#bitfighter IRC Log

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IRC Log for 2011-05-12

Timestamps are in GMT/BST.

00:00:00sam686switch teams and player leaving probably won't count in score..
00:00:00HelmicAdding points to all other teams is the same thing as subtracting a point from the suiciding player's team.
00:00:00sam686yes, the only difference is closer to the end of game for ending points.
00:01:00HelmicAgain, if a suiciding player has recently been damaged by an opponent, just have the player that did that damage be awarded a kill.
00:01:00HelmicLike when you shoot an opponent's burster back in his face.
00:02:00sam686the problem is when the opponet never attacks you, want to count as negative?? (suicide to get energy and health back to full if you hit yourself)
00:03:00HelmicHmm. Could change it to award a kill to the last person that damaged you, regardless of how long ago it was.
00:04:00sam686umm, then which team for 3 or more teams gain points, all opponet teams?
00:04:00HelmicI really don't like the idea of someone being able to intentionally suicide to affect the score of the game, as that's a really easy way to grief a game.
00:04:00sam686won't be fair of suicider is gaving one of the opponet a point, but not the other opponet..
00:05:00HelmicNo, the PLAYER that did the last damage gets the kill.
00:05:00HelmicAnd by extension, his team gets the kill.
00:05:00HelmicWell, that's how kill stealing works in Bitfighter.
00:05:00HelmicEven if you do 90% of the work, if you aren't there to finish them off you don't get the credit.
00:06:00sam686so, the easiest is to subtract a point, or add a point to all teams..
00:07:00HelmicEasiest from a coding perspective. It'd be at the expense of gameplay.
00:08:00sam686a problem i see is on some maps there is something to repair. Repair, suicide to fill energy, repair more faster that way.
00:08:00HelmicOh, that's easy.
00:08:00HelmicRapid deaths don't refill energy.
00:09:00HelmicOr if you're using a repair module, you don't regain energy when you die.
00:09:00sam686and, enemy spawn kill and you don't have any energy to shield yourself?
00:09:00HelmicOr you do regain energy, but you can't use the repair module for an extended period of time.
00:10:00Helmiclonger than what it would take to simply wait for your energy to refill.
00:10:00Helmicas for spawn killing, I'd rather have "ghost" invulnerability. Really friggin' hate asteroids getting in spawns.
00:10:00sam686Some people may complain about repair not working in a first few seconds
00:11:00sam686maybe just force shield on for a second even if you don't have shield module?
00:11:00HelmicGive it a warmup animation and a slight boost?
00:11:00HelmicWell, I mean real invulnerability.
00:12:00HelmicLike you can't be killed by asteroids or anything.
00:12:00HelmicYou can't die for the first few seconds.
00:12:00HelmicBut you can kill. Thus the solution is to back the hell off enemy spawns.
00:12:00sam686using shield is pretty much invincibility, you can't get killed at all while your shield is up, unless lagging real bad..
00:13:00HelmicWell, shield then.
00:13:00HelmicI was hoping more of a "can't be pushed around" invulnerabilty too, though.
00:13:00sam686ghost invincibility?
00:14:00HelmicYou know how in some games you blink and can't be hit for a few seconds after you take damage?
00:14:00HelmicThat.
00:14:00HelmicLike in Super Mario.
00:14:00sam686yes, i know that.. blinking invincibility..
00:15:00HelmicIt's immediately indicative that you can't be hurt, even if you don't know what the shield module looks like yet because you just started playing.
00:15:00HelmicAnd it communicates to other players that this player is spawning and not just using his shields
00:15:00sam686having your ship blink could be annoying, and how fast should it blink?
00:16:00HelmicAbout as fast as Mario does.
00:16:00HelmicDoesn't have to be super rapid, just needs to get the message across.
00:16:00HelmicOpacity switches from 20 to 80 percent a couple times.
00:16:00karamazovapyI'm here - we had practice until about 10:40
00:17:00HelmicSo right when I walked in my front door.
00:17:00karamazovapysorry man...it wasn't a very directed "practice" to begin with
00:17:00sam686umm, is 9:40 (Central Daylight Zone)
00:17:00karamazovapywe're meeting pretty much every night, though
00:17:00sam686right now my clock says 10:30 PM
00:18:00Helmic11:30 right now for me.
