#bitfighter IRC Log

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IRC Log for 2013-03-05

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00:04:45raptor has joined
00:04:45ChanServ sets mode +o raptor
00:05:02raptorWatusimoto: how did you produce that orbitron patch? (what tools did you use?)
00:05:13WatusimotoPerl!
00:06:12raptorwhat was the methodology? convert the font to some other format, then multiply all the output points?
00:06:50raptorand which input format did you use?
00:06:53raptorsvg?
00:07:32Watusimotono, the raw glif files
00:07:44raptoroh yikes
00:08:14Watusimotofor simplicity I ignored the curves, but if this works, and we like it, I can add them in pretty easily
00:08:33raptorit needs to be a single stroke I think
00:08:35Watusimotowhat I really want, I think, is a single stroke in the center of each letter
00:08:37Watusimotoha
00:08:40raptoror maybe filled polygon?
00:08:44Watusimotomaybe
00:09:01Watusimotobut even the light version (which you have not yet seen) is pretty chunky
00:09:42Watusimotooh heck, I'll check in the fonts and you can try for yourself
00:09:51raptori see the patch
00:10:16Watusimotothat's only for medium
00:11:42Watusimotomy main goal is to have better font for the "expandy text" when you score on the nexus and the like
00:12:00Watusimotobut I have to say, after looking at this font for a while, our normal font looks so dumpy
00:12:52raptorhaha
00:12:54raptorit is Times
00:13:03raptorno wait
00:13:05raptorRoman
00:13:37BFLogBot Commit: c32d8d1c9028 | Author: watusimoto | Message: Include outline Orbitron fonts light and medium
00:13:38BFLogBot Commit: e4e53667113a | Author: watusimoto | Message: Merge
00:13:40BFLogBot Commit: 1ca6d83d3a82 | Author: watusimoto | Message: Rename font file
00:14:21Watusimotoif you want to play with the fonts, edit openglutils.cpp, and search for fgStrokeRoman; replace that with names in the comments
00:14:32raptorok
00:15:16BFLogBot Commit: 22b29eed4297 | Author: watusimoto | Message: Comments
00:15:36WatusimotoI'm looking for a way to calculate centerlines from an outline, and have not yet found anything good
00:16:17raptorwell, i was wondering if there is a way to load the glif somewhere as the outline, then just do a stroke fill somehow
00:17:48WatusimotoI think it is too thick
00:17:55Watusimotobut yes, it is possible
00:18:02raptorbecause it may be that we'll have to go through all 250 strokes and adjust..
00:18:05kaenIn other news, I was able to make readline cooperate
00:18:06Watusimotoif we have the vertices, which we do, we could triangulate and fill
00:18:08raptor250 glyphs
00:18:16Platskies has joined
00:18:19Watusimotokaen: excellent!
00:18:26kaenand found a windows port that looks promising
00:18:53kaenpipe() and friends are ANSI C, right?
00:18:59kaenso they're available on windows?
00:20:08kaenhah nope not at all
00:20:20kaenI was happier in my ignorance...
00:23:48kaenfmemopen is POSIX only...
00:23:54kaenI guess I have to use tmp files
00:28:49Nothing_Much has joined
00:31:37kaensweet, tmpfile works like a charm
00:37:58Nothing_MuchDid you guys update your article on desura?
00:38:05Nothing_Muchthat a new version is out?
00:38:14Nothing_Muchand has been released on desura?
00:43:51kaenwtf? why do we have our own key enum?
00:44:06raptoruhhh
00:44:16raptorbecause it used to be written in GLUT
00:44:21kaenoh that's right
00:44:26kaen shudders to think
00:45:06kaenwell then I'll just hackity-hack around it for now...
00:45:20raptorare you seriously thinking of integrating readline?
00:45:23raptorbecause...
00:45:39raptorthat's another library to distribute with the game
00:45:50raptorand... it seems like a lot of work still
00:46:07raptoranother library for *all* platforms
00:46:31kaenI think it'll reduce a bunch of code and maybe even help us clean up UI stuff
00:47:12kaenthink about all the logic we have for handling different keystrokes in different contexts, and imagine replacing that with a single cohesive interface to readline
00:47:22kaenadditionally we'll get better text manipulation for input lines
00:47:53kaenI'm thinking specifically backspace/delete code, tab completion, we even have code for handling carriage returns
00:48:06kaenand as far as I can tell readline could be doing nearly all of that for us
00:49:23raptorok
00:49:34raptorI'm still wondering about portability...
00:49:39kaenme too
00:50:10raptorexcept
00:50:13raptorit requires curses
00:50:17raptorthat's *another* library
00:50:36kaenwhoa
00:50:41kaenreadline itself requires curses?
00:50:57kaenanyway I found a windows installer for a port of readline
00:51:03kaenif it's API compatible we're good to go
00:51:04kaenhttp://gnuwin32.sourceforge.net/packages/readline.htm
00:51:08raptorlibrealine on my system is linked against libtinfo.so.5 which is part of libncurses
00:52:37BFLogBot Commit: 028fa837cd01 | Author: watusimoto | Message: Only declare font once
00:52:39BFLogBot Commit: 608dd332707c | Author: watusimoto | Message: Fix VC++ project
00:53:10kaenthe only reason it would need curses would be for its own display functions
00:53:13kaenwhich we don't use
00:53:31kaenin fact I specifically disable readlines default in/output functions
00:53:46kaenso if there's a way to conditionally compile that part, we are (again) good to go
00:53:57kaen checks the configure script
00:54:04raptorwe'll have to compile our own windows library, I think..
00:54:15raptorand if we want 64bit windows in the future?
00:56:11kaenokay you've pinned me
00:56:23raptori've been trying really hard... :)
00:56:35kaenI don't know about building shared libs on windows, and I expect doing so with mingw has some intricacies I don't understand.
00:56:55raptori think libreadline would be awesome if we were a strictly LInux game
00:57:20kaenwell I'm not married to readline
00:57:38kaenmaybe there's an alternative without a dep
01:01:16kaenhttp://code.google.com/p/lineedit/source/browse/
01:02:07kaencross platform, tiny, does what we need
01:02:22kaenhas a history, completion callbacks, and basic intra-line functions
01:02:42kaen10,000 lashings to me for ever wanting to use readline in the first place.
