Cow
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Re: Cow
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Cow
Santiago ZAP wrote:combine this with a levelgen and you've got yourself animations in bitfighter
...is this a plugin? Im interested
It's a quick and dirty C++ program that reads a level's teams' colors. It then renders a .BMP image file using LineItems, selecting the team with the closest color for each pixel. I'm sure it would be fairly easy to port as a plug-in.
I'd love to see a levelgen using this! I found that LineItems can be really powerful, but tend to slow down the game when there's thousands of them.
LineItems seem to have a Width parameter, but I couldn't get it to work. If widths would work, we could halve the amount of line vertices needed, aswell as having real "square" pixels instead of a very fine grid like this script exploits.
I'll see if I can make this a plug-in tonight...
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Cow
This is incredible tbh.
† Exploits of Quartz and bobdaduck - Pleiades Maps †
† 19-year-old Quartz mad about lawn removal †
† 19-year-old Quartz mad about lawn removal †
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
Re: Cow
Santiago ZAP wrote:sky_lark wrote:Oh god, the amount of NSFW or bizarre images this could produce...
the first thing that comes to your mind is that
bitfighter chan when
Problem is, it takes a good 1.5 minutes to load that cow on my computer. We might have to stick to SVG to BarrierMaker for that kind of content
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Cow
sky_lark wrote:Wow, so basically the good ol' DSL days? All this advancement in technology has led us to waiting 1.5 minutes to load a picture of a cow
But, it's such a nice cow. It's worth being patient just to see this nice fella :3
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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