00:18:00HelmicWe're using EST
00:18:00sam686EST = Estern Standard Time ?
00:18:00HelmicIndeed.
00:18:00sam686don't you mean EDT (Eastern Daylignt Time) ?
00:18:00HelmicStreches from the East Coast of the US to most of the Midwest.
00:19:00HelmicNo, EST.
00:19:00HelmicEDT is being used by New York, I think.
00:19:00HelmicDunno what's up with that.
00:19:00HelmicNYC, that is.
00:19:00karamazovapyI think EDT is for the period for fall back - spring forward
00:19:00sam686Its daylight time on almost all United States, i am in South Dakoth
00:19:00HelmicI know here in Indiana we didn't observe DST until a couple years ago.
00:19:00HelmicAnd some counties still don't.
00:20:00HelmicNo, you're thinking DST, kar.
00:20:00HelmicDaylight Savings Time.
00:20:00sam686On my math and conversion, it can go like this: 7:00 PM EST = 6:00 PM CST = 7:00 PM CDT
00:20:00karamazovapyI thought EST/EDT was related to daylight saving time
00:21:00HelmicNever heard that before.
00:21:00sam686Some people live down on south america or other country that don't have daylight changes at all.
00:21:00karamazovapyI could be totally wrong
00:21:00HelmicI think you are. People refer to EST in both summer and winter.
00:22:00karamazovapyI know, I just figured nobody knows how it's supposed to work
00:22:00karamazovapyEastern Daylight Time (UTC−4), observed in the North American Eastern Time Zone during daylight saving time
00:22:00karamazovapyso says wikipedia!
00:22:00Helmicthe fuck
00:23:00karamazovapybut I think I had it backwards
00:23:00HelmicNever heard anyone use EDT
00:23:00sam686what that funny characters? (UTC � � � 4) ?
00:23:00karamazovapythey count daylight saving time as summer time
00:23:00HelmicIt's almost always refered to as EST
00:23:00HelmicThen what the hell is NYC doing?
00:23:00karamazovapyno idea
00:23:00sam686musy be my IRC not supporting some special characters....
00:24:00sam686anyway, almost all of
00:24:00karamazovapyah - I pasted (UTC-4)
00:24:00sam686All of Unites States sould be currently be in Daylight time..
00:24:00karamazovapyexcept arizona
00:24:00karamazovapythey don't honor it
00:24:00HelmicAnd hawaii
00:24:00Helmicand many many counties
00:25:00Helmicin various states
00:25:00karamazovapyhttp://upload.wikimedia.org/wikipedia/commons/2/29/DaylightSaving-World-Subdivisions.png
00:25:00karamazovapyonly the blue countries
00:25:00HelmicCounties, no R
00:25:00Helmicas in the level of government below the state level.
00:25:00karamazovapyI meant countries, worldwide
00:26:00sam686i wish there is a simple [time=CDT]3:50[/time] option in post to reduce time zone conversion problem..
00:26:00Helmicyou know what
00:26:00karamazovapyyou can always use GMT
00:26:00Helmicwe're an hour ahead of you.
00:26:00Helmiclet's leave it at that.
00:28:00Helmicand this focus on time has left me tired. I will be sleeping and thus idle
00:28:00Helmicgood night
00:28:00raptornight
00:29:00karamazovapynight!
00:29:00karamazovapy12d3
00:29:00sam686Good Night to Helmic
00:30:00raptor12 three-sided dice?
00:31:00karamazovapyhttp://www.youtube.com/watch?v=yzxNzRK09DE
00:37:00sam686I have said it before, do you think this is cheating? http://www.youtube.com/watch?v=DlTQtCENp9I suicide doesn't change score problem in team bitmatch
00:40:00raptori don't understand what effect suicides would do
00:40:00sam686suicide to avoid letting enemy get a point..
00:42:00raptori don't see it as a problem - but i'm not really a competitive person
00:44:00sam686Also, maybe all socres should be logged in game stats, even if someone changes map in a middle of game , except there game length is less then 20 seconds. Currently does not log to stats when map is changed, only when game ends.
00:47:00sam686Suicide is a negative point in non-team bitmatch, but there is no negative point in team bitmatch, should it?
00:47:00watusimoto has joined
00:48:00raptori don't know
00:48:00raptormaybe watusimoto has insight
00:49:00watusimotowhat was the question?
