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00:01:53 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
00:01:53 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
00:01:53 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
00:03:17 | raptor | kaen: I harbor no ill will and have already promptly forgiven any infraction you think you may have made; and with luck, maybe Watusimot0 won't even notice :) |
00:03:42 | raptor | (just in case you needed to hear that..) |
00:03:44 | kaen | thank you. |
00:03:47 | kaen | I really, really did |
00:04:04 | kaen | that was a mortifying half hour... |
00:04:13 | raptor | honestly, i was kind of hoping teh clones were nuked... |
00:04:22 | raptor | i mean, not the useful ones |
00:05:04 | raptor | it's my clean-freak part that comes out sometimes... |
00:05:51 | kaen | ah, here we go |
00:05:57 | kaen | set default-push to the clone |
00:06:04 | kaen | set upstream as "upstream" |
00:06:16 | kaen | should at least protect me from myself |
00:19:13 | | Platskies Quit (Remote host closed the connection) |
00:26:08 | Watusimoto | uh.... what's going on??? |
00:26:16 | raptor | nothing |
00:26:18 | raptor | no worries |
00:26:26 | raptor | nothing ever goes wrong... |
00:27:36 | Watusimoto | i wake up to a wall of commits |
00:27:50 | | raptor waves his hand |
00:27:56 | raptor | you never saw them.. |
00:28:19 | Watusimoto | Watusimot0??? |
00:28:25 | Watusimoto | mmmm.... |
00:29:20 | raptor | no no, you're not supposed to *read* the logs... |
00:30:08 | Watusimoto | these aren't the logs I'm looking for |
00:30:24 | raptor | ah yes, that was the proper command... |
00:30:40 | Watusimoto | I didn't see a wall of commits |
00:31:20 | Watusimoto | but... is it safe for me to commit? |
00:31:25 | raptor | yes |
00:31:49 | Watusimoto | ok, well that's something! |
00:32:11 | Watusimoto | I spent about an hour looking for my third font... |
00:32:15 | Watusimoto | no luck |
00:32:22 | raptor | you didn't, by change, do a pull in the last hour? |
00:32:27 | Watusimoto | no |
00:32:29 | Watusimoto | nothing |
00:32:32 | raptor | excellent |
00:33:02 | Watusimoto | I am assuming you meant that in a clean way... |
00:33:32 | raptor | just as long as you did no repo actions in the last hour, the world revolves fine |
00:34:17 | Watusimoto | ok |
00:34:55 | Watusimoto | so the orbitron font as I have it is too undistinct to use for labeling the loadout zone unless we really bump up the text size |
00:35:39 | Watusimoto | just fyi |
00:36:02 | Watusimoto | but it does look good |
00:37:43 | raptor | a third font? |
00:37:53 | Watusimoto | yeah, I mentioned it in passing to bbd |
00:37:59 | raptor | what are your goals with these fonts? |
00:38:07 | Watusimoto | be |
00:38:15 | Watusimoto | better looking? |
00:38:29 | raptor | yes, ok, that makes sense |
00:38:36 | Watusimoto | I was thinking that we should consider a different font for labeling loadout zones and such |
00:38:42 | Watusimoto | for labeling in-game objects |
00:38:45 | raptor | are you looking to replace our standard Roman font in everything? |
00:38:50 | Watusimoto | leave the current font for UI stuff |
00:38:57 | Watusimoto | (unless we find something better) |
00:39:24 | Watusimoto | I kind of like OCR-A, but it looks pretty funky for LOADOUT ZONE |
00:39:54 | Watusimoto | loading up the game with orbitron made reverting to roman look lame |
00:40:10 | raptor | ah, the contrast has already betrayed the old font |
00:40:23 | Watusimoto | though orbitron won't work as a general game font, at least not as it currently stands |
00:40:35 | Watusimoto | maybe a center stroke version would be better |
00:41:10 | raptor | I'm building a center stroke version in the editor, but I think i'll just do letters for a single word first |
00:41:34 | raptor | what word do you think would be good? 'hello' ? |
00:42:36 | Watusimoto | LOADOUT ZONE |
00:42:50 | raptor | OK |
00:42:55 | Watusimoto | lots of repeat letters |
00:43:03 | Watusimoto | well... lots of Os |
00:44:44 | raptor | ok, heading home |
00:45:16 | | raptor Quit () |
00:45:58 | Watusimoto | bye |
00:46:13 | Nothing_Much | Did you guys write up in the news article on desura that a new update's been released? |
00:59:07 | Nothing_Much | So how's everybody? |
01:05:08 | kaen | great! |
01:06:53 | Nothing_Much | Nice |
01:07:09 | kaen | yourself? |
01:07:16 | kaen | haven't seen you on bf much |
01:07:39 | Nothing_Much | S'all good here, I think I was on BF yesterday |
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02:53:36 | | koda Quit (Quit: koda) |
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04:38:38 | | raptor has joined |
04:38:38 | | ChanServ sets mode +o raptor |
04:43:04 | raptor | all right MOTD updated... |
04:48:56 | Nothing_Much | where? |
04:49:08 | raptor | Message Of The Day |
04:49:17 | Nothing_Much | yeah I know, but where? |
04:49:21 | Nothing_Much | here? |
04:49:32 | raptor | it's the scrolling text when you log onto bitfighter |
04:49:43 | Nothing_Much | ohh nice |
04:56:50 | | amgine1234567890 has joined |
04:57:01 | amgine1234567890 | good new i added 35 ideas additions to the stats page. |
04:57:10 | amgine1234567890 | XD |
04:57:14 | amgine1234567890 | get to work XD |
04:57:56 | | amgine1234567890 Quit (Client Quit) |
05:05:42 | | bobdaRAGE has joined |
05:05:44 | bobdaRAGE | REALLY GUYS. |
05:06:00 | | [BOT]Quartz has joined |
05:06:02 | bobdaRAGE | Seriously |
05:06:05 | bobdaRAGE | What were you THINKING. |
05:06:16 | raptor | hi |
05:06:17 | raptor | ? |
05:06:23 | raptor | am I in trouble? |
05:06:37 | bobdaRAGE | SOMEONE sure SHOULD BE. |
05:06:39 | [BOT]Quartz | YES YOU'VE BEEN A BAD BOY |
05:06:44 | bobdaRAGE | Burster turrets now hurt themselves. |
05:06:48 | [BOT]Quartz | YEAH BRO |
05:06:49 | [BOT]Quartz | SERIOUSLY? |
05:06:53 | raptor | really?? |
05:06:58 | raptor | hmm... |
05:06:59 | [BOT]Quartz | Turrets already suck nut, they don't need to suck more nut!! |
05:07:04 | bobdaRAGE | Seriously. |
05:07:09 | raptor | you mean I fixed a bug you liked! :) |
05:07:10 | bobdaRAGE | and burster turrets were THE ONLY VIABLE TURRET. |
05:07:14 | bobdaRAGE | No |
