#bitfighter IRC Log

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IRC Log for 2012-10-31

Timestamps are in GMT/BST.

00:51:01sam686 has joined
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07:35:53BFLogBot Commit: fd42d29eb8e0 | Author: watusimoto | Message: FlagSpawns now behave more like other objects
08:21:49BFLogBot Commit: dc5774cf3cef | Author: watusimoto | Message: Compactify
08:21:50BFLogBot Commit: 2b3bfb4d63fd | Author: watusimoto | Message: Add Lua methods to FlagSpawn, add documentation
08:21:52BFLogBot Commit: db6f5423ba07 | Author: watusimoto | Message: For Raptor: Happy Halloween!
08:21:53BFLogBot Commit: 122059bc9269 | Author: watusimoto | Message: Comments, one less magic speed
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12:44:16sam686Two nights in a row, fell asleep way too early.
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14:53:36raptorgood day!
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20:47:33Watusimotohi
20:47:36raptorhi
20:48:46WatusimotoI have an awesome idea
20:48:52raptoryes?
20:48:53Watusimotofor 019
20:49:07Watusimotounfortunately, only you and I would really appreciate it
20:49:14Watusimotoand I'm not even sure about you
20:49:25WatusimotoI think Sam is too young, and everyone else... well forget it
20:49:31Watusimotobut
20:49:58Watusimotowhen you press a key combo -- maybe shift-F8 (if memory serves, that was the standard), the game screen will be replaced with this:
20:49:59Watusimotohttp://www.os2museum.com/wp/wp-content/uploads/2011/10/123-r30-sample.png
20:50:07Watusimotountil you press esc or something
20:50:17Watusimotoboss key!
20:51:08Watusimotosurely you remember those
20:51:25raptoroh yeah!
20:51:33raptoralt+z
20:51:40raptorwas the common one, I think..
20:51:49Watusimotoaccording to wikipedia F10 was a clasic
20:52:13Watusimotothat would certainly bolster our retro cred!
20:52:17raptoroh...
20:52:23raptori was thinking instant minimization...
20:52:37raptorha, that's even better!
20:54:13WatusimotoI dressed up in a costume for work today, and of course, no one really knew today was halloween
20:54:28WatusimotoI heard someone say "that;s just chris!"
20:54:29raptorhahaha
20:54:45raptorwhat were you?
20:54:57raptorI've seen several star wars characters around so far...
20:55:05WatusimotoI had a formal mexican shirt, with a red sash and a fancy hat
20:55:14Watusimotosort of a zorro type swashbuckler
20:55:31raptorcool
20:55:36Watusimotowhen I explained it to one person, he said "but you don't look scary."
20:55:42raptorhaha
20:55:51Watusimotoall in all... kind of a flop
20:56:07raptorwe're about to have kids come do a candy run around the building
20:56:20raptorevery year Novell hosts a big trick-or-treat for all the kids of employees
20:56:21Watusimotowe're not
20:56:35WatusimotoI heard some kids were out last night
20:56:38Watusimotogot the date wrong, I guess
20:56:47Watusimotono idea if they got candy
20:57:29raptorhaha
20:58:04raptormy wife wants to play the 'switch witch'
20:58:29raptorafter the kids get the candy, they keep a few pieces, then she switches it out for books tonight
21:01:46Watusimotogood idea
21:01:54raptorand she tells the kids the Great Pumpkin came in the night
21:02:20Watusimotowe had the kids thin out their supply and they basically nursed it out over a year, eating it instead of dessert in carefly monitored doses
21:02:36raptorwow, and that worked?
21:04:25Flynnn Quit (Quit: This computer has gone to sleep)
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21:08:28Watusimotosure it worked
21:08:36Watusimotowe have well discilined children
21:08:47Watusimotowe didn't even need to lock it up, as my parents did
21:09:16raptorhaha
21:09:25Watusimoto(I stayed home from school one day and broke the 4 digit combo lock, one number at a time)
21:09:40raptornice!
21:09:46Watusimotoindeed
21:10:16Watusimotobut yes, it worked, though we did once find a bunch of candy wrappers stuffed behind a bookshelf
21:10:52Watusimotothough it;s unclear if it was purloined candy, or the legal stuff, and the kids were just too lazy to displose of the wrapper properly
21:11:31Watusimotothese spawns are turning out to be a bigger probem than I thought possible
21:11:36raptor:(
21:11:39Watusimotoyes
21:11:47Watusimotowell, we have 4 types, and three are basically done
21:12:01Watusimotobut I have reduced a fair bit of duplicate code
21:12:06Watusimotoso there is an upside
21:14:28Watusimotoand they are now treated much more like normal objects, which makes things cleaner
21:22:32raptorthat's good - i've always thought spawns were weird in the object structure..
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21:38:52raptorthe building has filled up with kids...
21:39:03raptorall 8 floors
21:46:13Watusimotowow
21:46:29Watusimotospawns are goofy because they are not networked objects, like most everything else
21:46:37Watusimotoso they don't get added to the tnl system
21:46:53Watusimotoand thus are a little standoffish
21:49:00raptorhmmm... i've seen a few 12-14 year olds with droopy eyes walk in, grab a piece of candy, and leave silently...
22:57:55Watusimotothey're probably torn between wanting candy and being embarassed to be there taking it
22:58:27Watusimotouseful info:
22:58:27Watusimotohttp://www.parashift.com/c++-faq-lite/delete-this.html
22:59:27koda has joined
23:15:52Watusimotofinally!
23:16:01Watusimotodone with the various object spawns.
23:16:04BFLogBot Commit: bdfda8a7e7dc | Author: watusimoto | Message: Cleanup
23:16:06BFLogBot Commit: a564ffb32e37 | Author: watusimoto | Message: Replace destroySelf() with delete this... same code, more clear
23:16:06raptoryay
23:16:07Watusimotonow onto the regular spawn
23:16:07BFLogBot Commit: c94742bdff4f | Author: watusimoto | Message: Add flag/asteroid/circle spawns to TNL class sytem; this lets us use the standard construction method and remove all that duplicate and useless code from the pseudo-item construction system. Also removed the aborted addToGame methodology from ServerGame. May revive it after 018 release in a more comprehensive form.
23:16:24raptori'm heading home
23:16:30Watusimotolater!
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