00:50:00raptorsomeone brought up the technique of committing suicide before being killed in team deathmatch
00:50:00raptorand considered it cheating
00:50:00raptorsam did it in a game and was accused
00:51:00sam686maybe watusimoto should read some of logs of history chat. - http://65.49.81.67/irclogs/
00:51:00raptorand we are discussing if there should be a penalty for suicide on team deathmatch
00:51:00raptoror if it really matters...
00:57:00sam686it does make a difference wether or not a Team Bitmatch should be negative point or not, it is currently suicide negative point on non-team bitmacth, andsuicide no point changes on team bitmatch.
01:10:00watusimotoI consider it cheating, but not really cheating, just bad form
01:10:00watusimotoI think we there should be some discouragement
01:10:00watusimotobut it's hard to tell suicide from accidental killing of self
01:10:00raptordeliberate vs accidental
01:10:00raptorhmmm
01:11:00watusimotoI kill myself all the time using bouncers and mines and bursts
01:11:00raptorme too
01:11:00watusimotobut never on purpose
01:11:00watusimotobut how do you tell
01:11:00sam686then - why did they call me cheater? if you saw my video - http://www.youtube.com/watch?v=DlTQtCENp9I
01:12:00watusimotowell not everyone agrees on what's fair
01:12:00raptordepends on how competitive you are
01:12:00watusimotoif you didn't hack the game, then you weren't cheating, were you?
01:12:00watusimotoyou weren't doing something that anyone else could not have done
01:12:00sam686i was playing in a different server, and i wasn't hacking..
01:13:00watusimotothen you weren't cheating
01:13:00sam686it the suicide and scoring problem in Team Bitmatch..
01:14:00sam686suicide count as negative score only for non-team bitmatch
01:16:00watusimotowell, I'm not suer if there is a fix for this issue
01:16:00watusimotomaybe spawy with 50% energy?
01:16:00watusimotospawn
01:16:00sam686that still may not fix the suicide and score problem in team bitmatch.
01:17:00watusimotoso what is the problem? that suicdes should have negative score in team bitmatch?
01:17:00sam686probably.
01:17:00watusimotooh, I see
01:18:00watusimotoyou're about to die so you kill yourself\
01:18:00sam686yes..
01:18:00watusimototo avoid losing points
01:18:00watusimotoah
01:18:00watusimotook
01:18:00watusimotowell, then you're probably right
01:18:00watusimotosuicide should count the same as other deaths
01:18:00watusimotoyes, I can see that
01:19:00watusimotook, I 'm on board
01:19:00watusimotoI'd support that change
01:19:00sam686good.. Thats the suicide scoring part that have a problem in Team Bitmatch.
01:20:00watusimotoraptor? you agree?
01:20:00raptorsuyre
01:20:00raptorsure
01:20:00watusimotook
01:20:00watusimotothen we all agree
01:20:00raptorone question
01:21:00raptorwill people start killing themselves on purpose to hurt the team?
01:21:00watusimotopossibly
01:21:00sam686The same problem can happen where blue ships destroys their own blue forcefield and blue turrets..
01:21:00watusimotothe world is full of jerks; some of them might play bitfighter
01:21:00watusimotothat's a problem with the world, not our game
01:22:00watusimotoyou can kick those people
01:22:00watusimotoor something
01:22:00sam686bad players can hurt their team, that where we could have a vote kick option..
01:23:00watusimotopolygon editing almost works
01:23:00watusimotoit does work, but not perfectly
01:23:00watusimotoI may move on, get walls working, then check in , then go back and take care of loose ends
01:24:00raptorok
01:24:00watusimotothen you guys can do other things, as most changes will be done
01:24:00raptorget the painful merge over with
01:24:00raptori am currently considering rewriting the entire sound system
01:24:00watusimotoreally?
01:24:00raptori've already done half of it
01:25:00raptoryeah - the problem is that i don't have a clue how to integrate voice chat with the new, simpler system
01:25:00raptormaybe i'll ask the openal dev again..
01:26:00sam686note, no more dsound.lib dsound.h and licence stuff, but dinput.lib dinput.h dxguid.lib is still needed for windows joystick handling..
01:27:00raptorwoot!
01:27:00raptori can't believe i said that..
01:28:00sam686if SDL have better joystick system support, then thats possible to also get rid of dinput.lib and dxguid.lib stuff..
