#bitfighter IRC Log

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IRC Log for 2013-03-06

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00:01:20-card.freenode.net- *** Looking up your hostname...
00:01:20-card.freenode.net- *** Checking Ident
00:01:25-card.freenode.net- *** No Ident response
00:01:47-card.freenode.net- *** Couldn't look up your hostname
00:01:53BFLogBot has joined
00:01:53Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
00:01:53Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
00:01:53-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
00:03:17raptorkaen: I harbor no ill will and have already promptly forgiven any infraction you think you may have made; and with luck, maybe Watusimot0 won't even notice :)
00:03:42raptor(just in case you needed to hear that..)
00:03:44kaenthank you.
00:03:47kaenI really, really did
00:04:04kaenthat was a mortifying half hour...
00:04:13raptorhonestly, i was kind of hoping teh clones were nuked...
00:04:22raptori mean, not the useful ones
00:05:04raptorit's my clean-freak part that comes out sometimes...
00:05:51kaenah, here we go
00:05:57kaenset default-push to the clone
00:06:04kaenset upstream as "upstream"
00:06:16kaenshould at least protect me from myself
00:19:13Platskies Quit (Remote host closed the connection)
00:26:08Watusimotouh.... what's going on???
00:26:16raptornothing
00:26:18raptorno worries
00:26:26raptornothing ever goes wrong...
00:27:36Watusimotoi wake up to a wall of commits
00:27:50raptor waves his hand
00:27:56raptoryou never saw them..
00:28:19WatusimotoWatusimot0???
00:28:25Watusimotommmm....
00:29:20raptorno no, you're not supposed to *read* the logs...
00:30:08Watusimotothese aren't the logs I'm looking for
00:30:24raptorah yes, that was the proper command...
00:30:40WatusimotoI didn't see a wall of commits
00:31:20Watusimotobut... is it safe for me to commit?
00:31:25raptoryes
00:31:49Watusimotook, well that's something!
00:32:11WatusimotoI spent about an hour looking for my third font...
00:32:15Watusimotono luck
00:32:22raptoryou didn't, by change, do a pull in the last hour?
00:32:27Watusimotono
00:32:29Watusimotonothing
00:32:32raptorexcellent
00:33:02WatusimotoI am assuming you meant that in a clean way...
00:33:32raptorjust as long as you did no repo actions in the last hour, the world revolves fine
00:34:17Watusimotook
00:34:55Watusimotoso the orbitron font as I have it is too undistinct to use for labeling the loadout zone unless we really bump up the text size
00:35:39Watusimotojust fyi
00:36:02Watusimotobut it does look good
00:37:43raptora third font?
00:37:53Watusimotoyeah, I mentioned it in passing to bbd
00:37:59raptorwhat are your goals with these fonts?
00:38:07Watusimotobe
00:38:15Watusimotobetter looking?
00:38:29raptoryes, ok, that makes sense
00:38:36WatusimotoI was thinking that we should consider a different font for labeling loadout zones and such
00:38:42Watusimotofor labeling in-game objects
00:38:45raptorare you looking to replace our standard Roman font in everything?
00:38:50Watusimotoleave the current font for UI stuff
00:38:57Watusimoto(unless we find something better)
00:39:24WatusimotoI kind of like OCR-A, but it looks pretty funky for LOADOUT ZONE
00:39:54Watusimotoloading up the game with orbitron made reverting to roman look lame
00:40:10raptorah, the contrast has already betrayed the old font
00:40:23Watusimotothough orbitron won't work as a general game font, at least not as it currently stands
00:40:35Watusimotomaybe a center stroke version would be better
00:41:10raptorI'm building a center stroke version in the editor, but I think i'll just do letters for a single word first
00:41:34raptorwhat word do you think would be good? 'hello' ?
00:42:36WatusimotoLOADOUT ZONE
00:42:50raptorOK
00:42:55Watusimotolots of repeat letters
00:43:03Watusimotowell... lots of Os
00:44:44raptorok, heading home
00:45:16raptor Quit ()
00:45:58Watusimotobye
00:46:13Nothing_MuchDid you guys write up in the news article on desura that a new update's been released?
00:59:07Nothing_MuchSo how's everybody?
01:05:08kaengreat!
01:06:53Nothing_MuchNice
01:07:09kaenyourself?
01:07:16kaenhaven't seen you on bf much
01:07:39Nothing_MuchS'all good here, I think I was on BF yesterday
01:22:39Watusimoto Quit (Ping timeout: 260 seconds)
01:24:12Platskies has joined
01:43:32Platskies Quit (Remote host closed the connection)
02:53:36koda Quit (Quit: koda)
03:25:38CrazyLinuxNerd Quit (Quit: Leaving)
04:38:38raptor has joined
04:38:38ChanServ sets mode +o raptor
04:43:04raptorall right MOTD updated...
04:48:56Nothing_Muchwhere?
04:49:08raptorMessage Of The Day
04:49:17Nothing_Muchyeah I know, but where?
04:49:21Nothing_Muchhere?
04:49:32raptorit's the scrolling text when you log onto bitfighter
04:49:43Nothing_Muchohh nice
04:56:50amgine1234567890 has joined
04:57:01amgine1234567890good new i added 35 ideas additions to the stats page.
04:57:10amgine1234567890XD
04:57:14amgine1234567890 get to work XD
04:57:56amgine1234567890 Quit (Client Quit)
05:05:42bobdaRAGE has joined
05:05:44bobdaRAGEREALLY GUYS.
05:06:00[BOT]Quartz has joined
05:06:02bobdaRAGESeriously
05:06:05bobdaRAGEWhat were you THINKING.
05:06:16raptorhi
05:06:17raptor?
05:06:23raptoram I in trouble?
05:06:37bobdaRAGESOMEONE sure SHOULD BE.
05:06:39[BOT]QuartzYES YOU'VE BEEN A BAD BOY
05:06:44bobdaRAGEBurster turrets now hurt themselves.
05:06:48[BOT]QuartzYEAH BRO
05:06:49[BOT]QuartzSERIOUSLY?