05:07:16 | [BOT]Quartz | ^ |
05:07:19 | bobdaRAGE | Friendly fire shouldn't even be a thing. |
05:07:22 | [BOT]Quartz | ^ |
05:07:30 | raptor | actually, I think I agree |
05:07:37 | raptor | turrets should not harm themselves |
05:07:43 | bobdaRAGE | I don't even bother to put turrets in my levels anymore |
05:07:46 | bobdaRAGE | because they're that worthles |
05:07:57 | [BOT]Quartz | They really are pretty shit at this point. I sure don't bother much with them. |
05:08:04 | raptor | unless they should follow the same rules as other projectiles? |
05:08:07 | [BOT]Quartz | The shield to kill them thing is insane. |
05:08:08 | bobdaRAGE | 2 seconds disable time with phaser and shield |
05:08:15 | bobdaRAGE | leaving you at 3/4ths energy |
05:08:23 | bobdaRAGE | like... Seriously. |
05:08:36 | raptor | soo.. are you guys tag-teaming me or something? |
05:08:37 | [BOT]Quartz | Ya I remember in Zap if you did the Phaser + Shield + no dodging to kill a turret, you expended about 2/3 of your energy. |
05:08:51 | [BOT]Quartz | So all the pros would dodge and phaser |
05:09:00 | bobdaRAGE | Dodging isn't worth it though |
05:09:02 | [BOT]Quartz | But at this point you're actually better off just phaser +shielding |
05:09:05 | [BOT]Quartz | Yeah exactly |
05:09:07 | bobdaRAGE | because its eight times more effective just to charge it |
05:09:19 | [BOT]Quartz | More effective, much quicker, only a little more loss of energy ... yeah. |
05:09:34 | [BOT]Quartz | I know I for one stoppped bothering to do the dodge trick. |
05:09:44 | [BOT]Quartz | Now I only do it if I'm literally at zero energy :P |
05:10:05 | [BOT]Quartz | Okay so basically. Friendly fire is bad mkay? |
05:10:05 | raptor | ok ok, so what your're *really* saying - we need to work on some serious balance changes |
05:10:28 | [BOT]Quartz | I would like that, but really, this is about *unchanging* back to Zap days |
05:10:39 | raptor | ok ok |
05:10:41 | | raptor gets to work |
05:10:41 | [BOT]Quartz | I *guess* it's a balance decision, but ehh, not really. |
05:11:28 | raptor | I was probably the culprit with burst turrets problem |
05:11:38 | raptor | when fixing the mine/spybug problems |
05:11:59 | [BOT]Quartz | Strange. |
05:12:16 | bobdaRAGE | Fixing problems is good |
05:12:21 | bobdaRAGE | This is making problems, not fixing them. |
05:12:24 | bobdaRAGE | OKAY /RAGE |
05:12:27 | | bobdaRAGE is now known as bobdaduck |
05:12:31 | [BOT]Quartz | hahahah |
05:14:55 | [BOT]Quartz | that's on the exploits thread so hard |
05:15:10 | raptor | ? |
05:16:54 | bobdaduck | Quartz' and my thread. |
05:16:57 | [BOT]Quartz | ^ |
05:17:03 | bobdaduck | In off topic. |
05:17:32 | [BOT]Quartz | Don't you guise need a good stock Retrieve? I should work on that at some point. :\ |
05:17:51 | [BOT]Quartz | My favorite that I've made is definitely Cavity Search, but it certainly doesn't have a "stock" feel so that one's out. |
05:19:51 | raptor | YES |
05:19:55 | raptor | Retrieve |
05:19:56 | raptor | stock |
05:19:59 | raptor | good |
05:20:05 | bobdaduck | lol |
05:20:10 | bobdaduck | Maybe I'll try something. |
05:20:11 | bobdaduck | Maybe. |
05:20:12 | [BOT]Quartz | Yeah. Lol. I'll try to get on that at some point... |
05:20:22 | [BOT]Quartz | Retrieve is a real toughie |
05:20:27 | [BOT]Quartz | Very difficult to balance. |
05:20:29 | raptor | also, thanks for letting us include your maps [BOT]Quartz |
05:20:36 | raptor | the were a real improvement |
05:20:39 | raptor | *they |
05:20:43 | [BOT]Quartz | And thank you for accepting, and thanks for the compliment! :) |
05:21:14 | | amgine1234567890 has joined |
05:21:15 | [BOT]Quartz | hahahah I remember cloakdood had to put up with my rejoicing |
05:21:17 | amgine1234567890 | lol i updated it XD |
05:21:22 | [BOT]Quartz | cuz I had just loaded up 18a |
05:21:26 | [BOT]Quartz | I was like "MY MAPS ARE STOCK WHEEE!" |
05:21:32 | [BOT]Quartz | he was like "no one cares" |
05:21:40 | amgine1234567890 | kaen i gave you some ideas to add to the stats page that will take you years to do them all XD |
05:21:57 | amgine1234567890 | 61 ideas....... XD |
05:22:17 | [BOT]Quartz | rofl, bob. I should submit InFILTERation to Stock, amiright? |
05:22:27 | amgine1234567890 | lol sorry for the massive post i couldnt seem to sotp adding the idas jsut kept flowing out of my cbrain and they still are XD |
05:22:52 | amgine1234567890 | i bet i could of gone to 100........ XD |
05:23:07 | amgine1234567890 | oops i jsut got mroe ideas |
05:23:11 | amgine1234567890 | back to hte page XD |
05:24:02 | bobdaduck | Amgine1234567890 keep in mind we do not actually track stats for half of what you're proposing, and rewriting the game to track said things is a no-no. |
05:24:23 | bobdaduck | No [BOT]Quartz, submit Q-HTF. |
05:24:23 | raptor | i still can't believe watusimoto churned out distance traveled... |
05:24:28 | raptor | the day before release... |
05:24:33 | [BOT]Quartz | ROFL! |
05:24:40 | bobdaduck | lol |
05:24:48 | [BOT]Quartz | raptor you should see Q-HTF |
05:24:51 | [BOT]Quartz | Just so you can be disappointed in me |
05:24:51 | bobdaduck | I can't tell what uinit they're in... |
05:24:52 | raptor | ok |
05:25:02 | raptor | they're in points |
05:25:03 | bobdaduck | unit distance traveled is in |
05:25:03 | [BOT]Quartz | I had some really, really @#$%ing bad old maps |
05:25:08 | raptor | like gridsize is 255 points |
05:25:12 | bobdaduck | I like Q-mosaics still |
05:25:18 | [BOT]Quartz | well, thanks |
05:25:34 | amgine1234567890 | im a terrible map make er i need lessons on map making |
05:25:45 | amgine1234567890 | cause i want one of my maps to be a default stock map |
05:25:48 | [BOT]Quartz | Time and practice, my friend. |
05:25:57 | [BOT]Quartz | I've been making maps for like 6 years |
05:26:19 | raptor | step 1 - make good map |
05:26:20 | [BOT]Quartz | And I still make crappy maps from time to time. |
05:26:25 | raptor | step 2 - make sure teams are red and blue |
05:26:35 | amgine1234567890 | but i added 63 ideas to add to the stats betting only like 5 of them wil lbe chosen would be great if all 63 got done in time though. |
05:26:35 | raptor | tada! |