01:29:00raptorSDL is traditionally much better at almost all IO stuff
01:29:00raptorbut i'm not sure about specifics with joysticks
01:30:00raptordoes anyone know of another opensource game that has voice chat?
01:30:00raptori need ideas...
01:33:00sam686maybe try replacing all of 8000 to 44100 in SoundSystem.h ?
01:34:00sam686rr SoundSystem.cpp (not .h)
01:34:00raptorwell, actually
01:34:00raptori was going to use ALURE to auto-detect all that garbage anyways
01:35:00raptorreduce code by half or so
01:37:00sam686in SoundSystem::startRecording, there is alcCaptureOpenDevice(... , 8000, ...) changing it to 44100 will use more bandwidth and better quality, when making sure it playback at the right hertz.
01:38:00sam686also that means the compressor decoder will have to work harder..
01:39:00raptoryeah - i was going to use ALURE to abstract all of that - it will just play whatever stream you give it
01:40:00raptorworks really well with streaming music so far
01:50:00sam686I am getting linker errors trying to use speex
01:50:00sam686without libspeex.lib: http://96.2.123.136/bitfighter/Output-Build-speex-error1.txt
01:50:00sam686with libspeex.lib: http://96.2.123.136/bitfighter/Output-Build-speex-error2.txt
01:51:00raptoryou need the libogg.lib also
01:52:00raptorwait
01:52:00raptorthat last error shouldn't be ethere if you have the libspeex.lib
01:53:00sam686i don't have libogg.lib, only libogg.dll is there..
01:53:00raptoroops
01:53:00raptorlet me get you that..
01:53:00raptorhttp://96.2.123.136/upload/libogg.lib
01:55:00sam686still one linker error, doesn't make a difference whether or not libogg.lib is in..
01:55:00raptorok, i'll compile them specially...
01:56:00raptori checked in the distributed binaries
01:56:00raptorbut i think it's better that i compile them on my own..
02:10:00raptorwell i ran into a few problems compiling in windows
02:10:00raptortrying to sort them out
02:10:00sam686maybe its just better to just try gdm instead? sounds a lot better then lpc10 but uses more bandwidth..
02:13:00sam686linker additional dependency ../lib/libspeex.lib, got that?
02:14:00raptorthat .lib should have that symbol in it
02:14:00raptori don't know why it doesn't
02:15:00sam686maybe search the problem? http://www.google.com/search?q=unresolved+external+symbol+_speex_nb_mode
02:19:00raptorok, got it compiled
02:19:00raptorbut it isn't spitting out the .lib
02:19:00raptorjust the .dll
02:30:00raptorargh, the broke the windows def file
02:36:00sam686maybe did it spit out .lib in a wrong directory?
02:37:00raptori got it to spit out the .lib, but that symbol is still missing
02:39:00raptorok, try these: http://96.2.123.136/upload/Release.zip
02:39:00sam686There could be a way to run it without .lib, not sure, looking at this search - http://www.google.com/search?q=build+.dll+missing+.lib+windows
02:40:00raptorit migh tstill fail
02:40:00raptorbut it's worth a try
02:41:00sam686still fail with same one linker error with your libspeex..
02:41:00raptorbah!
02:43:00raptorok, in voicecodec.cpp
02:43:00raptortry using speex_lib_get_mode()
02:43:00raptorinstead of setting that mode specifically
02:46:00sam686do i put in speex_lib_get_mode(0) zero as an argument?
02:46:00raptori think so yes
02:46:00raptori am reading the API reference manual right now
02:48:00sam686got no more link errors, but now i get some in-game errors when using voice..
02:48:00raptoryes, good
02:48:00raptorthen you are at where i was
02:48:00raptor:)
02:48:00sam686i get "Invalic Packet - Broken bstream"
02:48:00raptorah - i didn't get those...
02:49:00raptori just got disconnect errors
02:49:00sam686maybe you don't have TNL_DEBUG enabled?
02:49:00Helmic Quit (Quit: Leaving.)
02:50:00raptorah, that's it...
02:50:00raptoroh wait
02:50:00raptori remember why i don't have that enabled - it was always broken in linux
02:50:00raptornever spent time to track down why, though
02:51:00sam686can you just try a TNL_ENABLE_ASSERTS ?