05:06:53raptorreally??
05:06:58raptorhmm...
05:06:59[BOT]QuartzTurrets already suck nut, they don't need to suck more nut!!
05:07:04bobdaRAGESeriously.
05:07:09raptoryou mean I fixed a bug you liked! :)
05:07:10bobdaRAGEand burster turrets were THE ONLY VIABLE TURRET.
05:07:14bobdaRAGENo
05:07:16[BOT]Quartz^
05:07:19bobdaRAGEFriendly fire shouldn't even be a thing.
05:07:22[BOT]Quartz^
05:07:30raptoractually, I think I agree
05:07:37raptorturrets should not harm themselves
05:07:43bobdaRAGEI don't even bother to put turrets in my levels anymore
05:07:46bobdaRAGEbecause they're that worthles
05:07:57[BOT]QuartzThey really are pretty shit at this point. I sure don't bother much with them.
05:08:04raptorunless they should follow the same rules as other projectiles?
05:08:07[BOT]QuartzThe shield to kill them thing is insane.
05:08:08bobdaRAGE2 seconds disable time with phaser and shield
05:08:15bobdaRAGEleaving you at 3/4ths energy
05:08:23bobdaRAGElike... Seriously.
05:08:36raptorsoo.. are you guys tag-teaming me or something?
05:08:37[BOT]QuartzYa I remember in Zap if you did the Phaser + Shield + no dodging to kill a turret, you expended about 2/3 of your energy.
05:08:51[BOT]QuartzSo all the pros would dodge and phaser
05:09:00bobdaRAGEDodging isn't worth it though
05:09:02[BOT]QuartzBut at this point you're actually better off just phaser +shielding
05:09:05[BOT]QuartzYeah exactly
05:09:07bobdaRAGEbecause its eight times more effective just to charge it
05:09:19[BOT]QuartzMore effective, much quicker, only a little more loss of energy ... yeah.
05:09:34[BOT]QuartzI know I for one stoppped bothering to do the dodge trick.
05:09:44[BOT]QuartzNow I only do it if I'm literally at zero energy :P
05:10:05[BOT]QuartzOkay so basically. Friendly fire is bad mkay?
05:10:05raptorok ok, so what your're *really* saying - we need to work on some serious balance changes
05:10:28[BOT]QuartzI would like that, but really, this is about *unchanging* back to Zap days
05:10:39raptorok ok
05:10:41raptor gets to work
05:10:41[BOT]QuartzI *guess* it's a balance decision, but ehh, not really.
05:11:28raptorI was probably the culprit with burst turrets problem
05:11:38raptorwhen fixing the mine/spybug problems
05:11:59[BOT]QuartzStrange.
05:12:16bobdaRAGEFixing problems is good
05:12:21bobdaRAGEThis is making problems, not fixing them.
05:12:24bobdaRAGEOKAY /RAGE
05:12:27bobdaRAGE is now known as bobdaduck
05:12:31[BOT]Quartzhahahah
05:14:55[BOT]Quartzthat's on the exploits thread so hard
05:15:10raptor?
05:16:54bobdaduckQuartz' and my thread.
05:16:57[BOT]Quartz^
05:17:03bobdaduckIn off topic.
05:17:32[BOT]QuartzDon't you guise need a good stock Retrieve? I should work on that at some point. :\
05:17:51[BOT]QuartzMy favorite that I've made is definitely Cavity Search, but it certainly doesn't have a "stock" feel so that one's out.
05:19:51raptorYES
05:19:55raptorRetrieve
05:19:56raptorstock
05:19:59raptorgood
05:20:05bobdaducklol
05:20:10bobdaduckMaybe I'll try something.
05:20:11bobdaduckMaybe.
05:20:12[BOT]QuartzYeah. Lol. I'll try to get on that at some point...
05:20:22[BOT]QuartzRetrieve is a real toughie
05:20:27[BOT]QuartzVery difficult to balance.
05:20:29raptoralso, thanks for letting us include your maps [BOT]Quartz
05:20:36raptorthe were a real improvement
05:20:39raptor*they
05:20:43[BOT]QuartzAnd thank you for accepting, and thanks for the compliment! :)
05:21:14amgine1234567890 has joined
05:21:15[BOT]Quartzhahahah I remember cloakdood had to put up with my rejoicing
05:21:17amgine1234567890lol i updated it XD
05:21:22[BOT]Quartzcuz I had just loaded up 18a
05:21:26[BOT]QuartzI was like "MY MAPS ARE STOCK WHEEE!"
05:21:32[BOT]Quartzhe was like "no one cares"
05:21:40amgine1234567890kaen i gave you some ideas to add to the stats page that will take you years to do them all XD
05:21:57amgine123456789061 ideas....... XD
05:22:17[BOT]Quartzrofl, bob. I should submit InFILTERation to Stock, amiright?
05:22:27amgine1234567890lol sorry for the massive post i couldnt seem to sotp adding the idas jsut kept flowing out of my cbrain and they still are XD
05:22:52amgine1234567890i bet i could of gone to 100........ XD
05:23:07amgine1234567890oops i jsut got mroe ideas
05:23:11amgine1234567890back to hte page XD
05:24:02bobdaduckAmgine1234567890 keep in mind we do not actually track stats for half of what you're proposing, and rewriting the game to track said things is a no-no.
05:24:23bobdaduckNo [BOT]Quartz, submit Q-HTF.
05:24:23raptori still can't believe watusimoto churned out distance traveled...
05:24:28raptorthe day before release...
05:24:33[BOT]QuartzROFL!
05:24:40bobdaducklol
05:24:48[BOT]Quartzraptor you should see Q-HTF
05:24:51[BOT]QuartzJust so you can be disappointed in me
05:24:51bobdaduckI can't tell what uinit they're in...
05:24:52raptorok
05:25:02raptorthey're in points
05:25:03bobdaduckunit distance traveled is in
05:25:03[BOT]QuartzI had some really, really @#$%ing bad old maps
05:25:08raptorlike gridsize is 255 points
05:25:12bobdaduckI like Q-mosaics still
05:25:18[BOT]Quartzwell, thanks
05:25:34amgine1234567890im a terrible map make er i need lessons on map making
05:25:45amgine1234567890 cause i want one of my maps to be a default stock map
05:25:48[BOT]QuartzTime and practice, my friend.
