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| 00:04:45 | | raptor has joined |
| 00:04:45 | | ChanServ sets mode +o raptor |
| 00:05:02 | raptor | Watusimoto: how did you produce that orbitron patch? (what tools did you use?) |
| 00:05:13 | Watusimoto | Perl! |
| 00:06:12 | raptor | what was the methodology? convert the font to some other format, then multiply all the output points? |
| 00:06:50 | raptor | and which input format did you use? |
| 00:06:53 | raptor | svg? |
| 00:07:32 | Watusimoto | no, the raw glif files |
| 00:07:44 | raptor | oh yikes |
| 00:08:14 | Watusimoto | for simplicity I ignored the curves, but if this works, and we like it, I can add them in pretty easily |
| 00:08:33 | raptor | it needs to be a single stroke I think |
| 00:08:35 | Watusimoto | what I really want, I think, is a single stroke in the center of each letter |
| 00:08:37 | Watusimoto | ha |
| 00:08:40 | raptor | or maybe filled polygon? |
| 00:08:44 | Watusimoto | maybe |
| 00:09:01 | Watusimoto | but even the light version (which you have not yet seen) is pretty chunky |
| 00:09:42 | Watusimoto | oh heck, I'll check in the fonts and you can try for yourself |
| 00:09:51 | raptor | i see the patch |
| 00:10:16 | Watusimoto | that's only for medium |
| 00:11:42 | Watusimoto | my main goal is to have better font for the "expandy text" when you score on the nexus and the like |
| 00:12:00 | Watusimoto | but I have to say, after looking at this font for a while, our normal font looks so dumpy |
| 00:12:52 | raptor | haha |
| 00:12:54 | raptor | it is Times |
| 00:13:03 | raptor | no wait |
| 00:13:05 | raptor | Roman |
| 00:13:37 | | BFLogBot Commit: c32d8d1c9028 | Author: watusimoto | Message: Include outline Orbitron fonts light and medium |
| 00:13:38 | | BFLogBot Commit: e4e53667113a | Author: watusimoto | Message: Merge |
| 00:13:40 | | BFLogBot Commit: 1ca6d83d3a82 | Author: watusimoto | Message: Rename font file |
| 00:14:21 | Watusimoto | if you want to play with the fonts, edit openglutils.cpp, and search for fgStrokeRoman; replace that with names in the comments |
| 00:14:32 | raptor | ok |
| 00:15:16 | | BFLogBot Commit: 22b29eed4297 | Author: watusimoto | Message: Comments |
| 00:15:36 | Watusimoto | I'm looking for a way to calculate centerlines from an outline, and have not yet found anything good |
| 00:16:17 | raptor | well, i was wondering if there is a way to load the glif somewhere as the outline, then just do a stroke fill somehow |
| 00:17:48 | Watusimoto | I think it is too thick |
| 00:17:55 | Watusimoto | but yes, it is possible |
| 00:18:02 | raptor | because it may be that we'll have to go through all 250 strokes and adjust.. |
| 00:18:05 | kaen | In other news, I was able to make readline cooperate |
| 00:18:06 | Watusimoto | if we have the vertices, which we do, we could triangulate and fill |
| 00:18:08 | raptor | 250 glyphs |
| 00:18:16 | | Platskies has joined |
| 00:18:19 | Watusimoto | kaen: excellent! |
| 00:18:26 | kaen | and found a windows port that looks promising |
| 00:18:53 | kaen | pipe() and friends are ANSI C, right? |
| 00:18:59 | kaen | so they're available on windows? |
| 00:20:08 | kaen | hah nope not at all |
| 00:20:20 | kaen | I was happier in my ignorance... |
| 00:23:48 | kaen | fmemopen is POSIX only... |
| 00:23:54 | kaen | I guess I have to use tmp files |
| 00:28:49 | | Nothing_Much has joined |
| 00:31:37 | kaen | sweet, tmpfile works like a charm |
| 00:37:58 | Nothing_Much | Did you guys update your article on desura? |
| 00:38:05 | Nothing_Much | that a new version is out? |
| 00:38:14 | Nothing_Much | and has been released on desura? |
| 00:43:51 | kaen | wtf? why do we have our own key enum? |
| 00:44:06 | raptor | uhhh |
| 00:44:16 | raptor | because it used to be written in GLUT |
| 00:44:21 | kaen | oh that's right |
| 00:44:26 | | kaen shudders to think |
| 00:45:06 | kaen | well then I'll just hackity-hack around it for now... |
| 00:45:20 | raptor | are you seriously thinking of integrating readline? |
| 00:45:23 | raptor | because... |
| 00:45:39 | raptor | that's another library to distribute with the game |
| 00:45:50 | raptor | and... it seems like a lot of work still |
| 00:46:07 | raptor | another library for *all* platforms |
| 00:46:31 | kaen | I think it'll reduce a bunch of code and maybe even help us clean up UI stuff |
| 00:47:12 | kaen | think about all the logic we have for handling different keystrokes in different contexts, and imagine replacing that with a single cohesive interface to readline |
| 00:47:22 | kaen | additionally we'll get better text manipulation for input lines |
| 00:47:53 | kaen | I'm thinking specifically backspace/delete code, tab completion, we even have code for handling carriage returns |
| 00:48:06 | kaen | and as far as I can tell readline could be doing nearly all of that for us |
| 00:49:23 | raptor | ok |
| 00:49:34 | raptor | I'm still wondering about portability... |
| 00:49:39 | kaen | me too |
| 00:50:10 | raptor | except |
| 00:50:13 | raptor | it requires curses |
| 00:50:17 | raptor | that's *another* library |
| 00:50:36 | kaen | whoa |
| 00:50:41 | kaen | readline itself requires curses? |
| 00:50:57 | kaen | anyway I found a windows installer for a port of readline |
| 00:51:03 | kaen | if it's API compatible we're good to go |
| 00:51:04 | kaen | http://gnuwin32.sourceforge.net/packages/readline.htm |
| 00:51:08 | raptor | librealine on my system is linked against libtinfo.so.5 which is part of libncurses |
| 00:52:37 | | BFLogBot Commit: 028fa837cd01 | Author: watusimoto | Message: Only declare font once |
| 00:52:39 | | BFLogBot Commit: 608dd332707c | Author: watusimoto | Message: Fix VC++ project |
| 00:53:10 | kaen | the only reason it would need curses would be for its own display functions |
| 00:53:13 | kaen | which we don't use |
| 00:53:31 | kaen | in fact I specifically disable readlines default in/output functions |
| 00:53:46 | kaen | so if there's a way to conditionally compile that part, we are (again) good to go |
| 00:53:57 | | kaen checks the configure script |
| 00:54:04 | raptor | we'll have to compile our own windows library, I think.. |
| 00:54:15 | raptor | and if we want 64bit windows in the future? |
| 00:56:11 | kaen | okay you've pinned me |
| 00:56:23 | raptor | i've been trying really hard... :) |
| 00:56:35 | kaen | I don't know about building shared libs on windows, and I expect doing so with mingw has some intricacies I don't understand. |
| 00:56:55 | raptor | i think libreadline would be awesome if we were a strictly LInux game |
| 00:57:20 | kaen | well I'm not married to readline |
| 00:57:38 | kaen | maybe there's an alternative without a dep |
