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| 00:13:07 | sam686 | __ _ _ |
| 00:13:07 | sam686 | | \ / \ / \ | |
| 00:13:07 | sam686 | |_/ | | | | | |
| 00:13:10 | sam686 | | \ | | | | | |
| 00:13:10 | sam686 | |_/ \_/ \_/ . |
| 00:13:24 | raptor | ha |
| 00:13:45 | raptor | you must be using a monospace font... |
| 00:25:05 | sam686 | http://bitfighter.org/irclogs/index.php?date=2012-11-01 yes, i use some kind of fixed-width font, but not monospace. My web browser uses "Courier New" as a fixed width, and I can set my IRC font to "fixedsys", a bitmap fixed-width font. |
| 00:25:59 | sam686 | oh, maybe a "FixedSys" is some type of monospace. http://en.wikipedia.org/wiki/Fixedsys |
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| 00:44:46 | raptor | i'm the guard |
| 00:44:54 | raptor | waiting for trick-or-treaters |
| 01:04:05 | | BFLogBot Commit: 4a3cf4642e2e | Author: watusimoto | Message: Stip out a chunk of code from ClientGame in exchange for a tiny addition to Spawn... same functionality, better design. We can now (probably) do something similar in ServerGame. |
| 01:09:30 | raptor | Watusimoto: so now that spawns are part of the TNL object system, does that mean they are sent over network? |
| 01:09:46 | Watusimoto | no |
| 01:09:49 | raptor | if so, maybe we could put a glowy beacon at your teams spawn points... |
| 01:09:51 | raptor | ok |
| 01:09:59 | Watusimoto | this is what I spent the better part of this evening researching |
| 01:10:25 | Watusimoto | Note TNL_IMPLEMENT_CLASS(Spawn); v. TNL_IMPLEMENT_NETOBJECT(FlagItem); |
| 01:10:27 | raptor | so you would have to declare it as NETOBJECT |
| 01:10:42 | raptor | yes, ok |
| 01:11:01 | raptor | just curious, thanks (i was reviewing your commits..) |
| 01:11:37 | Watusimoto | Look at the expanded defs I have in flagspan c. 635 |
| 01:11:50 | Watusimoto | I have breakpoints on both lines to see where they get hit |
| 01:11:59 | Watusimoto | the first line never seems to be called |
| 01:12:10 | Watusimoto | the second is called at initialization time |
| 01:12:29 | Watusimoto | I think it basically registers the obj with TNL so we can instnatiate it by name |
| 01:12:43 | Watusimoto | I don't think there is much else going on with this, so it feels very low overhead |
| 01:12:55 | Watusimoto | and we get a very big beneifit in terms of code simplification |
| 01:13:25 | raptor | sounds good to me.. |
| 01:13:26 | Watusimoto | well, off to bed |
| 01:13:30 | raptor | good night |
| 01:13:45 | Watusimoto | I think I'll get spawn nice and clean tomorrow |
| 01:13:48 | Watusimoto | and luaized |
| 01:13:51 | raptor | ok |
| 01:13:59 | Watusimoto | so (hopefuuly) nearing the end |
| 01:14:08 | Watusimoto | and we can release soon |
| 01:14:16 | Watusimoto | ok, night and happy halloween |
| 01:14:31 | raptor | thanks! adios mexicano |
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| 20:40:50 | | BFLogBot Commit: d972eb4e1951 | Author: watusimoto | Message: Tiny loss of efficiency, huge loss of code and complexity -- Spawns now join the family of ordinary objects. In addition to the reduction in complexity, this will avoid a whole class of errors dealing with what happens if a script changes a spawn location or team, or deletes on altogether |
| 20:40:52 | | BFLogBot Commit: be6de91c0cd3 | Author: watusimoto | Message: Well, it's not! |
| 20:40:53 | | BFLogBot Commit: ca8b9d3a6896 | Author: watusimoto | Message: Fix bug: flags should implicitly create a flag spawn where they were initially placed. My previous checkin broke this. This checkin fixes it. |
| 20:40:55 | | BFLogBot Commit: 72f0d1bec2df | Author: watusimoto | Message: Flags (and ships) should be able to spawn at neutral spawns, fix potential bug |
| 20:40:56 | | BFLogBot Commit: 7d79315e4f4f | Author: watusimoto | Message: Dead code |
| 20:40:58 | | BFLogBot Commit: dd165e01ff55 | Author: watusimoto | Message: Reorder methods, comments |
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| 21:53:49 | raptor | good day |
| 23:07:35 | raptor | koda: hedgewars updated! |
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| 23:18:28 | koda | raptor: yay |
| 23:18:37 | raptor | building for openSUSE now... |
| 23:18:42 | koda | there's a bit of commotion right now in chat |
| 23:18:52 | koda | every maintainer is reporting build problems |
| 23:18:55 | | raptor goes to join |
| 23:19:01 | koda | or complaining about the flag change |
| 23:19:02 | koda | :D |
| 23:19:06 | raptor | flag change? |
| 23:21:31 | raptor | ha archlinux *always* beats me now... |
| 23:33:15 | koda | thank you raptor |
| 23:33:21 | raptor | sure! |
| 23:33:28 | koda | i hope there won't be any other screwups today -_- |
| 23:33:30 | raptor | thank you! now i have to get that darned server working... |
| 23:33:39 | raptor | the -2 source was correct, yes? |
| 23:33:56 | koda | yep |
| 23:34:00 | raptor | ok good |
| 23:34:04 | raptor | yay! |
| 23:37:48 | raptor | ok, heading home! congrats on releasing koda! |
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