#bitfighter IRC Log

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IRC Log for 2011-05-11

Timestamps are in GMT/BST.

00:15:00raptor has joined
00:15:00ChanServ sets mode +o raptor
00:17:00raptorwell at least one person got past the human intelligence
00:17:00raptorno bots so far..
00:20:00raptorsam686: are you around?
00:20:00sam686yes
00:20:00raptorare you working on something specific?
00:21:00sam686not much..
00:21:00raptorbecause I could use a little help with this speex integration... if you are willing
00:22:00sam686what do i need?
00:23:00raptori'll send you a patch
00:25:00sam686waiting...
00:25:00raptorsorry, you'll have to pull from me - opening a port...
00:26:00raptorcan you pull from here?: http://69.169.172.147:8000/
00:26:00raptorhg pull ...
00:27:00raptorthe windows speex libraries are in the lib/ directory, but i didn't add them to the vcproj yet
00:28:00sam686can't pull.. can't access that address at all..
00:28:00raptorok, let me push to my server side clone
00:29:00sam686can you try a push to http://96.2.123.136:8000/ use -f (force push)
00:29:00raptorok
00:30:00raptorthat worked!
00:30:00sam686got it.
00:30:00raptorexcellent
00:30:00raptorit compiles in linux
00:30:00watusimoto has joined
00:30:00raptordoesn't crash anymore, but i can't seem to sort out the frame sizes...
00:31:00raptori just a second set of eyes on it
00:31:00raptorneed
00:32:00sam686i get compile errors with missing .h files, but looks like it tries to look in wrong path...
00:32:00sam686c:\program files\bitfighter\my_hg\speex\speex.h(43) : fatal error C1083: Cannot open include file: 'speex/speex_bits.h': No such file or directory
00:32:00raptoryeah - you'll have to add an include directive that points to ../speex
00:32:00sam686i think it tried to look for speex/speex/speex_bots.h
00:33:00raptorthat may be
00:36:00raptorwatusimoto: i deleted about 450 'inactive' users who had registered for the forums - all bots
00:36:00raptorhaven't had any new registrations since my custom question additions last night
00:36:00raptorwe were getting about 4-8 registrations a day
00:37:00raptorthey just hadn't activated yet
00:39:00sam686This may take a while, i need to re-clone from main repository, a note, don't abort while stripping something, it corrupts the HG system..
00:39:00watusimotogreat
00:40:00sam686only my local hg got damages, not the main google HG.
00:42:00raptor Quit (Ping timeout: 241 seconds)
00:44:00sam686Now that I got my local HG good again, I lost the speex that raptor pushed to me... (raptor offline)
00:48:00HelmicDoes anyone else hate the maps in Bitfighter?
00:49:00sam686I do hate a few maps, mostly the maps that is impossible or very hard to score flags.
00:49:00HelmicI mean, it seems the vast majority that pop up are utter shit, no disrespect to the map creators.
00:49:00HelmicThey aren't designed for a regular playerbase of 4-5 players, tops.
00:50:00sam686some maps are just too big.
00:50:00HelmicOr they want to play on some gimmick that's more annoying than fun, like anything based on teleporters.
00:51:00HelmicI'm not saying that people should stop making those maps, but wouldn't it be better if maps had certain conditions that needed to be filled before they become available in the map rotation?
00:52:00HelmicLike at least four players for CTF maps, or eight for big ones, settable by the map creator.
00:52:00sam686not all maps are good, some maps are bad, some too big / too small..
00:52:00sam686there is a MinPlayers and MaxPlayers, not sure if it gets used much at all..
00:52:00HelmicOr a "gimmick" flag that could be voted on by the players, once voting's been fixed.
00:52:00sam686If a map too big, then /addbot
00:53:00HelmicWell, couldn't the server owner be able to easily add those values?
00:53:00HelmicCan guests on a server use /addbot?
00:53:00sam686could do something like auto bot to balance teams..