| 01:01:16 | kaen | http://code.google.com/p/lineedit/source/browse/ |
| 01:02:07 | kaen | cross platform, tiny, does what we need |
| 01:02:22 | kaen | has a history, completion callbacks, and basic intra-line functions |
| 01:02:42 | kaen | 10,000 lashings to me for ever wanting to use readline in the first place. |
| 01:03:30 | kaen | the things it's missing compared to readline are things we'd never use, for instance vi editing mode |
| 01:04:23 | kaen | lol it even has its own vc++ project file |
| 01:09:28 | | amgine1234567890 has joined |
| 01:09:32 | amgine1234567890 | can i ask somthing |
| 01:10:04 | amgine1234567890 | i no longer see the addbots in the ini i was going to turn it off so only hte admin( me can add them but i cant see it was it removed? |
| 01:10:28 | amgine1234567890 | cause im tried of d** players spamming bots on my level |
| 01:12:26 | amgine1234567890 | and page 5 is missing from the plugins in my ini....... (again) |
| 01:12:40 | amgine1234567890 | i swear the ini thisng is a bug |
| 01:13:29 | Watusimoto | night! |
| 01:14:20 | amgine1234567890 | night wattisimo |
| 01:18:54 | | Watusimoto Quit (Ping timeout: 256 seconds) |
| 01:22:57 | | Little_Apple has joined |
| 01:24:22 | Little_Apple | hello |
| 01:24:41 | amgine1234567890 | olleh |
| 01:26:31 | raptor | kaen: that looks great! |
| 01:26:49 | raptor | hi amgine1234567890 |
| 01:26:58 | raptor | hi Little_Apple |
| 01:27:01 | amgine1234567890 | raptor ini problem again |
| 01:27:17 | raptor | amgine1234567890: did you get a portable build? |
| 01:27:38 | raptor | i put one up on the download page: https://code.google.com/p/bitfighter/downloads/list |
| 01:27:46 | amgine1234567890 | yes thats the one i got |
| 01:27:50 | raptor | oh good |
| 01:27:55 | amgine1234567890 | ty for doing that btw |
| 01:28:01 | raptor | you're welcome |
| 01:28:15 | raptor | also, i'm sorry we didn't ask you test - we basically woke up one day and said "let's just release right now" |
| 01:28:54 | raptor | also the INI has MaxBots=10 |
| 01:28:58 | raptor | set it to zero |
| 01:29:02 | raptor | or 2 |
| 01:29:06 | raptor | or whatever |
| 01:29:16 | amgine1234567890 | but then whne im not on people cant addbots |
| 01:29:20 | raptor | under the [host] section |
| 01:29:31 | amgine1234567890 | there was a addbots yes/no setting |
| 01:29:40 | amgine1234567890 | and setting to no ment only admins could |
| 01:30:09 | raptor | 10,000 lashings! |
| 01:30:34 | amgine1234567890 | im also once again m,issing page 5 from the editor meaning my line is missing from teh ini again |
| 01:30:48 | raptor | hmm.. that is a bug |
| 01:31:10 | raptor | you need: Plugin1=Ctrl+;|draw_arcs.lua|Make curves! |
| 01:31:19 | raptor | under [EditorPlugins] |
| 01:31:19 | amgine1234567890 | ok ty |
| 01:31:34 | amgine1234567890 | wonder if its a portabal version only thing |
| 01:31:48 | amgine1234567890 | cause thats what i use is hte stand alone cause its in a nice zip package |
| 01:31:49 | raptor | nope, that's a bug |
| 01:32:08 | amgine1234567890 | lol im a bug magnet XD |
| 01:32:25 | raptor | :) |
| 01:34:38 | Nothing_Much | Hello? |
| 01:40:10 | Nothing_Much | Hope you guys update the articles. If you're there. |
| 01:41:54 | raptor | hi Nothing_Much |
| 01:41:57 | raptor | which articles? |
| 01:42:44 | Nothing_Much | The ones on Desura, the updates show on the news section, such as the new 018a version |
| 01:42:49 | amgine1234567890 | low priotiy fix one fix hortiznal long name bug on scorebaord low piority bug 2 fix vertical to many players on scroebaord bug. |
| 01:43:11 | amgine1234567890 | bolth causes display problesm |
| 01:43:21 | kaen | 1. use shorter names |
| 01:43:25 | kaen | 2. don't have so many friends |
| 01:43:30 | amgine1234567890 | ^_^ |
| 01:44:08 | raptor | Nothing_Much: ah i see |
| 01:44:18 | amgine1234567890 | i had a idea though maybe we should lower the seeker explosin sound one octave maybe cause right now its the same as the burst sound |
| 01:44:21 | raptor | i'm not good at writing, but i'll write a short blurb |
| 01:44:41 | amgine1234567890 | I nevr make typos. |
| 01:45:52 | raptor | ok, don't have the brain to write at the moment |
| 02:07:56 | | BFLogBot Commit: 567e0421e8d2 | Author: buckyballreaction | Message: Make sure our default editor plugins are in the INI |
| 02:10:47 | amgine1234567890 | lol finally ive been telling you that since version 17 XD |
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| 03:05:57 | kaen | why did windows have to reinvent so many wheels? |
| 03:06:14 | kaen | why did GNU have to write such awesome stdlib functions? |
| 03:06:43 | kaen | tell me, BFLogBot! |
| 03:10:10 | amgine1234567890 | BFlogbot : cause i hate you XD |
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| 04:34:12 | amgine1234567890 | gtg bye |
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| 04:40:10 | raptor | hi kaen, you around? |
| 04:40:14 | kaen | yes |
| 04:40:31 | raptor | could you send me your changes to my SVG converter? |
| 04:40:42 | raptor | or check in the project to the tools repo |
| 04:42:31 | raptor | (if you please) |
| 04:42:50 | kaen | yes, let me work out the best way to do that real quick... |
| 04:43:06 | kaen | I did work in an un-VC'd directory |
| 04:43:15 | raptor | Or even, if you want to just zip everything, i'll do the diff |
| 04:43:29 | kaen | okay that works |
| 04:43:33 | raptor | :) |
| 04:44:03 | raptor | did you grab your source from the forums? |
| 04:45:20 | kaen | I grabbed the zip with the eclipse stuff, yes |
| 04:45:22 | kaen | http://sam6.25u.com/upload/svg_converter.zip |
| 04:45:28 | kaen | hopefully I did this right :x |
| 04:48:52 | raptor | thanks! |
| 04:50:33 | raptor | pointListList |
| 04:50:38 | raptor | that's the Java way! |
| 04:50:52 | kaen | I'm glad I didn't have to make a pointListListFactoryFactory |
| 04:50:55 | kaen | or something. |
| 04:50:57 | raptor | hahaha |
| 04:55:02 | | BFLogBot Commit: 11d438d970ef | Author: buckyballreaction | Message: Commit SVG to BarrierMaker tool |
| 04:55:04 | | BFLogBot Commit: 83225d86f76f | Author: buckyballreaction | Message: Add in kaen's enhancement to break up objects when it hits a MOVE_TO segment |
| 04:55:11 | raptor | now it's under VC! |
| 04:55:14 | kaen | phew |
| 05:07:22 | kaen | almost have lineedit working... |
| 05:07:41 | kaen | it echoes the prompt, just need to figure out whats wrong with my input character queue |
| 05:08:19 | raptor | lineedit looks awesome! |
| 05:08:25 | raptor | comes from linenoise |
| 05:08:37 | raptor | but with windows support (I know how to read!) |
| 05:09:04 | kaen | it wasn't as well-suited to asynch as I'd hoped |