01:03:30kaenthe things it's missing compared to readline are things we'd never use, for instance vi editing mode
01:04:23kaenlol it even has its own vc++ project file
01:09:28amgine1234567890 has joined
01:09:32amgine1234567890can i ask somthing
01:10:04amgine1234567890i no longer see the addbots in the ini i was going to turn it off so only hte admin( me can add them but i cant see it was it removed?
01:10:28amgine1234567890cause im tried of d** players spamming bots on my level
01:12:26amgine1234567890and page 5 is missing from the plugins in my ini....... (again)
01:12:40amgine1234567890i swear the ini thisng is a bug
01:13:29Watusimotonight!
01:14:20amgine1234567890night wattisimo
01:18:54Watusimoto Quit (Ping timeout: 256 seconds)
01:22:57Little_Apple has joined
01:24:22Little_Applehello
01:24:41amgine1234567890olleh
01:26:31raptorkaen: that looks great!
01:26:49raptorhi amgine1234567890
01:26:58raptorhi Little_Apple
01:27:01amgine1234567890raptor ini problem again
01:27:17raptoramgine1234567890: did you get a portable build?
01:27:38raptori put one up on the download page: https://code.google.com/p/bitfighter/downloads/list
01:27:46amgine1234567890yes thats the one i got
01:27:50raptoroh good
01:27:55amgine1234567890ty for doing that btw
01:28:01raptoryou're welcome
01:28:15raptoralso, i'm sorry we didn't ask you test - we basically woke up one day and said "let's just release right now"
01:28:54raptoralso the INI has MaxBots=10
01:28:58raptorset it to zero
01:29:02raptoror 2
01:29:06raptoror whatever
01:29:16amgine1234567890but then whne im not on people cant addbots
01:29:20raptorunder the [host] section
01:29:31amgine1234567890 there was a addbots yes/no setting
01:29:40amgine1234567890and setting to no ment only admins could
01:30:09raptor10,000 lashings!
01:30:34amgine1234567890im also once again m,issing page 5 from the editor meaning my line is missing from teh ini again
01:30:48raptorhmm.. that is a bug
01:31:10raptoryou need: Plugin1=Ctrl+;|draw_arcs.lua|Make curves!
01:31:19raptorunder [EditorPlugins]
01:31:19amgine1234567890ok ty
01:31:34amgine1234567890wonder if its a portabal version only thing
01:31:48amgine1234567890cause thats what i use is hte stand alone cause its in a nice zip package
01:31:49raptornope, that's a bug
01:32:08amgine1234567890lol im a bug magnet XD
01:32:25raptor:)
01:34:38Nothing_MuchHello?
01:40:10Nothing_MuchHope you guys update the articles. If you're there.
01:41:54raptorhi Nothing_Much
01:41:57raptorwhich articles?
01:42:44Nothing_MuchThe ones on Desura, the updates show on the news section, such as the new 018a version
01:42:49amgine1234567890low priotiy fix one fix hortiznal long name bug on scorebaord low piority bug 2 fix vertical to many players on scroebaord bug.
01:43:11amgine1234567890bolth causes display problesm
01:43:21kaen1. use shorter names
01:43:25kaen2. don't have so many friends
01:43:30amgine1234567890^_^
01:44:08raptorNothing_Much: ah i see
01:44:18amgine1234567890i had a idea though maybe we should lower the seeker explosin sound one octave maybe cause right now its the same as the burst sound
01:44:21raptori'm not good at writing, but i'll write a short blurb
01:44:41amgine1234567890I nevr make typos.
01:45:52raptorok, don't have the brain to write at the moment
02:07:56BFLogBot Commit: 567e0421e8d2 | Author: buckyballreaction | Message: Make sure our default editor plugins are in the INI
02:10:47amgine1234567890lol finally ive been telling you that since version 17 XD
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03:05:32raptor Quit ()
03:05:57kaenwhy did windows have to reinvent so many wheels?
03:06:14kaenwhy did GNU have to write such awesome stdlib functions?
03:06:43kaentell me, BFLogBot!
03:10:10amgine1234567890BFlogbot : cause i hate you XD
03:17:32Platskies Quit (Remote host closed the connection)
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04:34:12amgine1234567890gtg bye
04:34:15amgine1234567890 Quit (Quit: Page closed)
04:40:01raptor has joined
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04:40:10raptorhi kaen, you around?
04:40:14kaenyes
04:40:31raptorcould you send me your changes to my SVG converter?
04:40:42raptoror check in the project to the tools repo
04:42:31raptor(if you please)
04:42:50kaenyes, let me work out the best way to do that real quick...
04:43:06kaenI did work in an un-VC'd directory
04:43:15raptorOr even, if you want to just zip everything, i'll do the diff
04:43:29kaenokay that works
04:43:33raptor:)
04:44:03raptordid you grab your source from the forums?
04:45:20kaenI grabbed the zip with the eclipse stuff, yes
04:45:22kaenhttp://sam6.25u.com/upload/svg_converter.zip
04:45:28kaenhopefully I did this right :x
04:48:52raptorthanks!
04:50:33raptorpointListList
04:50:38raptorthat's the Java way!
04:50:52kaenI'm glad I didn't have to make a pointListListFactoryFactory
04:50:55kaenor something.
04:50:57raptorhahaha
04:55:02BFLogBot Commit: 11d438d970ef | Author: buckyballreaction | Message: Commit SVG to BarrierMaker tool
04:55:04BFLogBot Commit: 83225d86f76f | Author: buckyballreaction | Message: Add in kaen's enhancement to break up objects when it hits a MOVE_TO segment
04:55:11raptornow it's under VC!
04:55:14kaenphew
05:07:22kaenalmost have lineedit working...
05:07:41kaenit echoes the prompt, just need to figure out whats wrong with my input character queue
05:08:19raptorlineedit looks awesome!
05:08:25raptorcomes from linenoise
05:08:37raptorbut with windows support (I know how to read!)
05:09:04kaenit wasn't as well-suited to asynch as I'd hoped
05:09:12kaenbut it was simple enough of a library that hacking it was feasible
05:09:15kaenas opposed to readline...