00:53:00sam686need the ability to select levels to addbot
00:54:00sam686and there is /kickbot and /kickbots when there is too many robots
00:55:00HelmicYeah, but what I'm getting at is an easily adjusted value to decide whether a map comes up next in the map rotation.
00:55:00HelmicValues.
00:56:00HelmicMaybe incorporate map ratings that increase how often a map is played, countered by a times played recently value.
00:56:00HelmicYou need X number of players to play this map, and no more than X.
00:57:00sam686Currently there is some Stats that shows the map / server / players in each games - http://bitfighter.org/gamereports/
00:57:00sam686With more programming, can easily count up the maps played..
00:58:00HelmicIs that standard for a host, though?
00:58:00HelmicLike, is it easily accessible?
00:59:00HelmicBy people other than you.
00:59:00sam686all servers and hosts should be logged, as long as it is connected to internet, bitfighter master server..
01:00:00HelmicSo it should be possible to make it so that when a player chooses to host a game, they can set parameters for maps, which should already have common sense default values.
01:02:00sam686any more parameters, there is currently minplayers MaxPlayers that can be set to not play that map when below the minPlyayers or above MaxPlayers (if non-zero)
01:02:00HelmicThough in all honesty, I'm still frustrated from playing two CTF games in a row with three people.
01:03:00HelmicCTF maps need either an even number or at least four people.
01:03:00Helmicgenerally speaking.
01:03:00sam686maybe it should be random map rotation, not sequence.. it currently players in filename order..
01:03:00HelmicThere isn't an option?
01:04:00sam686with filename called ctf1.level ctf2 ctf3 ctf4, that can easily make it play 5 CIF in a row.. There isn't yet an option to change the sorting, except to rename file level file names.
01:05:00sam686It plays in rotation in ABC order..
01:05:00HelmicOh lord.
01:05:00HelmicYeah, general improvements in map selection ASAP pl0x.
01:06:00HelmicAnd general map quality. Don't think I can stand another teleporter map.
01:07:00HelmicThat one rabbit game with that tic-tac-toe board full of teleporters? Zero fun sir, would rate negative ten every time it came up.
01:08:00sam686I could remove some maps soon.. I have too many on my server..
01:09:00sam686i will need to go to bed, goodnight (it is 11:22 PM on my clock)
01:09:00HelmicI'll post it on the forums and see what others think.
01:10:00raptor has joined
01:10:00ChanServ sets mode +o raptor
01:10:00raptorback!
01:10:00HelmicI really don't want to force server owners to not list maps, I just don't want to play the gimmicky ones except every once in a blue moon.
01:10:00raptorsorry internet went out...
01:10:00sam686its that my server allows map uploads, someone can upload a bad map...
01:10:00HelmicThat does explain a lot.
01:11:00sam686i will need to go to bed soon..
01:11:00raptori like to think sam686's server is like the library of congress of maps...
01:11:00HelmicThough again, that would be a nice feature if the crap ones didn't get so many plays.
01:11:00HelmicGood lord it is
01:11:00sam686What map it plays next when the game is over might be a bad map...
01:12:00raptorok sam
01:12:00raptori uploaded that commit to my clone at: https://buckyballreaction@buckyballreaction-bf10.googlecode.com/hg/
01:12:00raptorso you can get it if i get kicked offline again
01:13:00sam686i will need to go to bed, goodnight..
01:13:00raptorgood night
01:14:00HelmicGood night.
01:15:00HelmicRaptor, what I was talking with sam about was a way to improve map selection. As is, the vast majority that I end up playing are terrible.
01:15:00raptori agree
01:15:00raptoror if not bad, unfinished
01:16:00HelmicMy suggestion was making use of map metadata to decide whether or not it gets included in the map rotation.
01:16:00raptorwhich metadata specifically?
01:16:00HelmicWell, apparently there's already min and max players for maps, but they are rarely used.
01:16:00raptortrue
01:17:00HelmicThat could be fixed by assigning a default value based on map size in the editor if a value isn't specified.
01:17:00raptorso maybe select maps that aren't too large if there are few players on the server?
01:17:00HelmicDefinitely.