| 05:09:12 | kaen | but it was simple enough of a library that hacking it was feasible |
| 05:09:15 | kaen | as opposed to readline... |
| 05:09:59 | kaen | I'm calling a lower level function than the author probably wants me to, but the exposed API only uses stdout/stdin |
| 05:12:02 | | BFLogBot Commit: 2c8f98c3add1 | Author: buckyballreaction | Message: Add glyph support! |
| 05:12:08 | kaen | :o |
| 05:13:07 | raptor | yeah, so i'm going to do crazy |
| 05:13:21 | raptor | and convert orbitron into level code |
| 05:13:27 | raptor | then stroke-ify it |
| 05:13:29 | raptor | in the editor |
| 05:13:34 | raptor | then parse it back out... |
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| 06:13:11 | raptor | we need a bisect barrier method for the editor... |
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| 16:27:34 | kaen | ugh... my GLSL has four heads now |
| 16:27:40 | kaen | I hate merging so much |
| 16:27:48 | kaen | GLSL clone* |
| 16:36:51 | bobdaduck | The problem with being a high level programmer |
| 16:37:02 | bobdaduck | is that as your level increases the monsters you fight get harder to compensate |
| 16:37:50 | bobdaduck | !kaen |
| 16:37:50 | BFLogBot | Stats guru and SQL extraordinaire |
| 16:38:04 | kaen | lmao |
| 16:38:59 | | kodaws has joined |
| 16:39:08 | kaen | so true. now I'm fighting a four-headed, openGL extension-wrangling, GLSL compiler |
| 16:39:25 | kaen | also I know almost nothing about SQL... |
| 16:39:40 | watusimoto | that's not true |
| 16:39:50 | bobdaduck | The correct term is "GLSL Hydra" |
| 16:39:51 | watusimoto | it says right there that you SQL extraordinaire |
| 16:40:19 | kaen | hm. BFLogBot is undoubtedly a knowledgeable source on the topic. |
| 16:40:22 | kaen | I guess I do, then. |
| 16:40:25 | bobdaduck | lol |
| 16:40:50 | kaen | wow it's too early to grammar. |
| 16:41:10 | bobdaduck | My eyes have been stinging all morning |
| 16:41:11 | watusimoto | grammaring sucks |
| 16:41:24 | bobdaduck | like they do if you hold them open too long |
| 16:41:43 | bobdaduck | It feels like its from a lack of sleep but I hardly ever sleep and this usually doesn't happen! |
| 16:42:57 | bobdaduck | Any solutions? |
| 16:43:17 | kaen | eye drops :) |
| 16:43:43 | kaen | if you wear contacts you should take them out for at least a little bit, too. |
| 16:44:00 | bobdaduck | No contacts |
| 16:44:07 | bobdaduck | No eye drops. |
| 16:44:18 | kaen | amputate. |
| 16:44:27 | kaen | you'll never have this problem again. |
| 16:44:47 | bobdaduck | rofl |
| 16:48:09 | | bobdadryeyes has joined |
| 16:48:42 | bobdadryeyes | Maybe I'll just run laps around the office building. |
| 16:48:46 | bobdadryeyes | That'll work, right? |
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| 16:53:35 | bobdadryeyes | Woah. |
| 16:53:40 | bobdadryeyes | I think it actually worked. |
| 16:53:43 | | bobdadryeyes is now known as bobdaduck |
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| 17:00:57 | kaen | raptor, I hooked up lineedit all the way |
| 17:01:01 | bobdaduck | Goodmorning, gentleraptor |
| 17:01:07 | raptor | hi |
| 17:01:10 | raptor | kaen: really?? |
| 17:01:10 | kaen | managed to route the control keys and everything to it |
| 17:01:14 | kaen | yes |
| 17:01:15 | kaen | but |
| 17:01:17 | raptor | how's it looking? |
| 17:01:20 | raptor | morning bobdaduck |
| 17:01:26 | kaen | it does buffer management using only VT codes |
| 17:01:41 | kaen | i.e. it won't operate on the char buffer the way you'd expect |
| 17:01:58 | kaen | when it wants to respond to a line feed, instead of clearing the buffer and setting the index to 0 |
| 17:02:07 | kaen | it just adds [0G to the current position |
| 17:02:12 | raptor | what |
| 17:02:18 | kaen | i.e. it's meant to *only* operate on terminals |
| 17:02:33 | kaen | so to make it do what we want would be almost an entire rewrite |
| 17:02:41 | raptor | booo |
| 17:02:44 | kaen | so I give up, for the second time |
| 17:02:47 | raptor | :( |
| 17:03:02 | kaen | and have spent the morning merging upstream into the GLSL clone |
| 17:03:44 | kaen | after three attempts I finally got it to build... |
| 17:09:03 | kaen | oh, I was bugged yesterday to enable rating individual forum posts |
| 17:09:25 | kaen | I don't know how (or if we want to) do that |
| 17:10:54 | raptor | individual posts? |
| 17:10:56 | raptor | no |
| 17:11:02 | bobdaduck | Footloose told me to bug raptor about it |
| 17:11:10 | bobdaduck | but raptor wasn't there. |
| 17:11:12 | bobdaduck | so. |
| 17:11:14 | raptor | because the volume of people ever seeing them is miniscule |
| 17:11:45 | bobdaduck | She wants some sort of +1 feature |
| 17:12:23 | bobdaduck | And the five stars thread rating system is atrocious. |
| 17:13:23 | kaen | I agree with the last sentiment |
| 17:16:07 | raptor | I'm OK with improvements |
| 17:16:42 | raptor | but with individual post ratings - I don't see many people seeing those after the initial read |
| 17:16:51 | kaen | I think you're right. |
| 17:16:59 | bobdaduck | Huh? |
| 17:17:03 | raptor | maybe for thread ratings |
| 17:17:11 | raptor | we need a total +/- rating? |
| 17:17:21 | bobdaduck | I'd say just +1s. |
| 17:17:24 | kaen | that would be better, I think. |
| 17:17:29 | kaen | just plus? |
| 17:17:31 | bobdaduck | -'s are negative! |
| 17:17:35 | kaen | hm. |
| 17:17:40 | bobdaduck | And damaging to fragile self esteems! |
| 17:17:46 | raptor | honestly +1s (in today's culture) are just a false confidence boost |
| 17:17:53 | bobdaduck | So? |
| 17:18:03 | raptor | and don't actually add to the improvement of society |
| 17:18:12 | kaen | true. |
| 17:18:34 | kaen | but I can imagine a heard of malevolent 12 year olds -1'ing all of their enemies' threads. |
| 17:18:46 | raptor | haha |
| 17:18:51 | bobdaduck | lol |
| 17:19:12 | bobdaduck | I'd like to point out that the glow ships thread had three ratings total (I added one.) |
| 17:19:24 | kaen | remember: none of us is as cruel as all of us. |
| 17:19:43 | raptor | there's a reason mob rule (democracy) is one of the worst forms of gov't |
| 17:19:48 | bobdaduck | lol |
| 17:20:14 | raptor | and mob rule by 12-year-old sounds very 'Lord of the Flies' to me.. |
| 17:20:18 | kaen | lmao |
| 17:20:24 | bobdaduck | xD |
| 17:20:53 | bobdaduck | The ship shapes thread |
| 17:21:00 | bobdaduck | with 121 posts total in it |
| 17:21:04 | raptor | i actively ignore that one... |
| 17:21:04 | bobdaduck | has six ratings. |
| 17:22:32 | bobdaduck | I'd say the thread rating system isn't worthwhile at all. |
| 17:22:49 | raptor | it was an initial attempt at having something better than nothing |
