I imagine this will be an even greater issue.
Not trying to be a debbie downer but I think Bitfighter mobile is unlikely to be successful. I'd be far more interested in a mobile level editor -- fewer controls and no competition with other players to muddle things. I take a lot of inspiration from my surroundings to base levels off of and being able to whip out a portable level editor and start working would be super cool.