05:26:35 | bobdaduck | lol |
05:26:35 | [BOT]Quartz | lawl |
05:26:40 | [BOT]Quartz | @bobdaduck |
05:26:45 | [BOT]Quartz | hmmm that doesn't work that way |
05:26:52 | amgine1234567890 | raptor i added 63 ideas do you stats page XD it will take you years to complete XD |
05:27:33 | amgine1234567890 | im going to go max distace travled by going to 5the flaot threshold a few hundred times XD |
05:27:36 | raptor | amgine1234567890: we'll probably be taking a break from stats for a while... too many things to break! |
05:29:52 | | Fordcars has joined |
05:30:11 | [BOT]Quartz | Something I've figured out about Retrieve is that one of the best ways to avoid excessive flag trade-backs is by making the bases fairly difficult to infiltrate. |
05:30:21 | raptor | yes |
05:30:29 | raptor | and please don't do a level with 5 flags... |
05:30:34 | [BOT]Quartz | Nope, that's right out. |
05:30:38 | [BOT]Quartz | 3 max. |
05:30:53 | raptor | terminal by Qui was a good retrieve map, i think |
05:31:02 | raptor | (was it Qui?) |
05:31:05 | Fordcars | NEED HELP android bug :$ |
05:31:08 | [BOT]Quartz | Qui makes some damn good maps, I wouldn't be surprised. |
05:31:15 | [BOT]Quartz | I'm a fan. |
05:31:15 | Fordcars | antbosy have an android phone here |
05:31:25 | raptor | sorry Fordcars, no phone for me |
05:31:39 | [BOT]Quartz | 2 flags is interesting in some cases, because it's fairly easy to coordinate a couple guys to capture at the same time ... but that can be a bad thing. |
05:31:44 | [BOT]Quartz | 4 starts to get excessive. |
05:31:48 | [BOT]Quartz | So, 3 is my current thought. |
05:31:50 | Fordcars | My sister needs help |
05:33:20 | raptor | is it bitfighter related? or like, help brushing her teeth? |
05:33:32 | raptor | because I have to sometimes brush my sons teeth... |
05:33:35 | raptor | (he's 3) |
05:34:04 | [BOT]Quartz | raptor is cool he's one of those parents who, you can tell he's really fond of his kids, but he doesn't spend every second talking about his kids either |
05:34:11 | | Fordcars Quit (Remote host closed the connection) |
05:34:24 | [BOT]Quartz | Just comments here and there that are like "awwww" |
05:34:35 | raptor | :) |
05:34:37 | [BOT]Quartz | Instead of to the point of "OMGOSH, SHUT UP ABOUT YER KIDS." |
05:34:43 | [BOT]Quartz | xD no offense to anyone |
05:34:45 | amgine1234567890 | i sugegst teaching them to brush by or arounfdhte age of 5 but supervise -=p |
05:35:29 | amgine1234567890 | im a fraid i will be a bad parent who has one of these crazy kids who ending up murdering people. |
05:35:39 | [BOT]Quartz | cool story bro. |
05:35:41 | amgine1234567890 | or worse |
05:36:00 | amgine1234567890 | parent hood kinda scares me |
05:36:06 | [BOT]Quartz | Good |
05:36:14 | [BOT]Quartz | That probably means you'll be a good parent :P |
05:36:21 | raptor | well.... if you're kids stick tweezers in the outlet, just laugh |
05:36:24 | raptor | *your |
05:36:57 | raptor | and go buy new tweezers because they will have melted |
05:37:03 | [BOT]Quartz | lawl |
05:37:51 | raptor | ok ok - I am going to code no self-damaging turrets from any weapon... is that generally what you want? |
05:38:21 | [BOT]Quartz | Absolutely yes |
05:38:24 | [BOT]Quartz | bob? |
05:39:46 | amgine1234567890 | yes |
05:40:22 | amgine1234567890 | 1 turrets shouldnt be able to shoot out other turrets. and 2 team member should not be alowed to kill there own turrets unless its engenerred |
05:40:38 | amgine1234567890 | 3 .aamybe even if its engernerred that what i htink |
05:40:46 | [BOT]Quartz | lawl amgine let's not complicate things mkay? |
05:41:16 | raptor | wait wait |
05:41:27 | raptor | what about a turret getting hit from a bullet of another turret? |
05:42:07 | [BOT]Quartz | bob get yer ass over here. You know more about this than I do |
05:42:48 | raptor | bobdaduck <-- pin |
05:42:51 | raptor | *ping |
05:43:37 | bobdaduck | sorry |
05:43:39 | bobdaduck | uh |
05:43:40 | bobdaduck | sec |
05:45:25 | amgine1234567890 | yes it works |
05:45:57 | amgine1234567890 | but ithink team mates shouldnt be able to shoot there own turrets down unless its a engenerred onethe trollers doing that is starting to annoy me |
05:52:44 | raptor | heh [BOT]Quartz, i see you turned on no-team-changing for the contest server |
05:52:52 | [BOT]Quartz | ;) |
05:53:22 | raptor | Not a very good implementation by me, but it's all I could do without breaking compatibility with 018 |
05:53:43 | raptor | Lamp seemed a bit upset by it.. |
05:54:54 | | kodaws has joined |
05:55:04 | [BOT]Quartz | Lamp gets upset about everything. |
05:56:07 | amgine1234567890 | nah lamp doest hes nice |
05:56:27 | [BOT]Quartz | Yeah, I like Lamp, but he does complain a lot |
05:56:41 | [BOT]Quartz | I tend to picture Stewie, "I don't like change!!" |
05:56:54 | amgine1234567890 | :) haha |
05:59:53 | amgine1234567890 | 80 stats ideas and counting....... |
06:00:06 | amgine1234567890 | to infinity and beyond XD |
06:01:36 | | kodaws Quit (Ping timeout: 245 seconds) |
06:01:47 | amgine1234567890 | haha i jsut discovered osmthing that might be a bug or ussefull if oyu put all four poitns on a square defaulytploy wall on the samw point they are invisible XD |
06:02:02 | amgine1234567890 | but you can still hit them XD |
06:02:49 | bobdaduck | Yeah uh that's gotta get fixed. |
06:03:03 | bobdaduck | Lamp is at once cute and extremely frustrating... |
06:03:20 | [BOT]Quartz | lawl wut |
06:03:24 | raptor | i gotta say his avatar still makes me laugh when i pause to look... |
06:03:31 | raptor | i should stop pausing.. |
06:03:38 | bobdaduck | lol |
06:04:13 | bobdaduck | Turrets should not be able to damage themselves or other turrets or (in my opinion) cores |
06:04:19 | [BOT]Quartz | Check out MY NEW RACING MAP!! |
06:04:27 | bobdaduck | And teamates should not be able to damage turrets unless engineered. |
06:04:35 | bobdaduck | In which case we should just delete engineer to make things simpler |
06:04:38 | [BOT]Quartz | I AM HOSTING THIS GOLDEN GLORY RIGHT NOW. |
06:05:17 | bobdaduck | I'm busy |
06:05:38 | bobdaduck | *comes anyway* |
06:08:17 | [BOT]Quartz | Why do you want that map? XD |