05:25:57[BOT]QuartzI've been making maps for like 6 years
05:26:19raptorstep 1 - make good map
05:26:20[BOT]QuartzAnd I still make crappy maps from time to time.
05:26:25raptorstep 2 - make sure teams are red and blue
05:26:35amgine1234567890but i added 63 ideas to add to the stats betting only like 5 of them wil lbe chosen would be great if all 63 got done in time though.
05:26:35raptortada!
05:26:35bobdaducklol
05:26:35[BOT]Quartzlawl
05:26:40[BOT]Quartz@bobdaduck
05:26:45[BOT]Quartzhmmm that doesn't work that way
05:26:52amgine1234567890raptor i added 63 ideas do you stats page XD it will take you years to complete XD
05:27:33amgine1234567890im going to go max distace travled by going to 5the flaot threshold a few hundred times XD
05:27:36raptoramgine1234567890: we'll probably be taking a break from stats for a while... too many things to break!
05:29:52Fordcars has joined
05:30:11[BOT]QuartzSomething I've figured out about Retrieve is that one of the best ways to avoid excessive flag trade-backs is by making the bases fairly difficult to infiltrate.
05:30:21raptoryes
05:30:29raptorand please don't do a level with 5 flags...
05:30:34[BOT]QuartzNope, that's right out.
05:30:38[BOT]Quartz3 max.
05:30:53raptorterminal by Qui was a good retrieve map, i think
05:31:02raptor(was it Qui?)
05:31:05FordcarsNEED HELP android bug :$
05:31:08[BOT]QuartzQui makes some damn good maps, I wouldn't be surprised.
05:31:15[BOT]QuartzI'm a fan.
05:31:15Fordcarsantbosy have an android phone here
05:31:25raptorsorry Fordcars, no phone for me
05:31:39[BOT]Quartz2 flags is interesting in some cases, because it's fairly easy to coordinate a couple guys to capture at the same time ... but that can be a bad thing.
05:31:44[BOT]Quartz4 starts to get excessive.
05:31:48[BOT]QuartzSo, 3 is my current thought.
05:31:50FordcarsMy sister needs help
05:33:20raptoris it bitfighter related? or like, help brushing her teeth?
05:33:32raptorbecause I have to sometimes brush my sons teeth...
05:33:35raptor(he's 3)
05:34:04[BOT]Quartzraptor is cool he's one of those parents who, you can tell he's really fond of his kids, but he doesn't spend every second talking about his kids either
05:34:11Fordcars Quit (Remote host closed the connection)
05:34:24[BOT]QuartzJust comments here and there that are like "awwww"
05:34:35raptor:)
05:34:37[BOT]QuartzInstead of to the point of "OMGOSH, SHUT UP ABOUT YER KIDS."
05:34:43[BOT]QuartzxD no offense to anyone
05:34:45amgine1234567890i sugegst teaching them to brush by or arounfdhte age of 5 but supervise -=p
05:35:29amgine1234567890im a fraid i will be a bad parent who has one of these crazy kids who ending up murdering people.
05:35:39[BOT]Quartzcool story bro.
05:35:41amgine1234567890or worse
05:36:00amgine1234567890parent hood kinda scares me
05:36:06[BOT]QuartzGood
05:36:14[BOT]QuartzThat probably means you'll be a good parent :P
05:36:21raptorwell.... if you're kids stick tweezers in the outlet, just laugh
05:36:24raptor*your
05:36:57raptorand go buy new tweezers because they will have melted
05:37:03[BOT]Quartzlawl
05:37:51raptorok ok - I am going to code no self-damaging turrets from any weapon... is that generally what you want?
05:38:21[BOT]QuartzAbsolutely yes
05:38:24[BOT]Quartzbob?
05:39:46amgine1234567890yes
05:40:22amgine12345678901 turrets shouldnt be able to shoot out other turrets. and 2 team member should not be alowed to kill there own turrets unless its engenerred
05:40:38amgine12345678903 .aamybe even if its engernerred that what i htink
05:40:46[BOT]Quartzlawl amgine let's not complicate things mkay?
05:41:16raptorwait wait
05:41:27raptorwhat about a turret getting hit from a bullet of another turret?
05:42:07[BOT]Quartzbob get yer ass over here. You know more about this than I do
05:42:48raptorbobdaduck <-- pin
05:42:51raptor*ping
05:43:37bobdaducksorry
05:43:39bobdaduckuh
05:43:40bobdaducksec
05:45:25amgine1234567890yes it works
05:45:57amgine1234567890 but ithink team mates shouldnt be able to shoot there own turrets down unless its a engenerred onethe trollers doing that is starting to annoy me
05:52:44raptorheh [BOT]Quartz, i see you turned on no-team-changing for the contest server
05:52:52[BOT]Quartz;)
05:53:22raptorNot a very good implementation by me, but it's all I could do without breaking compatibility with 018
05:53:43raptorLamp seemed a bit upset by it..
05:54:54kodaws has joined
05:55:04[BOT]QuartzLamp gets upset about everything.
05:56:07amgine1234567890nah lamp doest hes nice
05:56:27[BOT]QuartzYeah, I like Lamp, but he does complain a lot
05:56:41[BOT]QuartzI tend to picture Stewie, "I don't like change!!"
05:56:54amgine1234567890:) haha
05:59:53amgine123456789080 stats ideas and counting.......
06:00:06amgine1234567890 to infinity and beyond XD
06:01:36kodaws Quit (Ping timeout: 245 seconds)
06:01:47amgine1234567890haha i jsut discovered osmthing that might be a bug or ussefull if oyu put all four poitns on a square defaulytploy wall on the samw point they are invisible XD
06:02:02amgine1234567890 but you can still hit them XD
06:02:49bobdaduckYeah uh that's gotta get fixed.
