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IRC Log for 2012-11-01

Timestamps are in GMT/BST.

00:13:07sam686__ _ _
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00:13:24raptorha
00:13:45raptoryou must be using a monospace font...
00:25:05sam686http://bitfighter.org/irclogs/index.php?date=2012-11-01 yes, i use some kind of fixed-width font, but not monospace. My web browser uses "Courier New" as a fixed width, and I can set my IRC font to "fixedsys", a bitmap fixed-width font.
00:25:59sam686oh, maybe a "FixedSys" is some type of monospace. http://en.wikipedia.org/wiki/Fixedsys
00:26:03Flynnn Quit (Quit: This computer has gone to sleep)
00:35:49raptor Quit ()
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00:44:46raptori'm the guard
00:44:54raptorwaiting for trick-or-treaters
01:04:05BFLogBot Commit: 4a3cf4642e2e | Author: watusimoto | Message: Stip out a chunk of code from ClientGame in exchange for a tiny addition to Spawn... same functionality, better design. We can now (probably) do something similar in ServerGame.
01:09:30raptorWatusimoto: so now that spawns are part of the TNL object system, does that mean they are sent over network?
01:09:46Watusimotono
01:09:49raptorif so, maybe we could put a glowy beacon at your teams spawn points...
01:09:51raptorok
01:09:59Watusimotothis is what I spent the better part of this evening researching
01:10:25WatusimotoNote TNL_IMPLEMENT_CLASS(Spawn); v. TNL_IMPLEMENT_NETOBJECT(FlagItem);
01:10:27raptorso you would have to declare it as NETOBJECT
01:10:42raptoryes, ok
01:11:01raptorjust curious, thanks (i was reviewing your commits..)
01:11:37WatusimotoLook at the expanded defs I have in flagspan c. 635
01:11:50WatusimotoI have breakpoints on both lines to see where they get hit
01:11:59Watusimotothe first line never seems to be called
01:12:10Watusimotothe second is called at initialization time
01:12:29WatusimotoI think it basically registers the obj with TNL so we can instnatiate it by name
01:12:43WatusimotoI don't think there is much else going on with this, so it feels very low overhead
01:12:55Watusimotoand we get a very big beneifit in terms of code simplification
01:13:25raptorsounds good to me..
01:13:26Watusimotowell, off to bed
01:13:30raptorgood night
01:13:45WatusimotoI think I'll get spawn nice and clean tomorrow
01:13:48Watusimotoand luaized
01:13:51raptorok
01:13:59Watusimotoso (hopefuuly) nearing the end
01:14:08Watusimotoand we can release soon
01:14:16Watusimotook, night and happy halloween
01:14:31raptorthanks! adios mexicano
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20:40:50BFLogBot Commit: d972eb4e1951 | Author: watusimoto | Message: Tiny loss of efficiency, huge loss of code and complexity -- Spawns now join the family of ordinary objects. In addition to the reduction in complexity, this will avoid a whole class of errors dealing with what happens if a script changes a spawn location or team, or deletes on altogether
20:40:52BFLogBot Commit: be6de91c0cd3 | Author: watusimoto | Message: Well, it's not!
20:40:53BFLogBot Commit: ca8b9d3a6896 | Author: watusimoto | Message: Fix bug: flags should implicitly create a flag spawn where they were initially placed. My previous checkin broke this. This checkin fixes it.
20:40:55BFLogBot Commit: 72f0d1bec2df | Author: watusimoto | Message: Flags (and ships) should be able to spawn at neutral spawns, fix potential bug
20:40:56BFLogBot Commit: 7d79315e4f4f | Author: watusimoto | Message: Dead code
20:40:58BFLogBot Commit: dd165e01ff55 | Author: watusimoto | Message: Reorder methods, comments
21:11:32LordDVG Quit (Remote host closed the connection)
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21:53:49raptorgood day
23:07:35raptorkoda: hedgewars updated!
23:11:57Watusimoto Quit (Ping timeout: 264 seconds)
23:18:28kodaraptor: yay
23:18:37raptorbuilding for openSUSE now...
23:18:42kodathere's a bit of commotion right now in chat
23:18:52kodaevery maintainer is reporting build problems
23:18:55raptor goes to join
23:19:01kodaor complaining about the flag change
23:19:02koda:D
23:19:06raptorflag change?
23:21:31raptorha archlinux *always* beats me now...
23:33:15kodathank you raptor
23:33:21raptorsure!
23:33:28kodai hope there won't be any other screwups today -_-
23:33:30raptorthank you! now i have to get that darned server working...
23:33:39raptorthe -2 source was correct, yes?
23:33:56kodayep
23:34:00raptorok good
23:34:04raptoryay!
23:37:48raptorok, heading home! congrats on releasing koda!
23:38:02raptor Quit ()

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