01:17:00raptorinteresting...
01:17:00raptori wonder what the editor does now..
01:17:00HelmicCTF games also need to either have an even number, or a large enough number of players to where it isn't that much of a problem.
01:18:00Helmicas two players on one team and one on the other just isn't fun.
01:18:00HelmicBut the big thing I was suggesting was incorporating map ratings.
01:18:00raptorwe discussed once the possibility of auto-adding bots after a waiting period if no one else show up to balance the teams
01:18:00HelmicIf a map gets a high rating, it gets played more often. Maps that have been played a lot recently have a lesser chance of being selected.
01:19:00HelmicYeah, that could work, but I 'd prefer to just not start playing a CTF map when there aren't the numbers for it to begin with.
01:19:00HelmicBots aren't fun teammates.
01:19:00raptortrue
01:19:00HelmicIt'd be more a "oh shit my partner just left"
01:20:00HelmicAnyways, what Stick Arena (lulz) does for map ratings is have a short cooldown after each map to give players a chance to rate the map.
01:21:00HelmicCould allow maybe a ten second interval to allow stuff like rating the map, chatting with other players, make a vote.
01:21:00Helmicassuming voting gets fixed properly.
01:21:00raptori'm chekcing out stick arena...
01:22:00HelmicOh lord.
01:22:00HelmicReplace "short" with 30 second ads.
01:24:00HelmicAnyways, just using that metadata to choose maps instead of going down the list would allow a server to host as many maps as sam does without forcing the players to not have fun.
01:24:00raptorwow i stink at that game
01:24:00HelmicWhen hosting there should be an easy to use GUI to edit that data.
01:27:00raptorcan you create an issue on our project page and add some of these ideas so they don't get lost?:
01:27:00raptorhttp://code.google.com/p/bitfighter/issues/list
01:27:00HelmicCertainly can.
01:27:00raptorexcellent
01:28:00HelmicI just feel like there should be some more focus on figuring out what's fun and not fun with Bitfighter.
01:28:00raptori can agree with that
01:28:00raptorthat's one thing i hope from this IRC channel - a little more interaction with players
01:28:00raptorbecause to be honest, i like bitfighter for the coding challenges it represents
01:29:00raptori did fall for the charm of the game, but i'm definitely more a developer than a player
01:29:00HelmicBitfighter's basic concept is really fun, it's just there's all this extra stuff that gets in the way.
01:32:00HelmicI mean, it's mostly just bad map design, but stuff like laser walls are rarely used in a fun manner.
01:32:00HelmicYou bump into it, spend a second or so to destroy it, then move on.
01:33:00HelmicOr you notice it's down again, and you spend an eternity getting it back up.
01:33:00raptorthere has been some backlash on the engineered laser walls
01:33:00HelmicOh god yes.
01:33:00raptorthat's why we turned off engineer by default in o15a
01:33:00raptor015
01:33:00raptor015a
01:33:00raptorbah
01:34:00HelmicHonestly, I think engineer should only be able to place a couple turrets at most.
01:34:00HelmicA max number per engineer.
01:34:00raptorthat is sort of limited by the number of resources on the maps
01:34:00HelmicOf which there is almost always a gazillion.
01:35:00raptorhaha yeah
01:35:00Helmicand which can be immediately hogged by one side.
01:35:00Helmicturning it quickly into a death fortress that one man can defend.
01:36:00raptorthere was one map that people keep playing, that was in a recent map contest, that is like that
01:36:00HelmicBut the idea is that you're sacrificing a slot to be able to tactically defend two places at once, or get a bit of extra firepower.
01:37:00HelmicThe current concept's kinda convoluted relative to the rest of gameplay.
01:37:00raptoryes, definitely needs polish
01:38:00HelmicWell, even if you do make it so you don't need to type console commands to work it, it's still not intuitive.
01:38:00HelmicWhat are those things floating around the map?
01:38:00HelmicHow am I supposed to know they're related to engineering at all?