06:03:03bobdaduckLamp is at once cute and extremely frustrating...
06:03:20[BOT]Quartzlawl wut
06:03:24raptori gotta say his avatar still makes me laugh when i pause to look...
06:03:31raptori should stop pausing..
06:03:38bobdaducklol
06:04:13bobdaduckTurrets should not be able to damage themselves or other turrets or (in my opinion) cores
06:04:19[BOT]QuartzCheck out MY NEW RACING MAP!!
06:04:27bobdaduckAnd teamates should not be able to damage turrets unless engineered.
06:04:35bobdaduckIn which case we should just delete engineer to make things simpler
06:04:38[BOT]QuartzI AM HOSTING THIS GOLDEN GLORY RIGHT NOW.
06:05:17bobdaduckI'm busy
06:05:38bobdaduck*comes anyway*
06:08:17[BOT]QuartzWhy do you want that map? XD
06:09:03amgine123456789091 XD
06:09:12amgine1234567890 91 ideas added to the statistics page XD
06:09:23[BOT]Quartzamgine come see this bomb-ass map
06:09:29amgine1234567890ok
06:09:53amgine1234567890hmm which ping timed out server is it
06:11:56raptor137
06:13:01amgine1234567890137?
06:15:42[BOT]QuartzNEW DUNGEON CHALLENGE IDEA ACQUIRED.
06:15:54raptorsave us all!
06:16:04[BOT]Quartzraptor on that Testicular Cancer map
06:16:10[BOT]QuartzYou can actually go backwards through the speedzones
06:16:24[BOT]QuartzWith ridiculous acceleration it's do-able
06:16:38raptorwhat???
06:16:43[BOT]QuartzYou wanna see?
06:16:46raptoryes
06:16:59[BOT]Quartzserver up
06:23:27[BOT]QuartzI just did it with two mines.
06:23:29[BOT]QuartzBut that was barely
06:23:34amgine1234567890nother minbor bug found
06:23:55amgine1234567890 if the name in a level editor is to long it geos outside of the green box l
06:44:14[BOT]Quartzk so like
06:44:17[BOT]QuartzSUNS.
06:44:23bobdaduckIN BITFIGHTER.
06:44:32bobdaduckAnd if you fly into them
06:44:41bobdaduckYOU DIE.
06:45:00bobdaduckAnd they have a gravity well around them
06:45:05bobdaduckAnd burn you when you're close!
06:45:36bobdaduckAND THEY MAKE SOLAR WIND.
06:45:39bobdaduckSOLAR. WIND.
06:45:53raptori can't tell if you're joking or it's just past your bed time...
06:45:59raptoror maybe serious?
06:46:07bobdaduckAnd the solar wind blows you around so its really hard to steer and stuff
06:46:15bobdaduckOr you can ride it through passages if you catch it just right!
06:46:29bobdaduckAnd at 8 minutes THEY GO SUPERNOVA AND KILL EVERYTHING.
06:46:38[BOT]Quartzhttp://i.qkme.me/3t99uc.jpg
06:46:52bobdaduckAnd then they turn into a black hole
06:46:55bobdaduckAND KILL EVERYTHING AGAIN.
06:46:57bobdaduckEVEN THE WALLS.
06:47:43[BOT]Quartzhttp://i.qkme.me/3t99v3.jpg
06:48:15bobdaduckAnd if you don't like it then the level editors can just not put them in!
06:49:05bobdaduckAnd think of the DUNGEONS.
06:49:15amgine1234567890somone needs to go to sleep lol
06:49:20amgine1234567890 terrible idea
06:49:25bobdaduckTHINK OF THE DUNGEONS AMGINE.
06:49:38amgine1234567890nah deost work jsut like you dont liek spinning arrows
06:49:48amgine1234567890i see its potentiol though
06:50:21bobdaduckYou could make the sun protecting your retrieve zones
06:50:34bobdaduckAnd the enemy team would have a harder time infiltrating your base!
06:50:56[BOT]QuartzAND ... AND YEAH!!
06:51:35amgine1234567890im cehating to improve my all time stats XD
06:51:36bobdaduckAnd they could come in several sizes: Red giants, yellow mediums, and white dwarfs
06:51:52amgine1234567890 me plus +3 dummy = easy better stats XD
06:52:10raptorand this is why we can't have nice things
06:52:23[BOT]Quartz^
06:52:27amgine1234567890who me or bob and quartz XD
06:52:28bobdaduckAnd the different sizes go supernova at different times!
06:52:36raptorno comment
06:52:45amgine1234567890sounds terrible =p
06:52:48bobdaduckAnd we could make the suns glow
06:52:52bobdaduckand that would make Opti happy
06:53:13bobdaduckOr we could make them an ENGINEERABLE.
06:53:18bobdaduckI have no idea how that would fit thematically
06:53:28bobdaduckbut it would have so much potential!
06:53:43[BOT]QuartzENGINEERING SUNS
06:53:45amgine1234567890it is scitificly possible to engenerr a small star if you ocmpressed enough matter in a cinfined space
06:53:57bobdaduckRight!
06:53:59amgine1234567890 but the amount of energy needed.......
06:54:12amgine1234567890 and teh energy given off
06:54:20bobdaduckSo you just have the resource item and use all your energy to compress the resource item into a confined space making a SUN.
06:54:28bobdaduckMakes perfect sense!
06:54:40bobdaduckAnd someone is chasing you while you run with the flag? NOPE, ENGINEERED SUNS.
06:55:09bobdaduckyou would probably only be able to make a white dwarf though
06:55:20bobdaduckYellow and red giants would have to be put in by the levelmaker
06:56:23bobdaduckBut it wouldn't be overpowered because it would use all your energy
06:57:04bobdaduckAnd testitems and resourceitems would orbit them
06:57:16amgine1234567890hmm let me think no
06:57:21bobdaduckAnd asteroids
06:57:45bobdaduckAnd because of the gravity field you could make dungeon challenges where you have to weave through the stars and stuff
06:58:41raptorok, experimental turrent no hitting itself code...