05:09:59kaenI'm calling a lower level function than the author probably wants me to, but the exposed API only uses stdout/stdin
05:12:02BFLogBot Commit: 2c8f98c3add1 | Author: buckyballreaction | Message: Add glyph support!
05:12:08kaen:o
05:13:07raptoryeah, so i'm going to do crazy
05:13:21raptorand convert orbitron into level code
05:13:27raptorthen stroke-ify it
05:13:29raptorin the editor
05:13:34raptorthen parse it back out...
05:30:52kodaws has joined
06:13:11raptorwe need a bisect barrier method for the editor...
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16:27:34kaenugh... my GLSL has four heads now
16:27:40kaenI hate merging so much
16:27:48kaenGLSL clone*
16:36:51bobdaduckThe problem with being a high level programmer
16:37:02bobdaduckis that as your level increases the monsters you fight get harder to compensate
16:37:50bobdaduck!kaen
16:37:50BFLogBotStats guru and SQL extraordinaire
16:38:04kaenlmao
16:38:59kodaws has joined
16:39:08kaenso true. now I'm fighting a four-headed, openGL extension-wrangling, GLSL compiler
16:39:25kaenalso I know almost nothing about SQL...
16:39:40watusimotothat's not true
16:39:50bobdaduckThe correct term is "GLSL Hydra"
16:39:51watusimotoit says right there that you SQL extraordinaire
16:40:19kaenhm. BFLogBot is undoubtedly a knowledgeable source on the topic.
16:40:22kaenI guess I do, then.
16:40:25bobdaducklol
16:40:50kaenwow it's too early to grammar.
16:41:10bobdaduckMy eyes have been stinging all morning
16:41:11watusimotogrammaring sucks
16:41:24bobdaducklike they do if you hold them open too long
16:41:43bobdaduckIt feels like its from a lack of sleep but I hardly ever sleep and this usually doesn't happen!
16:42:57bobdaduckAny solutions?
16:43:17kaeneye drops :)
16:43:43kaenif you wear contacts you should take them out for at least a little bit, too.
16:44:00bobdaduckNo contacts
16:44:07bobdaduckNo eye drops.
16:44:18kaenamputate.
16:44:27kaenyou'll never have this problem again.
16:44:47bobdaduckrofl
16:48:09bobdadryeyes has joined
16:48:42bobdadryeyesMaybe I'll just run laps around the office building.
16:48:46bobdadryeyesThat'll work, right?
16:49:01bobdaduck Quit (Ping timeout: 245 seconds)
16:53:35bobdadryeyesWoah.
16:53:40bobdadryeyesI think it actually worked.
16:53:43bobdadryeyes is now known as bobdaduck
16:58:49raptor has joined
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17:00:57kaenraptor, I hooked up lineedit all the way
17:01:01bobdaduckGoodmorning, gentleraptor
17:01:07raptorhi
17:01:10raptorkaen: really??
17:01:10kaenmanaged to route the control keys and everything to it
17:01:14kaenyes
17:01:15kaenbut
17:01:17raptorhow's it looking?
17:01:20raptormorning bobdaduck
17:01:26kaenit does buffer management using only VT codes
17:01:41kaeni.e. it won't operate on the char buffer the way you'd expect
17:01:58kaenwhen it wants to respond to a line feed, instead of clearing the buffer and setting the index to 0
17:02:07kaenit just adds [0G to the current position
17:02:12raptorwhat
17:02:18kaeni.e. it's meant to *only* operate on terminals
17:02:33kaenso to make it do what we want would be almost an entire rewrite
17:02:41raptorbooo
17:02:44kaenso I give up, for the second time
17:02:47raptor:(
17:03:02kaenand have spent the morning merging upstream into the GLSL clone
17:03:44kaenafter three attempts I finally got it to build...
17:09:03kaenoh, I was bugged yesterday to enable rating individual forum posts
17:09:25kaenI don't know how (or if we want to) do that
17:10:54raptorindividual posts?
17:10:56raptorno
17:11:02bobdaduckFootloose told me to bug raptor about it
17:11:10bobdaduckbut raptor wasn't there.
17:11:12bobdaduckso.
17:11:14raptorbecause the volume of people ever seeing them is miniscule
17:11:45bobdaduckShe wants some sort of +1 feature
17:12:23bobdaduckAnd the five stars thread rating system is atrocious.
17:13:23kaenI agree with the last sentiment
17:16:07raptorI'm OK with improvements
17:16:42raptorbut with individual post ratings - I don't see many people seeing those after the initial read
17:16:51kaenI think you're right.
17:16:59bobdaduckHuh?
17:17:03raptormaybe for thread ratings
17:17:11raptorwe need a total +/- rating?
17:17:21bobdaduckI'd say just +1s.
17:17:24kaenthat would be better, I think.
17:17:29kaenjust plus?
17:17:31bobdaduck-'s are negative!
17:17:35kaenhm.
17:17:40bobdaduckAnd damaging to fragile self esteems!
17:17:46raptorhonestly +1s (in today's culture) are just a false confidence boost
17:17:53bobdaduckSo?
17:18:03raptorand don't actually add to the improvement of society
17:18:12kaentrue.
17:18:34kaenbut I can imagine a heard of malevolent 12 year olds -1'ing all of their enemies' threads.
17:18:46raptorhaha
17:18:51bobdaducklol
17:19:12bobdaduckI'd like to point out that the glow ships thread had three ratings total (I added one.)
17:19:24kaenremember: none of us is as cruel as all of us.
17:19:43raptorthere's a reason mob rule (democracy) is one of the worst forms of gov't
17:19:48bobdaducklol
17:20:14raptorand mob rule by 12-year-old sounds very 'Lord of the Flies' to me..
17:20:18kaenlmao
17:20:24bobdaduckxD
17:20:53bobdaduckThe ship shapes thread
17:21:00bobdaduckwith 121 posts total in it
17:21:04raptori actively ignore that one...
17:21:04bobdaduckhas six ratings.
17:22:32bobdaduckI'd say the thread rating system isn't worthwhile at all.
17:22:49raptorit was an initial attempt at having something better than nothing
17:22:55bobdaduckIndividual posts is nice because if someone says something funny you can say "I appreciated that" without having to post and bump the thread.
17:23:11raptorbut what if the user never looks at it again..
17:23:23bobdaduckWhich user?