01:43:00raptori just chekced the help screen - no mention of engineer
01:45:00raptorhaha found a typo in the help screen
01:50:00HelmicThere's a help screen?
01:50:00raptorpress F1
01:50:00raptorin game
01:50:00raptorthere's also a diagnostic/info screen
01:50:00raptorF7
01:50:00HelmicDoes it say to press F1 anywhere in game?
01:50:00HelmicI never noticed it.
01:50:00raptorhehe
01:50:00raptornot sure..
01:51:00HelmicSee, even if there is, it obviously isn't placed where people notice it.
01:51:00watusimotoCTF games also need to either have an even number, or a large enough number of players to where it isn't that much of a problem
01:51:00watusimotoor... we could use bots to level the field
01:51:00watusimotoI'd like to have a way to auto-add bots to the losing side to keep the game more even
01:52:00raptornope, no notice to say press F1 for help
01:52:00HelmicWho wants to get stuck with a bot for a teammate? I'd rather bots be added mid-game to make up for players leaving rather than being added at the start of a match, using my system.
01:52:00HelmicBots are a last resort.
01:52:00watusimotojust using that metadata to choose maps instead of going down the list
01:53:00watusimotomin and max players are used this way, and are respected if possib;e
01:53:00raptorexcept min and max seem to be left out when people create levels
01:53:00raptormaybe we should put in an algo based on the map size and gametype to add them if not explicitly specified
01:54:00Helmicmmhmm
01:55:00watusimotoyou can also get to the help screen via the menus if you don't know the hotkey
01:55:00watusimotothough f1 is pretty standard
01:55:00raptoroh yeah, haha
01:55:00raptor'instructions'
01:55:00karamazovapy Quit (Read error: Connection reset by peer)
01:55:00raptori totally missed that...
01:55:00BitfighterLogBot - Commit 84c4d85bf4df | Author: buckyballreaction | Log: Fix typo; update help screen
01:55:00karamazovapy has joined
01:56:00watusimotowe need to add engineer to instructions
01:56:00watusimotowe need to fix the engineer/ffs in the next release. either get rid of ffs or ensure they are placed a min distance from a wall to prevent impossible levels
01:56:00watusimotoI also want to try engineering teleports
01:56:00watusimotoif that works out, maybe we get rid of ffs
01:56:00HelmicApparently neither raptor nor myself could remember where it even says to press F1 for help.
01:57:00raptori was thinking of making engineered turrets have a small auto-healing
01:57:00watusimotoIt says it in the help
01:57:00watusimoto:-)
01:57:00Helmicexactly
01:57:00raptorhaha
01:57:00HelmicHELP should be a menu item.
01:57:00watusimotobut you can get there from the Instrucitons menu item that's front and center
01:58:00Helmicholy shit it is a menu item
01:58:00watusimotoI like "Instructions" better than "Help" as a menu item, but maybe we could make it "Instructions/help" if that's unclear
01:59:00HelmicWell, no. The first time I opened it I thought it just had controls, though.
01:59:00HelmicI didn't see the red stuff on the top and bottom.
01:59:00raptorHelmic: I know! where did that come from??
01:59:00watusimotowhat?
02:00:00HelmicWhoever would be reading the help page will have their eyes going to the middle of the screen. It may just be my colorblindness, but red doesn't scream for attention on a black background.
02:00:00HelmicIt's a dark color on a dark background.
02:03:00watusimotoRed! Danger! Alert! Don't eat me! I'm poisionous!
02:03:00watusimotothat said... If you wanted to redesign the help screens in anyway, either plunk away at the code or do it in photoshop and we'll incorporate any good ideas
02:03:00raptori'm adding engineer to help menu...
02:03:00raptori'm in a small task mood
02:03:00watusimotothere's not too much room
02:04:00watusimotoyou may need to create an additional page
02:04:00watusimotoand maybe dedicaet it to engineer
02:04:00watusimotoshowing resources and such
02:04:00Helmic6%-ish of the male population is red/green colorblind. Red shows up as a darker color than most others perceive it, apparently.