02:51:00raptorproper way: speex_lib_get_mode(SPEEX_MODEID_NB)
02:51:00raptorSPEEX_MODEID_NB = 0
02:51:00raptorok
02:51:00raptori'll try
02:52:00raptordo i add that flag to tnl or zap?
02:52:00sam686its a define flag, you should add it to both tnl and zap
02:54:00raptorok
02:54:00sam686might not want to enable Asserts in release version as it slows down, but it does help catch some errors..
02:56:00raptorok, i had logging on, but assert fails compiling - i'll try and fix it
02:58:00raptorok, i needed TNL_DEBUG on, too
02:59:00sam686i am not sure if you need TNL_DEBUG... assert.cpp seems to be mostly windows code..
03:00:00raptorcompiled!
03:00:00sam686probably bast to use TNL_DEBUG if possible..
03:01:00raptorwow
03:01:00raptorno debug messages, but it sure kicks me out of the game fast when i try to use speex
03:02:00raptori have something wrong with grabbing the frame sizes
03:03:00sam686try hosting and trying to use speedx, not from joining different servers.
03:04:00sam686servers you join may not have debug enabled, and will kick you out with invalid packets.
03:04:00raptorthe other codecs aren't working anymore... did i break them?
03:04:00sam686make sure it is decoding the same codecs as it is encoding.
03:05:00raptori used GSM for both but it hates me
03:06:00raptorLPC10 fails too
03:06:00raptori must have broken something with that commit..
03:08:00sam686try inserting printf("%i\n", sendBuffer->getBufferSize()); just before sending gt->c2sVoiceChat( ... ) in UIGame.cpp
03:09:00raptor1760
03:09:00raptorthat's big
03:09:00raptori think it needs to be lower than 1500
03:10:00sam686probably should split into several 1023..
03:10:00raptori think i have the frame size calculations messed up in voicecodec.cpp - speex was a little different than the others and I wan't sure what to do for some of the methods
03:12:00sam686in tnlMethodDispatch.h, it have a useless #include "tnlMethodDispatch.h" (including it self)
03:12:00raptorhaha
03:19:00watusimotolovely... caught in a U32/S32 battle
03:19:00raptorS32!
03:20:00watusimotoyes
03:20:00raptori think i have an idea on how to incorporate voice chat into the sound system rewrite
03:20:00raptorbut i'll have to sleep on it
03:21:00watusimotofor a time I favored U32 for things that couldn't be negative...
03:21:00watusimotopaying for that now
03:22:00sam686on a gsm, it works, and sendBuffer size is mostly 165, sometimes up to 264
03:23:00raptorspeex should be around the same size, i think
03:23:00raptorat least for narrow-band
03:23:00raptorwhich is what we are using
03:24:00sam686lpc10 size is between 28 and 49.
03:25:00watusimotoit's spilled over into an S32 v F32 skirmish
03:25:00raptori've had a few of those...
03:25:00sam686i can try putting in if(gt && sendBuffer->getBufferSize() < 1024) gt->c2sVoiceChat(...)
03:26:00raptorsam686: i think i need to do more codec research - it could be that TNL won't support packets so large
03:27:00raptorbecause really each speex packet has size of 160
03:27:00raptorbut it is coming across a lot larger for some reason
03:27:00sam686i can try splitting one large sendBuffer into multiple smaller buffers then send each small buffers through c2sVoiceChat,,
03:28:00raptori don't believe that is where the problem is
03:28:00raptori think the problem is it is incorrectly reporting the size
03:29:00raptori just did some comparisons - speex is comparable to GSM
03:30:00watusimotoyou do realize that voice chat will become the bane of the game
03:30:00raptorha!
03:30:00watusimotoby improving it you are working against our own best interests
03:30:00raptori believe it
03:30:00sam686i do get some sound whrough speex, but size shouldn't be that big..
03:30:00watusimotoyou should intorduce some distortion so that it becomes useless again
03:31:00raptorsam686: the size should range from about 1/2 - 2x of GSM
03:32:00sam686i am getting size of mostly 800, sometimes higher.. looks like it could be sending uncompressed..