06:09:03 | amgine1234567890 | 91 XD |
06:09:12 | amgine1234567890 | 91 ideas added to the statistics page XD |
06:09:23 | [BOT]Quartz | amgine come see this bomb-ass map |
06:09:29 | amgine1234567890 | ok |
06:09:53 | amgine1234567890 | hmm which ping timed out server is it |
06:11:56 | raptor | 137 |
06:13:01 | amgine1234567890 | 137? |
06:15:42 | [BOT]Quartz | NEW DUNGEON CHALLENGE IDEA ACQUIRED. |
06:15:54 | raptor | save us all! |
06:16:04 | [BOT]Quartz | raptor on that Testicular Cancer map |
06:16:10 | [BOT]Quartz | You can actually go backwards through the speedzones |
06:16:24 | [BOT]Quartz | With ridiculous acceleration it's do-able |
06:16:38 | raptor | what??? |
06:16:43 | [BOT]Quartz | You wanna see? |
06:16:46 | raptor | yes |
06:16:59 | [BOT]Quartz | server up |
06:23:27 | [BOT]Quartz | I just did it with two mines. |
06:23:29 | [BOT]Quartz | But that was barely |
06:23:34 | amgine1234567890 | nother minbor bug found |
06:23:55 | amgine1234567890 | if the name in a level editor is to long it geos outside of the green box l |
06:44:14 | [BOT]Quartz | k so like |
06:44:17 | [BOT]Quartz | SUNS. |
06:44:23 | bobdaduck | IN BITFIGHTER. |
06:44:32 | bobdaduck | And if you fly into them |
06:44:41 | bobdaduck | YOU DIE. |
06:45:00 | bobdaduck | And they have a gravity well around them |
06:45:05 | bobdaduck | And burn you when you're close! |
06:45:36 | bobdaduck | AND THEY MAKE SOLAR WIND. |
06:45:39 | bobdaduck | SOLAR. WIND. |
06:45:53 | raptor | i can't tell if you're joking or it's just past your bed time... |
06:45:59 | raptor | or maybe serious? |
06:46:07 | bobdaduck | And the solar wind blows you around so its really hard to steer and stuff |
06:46:15 | bobdaduck | Or you can ride it through passages if you catch it just right! |
06:46:29 | bobdaduck | And at 8 minutes THEY GO SUPERNOVA AND KILL EVERYTHING. |
06:46:38 | [BOT]Quartz | http://i.qkme.me/3t99uc.jpg |
06:46:52 | bobdaduck | And then they turn into a black hole |
06:46:55 | bobdaduck | AND KILL EVERYTHING AGAIN. |
06:46:57 | bobdaduck | EVEN THE WALLS. |
06:47:43 | [BOT]Quartz | http://i.qkme.me/3t99v3.jpg |
06:48:15 | bobdaduck | And if you don't like it then the level editors can just not put them in! |
06:49:05 | bobdaduck | And think of the DUNGEONS. |
06:49:15 | amgine1234567890 | somone needs to go to sleep lol |
06:49:20 | amgine1234567890 | terrible idea |
06:49:25 | bobdaduck | THINK OF THE DUNGEONS AMGINE. |
06:49:38 | amgine1234567890 | nah deost work jsut like you dont liek spinning arrows |
06:49:48 | amgine1234567890 | i see its potentiol though |
06:50:21 | bobdaduck | You could make the sun protecting your retrieve zones |
06:50:34 | bobdaduck | And the enemy team would have a harder time infiltrating your base! |
06:50:56 | [BOT]Quartz | AND ... AND YEAH!! |
06:51:35 | amgine1234567890 | im cehating to improve my all time stats XD |
06:51:36 | bobdaduck | And they could come in several sizes: Red giants, yellow mediums, and white dwarfs |
06:51:52 | amgine1234567890 | me plus +3 dummy = easy better stats XD |
06:52:10 | raptor | and this is why we can't have nice things |
06:52:23 | [BOT]Quartz | ^ |
06:52:27 | amgine1234567890 | who me or bob and quartz XD |
06:52:28 | bobdaduck | And the different sizes go supernova at different times! |
06:52:36 | raptor | no comment |
06:52:45 | amgine1234567890 | sounds terrible =p |
06:52:48 | bobdaduck | And we could make the suns glow |
06:52:52 | bobdaduck | and that would make Opti happy |
06:53:13 | bobdaduck | Or we could make them an ENGINEERABLE. |
06:53:18 | bobdaduck | I have no idea how that would fit thematically |
06:53:28 | bobdaduck | but it would have so much potential! |
06:53:43 | [BOT]Quartz | ENGINEERING SUNS |
06:53:45 | amgine1234567890 | it is scitificly possible to engenerr a small star if you ocmpressed enough matter in a cinfined space |
06:53:57 | bobdaduck | Right! |
06:53:59 | amgine1234567890 | but the amount of energy needed....... |
06:54:12 | amgine1234567890 | and teh energy given off |
06:54:20 | bobdaduck | So you just have the resource item and use all your energy to compress the resource item into a confined space making a SUN. |
06:54:28 | bobdaduck | Makes perfect sense! |
06:54:40 | bobdaduck | And someone is chasing you while you run with the flag? NOPE, ENGINEERED SUNS. |
06:55:09 | bobdaduck | you would probably only be able to make a white dwarf though |
06:55:20 | bobdaduck | Yellow and red giants would have to be put in by the levelmaker |
06:56:23 | bobdaduck | But it wouldn't be overpowered because it would use all your energy |
06:57:04 | bobdaduck | And testitems and resourceitems would orbit them |
06:57:16 | amgine1234567890 | hmm let me think no |
06:57:21 | bobdaduck | And asteroids |
06:57:45 | bobdaduck | And because of the gravity field you could make dungeon challenges where you have to weave through the stars and stuff |
06:58:41 | raptor | ok, experimental turrent no hitting itself code... |
06:58:48 | bobdaduck | ITS A GOOD IDEA |
06:58:52 | raptor | but |
06:59:00 | raptor | to make it not hit another turret of the same team, too? |
06:59:01 | [BOT]Quartz | ...did you just say "turrent" |
06:59:04 | [BOT]Quartz | ...raptor, you're too old for that |
06:59:05 | raptor | haha, i did! |
06:59:16 | bobdaduck | rofl |
06:59:43 | bobdaduck | I doubt its going to come up EVER that a turret can hit its teamed-turrets |
06:59:57 | bobdaduck | And the sun gravity well could pull bullets |
07:00:03 | bobdaduck | making for all sorts of trick shots! |
07:00:42 | bobdaduck | And forcefields which would open up the potential for level editors to make some really good maps! |
07:00:44 | [BOT]Quartz | Hmmm I need to work out soon. |
07:00:51 | [BOT]Quartz | I'm going to get SUPER fit. You guys are gonna be SO jealous. |
07:01:00 | bobdaduck | So jealous |
07:01:05 | [BOT]Quartz | Sorry, bobdaduck's strange mood is rubbing off on me |
07:01:09 | bobdaduck | I'ma throw you into an engineered SUN |
07:01:12 | raptor | argh bobdaduck, i'm getting stupider by the minute and i can't parse your comments |
07:01:17 | bobdaduck | rofl |
07:01:18 | [BOT]Quartz | rofl |