17:23:29bobdaduckThe one who made the post?
17:23:31raptorthe author of the post
17:24:04raptorare you suggesting some sort of notification when a person 'approves' of a post?
17:24:07bobdaduckMost forums have a notification system that lets you know
17:24:11kaen:x
17:24:16kaenbitfighteroverflow.com
17:24:33bobdaduckOne forum I'm thinking of does "thanks" and it notifies you that someone "thanked" your post
17:24:59bobdaduckI don't think that's really needed though. If the person never looks at it again then that's their problem
17:25:06raptorhaha kaen, that was exactly what i was thinking
17:25:36kaenI agree that we don't really need notifications
17:25:56kaenbut I also support individual post +1'ing (at least)
17:26:17bobdaduckIf we did notifications it would probably be easiest just to bundle it in with PM notifications. "0 new messages. 2 new thanks."
17:26:55raptorwe'd need an appropriate phpbb plugin
17:27:19raptori don't want to touch the php by hand... i had to with that level code bug and i was traumatized
17:27:39bobdaduckThere's also a sort of social aspect to it. Lets say I never look at the "why engineer sucks" thread again, but people come in and +1 my first post. I don't see it, but other people in the thread will have an easy measure of how many people support deleting engineer
17:27:45kaenhttps://www.phpbb.com/customise/db/mod/thanks_for_posts/
17:27:46bobdaduckrofl
17:28:18kaenoh that has extra cruft with it though
17:28:46kaenI think it keeps per-user ratings... yuck
17:29:31bobdaduckMost forums do.
17:29:42raptor*most* ?
17:29:58raptori thought most forums were phpbb based that have none of that built in automatically?
17:30:05kaen^
17:30:26kaenI think that we definitely should not do that.
17:30:29bobdaduckMost forums with any sort of individual post +1ing have per user ratings.
17:30:35raptorah
17:30:39bobdaduckbetter?
17:30:43raptor:)
17:30:44kaenyes
17:30:57bobdaduck....come on guys. xD
17:31:11kaenbut anyway, per-user ratings would definitely cause trouble
17:31:29raptorOK, here is an implementation of user-ratings: http://forums.opensuse.org/english/get-technical-help-here/games/480270-installing-steam-linux-beta.html
17:31:43raptoryou see there are two parts: experience, and rating
17:32:04raptorexperience is by the chameleon count, and rating is by the bar below it...
17:32:36bobdaduckAnd what do they mean?
17:32:39raptorwait, that post doesn't have good rating examples, finding another...
17:32:43bobdaducklol
17:32:59bobdaduckBut I was already envisioning replacing chameleons with zap ships!
17:33:03raptorsure
17:33:59raptorbetter example: http://forums.opensuse.org/english/get-technical-help-here/applications/482983-couple-rsync-tar-bzip2.html#post2524727
17:34:08raptorbasically post count is the graphics
17:34:13raptorand the bar is 'reputation'
17:34:33raptorbut i think per-user reputation is bad news in our community
17:34:38bobdaduckYeah.
17:35:21raptoralso that forum isn't phpbb
17:39:41bobdaduck[10:39:32 AM] footie: he gonna do its yet?
17:44:47raptoruh... we need to determine the specifics of what we want to implement
17:45:27bobdaduckI vote a thank system.
17:45:35cloakdood has joined
17:45:41bobdaduckIt doesn't allow for anti-thanks, so no rampaging 12 year olds
17:45:51bobdaduckbut still shows appreciation.
17:45:52cloakdoodWhat's this?
17:46:12bobdaduckProposed +1 system for the forums
17:46:15cloakdoodHm.
17:46:22bobdaduckDetermining what system we would use.
17:47:31cloakdoodHalf the bitfighter population is retarded
17:47:31cloakdoodwell
17:47:36cloakdoodat least the vocal ones
17:47:52raptorwelcome cloakdood
17:48:00kaennot retarded. just young.
17:48:05kaenbut certainly vocal.
17:48:26bobdaducklol
17:48:36kaenimo our young players are pretty smart for their age.
17:48:43bobdaduckFor their age.
17:49:02bobdaduckYes, but there's no way I think we should let them -1 each other.
17:49:03bobdaduckxD
17:49:08kaendefinitely
17:50:22raptorkaen: do you have access to the admin panel?
17:50:27raptor(of the forums)
17:50:30kaennot the phpbb
17:50:46kaensometimes I'm not even able to delete my own posts xD
17:51:03raptorwell that's silly
17:52:07cloakdoodYou know what I hate most about this community?
17:52:17cloakdoodThey shut down ideas without even trying on the basis of theory
17:52:32bobdaduckWhich one are you thinking of?
17:52:36cloakdoodIt's not like there is a population to hurt or anything
17:52:53cloakdoodThey're scared of change
17:52:55cloakdoodPathetic.
17:53:08bobdaduckWhich idea are you thinking of?
17:53:12cloakdoodAny idea
17:53:29cloakdoodEven graphics changes are being debated because they do not believe in creativity.
17:53:48cloakdoodChanges do not need to be radical or over the top in that department
17:54:14cloakdoodI mean, look at this thread: http://bitfighter.org/forums/viewtopic.php?f=4&t=1823&p=18858#p18858
17:54:14cloakdoodwtf
17:54:16cloakdoodretards
17:54:18cloakdoodeverywhere
17:54:35bobdaducklol
17:55:13bobdaduckI'm guessing you missed Z.A.P.?
17:55:22cloakdoodI see how awful it looks
17:55:31cloakdoodhowever, that does not mean that bitfighter needs to look anything like that
17:55:50bobdaduckNo, but there is a past experience to base the fear in.
17:56:11cloakdoodSo? People need to get over that.
17:56:16cloakdoodKind of like the republican party.
17:56:19cloakdoodbut whatever
17:56:24bobdaducklol
17:57:26raptorparty politics disallowed in #bitfighter !
17:57:44watusimoto Quit (Ping timeout: 245 seconds)
17:57:53cloakdoodI don't really care what's allowed and what's not.
17:58:08cloakdoodIt's not like you can get a good discussion about this on here anyways
17:58:22bobdaduckSo cynical
17:58:32cloakdoodAlso, why not implement graphics akin to this: http://cloakdood.com/asteroids/bluehudcontext.png
17:58:42kodaws Quit (Ping timeout: 264 seconds)
17:59:12bobdaduckThat doesn't look different enough to me to see what you mean.