03:32:00raptori think the fram count method is wrong
03:34:00raptorsam686: i built the code from the examples in here: http://www.speex.org/docs/api/speex-api-reference.pdf
03:38:00sam686the problem may be the voiceCodec.cpp, SpeexVoiceEncoder::compressFrame, returning wring size
03:39:00sam686it return wrong size
03:41:00raptorthat probably means the decoder returns the wrong size, too
03:42:00sam686in SpeexVoiceEncoder::compressFrame, return getMaxCompressedFrameSize() might be wrong, that may be getting max size.
03:43:00raptorwatusimoto: i'm thinking it will have to be a server option to turn on voice-chat
03:48:00raptorok, i'm going to bed - can't keep them eyeballs focused..
03:48:00raptorgood night
03:50:00raptor Quit (Remote host closed the connection)
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11:17:00karamazovapyholler
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11:48:00ShadowXLoner'Sup guys
11:48:00Helmic has joined
11:55:00ShadowXLoner'Sup Helmic
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12:26:00raptorgood day folks
12:39:00raptortwo days and no new forum bots!
12:53:00watusimotogreat!
12:53:00watusimotoyou are to be congratulated
12:57:00raptormy human intelligence questions seem to be working
12:57:00raptordid you ever see them? are they too hard?
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15:38:00raptorhttp://theoatmeal.com/blog/fix_computer
16:14:00Helmicthat man speaks truth
16:17:00koda has joined
16:58:00raptorkoda: i got vorbis streaming working with OpenAL + ALURE
17:02:00raptorthere is my example - it's unfinished but you should be able to get the gist: http://pastie.org/1894415
17:20:00karamazovapyI <3 the oatmeal
17:21:00raptorand let me tell you... i am constantly doing #1 under 'Linux'
17:21:00karamazovapyI hate aligning all my lenses to capture the light from saturn...such a pain in the ass
17:21:00raptorisn't it the middle of the day?
17:22:00karamazovapyisn't it?
17:23:00Helmicback in the day, we used rocks to do our computing. stupid script kiddies and their carebear OS's.
17:23:00raptori am pretty sure I just showed my ignorance of personal astronomy
17:24:00Helmicback in the day, we did our astronomy with our bare fists. don't need no newfangled telescopes, just beat what you want out of the sky
17:26:00Helmic has left
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17:50:00karamazovapyback in the day, our sun went around the earth. didn't need any stupid heliocentric model then!
18:48:00BitfighterLogBot - Commit 16be741c3794 | Author: sam8641 | Log: fix TNL computeClientIdentityToken, don't allow renaming authenticated players
19:51:00raptor Quit (Remote host closed the connection)
20:29:00karamazovapyfirst time I've seen a griefer change teams to destroy enemy engineered items
20:30:00sam686maybe i could get the vote to change team back?
20:31:00karamazovapyeh...you could. I don't know how big a problem it is. or how important finding a solution is.
20:31:00karamazovapyor if the problem is as much with engineer as anything else.
20:31:00sam686any bad players can cause trouble to their team, and team changing can also cause trouble..
20:32:00karamazovapyyeah, I think it's a problem lots of online games deal with
20:32:00sam686maybe soon i could add a vote kick option, and maybe allow anyone to change team freely for the first 10 seconds of game?
20:33:00karamazovapyI'm not a big fan of voting in general, but it makes sense
20:34:00sam686i feel it's best to let voting deside on what's best..
20:34:00karamazovapyI understand that view, but I think voting can be annoying
20:37:00sam686voting can be annoying, but is sometimes better then not be able to change levels / teams
20:37:00sam686not sure what the solution to team changers is..
20:38:00karamazovapyyeah, people get around the team change timer by leaving and coming back
20:39:00sam686timer to allow team changing may be annoying (if you change to wrong team)
20:40:00karamazovapyI'm okay with it - be careful or be patient!
20:41:00sam686have not really come up to a solution to team changer yet..
20:41:00sam6861. keep as it is? 2. Vote to team change?
20:41:00karamazovapy3. vote kick
20:41:00koda Quit (Quit: koda)
20:42:00sam686vote kick may soon be an extra option.
20:43:00sam686can only do limited stuff while keeping compatible to version 015, some of vote improvements may be in 016.
20:44:00sam686or, maybe allow players to freely change to smaller team only, and team change voting for the rest of situation?
20:45:00karamazovapychanging to a smaller team seems okay
21:32:00watusimoto Quit (Ping timeout: 246 seconds)
23:09:00Helmic has joined

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