| 17:22:55 | bobdaduck | Individual posts is nice because if someone says something funny you can say "I appreciated that" without having to post and bump the thread. |
| 17:23:11 | raptor | but what if the user never looks at it again.. |
| 17:23:23 | bobdaduck | Which user? |
| 17:23:29 | bobdaduck | The one who made the post? |
| 17:23:31 | raptor | the author of the post |
| 17:24:04 | raptor | are you suggesting some sort of notification when a person 'approves' of a post? |
| 17:24:07 | bobdaduck | Most forums have a notification system that lets you know |
| 17:24:11 | kaen | :x |
| 17:24:16 | kaen | bitfighteroverflow.com |
| 17:24:33 | bobdaduck | One forum I'm thinking of does "thanks" and it notifies you that someone "thanked" your post |
| 17:24:59 | bobdaduck | I don't think that's really needed though. If the person never looks at it again then that's their problem |
| 17:25:06 | raptor | haha kaen, that was exactly what i was thinking |
| 17:25:36 | kaen | I agree that we don't really need notifications |
| 17:25:56 | kaen | but I also support individual post +1'ing (at least) |
| 17:26:17 | bobdaduck | If we did notifications it would probably be easiest just to bundle it in with PM notifications. "0 new messages. 2 new thanks." |
| 17:26:55 | raptor | we'd need an appropriate phpbb plugin |
| 17:27:19 | raptor | i don't want to touch the php by hand... i had to with that level code bug and i was traumatized |
| 17:27:39 | bobdaduck | There's also a sort of social aspect to it. Lets say I never look at the "why engineer sucks" thread again, but people come in and +1 my first post. I don't see it, but other people in the thread will have an easy measure of how many people support deleting engineer |
| 17:27:45 | kaen | https://www.phpbb.com/customise/db/mod/thanks_for_posts/ |
| 17:27:46 | bobdaduck | rofl |
| 17:28:18 | kaen | oh that has extra cruft with it though |
| 17:28:46 | kaen | I think it keeps per-user ratings... yuck |
| 17:29:31 | bobdaduck | Most forums do. |
| 17:29:42 | raptor | *most* ? |
| 17:29:58 | raptor | i thought most forums were phpbb based that have none of that built in automatically? |
| 17:30:05 | kaen | ^ |
| 17:30:26 | kaen | I think that we definitely should not do that. |
| 17:30:29 | bobdaduck | Most forums with any sort of individual post +1ing have per user ratings. |
| 17:30:35 | raptor | ah |
| 17:30:39 | bobdaduck | better? |
| 17:30:43 | raptor | :) |
| 17:30:44 | kaen | yes |
| 17:30:57 | bobdaduck | ....come on guys. xD |
| 17:31:11 | kaen | but anyway, per-user ratings would definitely cause trouble |
| 17:31:29 | raptor | OK, here is an implementation of user-ratings: http://forums.opensuse.org/english/get-technical-help-here/games/480270-installing-steam-linux-beta.html |
| 17:31:43 | raptor | you see there are two parts: experience, and rating |
| 17:32:04 | raptor | experience is by the chameleon count, and rating is by the bar below it... |
| 17:32:36 | bobdaduck | And what do they mean? |
| 17:32:39 | raptor | wait, that post doesn't have good rating examples, finding another... |
| 17:32:43 | bobdaduck | lol |
| 17:32:59 | bobdaduck | But I was already envisioning replacing chameleons with zap ships! |
| 17:33:03 | raptor | sure |
| 17:33:59 | raptor | better example: http://forums.opensuse.org/english/get-technical-help-here/applications/482983-couple-rsync-tar-bzip2.html#post2524727 |
| 17:34:08 | raptor | basically post count is the graphics |
| 17:34:13 | raptor | and the bar is 'reputation' |
| 17:34:33 | raptor | but i think per-user reputation is bad news in our community |
| 17:34:38 | bobdaduck | Yeah. |
| 17:35:21 | raptor | also that forum isn't phpbb |
| 17:39:41 | bobdaduck | [10:39:32 AM] footie: he gonna do its yet? |
| 17:44:47 | raptor | uh... we need to determine the specifics of what we want to implement |
| 17:45:27 | bobdaduck | I vote a thank system. |
| 17:45:35 | | cloakdood has joined |
| 17:45:41 | bobdaduck | It doesn't allow for anti-thanks, so no rampaging 12 year olds |
| 17:45:51 | bobdaduck | but still shows appreciation. |
| 17:45:52 | cloakdood | What's this? |
| 17:46:12 | bobdaduck | Proposed +1 system for the forums |
| 17:46:15 | cloakdood | Hm. |
| 17:46:22 | bobdaduck | Determining what system we would use. |
| 17:47:31 | cloakdood | Half the bitfighter population is retarded |
| 17:47:31 | cloakdood | well |
| 17:47:36 | cloakdood | at least the vocal ones |
| 17:47:52 | raptor | welcome cloakdood |
| 17:48:00 | kaen | not retarded. just young. |
| 17:48:05 | kaen | but certainly vocal. |
| 17:48:26 | bobdaduck | lol |
| 17:48:36 | kaen | imo our young players are pretty smart for their age. |
| 17:48:43 | bobdaduck | For their age. |
| 17:49:02 | bobdaduck | Yes, but there's no way I think we should let them -1 each other. |
| 17:49:03 | bobdaduck | xD |
| 17:49:08 | kaen | definitely |
| 17:50:22 | raptor | kaen: do you have access to the admin panel? |
| 17:50:27 | raptor | (of the forums) |
| 17:50:30 | kaen | not the phpbb |
| 17:50:46 | kaen | sometimes I'm not even able to delete my own posts xD |
| 17:51:03 | raptor | well that's silly |
| 17:52:07 | cloakdood | You know what I hate most about this community? |
| 17:52:17 | cloakdood | They shut down ideas without even trying on the basis of theory |
| 17:52:32 | bobdaduck | Which one are you thinking of? |
| 17:52:36 | cloakdood | It's not like there is a population to hurt or anything |
| 17:52:53 | cloakdood | They're scared of change |
| 17:52:55 | cloakdood | Pathetic. |
| 17:53:08 | bobdaduck | Which idea are you thinking of? |
| 17:53:12 | cloakdood | Any idea |
| 17:53:29 | cloakdood | Even graphics changes are being debated because they do not believe in creativity. |
| 17:53:48 | cloakdood | Changes do not need to be radical or over the top in that department |
| 17:54:14 | cloakdood | I mean, look at this thread: http://bitfighter.org/forums/viewtopic.php?f=4&t=1823&p=18858#p18858 |
| 17:54:14 | cloakdood | wtf |
| 17:54:16 | cloakdood | retards |
| 17:54:18 | cloakdood | everywhere |
| 17:54:35 | bobdaduck | lol |
| 17:55:13 | bobdaduck | I'm guessing you missed Z.A.P.? |
| 17:55:22 | cloakdood | I see how awful it looks |
| 17:55:31 | cloakdood | however, that does not mean that bitfighter needs to look anything like that |
| 17:55:50 | bobdaduck | No, but there is a past experience to base the fear in. |
| 17:56:11 | cloakdood | So? People need to get over that. |
| 17:56:16 | cloakdood | Kind of like the republican party. |
| 17:56:19 | cloakdood | but whatever |
| 17:56:24 | bobdaduck | lol |
| 17:57:26 | raptor | party politics disallowed in #bitfighter ! |
| 17:57:44 | | watusimoto Quit (Ping timeout: 245 seconds) |
| 17:57:53 | cloakdood | I don't really care what's allowed and what's not. |