02:05:00watusimotoI'm not wedded to the colors in the help system -- but I do prefer specific suggestions to general ones. those banners used to be white, but I wanted to add color to make the pages less like a monochromatic block of text
02:06:00watusimotoI don't love the red
02:07:00raptorred is a great color to have on black backgrounds in dark rooms since it doesn't dilate the eyes
02:07:00raptorthat much..
02:07:00Helmicindeed, sheer white on black gives people headaches.
02:07:00Helmicwhich is why most chessboards use off-white instead of white.
02:07:00watusimotoblack on black dilates even less!
02:08:00raptorspeaking of black - have you ever thought to add random galaxies or nebulae in the distance of the star screen?
02:09:00watusimotoI've seen other games do it and I don't like it
02:09:00watusimotobut, I have tried other abstract backgrounds
02:10:00watusimotothere's code in there for drawing random pentagons (or hexagons) as the background
02:10:00watusimotothat was pretty cool, will revisit that at some point
02:10:00watusimotomight try a random "squiggle" pattern like the countertop in the house I grew up in
02:11:00watusimotoyou've seen it... like little gray boomerangs
02:11:00watusimotohttp://retrorenovation.com/2010/09/20/formica-boomerang-in-aqua-and-skylark-being-discontinued/
02:11:00watusimotobut less crowded
02:12:00raptorohyeah
02:12:00raptorneat
02:12:00raptorhere is help menu with engineer: http://96.2.123.136/upload/helpmenuengineer.png
02:14:00raptoryou think it needs more instructions?
02:14:00raptorit's pretty obvious when you try to use the engineer, what to do
02:14:00watusimotoMaybe "Use resouces to build turrets and forcefields"
02:15:00watusimotoOr "Collect resources...
02:18:00raptorok
02:18:00raptorhere
02:18:00raptorhttp://96.2.123.136/upload/1snapshot30.png
02:20:00watusimotoperfect! how did you find room?
02:21:00raptorstole 10 pixels from each line :]
02:21:00watusimotoexcellent
02:21:00raptori'll commit
02:22:00watusimotothis editor is becoming my bot zones
02:22:00raptoryikes
02:22:00raptorthat was a slog
02:22:00watusimotothis is too
02:25:00BitfighterLogBot - Commit f375dfcaacdb | Author: buckyballreaction | Log: update help module screen with engineer
02:32:00raptornow to build libvorbis for windows....
02:47:00watusimotoloadout zones no longer crash the editor
02:47:00raptorthat's great!
02:47:00watusimotowell, they're far from actually working...
02:47:00raptori had someone ask me earlier if energy items would be supported in editor
02:47:00watusimotobut they work better than I expcted
02:48:00watusimotowe need to decide about that.
02:48:00raptorwhy didn't we do so for 015a?
03:07:00raptori guess i'm wondering if there was some specific reason for it
04:04:00watusimotobecause I'm not sure we want it in the game
04:04:00watusimotothere aer a couple of ideas for energy management, and we need to decide which are most likjely to be fun
04:05:00raptorok
04:05:00raptorsuch as?
04:05:00watusimoto1) energyitem
04:05:00watusimoto2) increased energy gain when at rest
04:05:00watusimoto3) increased energy gain when in loadout zone
04:05:00watusimoto4) do nothing
04:05:00raptori've seen #1 used more and more frequently in maps
04:06:00watusimoto5) soemthing akin to turret that can be damaged and repaired and restores energy
04:06:00watusimotoonly 1) has been impelemnted
04:06:00watusimotowe might make that be a dungeon-only item
04:08:00watusimotoI think I favor 2) at this opint
04:08:00raptori like 2
04:11:00raptor#5 could be used for healing and energy
04:23:00watusimotolike a fuel depot
04:23:00raptoryes
04:23:00raptorand you'd have to be in a certain proximity
04:23:00watusimotoyeah, maybe
04:23:00raptorlike a ship's diameter
04:23:00watusimotoright, using the same algo as repairing
04:23:00watusimotomaybe different range
04:23:00watusimotonot sure I really like it thought
04:24:00raptoryeah, maybe better for dungeon...