17:59:26bobdaduckFont is different, and there's clouds in the background...
17:59:42cloakdoodDifferent game, i know
18:00:03cloakdoodbut the "glow" effect is kind of there, and doesn't look like garbage. All of the other suggestions do.
18:00:20bobdaduckI don't even see the "glow" effect
18:00:46bobdaduckIt just looks like normal lines to me.
18:00:56bobdaduckTrue though it doesn't look like garbage.
18:01:52cloakdoodI would love to modify the bitfighter source
18:01:59cloakdoodit's just I don't think my coding standards are up to par
18:02:16cloakdoodSure, I can program... just do not want to mess with anything that people would not like.
18:02:29cloakdoodI could always make my own private repo or whatever, but eh
18:03:52bobdaduckI think you would have to to do anything
18:05:03cloakdoodHm.
18:08:58kaenbahahahha
18:09:02kaencoding standards
18:09:03kaenbitfighter
18:09:05kaenmy sides.
18:09:22cloakdoodI'm not a very good programmer haha
18:09:36kaenident three spaces, and line break before opening brackets
18:09:40kaennow you're up to speed
18:10:08cloakdoodWell
18:10:10cloakdoodin that case...
18:11:01kaennow's a good time to come on board too since we just released. you've got time to familiarize yourself and break some things (as I did)
18:11:39kaenI also have a secret clone with GLSL shaders implemented that you can play around with.
18:11:48kaensince you're interested in graphics stuff like I am
18:14:17kaenoh, and also the workflow usually involves working in a clone on google code, and then we pull changes from your clone as necessary
18:14:29kaenso even if you break everything you hurt nothing.
18:15:14cloakdoodIf i get time on the weekends, perhaps
18:15:19cloakdoodtoday is a snow day...
18:15:28cloakdoodYou guys go to r/gamedev?
18:15:32kaenI did once
18:15:34kaennever again
18:15:38cloakdoodWhy?
18:15:43cloakdoodNice bunch on the IRC
18:16:13kaennever been to the IRC, but threads I found were either too big-picture or too how-do-I-start
18:16:19kaenI'm not interested in discussing either
18:18:47kaenalso I come from the chans, so I'm not allowed to like reddit
18:21:28cloakdoodThe irc is quite different from the actual subreddit
18:22:30kaenI believe that
18:22:46kaen#bitfighter is much different from bitfighter.org/forums
18:23:51cloakdoodNoticed.
18:24:21bobdaducklol
18:25:10cloakdoodIRC = forums(x) - retards; x E all real message boards
18:25:29kaenyou sir
18:25:30cloakdoodE being epsilon, of course
18:25:57kaenoh, I thought you meant ∃
18:26:24bobdaducksearching ∃ on google yields nothing.
18:26:30kaen"there exists"
18:26:40kaenin mathematical notation
18:26:52bobdaduckGoogle yields NOTHING.
18:26:59kaenand actually I was thinking of ∈
18:27:05cloakdoodYes, that.
18:27:06kaen"is an element of"
18:27:30bobdaduckGoogle itself doesn't know what ∃ is
18:27:42bobdaduckLogically, ∃ cannot exist
18:27:46bobdaduckbut obviously it does.
18:28:15cloakdoodEven if you're joking
18:28:21cloakdoodthat wasn't very funny :\
18:29:22kaenwell, I have to check out of my motel now
18:29:26kaenI'll be back when I find a place to land
18:29:29kaen Quit (Quit: Leaving)
18:30:32bobdaduckI am 34% sad that you do not find me funny.
18:36:41cloakdoodYou're trying too hard.
18:40:30bobdaduckI passively try too hard.
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19:23:09Fordcarsraptor, do tou know PHP?
19:25:41raptoryes, and I am ashamed
19:26:11Fordcars:p
19:27:31FordcarsI am stuck. I have a simple linux server and my .html file can't find the .php file :,(
19:29:26raptorusually you point to the php file instead
19:30:16Fordcarswell yeah, I am trying to make a "submit" button submit a form in a .txt file
19:30:56Watusimoto Quit (Ping timeout: 255 seconds)
19:31:17Fordcarsbut it could be a problem in my .php file, too, so you can't really help me :/
19:33:27Fordcarsin the .php file, do you need to write <html> <body> <?php ?> <head> ... or can you just write directly <?php ?>
19:35:42Fordcarsoh just forget it
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20:10:33BlackBird_i like turtles
20:10:57bobdaduckOld news
20:11:24raptori think too many of us had the same idea on Opti's quick chat thread...
20:11:30fordcarsI found a bug on forums: when you view a moved thread, and then you click "Return to bla bla bla..." it will return you to the old frum the thread was posted before it got moved. Just say'
20:11:33fordcarsing
20:13:34cloakdoodlol
20:13:42cloakdood@opti
20:14:22bobdaduckHe's probably gonna get ticked again
20:16:20bobdaduckBut... Big deal out of nothing. Kind of hard to not when he's leaving it that open.
20:17:13raptormy response was a perfect summary of my response
20:17:27bobdaducklol
20:17:46bobdaduckI did notice that.
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20:19:27cloakdoodClever.
20:19:37cloakdoodI hate this community.
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20:20:20raptordefinitely 'glass is half full' kind of guy that one is...
20:20:32bobdaducklol
20:20:55bobdaduckIf he gets any more happy-smiles I will start calling him "toa of mud"
20:25:51Watusimoto has joined
20:25:59raptoroh man, Opti is going to freak out
20:26:31bobdaducklol
20:26:50bobdaduckyeahhhhhh
20:39:49Watusimotook, two things with this checkin
20:40:01BFLogBot Commit: 79c72e1c0515 | Author: watusimoto | Message: Whitespace and formatting
20:40:02BFLogBot Commit: 9f63a8c047f2 | Author: watusimoto | Message: Use new fonts for text effects [*]
20:40:04BFLogBot Commit: 35816959c5db | Author: watusimoto | Message: Merge
20:40:19Watusimotofirst, I'm going to try to mark items that we might want in the release notes with a [*] to make raptor's life a bit easier
20:40:23Watusimoto(or mine)
20:40:45Watusimotosecond, if you want to see the new text effect, return 4 flags to the nexus. let me know what you think
20:41:30raptorhi
20:41:34raptorok, i'll take a loog
20:41:36raptorlook
20:41:37Watusimotoalso, I semi accidentally tried orbitron for labeling loadout zones, and I think we'll want to either use it or another spacey font, as it looks much cooler
20:41:41Watusimotohi
20:42:00BlackBird_hi
20:42:11raptori spent time last night putting orbitron in the editor so I can reduce it to spine strokes
20:42:26Watusimotonot sure how well that will work
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20:42:43WatusimotoI tried it on paper, and it's not clear to me what should happen in every case
20:43:00Watusimotobut now I'm hungry to add new fonts!