| 17:58:08 | cloakdood | It's not like you can get a good discussion about this on here anyways |
| 17:58:22 | bobdaduck | So cynical |
| 17:58:32 | cloakdood | Also, why not implement graphics akin to this: http://cloakdood.com/asteroids/bluehudcontext.png |
| 17:58:42 | | kodaws Quit (Ping timeout: 264 seconds) |
| 17:59:12 | bobdaduck | That doesn't look different enough to me to see what you mean. |
| 17:59:26 | bobdaduck | Font is different, and there's clouds in the background... |
| 17:59:42 | cloakdood | Different game, i know |
| 18:00:03 | cloakdood | but the "glow" effect is kind of there, and doesn't look like garbage. All of the other suggestions do. |
| 18:00:20 | bobdaduck | I don't even see the "glow" effect |
| 18:00:46 | bobdaduck | It just looks like normal lines to me. |
| 18:00:56 | bobdaduck | True though it doesn't look like garbage. |
| 18:01:52 | cloakdood | I would love to modify the bitfighter source |
| 18:01:59 | cloakdood | it's just I don't think my coding standards are up to par |
| 18:02:16 | cloakdood | Sure, I can program... just do not want to mess with anything that people would not like. |
| 18:02:29 | cloakdood | I could always make my own private repo or whatever, but eh |
| 18:03:52 | bobdaduck | I think you would have to to do anything |
| 18:05:03 | cloakdood | Hm. |
| 18:08:58 | kaen | bahahahha |
| 18:09:02 | kaen | coding standards |
| 18:09:03 | kaen | bitfighter |
| 18:09:05 | kaen | my sides. |
| 18:09:22 | cloakdood | I'm not a very good programmer haha |
| 18:09:36 | kaen | ident three spaces, and line break before opening brackets |
| 18:09:40 | kaen | now you're up to speed |
| 18:10:08 | cloakdood | Well |
| 18:10:10 | cloakdood | in that case... |
| 18:11:01 | kaen | now's a good time to come on board too since we just released. you've got time to familiarize yourself and break some things (as I did) |
| 18:11:39 | kaen | I also have a secret clone with GLSL shaders implemented that you can play around with. |
| 18:11:48 | kaen | since you're interested in graphics stuff like I am |
| 18:14:17 | kaen | oh, and also the workflow usually involves working in a clone on google code, and then we pull changes from your clone as necessary |
| 18:14:29 | kaen | so even if you break everything you hurt nothing. |
| 18:15:14 | cloakdood | If i get time on the weekends, perhaps |
| 18:15:19 | cloakdood | today is a snow day... |
| 18:15:28 | cloakdood | You guys go to r/gamedev? |
| 18:15:32 | kaen | I did once |
| 18:15:34 | kaen | never again |
| 18:15:38 | cloakdood | Why? |
| 18:15:43 | cloakdood | Nice bunch on the IRC |
| 18:16:13 | kaen | never been to the IRC, but threads I found were either too big-picture or too how-do-I-start |
| 18:16:19 | kaen | I'm not interested in discussing either |
| 18:18:47 | kaen | also I come from the chans, so I'm not allowed to like reddit |
| 18:21:28 | cloakdood | The irc is quite different from the actual subreddit |
| 18:22:30 | kaen | I believe that |
| 18:22:46 | kaen | #bitfighter is much different from bitfighter.org/forums |
| 18:23:51 | cloakdood | Noticed. |
| 18:24:21 | bobdaduck | lol |
| 18:25:10 | cloakdood | IRC = forums(x) - retards; x E all real message boards |
| 18:25:29 | kaen | you sir |
| 18:25:30 | cloakdood | E being epsilon, of course |
| 18:25:57 | kaen | oh, I thought you meant ∃ |
| 18:26:24 | bobdaduck | searching ∃ on google yields nothing. |
| 18:26:30 | kaen | "there exists" |
| 18:26:40 | kaen | in mathematical notation |
| 18:26:52 | bobdaduck | Google yields NOTHING. |
| 18:26:59 | kaen | and actually I was thinking of ∈ |
| 18:27:05 | cloakdood | Yes, that. |
| 18:27:06 | kaen | "is an element of" |
| 18:27:30 | bobdaduck | Google itself doesn't know what ∃ is |
| 18:27:42 | bobdaduck | Logically, ∃ cannot exist |
| 18:27:46 | bobdaduck | but obviously it does. |
| 18:28:15 | cloakdood | Even if you're joking |
| 18:28:21 | cloakdood | that wasn't very funny :\ |
| 18:29:22 | kaen | well, I have to check out of my motel now |
| 18:29:26 | kaen | I'll be back when I find a place to land |
| 18:29:29 | | kaen Quit (Quit: Leaving) |
| 18:30:32 | bobdaduck | I am 34% sad that you do not find me funny. |
| 18:36:41 | cloakdood | You're trying too hard. |
| 18:40:30 | bobdaduck | I passively try too hard. |
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| 19:23:09 | Fordcars | raptor, do tou know PHP? |
| 19:25:41 | raptor | yes, and I am ashamed |
| 19:26:11 | Fordcars | :p |
| 19:27:31 | Fordcars | I am stuck. I have a simple linux server and my .html file can't find the .php file :,( |
| 19:29:26 | raptor | usually you point to the php file instead |
| 19:30:16 | Fordcars | well yeah, I am trying to make a "submit" button submit a form in a .txt file |
| 19:30:56 | | Watusimoto Quit (Ping timeout: 255 seconds) |
| 19:31:17 | Fordcars | but it could be a problem in my .php file, too, so you can't really help me :/ |
| 19:33:27 | Fordcars | in the .php file, do you need to write <html> <body> <?php ?> <head> ... or can you just write directly <?php ?> |
| 19:35:42 | Fordcars | oh just forget it |
| 19:40:30 | | Fordcars Quit (Remote host closed the connection) |
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| 20:10:33 | BlackBird_ | i like turtles |
| 20:10:57 | bobdaduck | Old news |
| 20:11:24 | raptor | i think too many of us had the same idea on Opti's quick chat thread... |
| 20:11:30 | fordcars | I found a bug on forums: when you view a moved thread, and then you click "Return to bla bla bla..." it will return you to the old frum the thread was posted before it got moved. Just say' |
| 20:11:33 | fordcars | ing |
| 20:13:34 | cloakdood | lol |
| 20:13:42 | cloakdood | @opti |
| 20:14:22 | bobdaduck | He's probably gonna get ticked again |
| 20:16:20 | bobdaduck | But... Big deal out of nothing. Kind of hard to not when he's leaving it that open. |
| 20:17:13 | raptor | my response was a perfect summary of my response |
| 20:17:27 | bobdaduck | lol |
| 20:17:46 | bobdaduck | I did notice that. |
| 20:18:22 | | LordDVG Quit (Quit: Leaving) |
| 20:18:39 | | LordDVG has joined |
| 20:19:27 | cloakdood | Clever. |
| 20:19:37 | cloakdood | I hate this community. |
| 20:19:41 | | cloakdood has left |
| 20:19:51 | | fordcars Quit (Ping timeout: 245 seconds) |
| 20:20:20 | raptor | definitely 'glass is half full' kind of guy that one is... |
| 20:20:32 | bobdaduck | lol |
| 20:20:55 | bobdaduck | If he gets any more happy-smiles I will start calling him "toa of mud" |
| 20:25:51 | | Watusimoto has joined |
| 20:25:59 | raptor | oh man, Opti is going to freak out |
| 20:26:31 | bobdaduck | lol |
| 20:26:50 | bobdaduck | yeahhhhhh |