04:24:00watusimotoI want to design a new item
04:24:00watusimotofor a new gametype
04:24:00watusimotobasically a reactor core or soemthing
04:24:00watusimotokill it to get a point
04:24:00watusimotoneed a cool design
04:24:00watusimotoI'm thinking a large square
04:26:00raptorhttp://www.queasygames.com/gate88/3.jpg
04:30:00raptorsom ideas for shapes
04:45:00raptorok
04:45:00raptorloading three vorbis music files made bitfighter use 237 MB RAM
04:45:00raptorsomething went awry
04:46:00watusimotook, fixed everything I broke today
04:47:00raptoroh good
04:48:00raptorhopefully a little farther ahead?
04:49:00watusimotoa tiny bit
04:49:00watusimotoI spent an hour removing an unnecessary param, then putting it back when I realized why it wsan't unnecessary
04:52:00raptorloading the sound effects upon start-up addes 800KB RAM
04:52:00raptorloading one vorbis file adds 40-90 MB
04:56:00watusimotowhoa
04:56:00raptoryeah, i think creating a buffer from the file is the wrong move - i'll have to stream it
04:57:00watusimotothat makes sense
05:21:00watusimotoare you still up??
05:22:00raptormaybe
05:22:00watusimotogo to bed!
05:22:00watusimotoloadouts are less broken now... but still broken
05:22:00raptorbut i almost have music playing ...
05:22:00watusimotobut everything else is refixed
05:22:00watusimotohard to sleep when you're on the cusp
05:22:00raptorevertyhing else?
05:23:00watusimotowell, evertyhing that was working yesterday
05:23:00raptorbefore your refactor, you mean?
05:23:00watusimotobut really, after this, it's just walls then things that depend on walls
05:23:00raptorok
05:23:00watusimotothese edits are mostly general to all poly items
05:24:00watusimotoI'm still not 100% sure that these changes are better than the original
05:24:00raptorwould you actually consider just dropping all the work?
05:24:00watusimotobut I am 100% sure that this was way more work than doing nothing
05:24:00watusimotono
05:25:00raptorhehe
05:25:00watusimotoI want to get a little further, then check in, then get some feedback on the code
05:25:00raptorok
05:25:00watusimotothe object model is so muddled now\
05:25:00watusimotothat's the main drawback
05:25:00watusimotomaybe that can be fixed
05:26:00watusimotoI'm 80% sure this was the right thing
05:26:00watusimotobut you can judge for yourself
05:26:00raptorok
05:26:00raptori haven't actually gotten into the object model much
05:26:00raptorjust enough to learn that a spybug is a grenage
05:26:00raptorgrenade
05:27:00watusimotoyes
05:27:00watusimotosurprising, that
05:28:00raptorok, well, i'm off to bed i guess
05:28:00watusimotogood nigjt
05:28:00raptornight!
05:29:00watusimotothis is cool though... fix one thing in the game, and it's fixed in the editor
05:29:00raptorthat would be great
05:30:00watusimotoI just did it
05:30:00watusimotoso that's a real advantage
05:30:00raptorhere goes music test...
05:31:00raptordo you think the overall code footprint is lower now? how about compile time?
05:31:00watusimotocompile time is definitely worse
05:31:00watusimotomore dependencies
05:32:00watusimotoI have a couple of ideas for tiny refactors if you want them... remind me of md5 and triangulate
05:32:00watusimotoboth could reduce code
05:32:00watusimotobut we can discuss them later
05:33:00raptorok
05:37:00raptorand we have music!!
05:37:00raptorbut it's in a blocking thread....
05:48:00raptorit works!
05:49:00raptorRAM increase ~200-300K
05:50:00raptorok good night for reals now
05:52:00raptor Quit (Remote host closed the connection)
05:59:00Helmic has left
06:25:00watusimoto Quit (Quit: Leaving.)