06:58:48bobdaduckITS A GOOD IDEA
06:58:52raptorbut
06:59:00raptorto make it not hit another turret of the same team, too?
06:59:01[BOT]Quartz...did you just say "turrent"
06:59:04[BOT]Quartz...raptor, you're too old for that
06:59:05raptorhaha, i did!
06:59:16bobdaduckrofl
06:59:43bobdaduckI doubt its going to come up EVER that a turret can hit its teamed-turrets
06:59:57bobdaduckAnd the sun gravity well could pull bullets
07:00:03bobdaduckmaking for all sorts of trick shots!
07:00:42bobdaduckAnd forcefields which would open up the potential for level editors to make some really good maps!
07:00:44[BOT]QuartzHmmm I need to work out soon.
07:00:51[BOT]QuartzI'm going to get SUPER fit. You guys are gonna be SO jealous.
07:01:00bobdaduckSo jealous
07:01:05[BOT]QuartzSorry, bobdaduck's strange mood is rubbing off on me
07:01:09bobdaduckI'ma throw you into an engineered SUN
07:01:12raptorargh bobdaduck, i'm getting stupider by the minute and i can't parse your comments
07:01:17bobdaduckrofl
07:01:18[BOT]Quartzrofl
07:01:31bobdaduckJust
07:01:41bobdaduckThis is all you need
07:01:43bobdaduckhttp://i.qkme.me/3t99uc.jpg
07:01:48bobdaduckhttp://i.qkme.me/3t99v3.jpg
07:01:54bobdaduckThat's it.
07:01:56[BOT]Quartz^
07:01:59bobdaduckCool? Cool.
07:02:15raptorsomeone join my server and make sure i didn't break anything
07:02:17raptor69.169...
07:02:24raptor(please)
07:02:40bobdaduckpassword.
07:02:54bobdaduckraptor
07:02:59bobdaduckpassword
07:02:59raptortry again
07:02:59raptorsorry
07:04:30bobdaduckremember! SUNS.
07:04:32bobdaduck Quit (Quit: Page closed)
07:07:10amgine1234567890feature suggetion prioirty low currently kickbots is limited to 100% of the bots how avbout having ./kickbots {count]
07:07:33[BOT]Quartz Quit (Quit: Page closed)
07:07:44amgine1234567890amgines distance travaled 68160643
07:07:47raptor /kickbot does one
07:07:55raptorso probably take a number with that
07:08:12amgine1234567890kickbots makes more sense bots is plural
07:08:22amgine1234567890bot is singuiilar
07:10:16amgine1234567890well gtg all goodnight
07:10:19amgine1234567890see ya
07:10:26amgine1234567890remeber kickbots.
07:10:50amgine1234567890 Quit (Quit: Page closed)
07:13:44raptoryes that makes sense
07:13:53raptori must be getting sleepy
07:22:07BFLogBot Commit: e52223f86240 | Author: buckyballreaction | Message: Turrets now do not damage themselves or other engineered items of the same team
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12:28:59watusimotoAnyone ever seen this? http://0install.net/
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13:04:48Nothing_MuchNever heard of such a thing, but it looks interesting
13:32:40watusimotoYes -- I wonder if it would make installing the game easier (or rather, making the installers easier)
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15:03:55watusimoto changes topic to 'fff'
15:04:18watusimoto changes topic to 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
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15:22:51Little_Applehello
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16:56:42raptorgood morning
16:58:34bobdaduckTop 'o the morning to you!
17:04:32raptordirect integration of partial electric fields
17:07:02raptorI had to say that to make me look smart, when in fact I don't know what's going on in this class...
17:08:29bobdaducklol
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17:23:22watusimotowow, sounds awesome
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17:32:19raptorwatusimoto: did you see my last commit from last night?
17:32:46watusimotowhich one? no, probably not if it was notable. I noted nothing
17:33:04raptorIt was making it so turrets don't harm themselves
17:33:06bobdaduckturrets no longer damaging themselves
17:33:10raptorwith their own bullets
17:33:11raptorbut
17:33:16watusimotoyes, saw that
17:33:27raptormy concern isn't for what my code does
17:33:57raptormy concern is that the logic for determining what things damage what other things seems to be becoming unweildy
17:34:09watusimotook
17:34:24watusimotodo you have a proposal, or are you noting it so that we can think about what to do?
17:34:30raptorthe latter
17:34:38watusimotook
17:34:53watusimotoI'm sure we can come up with a clear way to manage it
17:35:16raptorit seems like in many things we filter calling damageObject on objects, but in other things we do the filtering in damageObject
17:35:43watusimotoi.e. sometimes filtering happens before the call, sometimes after the call?
17:35:53watusimotoor rather, within the call?
17:36:20raptoryes
17:36:41raptorit seems like we should be following some rule to keep things simple
17:36:48watusimotomaybe we need a function canDamage(damager, damagee) to concentrate everything in one place
17:37:02watusimotoand always call that before damageObject
17:37:32watusimotoand maybe that can be a bfObject level function where the logic for everything can be laid bare
17:38:26watusimotoor maybe there are other ways
17:38:51raptorwe have the same problem with the collision system, it seems
17:38:54watusimotoperhaps once we see all the logic in one place, it will become clearer how to simplify it
17:39:03raptoryeah
17:39:17watusimotoit's hard to grasp when you see bits here and there but never together
17:39:21raptoryes
17:39:30watusimotomaybe if that works we could create canCollide()
17:39:34watusimototo do the same thing
17:40:03watusimotobut how is a turret shooting itself?
17:40:14raptorbobdaduck has the history for that..
17:40:41raptorapparently turrets are now a useless item in game
17:40:50watusimotohow so???
17:41:01bobdaduckIn Zap!
17:41:05raptorbobdaduck: time to share your rant
17:41:14watusimotolet 'er rip!
17:41:21bobdaduckIf you shielded and shot at a turret, it would use nearly all your energy if you didn't dodge
17:41:36bobdaduckSo the good players would learn to strafe to dodge turret fire while taking it down.