20:43:12Watusimotoas long as we can keep them vectory
20:43:32WatusimotoI want to find a font that works better at small sizes for the editor
20:43:45bobdaduckWhy new fonts?
20:43:51raptorok, i like orbitron, but the outline is a bit odd
20:43:59raptoralso, i don't see it on loadouts...
20:44:06Watusimotoit;s not currently there
20:44:20Watusimotoone problem is that orbitron is longer than roman
20:44:27Watusimotoso it will overflow more easily
20:44:27raptorbobdaduck: http://sam6.25u.com/upload/9screenshot_5.png
20:44:58raptororbitron is a step in the right direction to support the german letters!
20:45:00Watusimotobobdaduck: so I was fooling around with orbitron, and I changed the whole UI to it. It was unusable, but when I went back to roman, it looked so lame by comparison
20:45:08Watusimotoraptor: yes
20:45:28bobdaduckWoah, okay I see it.
20:45:43bobdaduckI dunno about doing the entire interface that way
20:45:53WatusimotoI have to say... that looks great
20:45:54bobdaduckbut the flag scores looks neat
20:46:03Watusimotobobdaduck: I don;t want to do the whole interface that way
20:46:14WatusimotoI'm thinking that for things like the text effect, we use orbitron
20:46:24Watusimotofor menus and other "adminy" text, we stick with roman
20:46:35raptorWatusimoto: about how many points-per-curve on a quarter circle curve on those letters?
20:46:41Watusimotoand we use a third font for labeling items in game, like loadout zones and such
20:46:56Watusimotoon those characters, there is no rounding at all
20:46:59Watusimotojust the raw points
20:47:06Watusimotowith straight lines in between
20:47:21raptoryes, but how many per rounded edge do you think?
20:47:33raptorit seems like the other font we use uses 3 or 4
20:47:35Watusimotooh, how many _should_ we have?
20:47:46raptorwell, the less the more performant, right?
20:47:49raptor(maybe)?
20:47:53Watusimotosure. well, at that size, 0 looks fine
20:48:00raptorhaha, true
20:48:12Watusimotoand smaller, we'll need less
20:48:21Watusimotothere are actually some in-line pts that could be eliminated
20:48:33Watusimotopts that are there to set up the splines at the corners
20:48:42raptoryes, i saw those
20:48:58Watusimotothose could be removed, perhaps with my script
20:51:18kodapad has joined
20:51:34kodapadLo
20:52:02Watusimotohi
20:56:23kodapadI am wondering, can we clone bflogbot for Hedgewars channel?
20:56:53kodapadI'm looking for a good replacement of CIA...
20:57:12kodapadOh BFLogBot doesn't do announcements
20:57:23kodapadHurr my plans foiled again
21:01:56raptorkodapad: http://code.google.com/p/bitfighter/source/browse/?repo=tools
21:02:06raptorannouncements?
21:02:28raptoryes, you may steal any code you wish
21:02:36raptorbut it's written in java...
21:02:42raptorsoo... RAM hungry
21:03:05raptori've actually been wanting to rewrite it in python one day
21:03:26bobdaduckRewrite it in piet
21:03:36kodapadJava? Omg
21:04:08kodapadraptor: Yes, you know "dev pushed commit xxx"
21:04:08raptorkodapad: but, here is one used for #naev: https://github.com/xrogaan/apib
21:04:32raptoroh, it does those
21:05:33raptorbut it's custom - it basically has an open socket waiting to be posted to
21:06:17raptorkodapad: we use google code commit hooks with a custom php on our server: http://code.google.com/p/bitfighter/source/browse/BitfighterLogBot/commit_hook.php?repo=tools
21:06:36raptorso google code sends the hook to that PHP, which sends it to an open socket on the logbot
21:06:57raptorword of the day: patchwork :)
21:08:55kodapadPatchwork!
21:08:58kodapadReally?
21:09:25raptorat least to describe our logbot system :)
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23:25:40raptorhahaha, Little_Apple cracks me up
23:25:54kaenthat post made my day
23:26:02kaenI would totally +1 it
23:27:15kaenthat new player zafrrina has been pretty active. he/she is a cool dude
23:27:21kaenI played with him last night.