07:01:31 | bobdaduck | Just |
07:01:41 | bobdaduck | This is all you need |
07:01:43 | bobdaduck | http://i.qkme.me/3t99uc.jpg |
07:01:48 | bobdaduck | http://i.qkme.me/3t99v3.jpg |
07:01:54 | bobdaduck | That's it. |
07:01:56 | [BOT]Quartz | ^ |
07:01:59 | bobdaduck | Cool? Cool. |
07:02:15 | raptor | someone join my server and make sure i didn't break anything |
07:02:17 | raptor | 69.169... |
07:02:24 | raptor | (please) |
07:02:40 | bobdaduck | password. |
07:02:54 | bobdaduck | raptor |
07:02:59 | bobdaduck | password |
07:02:59 | raptor | try again |
07:02:59 | raptor | sorry |
07:04:30 | bobdaduck | remember! SUNS. |
07:04:32 | | bobdaduck Quit (Quit: Page closed) |
07:07:10 | amgine1234567890 | feature suggetion prioirty low currently kickbots is limited to 100% of the bots how avbout having ./kickbots {count] |
07:07:33 | | [BOT]Quartz Quit (Quit: Page closed) |
07:07:44 | amgine1234567890 | amgines distance travaled 68160643 |
07:07:47 | raptor | /kickbot does one |
07:07:55 | raptor | so probably take a number with that |
07:08:12 | amgine1234567890 | kickbots makes more sense bots is plural |
07:08:22 | amgine1234567890 | bot is singuiilar |
07:10:16 | amgine1234567890 | well gtg all goodnight |
07:10:19 | amgine1234567890 | see ya |
07:10:26 | amgine1234567890 | remeber kickbots. |
07:10:50 | | amgine1234567890 Quit (Quit: Page closed) |
07:13:44 | raptor | yes that makes sense |
07:13:53 | raptor | i must be getting sleepy |
07:22:07 | | BFLogBot Commit: e52223f86240 | Author: buckyballreaction | Message: Turrets now do not damage themselves or other engineered items of the same team |
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12:28:59 | watusimoto | Anyone ever seen this? http://0install.net/ |
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13:04:48 | Nothing_Much | Never heard of such a thing, but it looks interesting |
13:32:40 | watusimoto | Yes -- I wonder if it would make installing the game easier (or rather, making the installers easier) |
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15:03:55 | | watusimoto changes topic to 'fff' |
15:04:18 | | watusimoto changes topic to 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
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15:22:51 | Little_Apple | hello |
16:02:38 | watusimoto | hi |
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16:56:42 | raptor | good morning |
16:58:34 | bobdaduck | Top 'o the morning to you! |
17:04:32 | raptor | direct integration of partial electric fields |
17:07:02 | raptor | I had to say that to make me look smart, when in fact I don't know what's going on in this class... |
17:08:29 | bobdaduck | lol |
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17:23:22 | watusimoto | wow, sounds awesome |
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17:32:19 | raptor | watusimoto: did you see my last commit from last night? |
17:32:46 | watusimoto | which one? no, probably not if it was notable. I noted nothing |
17:33:04 | raptor | It was making it so turrets don't harm themselves |
17:33:06 | bobdaduck | turrets no longer damaging themselves |
17:33:10 | raptor | with their own bullets |
17:33:11 | raptor | but |
17:33:16 | watusimoto | yes, saw that |
17:33:27 | raptor | my concern isn't for what my code does |
17:33:57 | raptor | my concern is that the logic for determining what things damage what other things seems to be becoming unweildy |
17:34:09 | watusimoto | ok |
17:34:24 | watusimoto | do you have a proposal, or are you noting it so that we can think about what to do? |
17:34:30 | raptor | the latter |
17:34:38 | watusimoto | ok |
17:34:53 | watusimoto | I'm sure we can come up with a clear way to manage it |
17:35:16 | raptor | it seems like in many things we filter calling damageObject on objects, but in other things we do the filtering in damageObject |
17:35:43 | watusimoto | i.e. sometimes filtering happens before the call, sometimes after the call? |
17:35:53 | watusimoto | or rather, within the call? |
17:36:20 | raptor | yes |
17:36:41 | raptor | it seems like we should be following some rule to keep things simple |
17:36:48 | watusimoto | maybe we need a function canDamage(damager, damagee) to concentrate everything in one place |
17:37:02 | watusimoto | and always call that before damageObject |
17:37:32 | watusimoto | and maybe that can be a bfObject level function where the logic for everything can be laid bare |
17:38:26 | watusimoto | or maybe there are other ways |
17:38:51 | raptor | we have the same problem with the collision system, it seems |
17:38:54 | watusimoto | perhaps once we see all the logic in one place, it will become clearer how to simplify it |
17:39:03 | raptor | yeah |
17:39:17 | watusimoto | it's hard to grasp when you see bits here and there but never together |
17:39:21 | raptor | yes |
17:39:30 | watusimoto | maybe if that works we could create canCollide() |
17:39:34 | watusimoto | to do the same thing |
17:40:03 | watusimoto | but how is a turret shooting itself? |
17:40:14 | raptor | bobdaduck has the history for that.. |
17:40:41 | raptor | apparently turrets are now a useless item in game |
17:40:50 | watusimoto | how so??? |
17:41:01 | bobdaduck | In Zap! |
17:41:05 | raptor | bobdaduck: time to share your rant |
17:41:14 | watusimoto | let 'er rip! |
17:41:21 | bobdaduck | If you shielded and shot at a turret, it would use nearly all your energy if you didn't dodge |
17:41:36 | bobdaduck | So the good players would learn to strafe to dodge turret fire while taking it down. |
17:41:50 | bobdaduck | But since you can shield to reflect bullets back into the turret right now |
17:42:16 | bobdaduck | Its literally eight times more effective to not dodge at all and just sit there shielding and shooting the turret |
17:42:26 | bobdaduck | which uses almost no energy because the turret is disabled so fast. |
17:42:32 | watusimoto | right |
17:42:39 | watusimoto | ok, I see how turrets could shoot themselves |
17:42:44 | watusimoto | and I support raptor's change |
17:43:01 | raptor | in my defense, i was pressured (and double-teamed) :) |
17:43:13 | bobdaduck | lol |
