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| 07:35:53 | | BFLogBot Commit: fd42d29eb8e0 | Author: watusimoto | Message: FlagSpawns now behave more like other objects |
| 08:21:49 | | BFLogBot Commit: dc5774cf3cef | Author: watusimoto | Message: Compactify |
| 08:21:50 | | BFLogBot Commit: 2b3bfb4d63fd | Author: watusimoto | Message: Add Lua methods to FlagSpawn, add documentation |
| 08:21:52 | | BFLogBot Commit: db6f5423ba07 | Author: watusimoto | Message: For Raptor: Happy Halloween! |
| 08:21:53 | | BFLogBot Commit: 122059bc9269 | Author: watusimoto | Message: Comments, one less magic speed |
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| 12:44:16 | sam686 | Two nights in a row, fell asleep way too early. |
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| 14:53:36 | raptor | good day! |
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| 20:47:33 | Watusimoto | hi |
| 20:47:36 | raptor | hi |
| 20:48:46 | Watusimoto | I have an awesome idea |
| 20:48:52 | raptor | yes? |
| 20:48:53 | Watusimoto | for 019 |
| 20:49:07 | Watusimoto | unfortunately, only you and I would really appreciate it |
| 20:49:14 | Watusimoto | and I'm not even sure about you |
| 20:49:25 | Watusimoto | I think Sam is too young, and everyone else... well forget it |
| 20:49:31 | Watusimoto | but |
| 20:49:58 | Watusimoto | when you press a key combo -- maybe shift-F8 (if memory serves, that was the standard), the game screen will be replaced with this: |
| 20:49:59 | Watusimoto | http://www.os2museum.com/wp/wp-content/uploads/2011/10/123-r30-sample.png |
| 20:50:07 | Watusimoto | until you press esc or something |
| 20:50:17 | Watusimoto | boss key! |
| 20:51:08 | Watusimoto | surely you remember those |
| 20:51:25 | raptor | oh yeah! |
| 20:51:33 | raptor | alt+z |
| 20:51:40 | raptor | was the common one, I think.. |
| 20:51:49 | Watusimoto | according to wikipedia F10 was a clasic |
| 20:52:13 | Watusimoto | that would certainly bolster our retro cred! |
| 20:52:17 | raptor | oh... |
| 20:52:23 | raptor | i was thinking instant minimization... |
| 20:52:37 | raptor | ha, that's even better! |
| 20:54:13 | Watusimoto | I dressed up in a costume for work today, and of course, no one really knew today was halloween |
| 20:54:28 | Watusimoto | I heard someone say "that;s just chris!" |
| 20:54:29 | raptor | hahaha |
| 20:54:45 | raptor | what were you? |
| 20:54:57 | raptor | I've seen several star wars characters around so far... |
| 20:55:05 | Watusimoto | I had a formal mexican shirt, with a red sash and a fancy hat |
| 20:55:14 | Watusimoto | sort of a zorro type swashbuckler |
| 20:55:31 | raptor | cool |
| 20:55:36 | Watusimoto | when I explained it to one person, he said "but you don't look scary." |
| 20:55:42 | raptor | haha |
| 20:55:51 | Watusimoto | all in all... kind of a flop |
| 20:56:07 | raptor | we're about to have kids come do a candy run around the building |
| 20:56:20 | raptor | every year Novell hosts a big trick-or-treat for all the kids of employees |
| 20:56:21 | Watusimoto | we're not |
| 20:56:35 | Watusimoto | I heard some kids were out last night |
| 20:56:38 | Watusimoto | got the date wrong, I guess |
| 20:56:47 | Watusimoto | no idea if they got candy |
| 20:57:29 | raptor | haha |
| 20:58:04 | raptor | my wife wants to play the 'switch witch' |
| 20:58:29 | raptor | after the kids get the candy, they keep a few pieces, then she switches it out for books tonight |
| 21:01:46 | Watusimoto | good idea |
| 21:01:54 | raptor | and she tells the kids the Great Pumpkin came in the night |
| 21:02:20 | Watusimoto | we had the kids thin out their supply and they basically nursed it out over a year, eating it instead of dessert in carefly monitored doses |
| 21:02:36 | raptor | wow, and that worked? |
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| 21:08:28 | Watusimoto | sure it worked |
| 21:08:36 | Watusimoto | we have well discilined children |
| 21:08:47 | Watusimoto | we didn't even need to lock it up, as my parents did |
| 21:09:16 | raptor | haha |
| 21:09:25 | Watusimoto | (I stayed home from school one day and broke the 4 digit combo lock, one number at a time) |
| 21:09:40 | raptor | nice! |
| 21:09:46 | Watusimoto | indeed |
| 21:10:16 | Watusimoto | but yes, it worked, though we did once find a bunch of candy wrappers stuffed behind a bookshelf |
| 21:10:52 | Watusimoto | though it;s unclear if it was purloined candy, or the legal stuff, and the kids were just too lazy to displose of the wrapper properly |
| 21:11:31 | Watusimoto | these spawns are turning out to be a bigger probem than I thought possible |
| 21:11:36 | raptor | :( |
| 21:11:39 | Watusimoto | yes |
| 21:11:47 | Watusimoto | well, we have 4 types, and three are basically done |
| 21:12:01 | Watusimoto | but I have reduced a fair bit of duplicate code |
| 21:12:06 | Watusimoto | so there is an upside |
| 21:14:28 | Watusimoto | and they are now treated much more like normal objects, which makes things cleaner |
| 21:22:32 | raptor | that's good - i've always thought spawns were weird in the object structure.. |
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| 21:38:52 | raptor | the building has filled up with kids... |
| 21:39:03 | raptor | all 8 floors |
| 21:46:13 | Watusimoto | wow |
| 21:46:29 | Watusimoto | spawns are goofy because they are not networked objects, like most everything else |
| 21:46:37 | Watusimoto | so they don't get added to the tnl system |
| 21:46:53 | Watusimoto | and thus are a little standoffish |
| 21:49:00 | raptor | hmmm... i've seen a few 12-14 year olds with droopy eyes walk in, grab a piece of candy, and leave silently... |
| 22:57:55 | Watusimoto | they're probably torn between wanting candy and being embarassed to be there taking it |
| 22:58:27 | Watusimoto | useful info: |
| 22:58:27 | Watusimoto | http://www.parashift.com/c++-faq-lite/delete-this.html |
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| 23:15:52 | Watusimoto | finally! |
| 23:16:01 | Watusimoto | done with the various object spawns. |
| 23:16:04 | | BFLogBot Commit: bdfda8a7e7dc | Author: watusimoto | Message: Cleanup |
| 23:16:06 | | BFLogBot Commit: a564ffb32e37 | Author: watusimoto | Message: Replace destroySelf() with delete this... same code, more clear |
| 23:16:06 | raptor | yay |
| 23:16:07 | Watusimoto | now onto the regular spawn |
| 23:16:07 | | BFLogBot Commit: c94742bdff4f | Author: watusimoto | Message: Add flag/asteroid/circle spawns to TNL class sytem; this lets us use the standard construction method and remove all that duplicate and useless code from the pseudo-item construction system. Also removed the aborted addToGame methodology from ServerGame. May revive it after 018 release in a more comprehensive form. |
| 23:16:24 | raptor | i'm heading home |
| 23:16:30 | Watusimoto | later! |
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