17:41:50bobdaduckBut since you can shield to reflect bullets back into the turret right now
17:42:16bobdaduckIts literally eight times more effective to not dodge at all and just sit there shielding and shooting the turret
17:42:26bobdaduckwhich uses almost no energy because the turret is disabled so fast.
17:42:32watusimotoright
17:42:39watusimotook, I see how turrets could shoot themselves
17:42:44watusimotoand I support raptor's change
17:43:01raptorin my defense, i was pressured (and double-teamed) :)
17:43:13bobdaducklol
17:43:25watusimotodid you mark your commit with a [*]?
17:43:26bobdaduckQuartz and I both jumped on him
17:43:30raptorapparently our energy regen made turrets even more useless
17:43:44raptorwatusimoto: ?
17:44:38watusimotooh, I noted this last night (I think). I've started marking commits that are relevant to the release notes with [*] to make it easier at release time. I menoted this, but you didn't acknowledge it so I wasn't sure if you saw it
17:44:50raptoroh..
17:44:55raptorso in the commit message?
17:45:01watusimotoyes. I think it will make life much easeier
17:45:04raptoroh hey look at that..
17:45:09raptorgood idea!
17:45:27bobdaducklol
17:45:39watusimotoit will also make the commit messages more informative as you can see which ones mark a significant change of functionality
17:45:44watusimotoor at least a notable one
17:46:16raptormeta meta info
17:46:29watusimotosince you tend to end up parsing the notes at release time, you should like this change :-)
17:47:07raptorI found another interesting thing when doing that turret change
17:47:27raptorwe have virtual methods like this: isTurret() which is a member of EngineeredItem
17:48:01raptorit was coded to improve performance on certain logic instead of doing dynamic_casts
17:48:22raptorbut it has been obsoleted since our move to ObjectTypeNumbers
17:48:34raptorso I think we can probably do some cleanup in several classes..
17:49:08watusimotoah yes, good thinking. You are probably right
17:51:13raptorok, well, thanks for listening
17:51:21raptorheading out to work now
17:51:37raptorwith my brain broken from calculus and EM physics
17:51:41watusimotolater!
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18:40:42Little_Applehello
18:41:27Little_Appleraptor: it is finished
18:41:50bobdaduck'allo
18:42:29Little_Applehello
18:42:59raptorhi
18:43:16raptoryou did the deed? killed the cow?
18:43:37Little_Appleyep
18:47:04raptorI think we can simplify the quick chat changes by using delimited text
18:51:26raptorLittle_Apple: what do you think about configuration compression like this: http://pastie.org/6405966
18:52:37Little_Appleyea thats what i did...
18:52:58Little_Appleoh wait..
18:53:25raptorsorry, i provided an example below
18:53:33Little_Appleyea i see...
18:53:41raptoroptions are delimited with a '|'
18:53:50raptorhmm
18:54:00raptorwould that be easier for people to edit?
18:54:06Little_Appleit looks like it could be a little harder editing seeing as how its harder to know which is the example
18:54:08raptoror maybe
18:54:11Little_Applebut i like that its more compressed
18:54:20raptoryeah
18:54:29raptormaybe I need to study what other games do..
18:54:49Little_Appledoes the example work with the current release?
18:55:35raptormine does not
18:55:40raptoryours, not sure yet
18:55:53Little_Appleok
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19:36:48[BOT]QuartzYUP THAT JUST HAPPENED.
19:37:08raptorsay what
19:37:09[BOT]Quartzhttp://www.bitfighter.org/forums/viewtopic.php?f=26&t=1853
19:37:32[BOT]QuartzCause I'm lazy and absent-minded so I never host. So, other people can host them. yay!
19:38:27raptorwow 30 maps!
19:38:43raptorthat are (claimed) playable!
19:39:09raptorThat's roughly 10 times the maps i've released... but I wouldn't claim playability
19:39:16raptor:)
19:39:22[BOT]QuartzHahaha
19:39:31[BOT]QuartzThanks. Yeah I was surprised with the number too.
19:39:42[BOT]QuartzI have probably 70 maps, so.
19:40:01[BOT]QuartzAnd if we were counting all my really bad, old Zap maps ... I've probably created over 150
19:40:51[BOT]QuartzOne of those in the pack is brand new, I made it last night. I made it intending "stock retrieve," but idk, while I'm sure it will play great, it doesn't have that stock feel IMO but, yeah
19:41:03[BOT]QuartzSurfing with the Alien
19:42:35Nothing_Much Quit (Ping timeout: 260 seconds)
19:42:46raptorok
19:42:52raptori'll have to check it out
19:43:06[BOT]QuartzCool
19:44:48raptorhaha ampitheatre of death
19:45:12[BOT]QuartzxD
19:45:42[BOT]QuartzThat's probably kind of a novelty map that I shouldn't have included TBH hahah
19:49:49raptorthe bubblegum...
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19:50:37raptoroh my, the colors change depending on the team...
19:50:50[BOT]Quartzrofl
19:53:05raptoris 'double lucky' your new map?
19:53:22[BOT]QuartzDouble Lucky haha no, that one is like, 2008 old
19:53:27[BOT]QuartzMy new one is "Surfing with the Alien."
19:53:41[BOT]QuartzAlso, correction, not 30, 28 maps. Lol accidentally counted the levelgens.
19:54:09raptor'in the deep' ?
19:54:15raptor(i'm guessing it is retrieve)
19:54:37[BOT]QuartzIn The Deep and Surfing with the Alien are both new
19:54:51[BOT]QuartzBoth could be stock, although I believe Surfing with the Alien has better gameplay.
19:54:58[BOT]Quartzso I nominate it
19:55:01[BOT]Quartzfor your consideration
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19:55:35[BOT]QuartzI honestly feel it's a little too visually weird for stock, but then again, Geo-War was stock ... >_>
19:55:38raptorok, i'll show them to watusimoto when he appears
19:55:47[BOT]Quartzthem? lol okay.
19:56:00raptoryeah... geo-war...
19:56:11raptorone of my goals was to turn that map into polywalls
19:56:16[BOT]Quartzrofl I hate that map
19:56:33raptorbut the gameplay masks it not worth it...