| 20:39:49 | Watusimoto | ok, two things with this checkin |
| 20:40:01 | | BFLogBot Commit: 79c72e1c0515 | Author: watusimoto | Message: Whitespace and formatting |
| 20:40:02 | | BFLogBot Commit: 9f63a8c047f2 | Author: watusimoto | Message: Use new fonts for text effects [*] |
| 20:40:04 | | BFLogBot Commit: 35816959c5db | Author: watusimoto | Message: Merge |
| 20:40:19 | Watusimoto | first, I'm going to try to mark items that we might want in the release notes with a [*] to make raptor's life a bit easier |
| 20:40:23 | Watusimoto | (or mine) |
| 20:40:45 | Watusimoto | second, if you want to see the new text effect, return 4 flags to the nexus. let me know what you think |
| 20:41:30 | raptor | hi |
| 20:41:34 | raptor | ok, i'll take a loog |
| 20:41:36 | raptor | look |
| 20:41:37 | Watusimoto | also, I semi accidentally tried orbitron for labeling loadout zones, and I think we'll want to either use it or another spacey font, as it looks much cooler |
| 20:41:41 | Watusimoto | hi |
| 20:42:00 | BlackBird_ | hi |
| 20:42:11 | raptor | i spent time last night putting orbitron in the editor so I can reduce it to spine strokes |
| 20:42:26 | Watusimoto | not sure how well that will work |
| 20:42:27 | | BlackBird_ Quit (Quit: Page closed) |
| 20:42:43 | Watusimoto | I tried it on paper, and it's not clear to me what should happen in every case |
| 20:43:00 | Watusimoto | but now I'm hungry to add new fonts! |
| 20:43:12 | Watusimoto | as long as we can keep them vectory |
| 20:43:32 | Watusimoto | I want to find a font that works better at small sizes for the editor |
| 20:43:45 | bobdaduck | Why new fonts? |
| 20:43:51 | raptor | ok, i like orbitron, but the outline is a bit odd |
| 20:43:59 | raptor | also, i don't see it on loadouts... |
| 20:44:06 | Watusimoto | it;s not currently there |
| 20:44:20 | Watusimoto | one problem is that orbitron is longer than roman |
| 20:44:27 | Watusimoto | so it will overflow more easily |
| 20:44:27 | raptor | bobdaduck: http://sam6.25u.com/upload/9screenshot_5.png |
| 20:44:58 | raptor | orbitron is a step in the right direction to support the german letters! |
| 20:45:00 | Watusimoto | bobdaduck: so I was fooling around with orbitron, and I changed the whole UI to it. It was unusable, but when I went back to roman, it looked so lame by comparison |
| 20:45:08 | Watusimoto | raptor: yes |
| 20:45:28 | bobdaduck | Woah, okay I see it. |
| 20:45:43 | bobdaduck | I dunno about doing the entire interface that way |
| 20:45:53 | Watusimoto | I have to say... that looks great |
| 20:45:54 | bobdaduck | but the flag scores looks neat |
| 20:46:03 | Watusimoto | bobdaduck: I don;t want to do the whole interface that way |
| 20:46:14 | Watusimoto | I'm thinking that for things like the text effect, we use orbitron |
| 20:46:24 | Watusimoto | for menus and other "adminy" text, we stick with roman |
| 20:46:35 | raptor | Watusimoto: about how many points-per-curve on a quarter circle curve on those letters? |
| 20:46:41 | Watusimoto | and we use a third font for labeling items in game, like loadout zones and such |
| 20:46:56 | Watusimoto | on those characters, there is no rounding at all |
| 20:46:59 | Watusimoto | just the raw points |
| 20:47:06 | Watusimoto | with straight lines in between |
| 20:47:21 | raptor | yes, but how many per rounded edge do you think? |
| 20:47:33 | raptor | it seems like the other font we use uses 3 or 4 |
| 20:47:35 | Watusimoto | oh, how many _should_ we have? |
| 20:47:46 | raptor | well, the less the more performant, right? |
| 20:47:49 | raptor | (maybe)? |
| 20:47:53 | Watusimoto | sure. well, at that size, 0 looks fine |
| 20:48:00 | raptor | haha, true |
| 20:48:12 | Watusimoto | and smaller, we'll need less |
| 20:48:21 | Watusimoto | there are actually some in-line pts that could be eliminated |
| 20:48:33 | Watusimoto | pts that are there to set up the splines at the corners |
| 20:48:42 | raptor | yes, i saw those |
| 20:48:58 | Watusimoto | those could be removed, perhaps with my script |
| 20:51:18 | | kodapad has joined |
| 20:51:34 | kodapad | Lo |
| 20:52:02 | Watusimoto | hi |
| 20:56:23 | kodapad | I am wondering, can we clone bflogbot for Hedgewars channel? |
| 20:56:53 | kodapad | I'm looking for a good replacement of CIA... |
| 20:57:12 | kodapad | Oh BFLogBot doesn't do announcements |
| 20:57:23 | kodapad | Hurr my plans foiled again |
| 21:01:56 | raptor | kodapad: http://code.google.com/p/bitfighter/source/browse/?repo=tools |
| 21:02:06 | raptor | announcements? |
| 21:02:28 | raptor | yes, you may steal any code you wish |
| 21:02:36 | raptor | but it's written in java... |
| 21:02:42 | raptor | soo... RAM hungry |
| 21:03:05 | raptor | i've actually been wanting to rewrite it in python one day |
| 21:03:26 | bobdaduck | Rewrite it in piet |
| 21:03:36 | kodapad | Java? Omg |
| 21:04:08 | kodapad | raptor: Yes, you know "dev pushed commit xxx" |
| 21:04:08 | raptor | kodapad: but, here is one used for #naev: https://github.com/xrogaan/apib |
| 21:04:32 | raptor | oh, it does those |
| 21:05:33 | raptor | but it's custom - it basically has an open socket waiting to be posted to |
| 21:06:17 | raptor | kodapad: we use google code commit hooks with a custom php on our server: http://code.google.com/p/bitfighter/source/browse/BitfighterLogBot/commit_hook.php?repo=tools |
| 21:06:36 | raptor | so google code sends the hook to that PHP, which sends it to an open socket on the logbot |
| 21:06:57 | raptor | word of the day: patchwork :) |
| 21:08:55 | kodapad | Patchwork! |
| 21:08:58 | kodapad | Really? |
| 21:09:25 | raptor | at least to describe our logbot system :) |
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| 23:25:40 | raptor | hahaha, Little_Apple cracks me up |
| 23:25:54 | kaen | that post made my day |
| 23:26:02 | kaen | I would totally +1 it |
| 23:27:15 | kaen | that new player zafrrina has been pretty active. he/she is a cool dude |
| 23:27:21 | kaen | I played with him last night. |
| 23:27:34 | raptor | that's bobdaduck's sister... and she always beats me at bitmatch |
| 23:27:41 | kaen | oh lol |
| 23:27:43 | kaen | that's awesome |
| 23:27:48 | raptor | haha, yeah |
| 23:33:34 | kaen | omfg |
| 23:33:34 | kaen | omg |
| 23:33:35 | kaen | omg |
| 23:33:38 | | BFLogBot Commit: a9bd18d61d43 | Author: kaen | Message: add CMakeLists.txt |
| 23:33:39 | | BFLogBot Commit: 0195c515aeab | Author: kaen | Message: merge |
| 23:33:41 | | BFLogBot Commit: c64807c9d16c | Author: kaen | Message: add bitfighter-master target |
| 23:33:42 | kaen | nooooooooooo |
| 23:33:42 | | BFLogBot Commit: e496f7f02e6f | Author: kaen | Message: merge |
| 23:33:44 | | BFLogBot Commit: b89fa5515c94 | Author: kaen | Message: add X11 library linkage |