17:43:25 | watusimoto | did you mark your commit with a [*]? |
17:43:26 | bobdaduck | Quartz and I both jumped on him |
17:43:30 | raptor | apparently our energy regen made turrets even more useless |
17:43:44 | raptor | watusimoto: ? |
17:44:38 | watusimoto | oh, I noted this last night (I think). I've started marking commits that are relevant to the release notes with [*] to make it easier at release time. I menoted this, but you didn't acknowledge it so I wasn't sure if you saw it |
17:44:50 | raptor | oh.. |
17:44:55 | raptor | so in the commit message? |
17:45:01 | watusimoto | yes. I think it will make life much easeier |
17:45:04 | raptor | oh hey look at that.. |
17:45:09 | raptor | good idea! |
17:45:27 | bobdaduck | lol |
17:45:39 | watusimoto | it will also make the commit messages more informative as you can see which ones mark a significant change of functionality |
17:45:44 | watusimoto | or at least a notable one |
17:46:16 | raptor | meta meta info |
17:46:29 | watusimoto | since you tend to end up parsing the notes at release time, you should like this change :-) |
17:47:07 | raptor | I found another interesting thing when doing that turret change |
17:47:27 | raptor | we have virtual methods like this: isTurret() which is a member of EngineeredItem |
17:48:01 | raptor | it was coded to improve performance on certain logic instead of doing dynamic_casts |
17:48:22 | raptor | but it has been obsoleted since our move to ObjectTypeNumbers |
17:48:34 | raptor | so I think we can probably do some cleanup in several classes.. |
17:49:08 | watusimoto | ah yes, good thinking. You are probably right |
17:51:13 | raptor | ok, well, thanks for listening |
17:51:21 | raptor | heading out to work now |
17:51:37 | raptor | with my brain broken from calculus and EM physics |
17:51:41 | watusimoto | later! |
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18:40:42 | Little_Apple | hello |
18:41:27 | Little_Apple | raptor: it is finished |
18:41:50 | bobdaduck | 'allo |
18:42:29 | Little_Apple | hello |
18:42:59 | raptor | hi |
18:43:16 | raptor | you did the deed? killed the cow? |
18:43:37 | Little_Apple | yep |
18:47:04 | raptor | I think we can simplify the quick chat changes by using delimited text |
18:51:26 | raptor | Little_Apple: what do you think about configuration compression like this: http://pastie.org/6405966 |
18:52:37 | Little_Apple | yea thats what i did... |
18:52:58 | Little_Apple | oh wait.. |
18:53:25 | raptor | sorry, i provided an example below |
18:53:33 | Little_Apple | yea i see... |
18:53:41 | raptor | options are delimited with a '|' |
18:53:50 | raptor | hmm |
18:54:00 | raptor | would that be easier for people to edit? |
18:54:06 | Little_Apple | it looks like it could be a little harder editing seeing as how its harder to know which is the example |
18:54:08 | raptor | or maybe |
18:54:11 | Little_Apple | but i like that its more compressed |
18:54:20 | raptor | yeah |
18:54:29 | raptor | maybe I need to study what other games do.. |
18:54:49 | Little_Apple | does the example work with the current release? |
18:55:35 | raptor | mine does not |
18:55:40 | raptor | yours, not sure yet |
18:55:53 | Little_Apple | ok |
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19:36:48 | [BOT]Quartz | YUP THAT JUST HAPPENED. |
19:37:08 | raptor | say what |
19:37:09 | [BOT]Quartz | http://www.bitfighter.org/forums/viewtopic.php?f=26&t=1853 |
19:37:32 | [BOT]Quartz | Cause I'm lazy and absent-minded so I never host. So, other people can host them. yay! |
19:38:27 | raptor | wow 30 maps! |
19:38:43 | raptor | that are (claimed) playable! |
19:39:09 | raptor | That's roughly 10 times the maps i've released... but I wouldn't claim playability |
19:39:16 | raptor | :) |
19:39:22 | [BOT]Quartz | Hahaha |
19:39:31 | [BOT]Quartz | Thanks. Yeah I was surprised with the number too. |
19:39:42 | [BOT]Quartz | I have probably 70 maps, so. |
19:40:01 | [BOT]Quartz | And if we were counting all my really bad, old Zap maps ... I've probably created over 150 |
19:40:51 | [BOT]Quartz | One of those in the pack is brand new, I made it last night. I made it intending "stock retrieve," but idk, while I'm sure it will play great, it doesn't have that stock feel IMO but, yeah |
19:41:03 | [BOT]Quartz | Surfing with the Alien |
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19:42:46 | raptor | ok |
19:42:52 | raptor | i'll have to check it out |
19:43:06 | [BOT]Quartz | Cool |
19:44:48 | raptor | haha ampitheatre of death |
19:45:12 | [BOT]Quartz | xD |
19:45:42 | [BOT]Quartz | That's probably kind of a novelty map that I shouldn't have included TBH hahah |
19:49:49 | raptor | the bubblegum... |
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19:50:37 | raptor | oh my, the colors change depending on the team... |
19:50:50 | [BOT]Quartz | rofl |
19:53:05 | raptor | is 'double lucky' your new map? |
19:53:22 | [BOT]Quartz | Double Lucky haha no, that one is like, 2008 old |
19:53:27 | [BOT]Quartz | My new one is "Surfing with the Alien." |
19:53:41 | [BOT]Quartz | Also, correction, not 30, 28 maps. Lol accidentally counted the levelgens. |
19:54:09 | raptor | 'in the deep' ? |
19:54:15 | raptor | (i'm guessing it is retrieve) |
19:54:37 | [BOT]Quartz | In The Deep and Surfing with the Alien are both new |
19:54:51 | [BOT]Quartz | Both could be stock, although I believe Surfing with the Alien has better gameplay. |
19:54:58 | [BOT]Quartz | so I nominate it |
19:55:01 | [BOT]Quartz | for your consideration |
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19:55:35 | [BOT]Quartz | I honestly feel it's a little too visually weird for stock, but then again, Geo-War was stock ... >_> |
19:55:38 | raptor | ok, i'll show them to watusimoto when he appears |
19:55:47 | [BOT]Quartz | them? lol okay. |
19:56:00 | raptor | yeah... geo-war... |
19:56:11 | raptor | one of my goals was to turn that map into polywalls |
19:56:16 | [BOT]Quartz | rofl I hate that map |
19:56:33 | raptor | but the gameplay masks it not worth it... |
19:56:35 | raptor | *makes |
19:56:59 | [BOT]Quartz | yeah, it's choke-point CTF |
19:57:05 | [BOT]Quartz | Which I actually really like, but I know most people don't. |