12:24:00raptor has joined
12:24:00ChanServ sets mode +o raptor
13:53:00watusimoto has joined
14:22:00ShadowXLoner has joined
14:22:00ShadowXLoner'Sup
14:22:00raptorgood day
14:22:00ShadowXLonerJolly fine weather we're having, wouldn't you say?
14:22:00raptoryes - a little chilly
14:23:00ShadowXLonerOh? Over in Minnesota, it's 80 and with 60% humidity. I envy you.
14:24:00raptorutah, it's partly sunny, slightly damp and cold still...
14:24:00raptor50 degrees
14:24:00raptorF
14:24:00raptorit might even snow tonight
14:24:00ShadowXLonerin Utah? Wow, the weather is really messed up geographically.
14:25:00watusimotomountains v. continental climate
14:33:00raptorhad to educate myself about void pointers
14:37:00raptorso - first day without forum bot registrations in a while...
14:44:00ShadowXLoner Quit (Quit: ShadowXLoner)
15:11:00Helmic has joined
15:19:00HelmicKaramazovapy: You there?
16:18:00karamazovapyhere
16:18:00karamazovapyHelmic - did you get the practice pm?
16:19:00HelmicThat I did. Really suggest asking everyone to give times they can play.
16:19:00karamazovapyI'm not the boss
16:20:00karamazovapybut his idea is that we'll have lots of little practices instead of one big one
16:20:00karamazovapyand we'll stay on past 10:30 so you can make it, if that will work
16:20:00HelmicYeah, that'd be appreciated.
16:20:00HelmicBut I'm speaking as someone that's organized stuff like this, you NEED to know what times people can get on.
16:21:00HelmicOtherwise people just won't show up for practices.
16:21:00karamazovapyI agree, but you should take it up with one of the officers...I don't want to overstep my bounds
16:21:00HelmicI really doubt furbuggy's going to flip if someone takes a little initiative.
16:22:00karamazovapyI'm sure you're right, but I'm not an officer and I want to be clear about that
16:23:00HelmicAnyways, you free for a quick game or two?
16:23:00karamazovapysure, just need to walk the dog in a bit
17:27:00Helmic has left
18:54:00raptor has left
20:20:00raptor has joined
20:20:00ChanServ sets mode +o raptor
20:34:00raptorman
20:35:00raptori think designing a music system is a project...
21:15:00karamazovapythree different games going on at once!
21:15:00karamazovapybitfighter record!
21:15:00raptorwOW
21:16:00sam686i ony see 2 different game..
21:16:00karamazovapythere was someone playing a dungeon or something
21:16:00karamazovapymight've left
21:16:00karamazovapystill!
22:29:00watusimoto Quit (Quit: Leaving.)
23:46:00Helmic has joined
23:47:00HelmicYo.
23:48:00HelmicKaramazovapy?
23:50:00sam686do you think this is cheating? http://www.youtube.com/watch?v=DlTQtCENp9I
23:52:00HelmicGoing to take a while for that video to load.
23:53:00sam686Basically in team Bitmatch, suicide have no score changes..
23:55:00HelmicSuiciding to deny your opponent kills?
23:55:00sam686yes
23:55:00HelmicOn the face, yes it is cheating.
23:56:00HelmicBut you don't want to let people grief their team by giving them a negative score.
23:56:00HelmicSolution: suiciding shortly after taking damage from an enemy awards your enemy a kill as they forced you to suicid.e
23:57:00sam686maybe a simple fix is to subtract your team a point, or all point to enemy team. If adding point to enemy team, what about 3 or more team?
23:57:00sam686add point to all enemy teams when suicide?
23:58:00HelmicSimple from a coding perspective, maybe, but from a playability perspective forcing your opponent to suicide is expected in most modern games.
23:58:00Helmic*getting rewarded when
23:58:00sam686subtracting points can make the game go forever until time limit ran out...
23:58:00HelmicYou ever play Monday Night Combat?
23:59:00HelmicOr Team Fortress?
23:59:00sam686i haven't played nether of those
23:59:00HelmicSubtracting points won't work as it allows for easy griefing.
23:59:00HelmicSwitch teams, suicide.

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