19:56:35raptor*makes
19:56:59[BOT]Quartzyeah, it's choke-point CTF
19:57:05[BOT]QuartzWhich I actually really like, but I know most people don't.
19:57:52[BOT]QuartzOne of the things I had to learn as a map maker was to go light on my own personal tastes ... I really like tight hallways, most people hate them and prefer dogfights, so.
19:58:04raptorso you dislike it for what other reasons?
19:58:31raptorah, well, I'm not a huge fan of dogfights myself... probably because I lose them all, even to bobdaduck's sister
19:58:50raptor(who is admittedly becoming a good player)
19:59:03[BOT]QuartzI think Geo-War is suuuuper ugly.
19:59:11[BOT]QuartzAnd yeah, I'm pretty mediocre at dogfights.
19:59:22[BOT]QuartzGeo-War isn't as ugly as Chess, but it's right up there.
19:59:31raptorhaha... chess
19:59:47raptori still don't think i've ever played that level fully
19:59:54raptorsomeone always changed the map
20:03:35[BOT]QuartzYou are blessed, my friend
20:07:04raptorback later..
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20:51:50Little_Applehello
20:54:51bobdaduckhello
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21:01:14raptorhello
21:01:57Little_Applehello
21:03:42bobdaduckhello
21:04:19Nothing_Muchhellow
21:05:07bobdaduckDate stamp combo!
21:07:53raptorbreaker!
21:08:03[BOT]Quartz has joined
21:08:16bobdaduck60 points
21:08:25[BOT]Quartzto Hufflepuff
21:08:27bobdaducknowait
21:08:41Watusimotohey raptor, got another bike question for you !
21:08:43bobdaduck190 points
21:08:54Watusimotohttp://img801.imageshack.us/img801/331/clipboardimage1.jpg
21:09:04WatusimotoThese are similar to my son's brakes
21:09:13raptorv-brakes
21:09:27Watusimotowhen he tightens them, A and B hit one another, and the brake can't get tight enough to stop the wheel
21:09:50Watusimotonew pads would probably fix the problem, but the ones he's got still have a fair bit of wear left on them
21:09:58raptorhere: http://www.twiddla.com/1109537
21:10:02Watusimotois new pads the only fix, or is there a different issue?
21:10:22Little_Applewhat did i just click..
21:13:22[BOT]QuartzTime for some Ball Tongue.
21:14:54bobdaduckwat
21:16:14[BOT]QuartzNope, you don't get context. Deal with it.
21:17:55Nothing_Much Quit (Ping timeout: 256 seconds)
21:18:19[BOT]QuartzSlip Zones. Banana peel graphic. 'Nuff said.
21:18:24bobdaduckSuns.
21:19:10[BOT]QuartzSOLAR. WIND.
21:19:39Watusimotothanks for the help, raptor... my son's tires have had no further leaks since I tried your "jacket" idea
21:19:47raptoroh excellent
21:19:59[BOT]QuartzI'm tired, and my English teacher is a douchebag. I think I'll take a nap and then, like, do my paper.
21:20:00Watusimotowhat a brilliant way to reuse a tube!
21:20:16raptor(and he'll get stronger having to accelerate the increased angular inertia...)
21:20:50Watusimotothat bike is waay too small for him anyway, and has huge fat knobby tires, so the little extra inertia is hardly noticable
21:21:04raptoryeah, with bike mechanics, there is a lot of culture to fight if you want reliability...
21:21:34bobdaducklolwhat
21:21:44[BOT]Quartz^
21:21:47Watusimotowell, 3grams is a lot of extra weight to haul around
21:22:28raptorWatusimoto: one things to know is that the pads' thickness *might* be too thin for adjustment to work, but in practice I almost never seen that..
21:22:48bobdaduckI didn't know raptor was a biker
21:22:50Watusimotoworst case is new pads, I suppose
21:23:12raptorthat was another life - i was a mountain bike tour guide / bike mechanic
21:23:40bobdaduckWhat
21:24:17Little_Appledid you win the tour de france?
21:24:22Little_Appleand get in trouble for drugs?
21:25:11raptorIf I could have put snickers bars directly into my blood, I might have...
21:25:47raptorI was not a racer
21:30:30Darrel Quit (Quit: Closed IRC client)
21:34:10bobdaduckPeople in the IRC who never say anything.
21:34:24bobdaduckWhy?
21:35:35LordDVG Quit (Remote host closed the connection)
21:40:57bobdaduck....Well I feel insulted!
22:00:09Little_Applebobdaduck: http://www.twiddla.com/1109546
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22:50:48BlackBird_hello vegetables
22:51:02raptormineral!
22:53:56[Quartz]rofl
22:57:16BlackBird_blarph
23:01:57bobdaduckblarf
23:04:23[Quartz]You liar
23:04:28raptoranimal!
23:06:28BlackBird_EVERYONE DED
23:06:51BlackBird_http://www.twiddla.com/1109617
23:17:54[Quartz]Well that was ... fantastic
23:17:59BlackBird_aww everyone is leaving
23:18:48raptorWatusimoto: do we want to break compatibility now?
23:20:03[Quartz] Quit (Quit: Page closed)
23:20:46bobdaduckBREAK THE COMPATABILITY.
23:20:48bobdaduckBREAK ITTTT
23:21:44BlackBird_break what
23:21:56raptoropen the can of worms
23:22:14raptorbecause if we break it... that means we can do balance changes
23:22:28bobdaduckBREAK ITTTT
23:22:52BlackBird_break compatibility to older computers?
23:23:01raptorI'm still waiting for there to be evil 018a bugs which will require an 018b...
23:23:02bobdaduckRaptor is scared of progress.
23:23:28raptoralso, I know that if we break it - there's no going back, and anything could happen!
23:23:29BlackBird_we cant be too nostalgic
23:23:46BlackBird_like some people
23:24:08raptorBlackBird_: not runtime compatibility for old computers, no; I'm talking about server protocol compatibility - e.g. going from 018 to 019
23:25:33Platskies has joined
23:25:54Watusimotosure
23:26:25bobdaduck018 servers can't connect to 019 servers; They're incompatable. That's what he means.