| 23:33:45 | kaen | noooooooo |
| 23:33:47 | | BFLogBot Commit: eb261cff10d2 | Author: kaen | Message: add FindMySQL cmake module |
| 23:33:47 | kaen | I'm so sorrry |
| 23:33:48 | | BFLogBot Commit: ef3e08578aa8 | Author: kaen | Message: Fix shared library linkage |
| 23:33:50 | kaen | omg |
| 23:33:50 | | BFLogBot Commit: f0f1794e1185 | Author: kaen | Message: use static linkage for alure, lua-vec, tomcrypt, and tnl |
| 23:33:52 | | BFLogBot Commit: c424e4b683ea | Author: kaen | Message: prevent in-tree builds |
| 23:33:53 | | BFLogBot Commit: 860a450ebf85 | Author: kaen | Message: split CMakeLists.txt |
| 23:33:55 | | BFLogBot Commit: a9aaa1936911 | Author: kaen | Message: carry over compiler flags from old Makefiles |
| 23:33:57 | | BFLogBot Commit: 0f2fb07e7300 | Author: kaen | Message: use release/debug flags when building bitfighterd |
| 23:33:57 | raptor | uh oh |
| 23:33:59 | | BFLogBot Commit: 37bf82ea2af2 | Author: kaen | Message: Merge |
| 23:34:00 | | BFLogBot Commit: ee37ee3920d4 | Author: kaen | Message: fix executable output directory |
| 23:34:02 | | BFLogBot Commit: 7a42ab081bf9 | Author: kaen | Message: fix GNU optimization level and set default target as Release |
| 23:34:03 | | BFLogBot Commit: ec5ad17050d4 | Author: kaen | Message: fix typo in error message |
| 23:34:07 | | BFLogBot Commit: 6d2f8fd3251e | Author: kaen | Message: Automated merge with https://code.google.com/p/bitfighter/ |
| 23:34:09 | | BFLogBot Commit: 69ef51d1c875 | Author: kaen | Message: update zap/CMakeLists.txt |
| 23:34:10 | | BFLogBot Commit: 7cb7961b7503 | Author: kaen | Message: Merge |
| 23:34:12 | | BFLogBot Commit: f12550a7c22f | Author: kaen | Message: merge |
| 23:34:13 | | BFLogBot Commit: e006842d4a4f | Author: kaen | Message: merge |
| 23:34:15 | | BFLogBot Commit: a6ddcc924faa | Author: kaen | Message: enable TNL logging in CMakeLists.txt |
| 23:34:16 | | BFLogBot Commit: 17b854821f10 | Author: kaen | Message: add files and update CML |
| 23:34:18 | | BFLogBot Commit: eb86c61251b8 | Author: kaen | Message: add shader init function |
| 23:34:19 | | BFLogBot Commit: 1b0cd4507659 | Author: kaen | Message: add read file contents |
| 23:34:22 | | BFLogBot Commit: d9069fb49366 | Author: kaen | Message: add extension function xmacro |
| 23:34:24 | | BFLogBot Commit: cf1643569db5 | Author: kaen | Message: working shader compilation |
| 23:34:25 | | BFLogBot Commit: cf89fed409ff | Author: kaen | Message: add program linking |
| 23:34:27 | | BFLogBot Commit: b464bc5931a3 | Author: kaen | Message: add shader usage framework |
| 23:34:28 | | BFLogBot Commit: 6a9a5d9797d2 | Author: kaen | Message: make unified compileShaderProgram function |
| 23:34:30 | | BFLogBot Commit: f19d16685ca7 | Author: kaen | Message: crappy program bundle xmacro |
| 23:34:31 | | BFLogBot Commit: 3e9b2f2de0a6 | Author: kaen | Message: add float uniform setter |
| 23:34:33 | | BFLogBot Commit: f77cefa72dc3 | Author: kaen | Message: add vec2 uniform setting |
| 23:34:34 | | BFLogBot Commit: 20e47ed9433f | Author: kaen | Message: reenable invert shader... |
| 23:34:35 | kaen | I even aborted the push. omg I hate myself |
| 23:34:36 | | BFLogBot Commit: 100261139a1b | Author: kaen | Message: rename shader to Test |
| 23:34:37 | | BFLogBot Commit: 47faea3034f5 | Author: kaen | Message: add (broken) world to screen space function |
| 23:34:39 | | BFLogBot Commit: a5e036eb423b | Author: kaen | Message: fix worldtoscreenpos function slightly (still really broken) |
| 23:34:43 | | BFLogBot Commit: 41fa141b9e64 | Author: kaen | Message: fix world to screenpos function(!) |
| 23:34:44 | | BFLogBot Commit: 13e8780ad8db | Author: kaen | Message: Merge |
| 23:34:46 | | BFLogBot Commit: 9ff5181dfdd3 | Author: kaen | Message: merge |
| 23:34:48 | | BFLogBot Commit: 4f2e329c153c | Author: kaen | Message: add cmake find modules |
| 23:34:49 | | BFLogBot Commit: 09c242204cd7 | Author: kaen | Message: remove excess mysql check |
| 23:34:51 | | BFLogBot Commit: 38a36222adf8 | Author: kaen | Message: remove openal CML |
| 23:34:52 | | BFLogBot Commit: 9a249554486e | Author: kaen | Message: merge |
| 23:34:54 | | BFLogBot Commit: 60849b211efb | Author: kaen | Message: re-add RenderUtils to client sources |
| 23:34:55 | | BFLogBot Commit: 76ef2ed4a931 | Author: kaen | Message: Merge |
| 23:34:57 | | BFLogBot Commit: 51ec7f2daf57 | Author: kaen | Message: merge |
| 23:34:58 | | BFLogBot Commit: 8c4828d60a9a | Author: kaen | Message: merge |
| 23:35:00 | | BFLogBot Commit: 4f75efdbdaa2 | Author: kaen | Message: add ctrl + 0 to recompile shaders |
| 23:35:01 | | BFLogBot Commit: 858e52818aec | Author: kaen | Message: fully working world->screen pos mapping |
| 23:35:03 | | BFLogBot Commit: f0789006494f | Author: kaen | Message: make shader worldToScreen function actually work... for real |
| 23:35:04 | | BFLogBot Commit: 22e77ef0cf44 | Author: kaen | Message: add explosion shader and simplex noise |
| 23:35:06 | | BFLogBot Commit: fd27cfe02d54 | Author: kaen | Message: update explosion shader |
| 23:35:07 | | BFLogBot Commit: 678b087c739b | Author: kaen | Message: merge |
| 23:35:09 | | BFLogBot Commit: 58a4d25f3aa8 | Author: kaen | Message: add mysql check for master |
| 23:35:10 | | BFLogBot Commit: 697547d47a44 | Author: kaen | Message: remove boost dependency |
| 23:35:12 | | BFLogBot Commit: 65afb712e9c3 | Author: kaen | Message: merge |
| 23:35:12 | raptor | oh yikes... |
| 23:35:13 | | BFLogBot Commit: 6bfebc11af01 | Author: kaen | Message: merge |
| 23:35:15 | | BFLogBot Commit: 36f9e2ebebf3 | Author: kaen | Message: merge |
| 23:35:16 | | BFLogBot Commit: 7f0bb7a0873c | Author: kaen | Message: first cleanup pass |
| 23:35:18 | | BFLogBot Commit: ed3aab4945a0 | Author: kaen | Message: clean up ship.cpp |
| 23:35:18 | kaen | it's the entire shader clone. |
| 23:35:19 | | BFLogBot Commit: 55b213b24083 | Author: kaen | Message: split glsl files into libs and support multiple compilation units |
| 23:35:24 | | BFLogBot Commit: dc1c1984cb5d | Author: kaen | Message: use foldermanagers to load shader files |
| 23:35:26 | | BFLogBot Commit: 29905af1aa2c | Author: kaen | Message: another cleanup pass |
| 23:35:27 | | BFLogBot Commit: 7c979493a3a2 | Author: kaen | Message: repair multi-file compilation |
| 23:35:29 | | BFLogBot Commit: 5075a53d3710 | Author: kaen | Message: more cleanup |
| 23:35:30 | | BFLogBot Commit: e81efc91df7c | Author: kaen | Message: merge |
| 23:35:32 | | BFLogBot Commit: c6e46fbe5a50 | Author: kaen | Message: merge |
| 23:35:33 | | BFLogBot Commit: 11dcf6a75e8d | Author: kaen | Message: merge |
| 23:35:35 | | BFLogBot Commit: 606d00d86f4a | Author: kaen | Message: merge |
