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Bitfighter 019d released!

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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Thu Jan 01, 2015 2:14 pm

Bitfighter 019d released!

Happy New Year!

Since 020 is taking a long time, we're doing another bugfix release for 019. It is mostly a lot of little bugfixes but there are some major changes:

  • Windows 64-bit support. Please try this out if you run Windows on a 64-bit machine. Get it from the download page at http://bitfighter.org/downloads/
  • OSX has been split into 3 separate downloads. See the download page.
  • Lua engine was replaced with LuaJIT. This significantly increases speed for levelgens/robots.
  • New host-on-server option. This allows you to take control of someone else's server (which they must set-up to allow) with your levels. sam686 has provided a couple servers set up for this.
Changelog: http://bitfighter.org/downloads/#changes
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Fordcars

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Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Thu Jan 01, 2015 3:15 pm

Re: Bitfighter 019d released!

Yay!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Thu Jan 01, 2015 5:04 pm

Re: Bitfighter 019d released!

raptor deserves most of the credit for this release! Thanks!
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sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Fri Jan 02, 2015 3:14 pm

Re: Bitfighter 019d released!

Thank you! However the in-game installation doesn't work (OS X v10.6.8). It downloads the full game, extracts it, then when I click to install and relaunch it returns an error message. http://i.imgur.com/TvGwtVt.png

I can presumably download from the website so it's not a huge deal, but worth pointing out. I have used the in-game installer successfully in the past. What are the odds it's downloading all the files and not removing them when I canceled at the end? I tried to DL this like 5 times and would rather not have 50mb sitting on my hard drive...
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sat Jan 03, 2015 11:24 am

Re: Bitfighter 019d released!

I have fixed the OSX updater for 64-bit Intel; the other platforms will be fixed shortly.

This happened because I named the .app 'bitfighter' instead of 'Bitfighter' when migrating to the new build system.

Also, I found that temporary files are indeed cleaned up by the system eventually so you don't have to worry.
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amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Sat Jan 03, 2015 12:23 pm

Re: Bitfighter 019d released!

NO problems so far here works great!
Bitfighter Forever.
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sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Sun Jan 04, 2015 5:03 am

Re: Bitfighter 019d released!

Didn't one of the devs at one point insist on branding bitfighter as all lowercase? Raptor's being sneaky here..... ;)
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Jan 04, 2015 8:57 am

Re: Bitfighter 019d released!

I think I actually made it all lower-case once because of my disdain for the SHIFT key... :)

OSX convention requires 'pretty' names anyways.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Jan 04, 2015 8:20 pm

Re: Bitfighter 019d released!

FYI - for anyone who hasn't read the changelog (see opening post), 019d will hide the level name from the master server if you are testing it in the editor.
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sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Jan 05, 2015 2:07 am

Re: Bitfighter 019d released!

Does this mean a player won't be able to connect to your server if you're testing a level, or just that the level name is gone? I'd rather not have to host a server every time I wanted to show off one level to a friend...
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sam686

User avatar

Posts: 468

Joined: Fri Oct 15, 2010 8:53 pm

Location: United States, South Dakota

Post Mon Jan 05, 2015 5:24 am

Re: Bitfighter 019d released!

It looks like someone tried to make it so http://bitfighter.org/bitfighterStatus.json shows "editor.tmp" when testing from editor, nothing else is affected which means anyone can still see and maybe connect to testing map. I kindof don't think that is the right way to hide yourself from testing. As soon as a bot is added or a player joins, it goes back to showing the real level name in bitfighterStatus.json

Maybe add an option to appear offline when in editor, or option to test the map offline (not show up on server list).

This revision. https://code.google.com/p/bitfighter/so ... 5056921d0b
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Mon Jan 05, 2015 8:19 am

Re: Bitfighter 019d released!

There was a worry at one time that people could see the level you were editing for a contest from the master server, and know who the author was. I checked on an earlier version of bitfighter and the behavior was to just show that 'editor.tmp' file, so I restored that.

If adding a bot reveals the level file name, then that must mean there is another bug somewhere...
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sam686

User avatar

Posts: 468

Joined: Fri Oct 15, 2010 8:53 pm

Location: United States, South Dakota

Post Mon Jan 05, 2015 9:53 am

Re: Bitfighter 019d released!

Leaving the level name blank have always worked in bitfighter so far for keeping the level name a secret, keep the level title empty until its ready to submit to contest, and no one will know the level name from you. Filename in editor testing always been "editor.tmp" even in "Change level" menu for untitled level. Some other mystery changes to 019d code makes it so the real filename is never shown on master json.

Heres what bitfighterStatus.json shows:

018a untitled hosting ... currentLevelName: "zzzz105.level"
018a untitled editor test ... currentLevelName: "editor.tmp"
018a untitled editor with bots ... currentLevelName: "editor.tmp"

019d untitled hosting ... currentLevelName: ""
019d untitled editor test ... currentLevelName: "editor.tmp"
019d untitled editor with bots ... currentLevelName: ""

018a titled hosting ... currentLevelName: "Hello"
018a titled editor test ... currentLevelName: "Hello"
018a titled editor with bots ... currentLevelName: "Hello"

019d titled hosting ... currentLevelName: "Hello"
019d titled editor test ... currentLevelName: "editor.tmp"
019d titled editor with bots ... currentLevelName: "Hello"

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