23:38:11raptorfreedom!
23:38:14raptoris what it means
23:39:09amgine1234567890 has joined
23:39:12amgine1234567890hi there
23:39:35amgine1234567890i took my long list of ideas on hte statistics page and sorted them to a much shorter list
23:39:55amgine1234567890sorry bout that way overly long post.
23:40:14amgine1234567890re reading them more then 99% of those ideas suck
23:40:25amgine1234567890note to self dont post whne sleepy XD
18:47:03-kornbluth.freenode.net- *** Looking up your hostname...
18:47:03-kornbluth.freenode.net- *** Checking Ident
18:47:03-kornbluth.freenode.net- *** No Ident response
18:47:03-kornbluth.freenode.net- *** Couldn't look up your hostname
18:47:09BFLogBot has joined
18:47:09Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
18:47:09Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
18:47:09-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
18:55:06Little_AppleWHY
18:55:07Little_AppleDOES
18:55:09Little_AppleIT
18:55:10Little_AppleSTAY
18:55:12Little_AppleBLUE
18:58:49BlackBird_ has joined
19:00:35BFLogBot Commit: c9da08b189c9 | Author: buckyballreaction | Message: Add back in different sounds for destroying different asteroid sizes. Completes issue 169 (again)
19:16:15amgine1234567890commit chage chage seker esploin sound to not match hte burst esplosin sound
19:18:15Little_Appleseems legit
19:18:43BFLogBot Commit: b157a0a4f986 | Author: buckyballreaction | Message: Remove debugging
19:21:49-rajaniemi.freenode.net- *** Looking up your hostname...
19:21:50-rajaniemi.freenode.net- *** Checking Ident
19:21:50-rajaniemi.freenode.net- *** No Ident response
19:21:50-rajaniemi.freenode.net- *** Couldn't look up your hostname
19:21:56BFLogBot has joined
19:21:57Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
19:21:57Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
19:21:57-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
19:24:02Platskies Quit (Remote host closed the connection)
19:25:28raptor has joined
19:25:28ChanServ sets mode +o raptor
19:25:54raptoryay everything is back up
19:27:14BlackBird_huzzah
19:27:24BlackBird_and everybody is happy panda
19:27:44raptoryeah... i bet the depravation was killing some
19:33:28Little_Appleraptor: you broke it. all of it.
19:33:41raptordid I?
19:33:46raptorprobably
19:33:50raptorwhat did I break?
19:34:57Little_Appleall of it.
19:36:09Little_Applethreads stay blue
19:36:13amgine1234567890raptor
19:36:16raptoruh
19:36:28amgine1234567890the werid zone draw bug?
19:36:33raptorthreads? I just learned an electromagnetic force model that used threads
19:37:46Little_Applefiiiiiicks
19:37:57raptori don't know what anyone is talking about!
19:38:32amgine1234567890raptor iu was going to show you my bugged level
19:38:56amgine1234567890 where bots cant sapwn cause zones didnt draw
19:39:32raptorok, well, when you decide to tell me whats wrong Little_Apple, just post here... it's dinner time! also amgine1234567890, yes, but it'll have to wait until later
19:39:56Little_Applethe threads wont get read.
19:39:58Little_Appleack.
19:40:07raptorwhat threads!
19:40:09raptordinner!
19:40:18amgine1234567890=)
19:41:00BlackBird_asdfghjkl
19:45:37BlackBird_eat your newbork and fix these stupid forums!
19:46:09amgine1234567890what forum problems?
19:46:45amgine1234567890umm its stuck it keep saying you cannot post so soon after you last post that was 10 minutes ago.....
19:48:27BlackBird_lol. only the likes of someone like you would encounter such problems
19:48:49amgine1234567890lolz
19:49:07amgine1234567890ill try in 1 mubutes that will abe a 15 minute mark.
19:49:52BlackBird_http://i.imgur.com/s5XN8tx.gif
19:55:37BlackBird_http://i.imgur.com/a8T5qAz.jpg
19:55:49BlackBird_what is this world coming to
20:01:33raptorok back
20:01:38raptornow
20:01:47raptorsomeone please tell me with a straight answer
20:02:03raptoris there a problem with something?
20:02:08raptor(and define the problem)
20:03:54Little_Applethe threads stay blue even after being read
20:04:08Little_Appleand the mark as read button doesnt help
20:04:13BlackBird_and Maryland is shaped like a gun
20:04:22BlackBird_so is florida
20:04:28raptorok, do you mean forum threads?
20:04:32raptordefine threads
20:04:32BlackBird_yes
20:04:39BlackBird_the topic things
20:05:01Little_Applethreads as in... threads.
20:05:03BlackBird_oh and theres this http://i.imgur.com/s5XN8tx.gif
20:05:35raptorLittle_Apple: let me tell you what I think when i see the word threads without any other context in a sentence:
20:05:43raptor1. the kind that goes into a needle
20:05:58raptor2. A forked process executed from a program to do concurrent work
20:06:11Little_Appleforum topics.
20:06:29raptor3. An electromagnetic physics model to describe forces amongst charges
20:06:38raptor4. e-mail or forum threads
20:06:50BlackBird_$
20:06:52BlackBird_4
20:07:13raptorok
20:07:20raptorthank you
20:08:47raptornow i suggest clearing browser cache to see if it fixes the problem (I do not have the problem..)
20:09:02raptoralso the server restart may have messed up what you see as a 'new' thread
20:19:27Little_Apple Quit (Quit: Page closed)
20:21:57bobdaduck has joined
20:22:40bobdaduckI BRING TIDINGS FROM FOOTLOOSE.
20:22:48raptorof great joy?
20:22:50bobdaduck[7:20:49 PM] footie: tell him [7:20:53 PM] footie: when u go in a thread n read it [7:20:59 PM] footie: it still shows up as blue like u didn [7:21:00 PM] footie: t [7:21:06 PM] footie: n the mark all as read doesnt work either.

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