| 23:35:37 | | BFLogBot Commit: f4cd9d45d575 | Author: kaen | Message: merge |
| 23:35:39 | | BFLogBot Commit: 69b7d44d57af | Author: kaen | Message: merge |
| 23:35:40 | | BFLogBot Commit: 37c2cd54edd3 | Author: kaen | Message: merge |
| 23:35:50 | kaen | that's it... |
| 23:35:58 | kaen | I'm just going to burst into flames now |
| 23:36:09 | raptor | kaboom! |
| 23:36:19 | raptor | i can reset the repo... i just need to know where to cut... |
| 23:36:34 | kaen | a9bd18d61d43 |
| 23:37:18 | kaen | that happened because I cp'd my normal bitfighter directory to make the bitfighter-shader dir |
| 23:37:21 | kaen | and didn't change the hgrc |
| 23:37:37 | kaen | and typed 'hg push' instead of 'hg push clone' |
| 23:40:40 | | Platskies has joined |
| 23:45:45 | raptor | this push may take a bit... nobody move! |
| 23:46:20 | kaen | I hope I didn't cause too much trouble. |
| 23:46:28 | kaen | (I've changed the hgrc, btw) |
| 23:47:17 | raptor | you have local copies of your clones? |
| 23:47:24 | raptor | because, I think i just nuked them all... |
| 23:47:32 | kaen | yes |
| 23:47:50 | raptor | well, that's one way to clean up the clone list! |
| 23:48:04 | kaen | whoa |
| 23:48:11 | kaen | that's a pretty terrifying sight... |
| 23:48:22 | raptor | nobody move! for like... 20 min. |
| 23:49:39 | kaen | I wonder if I can list a repo as "pull-only" or something |
| 23:49:56 | raptor | you can by removing your creds from it i think |
| 23:51:37 | kaen | I did that, it does not work |
| 23:51:51 | kaen | I think google remembers my authentication somehow |
| 23:52:07 | raptor | there is a global ~/.hgrc |
| 23:52:16 | raptor | unless you're using tortoise? |
| 23:53:35 | kaen | I'm not, but I meant for just the experimental clones that I have |
| 23:53:50 | raptor | hmmm |
| 23:55:57 | kaen | okay |
| 23:56:02 | kaen | default and default-push |
| 23:56:23 | kaen | I'll set default to main, default-push to clone |
| 23:56:27 | kaen | and #mercurial says that will work |
| 23:56:39 | kaen | (i'll test it without setting default first) |
| 23:57:43 | kaen | after I sit for a while and think about what I've done. |
| 23:58:56 | raptor | oh wow! |
| 23:58:59 | | BFLogBot Commit: 50389eb13e17 | Author: watusimoto | Message: [No log message] |
| 23:59:00 | raptor | all the clones are back! |
| 23:59:01 | | BFLogBot Commit: e466387fc904 | Author: watusimoto | Message: [No log message] |
| 23:59:02 | | BFLogBot Commit: 008c022de6a4 | Author: watusimoto | Message: [No log message] |
| 23:59:06 | | BFLogBot Commit: a3e27c18faee | Author: watusimoto | Message: Latest code, copied from Zap branch. Trying to clean this all up. |
| 23:59:06 | kaen | oh cool |
| 23:59:07 | | BFLogBot Commit: 6f7ac95feec9 | Author: watusimoto | Message: Missing file |
| 23:59:09 | | BFLogBot Commit: fa73ca5ac427 | Author: watusimoto | Message: Copy from release_010 |
| 23:59:10 | | BFLogBot Commit: fd3370c97ca2 | Author: watusimoto | Message: Modularized scoring system |
| 23:59:12 | | BFLogBot Commit: a85dec308670 | Author: watusimoto | Message: Missing level names now shown in change levels menu, fixed crashing bug in speedzones. Reconciling with new SVN location. |
| 23:59:13 | | BFLogBot Commit: 7d7a7cf5ea2a | Author: watusimoto | Message: Scoring centralization and normalization complete. Cumulative individual scores not yet working. |
| 23:59:15 | | BFLogBot Commit: af71562c2988 | Author: watusimoto | Message: Individual scores now replaced with rating (from 0 to 1) that persists between games. Rating calculated as ratio of points player makes divided by total scores all players make during that players time in the game |
| 23:59:16 | | BFLogBot Commit: a35f73d84986 | Author: watusimoto | Message: Killing turrets now a scorable event, 0 for all team scores, 1 for individual scores Teams now assigned on basis of individual ratings, rather than randomly... should help better balance teams |
| 23:59:18 | | BFLogBot Commit: 7098bade1067 | Author: watusimoto | Message: Added very subtle fade in/out effect on chat entry box. Probably no one will notice, but it's easier to leave than remove ;-) |
| 23:59:19 | kaen | wow this should be an interesting chat log. |
| 23:59:19 | | BFLogBot Commit: 459f08928f1e | Author: watusimoto | Message: When hosting a game from the UI, game load progress info displayed |
| 23:59:20 | raptor | uhhh |
| 23:59:21 | | BFLogBot Commit: 8f7e0592c4ae | Author: watusimoto | Message: Clarifications |
| 23:59:22 | | BFLogBot Commit: 5f0f18e55430 | Author: watusimoto | Message: Hmmmm.... lots of changes, apparently, don't remember what they all were. Perhaps: Retrieve game -> can't pick up enemy flags, so more complex level designs are possible Fixed scoring message on Hunters levels ZoneControl -> When ship takes flag in an uncaptured zone, they immediately take control of zone without having to leave/reenter Reassigned default key for loading loadout menu from Q to Z ZoneControl -> Better visual effects when zone captured, touchdown scored (not complete) |
| 23:59:24 | | BFLogBot Commit: 6e5fd4185087 | Author: watusimoto | Message: not much |
| 23:59:24 | raptor | this is bad... |
| 23:59:25 | | BFLogBot Commit: 5ca1f759738c | Author: watusimoto | Message: Minor updates |
| 23:59:27 | | BFLogBot Commit: f93515463f32 | Author: watusimoto | Message: In process... |
| 23:59:28 | | raptor scrambles |
| 23:59:28 | | BFLogBot Commit: 621dabe12100 | Author: watusimoto | Message: JRH's comments |
| 23:59:30 | | BFLogBot Commit: db621fc977b0 | Author: watusimoto | Message: Comments |
| 23:59:31 | | BFLogBot Commit: a4d698f49922 | Author: watusimoto | Message: Fixed bug with keyboard entry during hosting load phase -- esc now aborts, everything else is ignored. Also moved md5 stuff into main zap folder, to make linux building easier |
| 23:59:33 | | BFLogBot Commit: b2ec4a019470 | Author: watusimoto | Message: Checkin -- about to undertake extensive and potentially destructive debugging process in the editor |
| 23:59:34 | | BFLogBot Commit: 1a634b10ee1d | Author: watusimoto | Message: FOUND IT!!!!!! No more crashy after delete! |
| 23:59:36 | | BFLogBot Commit: bc40eb8ca5dd | Author: watusimoto | Message: Username entry screen now remembers last name used |
| 23:59:37 | | BFLogBot Commit: 31316d57ab8b | Author: watusimoto | Message: Enhanced flashing effect of zones in ZoneControl game Added yellow flash to ZoneControl zones when touchdown is scored (like Nexus effect in Hunters game) |
| 23:59:39 | | BFLogBot Commit: d4685769998b | Author: watusimoto | Message: Fixed minor rendering issue on servers menu |
| 23:59:40 | | BFLogBot Commit: 39316c42819b | Author: watusimoto | Message: Color coded status messages on servers menu |