19:57:52 | [BOT]Quartz | One of the things I had to learn as a map maker was to go light on my own personal tastes ... I really like tight hallways, most people hate them and prefer dogfights, so. |
19:58:04 | raptor | so you dislike it for what other reasons? |
19:58:31 | raptor | ah, well, I'm not a huge fan of dogfights myself... probably because I lose them all, even to bobdaduck's sister |
19:58:50 | raptor | (who is admittedly becoming a good player) |
19:59:03 | [BOT]Quartz | I think Geo-War is suuuuper ugly. |
19:59:11 | [BOT]Quartz | And yeah, I'm pretty mediocre at dogfights. |
19:59:22 | [BOT]Quartz | Geo-War isn't as ugly as Chess, but it's right up there. |
19:59:31 | raptor | haha... chess |
19:59:47 | raptor | i still don't think i've ever played that level fully |
19:59:54 | raptor | someone always changed the map |
20:03:35 | [BOT]Quartz | You are blessed, my friend |
20:07:04 | raptor | back later.. |
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20:51:50 | Little_Apple | hello |
20:54:51 | bobdaduck | hello |
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21:01:14 | raptor | hello |
21:01:57 | Little_Apple | hello |
21:03:42 | bobdaduck | hello |
21:04:19 | Nothing_Much | hellow |
21:05:07 | bobdaduck | Date stamp combo! |
21:07:53 | raptor | breaker! |
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21:08:16 | bobdaduck | 60 points |
21:08:25 | [BOT]Quartz | to Hufflepuff |
21:08:27 | bobdaduck | nowait |
21:08:41 | Watusimoto | hey raptor, got another bike question for you ! |
21:08:43 | bobdaduck | 190 points |
21:08:54 | Watusimoto | http://img801.imageshack.us/img801/331/clipboardimage1.jpg |
21:09:04 | Watusimoto | These are similar to my son's brakes |
21:09:13 | raptor | v-brakes |
21:09:27 | Watusimoto | when he tightens them, A and B hit one another, and the brake can't get tight enough to stop the wheel |
21:09:50 | Watusimoto | new pads would probably fix the problem, but the ones he's got still have a fair bit of wear left on them |
21:09:58 | raptor | here: http://www.twiddla.com/1109537 |
21:10:02 | Watusimoto | is new pads the only fix, or is there a different issue? |
21:10:22 | Little_Apple | what did i just click.. |
21:13:22 | [BOT]Quartz | Time for some Ball Tongue. |
21:14:54 | bobdaduck | wat |
21:16:14 | [BOT]Quartz | Nope, you don't get context. Deal with it. |
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21:18:19 | [BOT]Quartz | Slip Zones. Banana peel graphic. 'Nuff said. |
21:18:24 | bobdaduck | Suns. |
21:19:10 | [BOT]Quartz | SOLAR. WIND. |
21:19:39 | Watusimoto | thanks for the help, raptor... my son's tires have had no further leaks since I tried your "jacket" idea |
21:19:47 | raptor | oh excellent |
21:19:59 | [BOT]Quartz | I'm tired, and my English teacher is a douchebag. I think I'll take a nap and then, like, do my paper. |
21:20:00 | Watusimoto | what a brilliant way to reuse a tube! |
21:20:16 | raptor | (and he'll get stronger having to accelerate the increased angular inertia...) |
21:20:50 | Watusimoto | that bike is waay too small for him anyway, and has huge fat knobby tires, so the little extra inertia is hardly noticable |
21:21:04 | raptor | yeah, with bike mechanics, there is a lot of culture to fight if you want reliability... |
21:21:34 | bobdaduck | lolwhat |
21:21:44 | [BOT]Quartz | ^ |
21:21:47 | Watusimoto | well, 3grams is a lot of extra weight to haul around |
21:22:28 | raptor | Watusimoto: one things to know is that the pads' thickness *might* be too thin for adjustment to work, but in practice I almost never seen that.. |
21:22:48 | bobdaduck | I didn't know raptor was a biker |
21:22:50 | Watusimoto | worst case is new pads, I suppose |
21:23:12 | raptor | that was another life - i was a mountain bike tour guide / bike mechanic |
21:23:40 | bobdaduck | What |
21:24:17 | Little_Apple | did you win the tour de france? |
21:24:22 | Little_Apple | and get in trouble for drugs? |
21:25:11 | raptor | If I could have put snickers bars directly into my blood, I might have... |
21:25:47 | raptor | I was not a racer |
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21:34:10 | bobdaduck | People in the IRC who never say anything. |
21:34:24 | bobdaduck | Why? |
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21:40:57 | bobdaduck | ....Well I feel insulted! |
22:00:09 | Little_Apple | bobdaduck: http://www.twiddla.com/1109546 |
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22:50:48 | BlackBird_ | hello vegetables |
22:51:02 | raptor | mineral! |
22:53:56 | [Quartz] | rofl |
22:57:16 | BlackBird_ | blarph |
23:01:57 | bobdaduck | blarf |
23:04:23 | [Quartz] | You liar |
23:04:28 | raptor | animal! |
23:06:28 | BlackBird_ | EVERYONE DED |
23:06:51 | BlackBird_ | http://www.twiddla.com/1109617 |
23:17:54 | [Quartz] | Well that was ... fantastic |
23:17:59 | BlackBird_ | aww everyone is leaving |
23:18:48 | raptor | Watusimoto: do we want to break compatibility now? |
23:20:03 | | [Quartz] Quit (Quit: Page closed) |
23:20:46 | bobdaduck | BREAK THE COMPATABILITY. |
23:20:48 | bobdaduck | BREAK ITTTT |
23:21:44 | BlackBird_ | break what |
23:21:56 | raptor | open the can of worms |
23:22:14 | raptor | because if we break it... that means we can do balance changes |
23:22:28 | bobdaduck | BREAK ITTTT |
23:22:52 | BlackBird_ | break compatibility to older computers? |
23:23:01 | raptor | I'm still waiting for there to be evil 018a bugs which will require an 018b... |
23:23:02 | bobdaduck | Raptor is scared of progress. |
23:23:28 | raptor | also, I know that if we break it - there's no going back, and anything could happen! |
23:23:29 | BlackBird_ | we cant be too nostalgic |
23:23:46 | BlackBird_ | like some people |
23:24:08 | raptor | BlackBird_: not runtime compatibility for old computers, no; I'm talking about server protocol compatibility - e.g. going from 018 to 019 |
23:25:33 | | Platskies has joined |
23:25:54 | Watusimoto | sure |
23:26:25 | bobdaduck | 018 servers can't connect to 019 servers; They're incompatable. That's what he means. |
23:38:11 | raptor | freedom! |
23:38:14 | raptor | is what it means |