23:27:34raptorthat's bobdaduck's sister... and she always beats me at bitmatch
23:27:41kaenoh lol
23:27:43kaenthat's awesome
23:27:48raptorhaha, yeah
23:33:34kaenomfg
23:33:34kaenomg
23:33:35kaenomg
23:33:38BFLogBot Commit: a9bd18d61d43 | Author: kaen | Message: add CMakeLists.txt
23:33:39BFLogBot Commit: 0195c515aeab | Author: kaen | Message: merge
23:33:41BFLogBot Commit: c64807c9d16c | Author: kaen | Message: add bitfighter-master target
23:33:42kaennooooooooooo
23:33:42BFLogBot Commit: e496f7f02e6f | Author: kaen | Message: merge
23:33:44BFLogBot Commit: b89fa5515c94 | Author: kaen | Message: add X11 library linkage
23:33:45kaennoooooooo
23:33:47BFLogBot Commit: eb261cff10d2 | Author: kaen | Message: add FindMySQL cmake module
23:33:47kaenI'm so sorrry
23:33:48BFLogBot Commit: ef3e08578aa8 | Author: kaen | Message: Fix shared library linkage
23:33:50kaenomg
23:33:50BFLogBot Commit: f0f1794e1185 | Author: kaen | Message: use static linkage for alure, lua-vec, tomcrypt, and tnl
23:33:52BFLogBot Commit: c424e4b683ea | Author: kaen | Message: prevent in-tree builds
23:33:53BFLogBot Commit: 860a450ebf85 | Author: kaen | Message: split CMakeLists.txt
23:33:55BFLogBot Commit: a9aaa1936911 | Author: kaen | Message: carry over compiler flags from old Makefiles
23:33:57BFLogBot Commit: 0f2fb07e7300 | Author: kaen | Message: use release/debug flags when building bitfighterd
23:33:57raptoruh oh
23:33:59BFLogBot Commit: 37bf82ea2af2 | Author: kaen | Message: Merge
23:34:00BFLogBot Commit: ee37ee3920d4 | Author: kaen | Message: fix executable output directory
23:34:02BFLogBot Commit: 7a42ab081bf9 | Author: kaen | Message: fix GNU optimization level and set default target as Release
23:34:03BFLogBot Commit: ec5ad17050d4 | Author: kaen | Message: fix typo in error message
23:34:07BFLogBot Commit: 6d2f8fd3251e | Author: kaen | Message: Automated merge with https://code.google.com/p/bitfighter/
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23:34:15BFLogBot Commit: a6ddcc924faa | Author: kaen | Message: enable TNL logging in CMakeLists.txt
23:34:16BFLogBot Commit: 17b854821f10 | Author: kaen | Message: add files and update CML
23:34:18BFLogBot Commit: eb86c61251b8 | Author: kaen | Message: add shader init function
23:34:19BFLogBot Commit: 1b0cd4507659 | Author: kaen | Message: add read file contents
23:34:22BFLogBot Commit: d9069fb49366 | Author: kaen | Message: add extension function xmacro
23:34:24BFLogBot Commit: cf1643569db5 | Author: kaen | Message: working shader compilation
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23:34:28BFLogBot Commit: 6a9a5d9797d2 | Author: kaen | Message: make unified compileShaderProgram function
23:34:30BFLogBot Commit: f19d16685ca7 | Author: kaen | Message: crappy program bundle xmacro
23:34:31BFLogBot Commit: 3e9b2f2de0a6 | Author: kaen | Message: add float uniform setter
23:34:33BFLogBot Commit: f77cefa72dc3 | Author: kaen | Message: add vec2 uniform setting
23:34:34BFLogBot Commit: 20e47ed9433f | Author: kaen | Message: reenable invert shader...
23:34:35kaenI even aborted the push. omg I hate myself
23:34:36BFLogBot Commit: 100261139a1b | Author: kaen | Message: rename shader to Test
23:34:37BFLogBot Commit: 47faea3034f5 | Author: kaen | Message: add (broken) world to screen space function
23:34:39BFLogBot Commit: a5e036eb423b | Author: kaen | Message: fix worldtoscreenpos function slightly (still really broken)
23:34:43BFLogBot Commit: 41fa141b9e64 | Author: kaen | Message: fix world to screenpos function(!)
23:34:44BFLogBot Commit: 13e8780ad8db | Author: kaen | Message: Merge
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23:34:48BFLogBot Commit: 4f2e329c153c | Author: kaen | Message: add cmake find modules
23:34:49BFLogBot Commit: 09c242204cd7 | Author: kaen | Message: remove excess mysql check
23:34:51BFLogBot Commit: 38a36222adf8 | Author: kaen | Message: remove openal CML
23:34:52BFLogBot Commit: 9a249554486e | Author: kaen | Message: merge
23:34:54BFLogBot Commit: 60849b211efb | Author: kaen | Message: re-add RenderUtils to client sources
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23:35:00BFLogBot Commit: 4f75efdbdaa2 | Author: kaen | Message: add ctrl + 0 to recompile shaders
23:35:01BFLogBot Commit: 858e52818aec | Author: kaen | Message: fully working world->screen pos mapping
23:35:03BFLogBot Commit: f0789006494f | Author: kaen | Message: make shader worldToScreen function actually work... for real
23:35:04BFLogBot Commit: 22e77ef0cf44 | Author: kaen | Message: add explosion shader and simplex noise
23:35:06BFLogBot Commit: fd27cfe02d54 | Author: kaen | Message: update explosion shader
23:35:07BFLogBot Commit: 678b087c739b | Author: kaen | Message: merge
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23:35:10BFLogBot Commit: 697547d47a44 | Author: kaen | Message: remove boost dependency
23:35:12BFLogBot Commit: 65afb712e9c3 | Author: kaen | Message: merge
23:35:12raptoroh yikes...
23:35:13BFLogBot Commit: 6bfebc11af01 | Author: kaen | Message: merge
23:35:15BFLogBot Commit: 36f9e2ebebf3 | Author: kaen | Message: merge
23:35:16BFLogBot Commit: 7f0bb7a0873c | Author: kaen | Message: first cleanup pass
23:35:18BFLogBot Commit: ed3aab4945a0 | Author: kaen | Message: clean up ship.cpp
23:35:18kaenit's the entire shader clone.
23:35:19BFLogBot Commit: 55b213b24083 | Author: kaen | Message: split glsl files into libs and support multiple compilation units
23:35:24BFLogBot Commit: dc1c1984cb5d | Author: kaen | Message: use foldermanagers to load shader files
23:35:26BFLogBot Commit: 29905af1aa2c | Author: kaen | Message: another cleanup pass
23:35:27BFLogBot Commit: 7c979493a3a2 | Author: kaen | Message: repair multi-file compilation
23:35:29BFLogBot Commit: 5075a53d3710 | Author: kaen | Message: more cleanup
23:35:30BFLogBot Commit: e81efc91df7c | Author: kaen | Message: merge
23:35:32BFLogBot Commit: c6e46fbe5a50 | Author: kaen | Message: merge
23:35:33BFLogBot Commit: 11dcf6a75e8d | Author: kaen | Message: merge
23:35:35BFLogBot Commit: 606d00d86f4a | Author: kaen | Message: merge
23:35:37BFLogBot Commit: f4cd9d45d575 | Author: kaen | Message: merge
23:35:39BFLogBot Commit: 69b7d44d57af | Author: kaen | Message: merge
23:35:40BFLogBot Commit: 37c2cd54edd3 | Author: kaen | Message: merge
23:35:50kaenthat's it...
23:35:58kaenI'm just going to burst into flames now
23:36:09raptorkaboom!
23:36:19raptori can reset the repo... i just need to know where to cut...
23:36:34kaena9bd18d61d43
23:37:18kaenthat happened because I cp'd my normal bitfighter directory to make the bitfighter-shader dir
23:37:21kaenand didn't change the hgrc
23:37:37kaenand typed 'hg push' instead of 'hg push clone'
23:40:40Platskies has joined
23:45:45raptorthis push may take a bit... nobody move!
23:46:20kaenI hope I didn't cause too much trouble.
23:46:28kaen(I've changed the hgrc, btw)
23:47:17raptoryou have local copies of your clones?
23:47:24raptorbecause, I think i just nuked them all...
23:47:32kaenyes
23:47:50raptorwell, that's one way to clean up the clone list!
23:48:04kaenwhoa
23:48:11kaenthat's a pretty terrifying sight...
23:48:22raptornobody move! for like... 20 min.
23:49:39kaenI wonder if I can list a repo as "pull-only" or something
23:49:56raptoryou can by removing your creds from it i think
23:51:37kaenI did that, it does not work
23:51:51kaenI think google remembers my authentication somehow
23:52:07raptorthere is a global ~/.hgrc
23:52:16raptorunless you're using tortoise?
23:53:35kaenI'm not, but I meant for just the experimental clones that I have
23:53:50raptorhmmm
23:55:57kaenokay
23:56:02kaendefault and default-push
23:56:23kaenI'll set default to main, default-push to clone
23:56:27kaenand #mercurial says that will work
23:56:39kaen(i'll test it without setting default first)
23:57:43kaenafter I sit for a while and think about what I've done.
23:58:56raptoroh wow!
23:58:59BFLogBot Commit: 50389eb13e17 | Author: watusimoto | Message: [No log message]
23:59:00raptorall the clones are back!
23:59:01BFLogBot Commit: e466387fc904 | Author: watusimoto | Message: [No log message]
23:59:02BFLogBot Commit: 008c022de6a4 | Author: watusimoto | Message: [No log message]
23:59:06BFLogBot Commit: a3e27c18faee | Author: watusimoto | Message: Latest code, copied from Zap branch. Trying to clean this all up.
23:59:06kaenoh cool
23:59:07BFLogBot Commit: 6f7ac95feec9 | Author: watusimoto | Message: Missing file
23:59:09BFLogBot Commit: fa73ca5ac427 | Author: watusimoto | Message: Copy from release_010
23:59:10BFLogBot Commit: fd3370c97ca2 | Author: watusimoto | Message: Modularized scoring system
23:59:12BFLogBot Commit: a85dec308670 | Author: watusimoto | Message: Missing level names now shown in change levels menu, fixed crashing bug in speedzones. Reconciling with new SVN location.
23:59:13BFLogBot Commit: 7d7a7cf5ea2a | Author: watusimoto | Message: Scoring centralization and normalization complete. Cumulative individual scores not yet working.
23:59:15BFLogBot Commit: af71562c2988 | Author: watusimoto | Message: Individual scores now replaced with rating (from 0 to 1) that persists between games. Rating calculated as ratio of points player makes divided by total scores all players make during that players time in the game
23:59:16BFLogBot Commit: a35f73d84986 | Author: watusimoto | Message: Killing turrets now a scorable event, 0 for all team scores, 1 for individual scores Teams now assigned on basis of individual ratings, rather than randomly... should help better balance teams
23:59:18BFLogBot Commit: 7098bade1067 | Author: watusimoto | Message: Added very subtle fade in/out effect on chat entry box. Probably no one will notice, but it's easier to leave than remove ;-)
23:59:19kaenwow this should be an interesting chat log.
23:59:19BFLogBot Commit: 459f08928f1e | Author: watusimoto | Message: When hosting a game from the UI, game load progress info displayed
23:59:20raptoruhhh
23:59:21BFLogBot Commit: 8f7e0592c4ae | Author: watusimoto | Message: Clarifications
23:59:22BFLogBot Commit: 5f0f18e55430 | Author: watusimoto | Message: Hmmmm.... lots of changes, apparently, don't remember what they all were. Perhaps: Retrieve game -> can't pick up enemy flags, so more complex level designs are possible Fixed scoring message on Hunters levels ZoneControl -> When ship takes flag in an uncaptured zone, they immediately take control of zone without having to leave/reenter Reassigned default key for loading loadout menu from Q to Z ZoneControl -> Better visual effects when zone captured, touchdown scored (not complete)
23:59:24BFLogBot Commit: 6e5fd4185087 | Author: watusimoto | Message: not much
23:59:24raptorthis is bad...
23:59:25BFLogBot Commit: 5ca1f759738c | Author: watusimoto | Message: Minor updates
23:59:27BFLogBot Commit: f93515463f32 | Author: watusimoto | Message: In process...
23:59:28raptor scrambles
23:59:28BFLogBot Commit: 621dabe12100 | Author: watusimoto | Message: JRH's comments
23:59:30BFLogBot Commit: db621fc977b0 | Author: watusimoto | Message: Comments
23:59:31BFLogBot Commit: a4d698f49922 | Author: watusimoto | Message: Fixed bug with keyboard entry during hosting load phase -- esc now aborts, everything else is ignored. Also moved md5 stuff into main zap folder, to make linux building easier
23:59:33BFLogBot Commit: b2ec4a019470 | Author: watusimoto | Message: Checkin -- about to undertake extensive and potentially destructive debugging process in the editor
23:59:34BFLogBot Commit: 1a634b10ee1d | Author: watusimoto | Message: FOUND IT!!!!!! No more crashy after delete!
23:59:36BFLogBot Commit: bc40eb8ca5dd | Author: watusimoto | Message: Username entry screen now remembers last name used
23:59:37BFLogBot Commit: 31316d57ab8b | Author: watusimoto | Message: Enhanced flashing effect of zones in ZoneControl game Added yellow flash to ZoneControl zones when touchdown is scored (like Nexus effect in Hunters game)
23:59:39BFLogBot Commit: d4685769998b | Author: watusimoto | Message: Fixed minor rendering issue on servers menu
23:59:40BFLogBot Commit: 39316c42819b | Author: watusimoto | Message: Color coded status messages on servers menu

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