23:39:09 | | amgine1234567890 has joined |
23:39:12 | amgine1234567890 | hi there |
23:39:35 | amgine1234567890 | i took my long list of ideas on hte statistics page and sorted them to a much shorter list |
23:39:55 | amgine1234567890 | sorry bout that way overly long post. |
23:40:14 | amgine1234567890 | re reading them more then 99% of those ideas suck |
23:40:25 | amgine1234567890 | note to self dont post whne sleepy XD |
18:47:03 | | -kornbluth.freenode.net- *** Looking up your hostname... |
18:47:03 | | -kornbluth.freenode.net- *** Checking Ident |
18:47:03 | | -kornbluth.freenode.net- *** No Ident response |
18:47:03 | | -kornbluth.freenode.net- *** Couldn't look up your hostname |
18:47:09 | | BFLogBot has joined |
18:47:09 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
18:47:09 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
18:47:09 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
18:55:06 | Little_Apple | WHY |
18:55:07 | Little_Apple | DOES |
18:55:09 | Little_Apple | IT |
18:55:10 | Little_Apple | STAY |
18:55:12 | Little_Apple | BLUE |
18:58:49 | | BlackBird_ has joined |
19:00:35 | | BFLogBot Commit: c9da08b189c9 | Author: buckyballreaction | Message: Add back in different sounds for destroying different asteroid sizes. Completes issue 169 (again) |
19:16:15 | amgine1234567890 | commit chage chage seker esploin sound to not match hte burst esplosin sound |
19:18:15 | Little_Apple | seems legit |
19:18:43 | | BFLogBot Commit: b157a0a4f986 | Author: buckyballreaction | Message: Remove debugging |
19:21:49 | | -rajaniemi.freenode.net- *** Looking up your hostname... |
19:21:50 | | -rajaniemi.freenode.net- *** Checking Ident |
19:21:50 | | -rajaniemi.freenode.net- *** No Ident response |
19:21:50 | | -rajaniemi.freenode.net- *** Couldn't look up your hostname |
19:21:56 | | BFLogBot has joined |
19:21:57 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
19:21:57 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
19:21:57 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
19:24:02 | | Platskies Quit (Remote host closed the connection) |
19:25:28 | | raptor has joined |
19:25:28 | | ChanServ sets mode +o raptor |
19:25:54 | raptor | yay everything is back up |
19:27:14 | BlackBird_ | huzzah |
19:27:24 | BlackBird_ | and everybody is happy panda |
19:27:44 | raptor | yeah... i bet the depravation was killing some |
19:33:28 | Little_Apple | raptor: you broke it. all of it. |
19:33:41 | raptor | did I? |
19:33:46 | raptor | probably |
19:33:50 | raptor | what did I break? |
19:34:57 | Little_Apple | all of it. |
19:36:09 | Little_Apple | threads stay blue |
19:36:13 | amgine1234567890 | raptor |
19:36:16 | raptor | uh |
19:36:28 | amgine1234567890 | the werid zone draw bug? |
19:36:33 | raptor | threads? I just learned an electromagnetic force model that used threads |
19:37:46 | Little_Apple | fiiiiiicks |
19:37:57 | raptor | i don't know what anyone is talking about! |
19:38:32 | amgine1234567890 | raptor iu was going to show you my bugged level |
19:38:56 | amgine1234567890 | where bots cant sapwn cause zones didnt draw |
19:39:32 | raptor | ok, well, when you decide to tell me whats wrong Little_Apple, just post here... it's dinner time! also amgine1234567890, yes, but it'll have to wait until later |
19:39:56 | Little_Apple | the threads wont get read. |
19:39:58 | Little_Apple | ack. |
19:40:07 | raptor | what threads! |
19:40:09 | raptor | dinner! |
19:40:18 | amgine1234567890 | =) |
19:41:00 | BlackBird_ | asdfghjkl |
19:45:37 | BlackBird_ | eat your newbork and fix these stupid forums! |
19:46:09 | amgine1234567890 | what forum problems? |
19:46:45 | amgine1234567890 | umm its stuck it keep saying you cannot post so soon after you last post that was 10 minutes ago..... |
19:48:27 | BlackBird_ | lol. only the likes of someone like you would encounter such problems |
19:48:49 | amgine1234567890 | lolz |
19:49:07 | amgine1234567890 | ill try in 1 mubutes that will abe a 15 minute mark. |
19:49:52 | BlackBird_ | http://i.imgur.com/s5XN8tx.gif |
19:55:37 | BlackBird_ | http://i.imgur.com/a8T5qAz.jpg |
19:55:49 | BlackBird_ | what is this world coming to |
20:01:33 | raptor | ok back |
20:01:38 | raptor | now |
20:01:47 | raptor | someone please tell me with a straight answer |
20:02:03 | raptor | is there a problem with something? |
20:02:08 | raptor | (and define the problem) |
20:03:54 | Little_Apple | the threads stay blue even after being read |
20:04:08 | Little_Apple | and the mark as read button doesnt help |
20:04:13 | BlackBird_ | and Maryland is shaped like a gun |
20:04:22 | BlackBird_ | so is florida |
20:04:28 | raptor | ok, do you mean forum threads? |
20:04:32 | raptor | define threads |
20:04:32 | BlackBird_ | yes |
20:04:39 | BlackBird_ | the topic things |
20:05:01 | Little_Apple | threads as in... threads. |
20:05:03 | BlackBird_ | oh and theres this http://i.imgur.com/s5XN8tx.gif |
20:05:35 | raptor | Little_Apple: let me tell you what I think when i see the word threads without any other context in a sentence: |
20:05:43 | raptor | 1. the kind that goes into a needle |
20:05:58 | raptor | 2. A forked process executed from a program to do concurrent work |
20:06:11 | Little_Apple | forum topics. |
20:06:29 | raptor | 3. An electromagnetic physics model to describe forces amongst charges |
20:06:38 | raptor | 4. e-mail or forum threads |
20:06:50 | BlackBird_ | $ |
20:06:52 | BlackBird_ | 4 |
20:07:13 | raptor | ok |
20:07:20 | raptor | thank you |
20:08:47 | raptor | now i suggest clearing browser cache to see if it fixes the problem (I do not have the problem..) |
20:09:02 | raptor | also the server restart may have messed up what you see as a 'new' thread |
20:19:27 | | Little_Apple Quit (Quit: Page closed) |
20:21:57 | | bobdaduck has joined |
20:22:40 | bobdaduck | I BRING TIDINGS FROM FOOTLOOSE. |
20:22:48 | raptor | of great joy? |
20:22:50 | bobdaduck | [7:20:49 PM] footie: tell him [7:20:53 PM] footie: when u go in a thread n read it [7:20:59 PM] footie: it still shows up as blue like u didn [7:21:00 PM] footie: t [7:21:06 PM] footie: n the mark all as read doesnt work either. |