#bitfighter IRC Log

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IRC Log for 2013-03-07

Timestamps are in GMT/BST.

02:23:31raptorwhere is this? and did this just start?
02:24:00bobdaduckMark all as read works for me.
02:24:07raptorwhere is this?
02:24:13raptorthere are many parts to the forum
02:24:23raptori've never even seen this 'mark all as read' feature
02:24:56bobdaduck"since when the master came back" she says.
02:25:04raptorhuh
02:28:18bobdaduckOkay
02:28:21bobdaduckProblem solved
02:28:22bobdaduckMOVE ALONG.
02:28:38raptori restarted the web server and database just to see...
02:28:46bobdaduckShe says its working now.
02:28:47raptorok, well who knows
02:28:50bobdaducklol
02:31:04BlackBird_huzzah
02:31:07BlackBird_its working again
02:31:23BlackBird_http://i.imgur.com/s5XN8tx.gif have a .gif
02:31:30BlackBird_without the T
02:31:36bobdaduckOkay
02:31:47bobdaduckLittle apple and footloose and blackbird all say "thanks"
02:32:18raptortell them I have no idea what was wrong nor did I actually know what they were talking about
02:32:29raptorbut also 'you're welcom'
02:32:31raptor*welcome
02:32:37BlackBird_thank you ducky!
02:32:45BlackBird_and widdle birdy
02:33:05raptorblackbird pie
02:33:55bobdaduckWell the problem was that things weren't getting marked as read when people read them.
02:34:04bobdaduckbut WE'LL NEVER KNOW.
02:34:27raptormy question is this: what view are people using to see what they have and have not read?
02:35:21amgine1234567890Bflogbot commit chage fix bots destorying own teams spybugs
02:36:10BlackBird_?
02:37:02amgine1234567890*bflogbot commit chage solve black screen loaf problem
02:37:40BlackBird_no i dont wear loafers
02:40:47raptorwhat is a screen loaf problem?
02:45:48CrazyLinuxNerd Quit (Quit: Leaving)
02:53:37Platskies has joined
02:59:44bobdaduckHAHAHAHA
02:59:47bobdaduckHAHAHAHAHAHAHAHAHAHHAHAHAH
03:00:08bobdaduck cackles
03:00:11raptormad scientist success cackle?
03:00:36bobdaduckOhhhh yes.
03:00:42bobdaduckFound an almost bug
03:00:47bobdaduckBUT I'M NOT TELLING ANYONE FOR FEAR YOU'LL REMOVE IT.
03:01:13bobdaduckOops, told quartz.
03:01:17bobdaduckWell, there goes THAT plan.
03:01:27bobdaduckSo, via levelgen, it turns out you can give mines velocity...
03:03:23bobdaduckHilarity ensues
03:04:43raptorWHAT?
03:04:59raptorthat's...
03:05:01raptorawesome!
03:05:10bobdaduckIts rofl, is what it is.
03:05:15bobdaduckTotally using it in my secret level
03:05:40raptorhahaha
03:11:04raptorwhere is another developer when I need him
03:12:12bobdaduckhm?
03:12:13bobdaduckxD
03:12:37raptorcan you think of any reason why a game server needs to know about the asteroid sound?
03:12:55bobdaduckno.
03:13:32raptoryeah me neither
03:15:38Nothing_Muchwhy haven't you guys updated the news section on desura? busy with other things?
03:15:44raptorhi Nothing_Much
03:15:46raptoryeah
03:16:00raptorhonestly i tried once, and it lost what I wrote...
03:16:01Nothing_Muchah alright
03:16:05Nothing_Muchoh
03:16:07Nothing_Muchwhat happened?
03:16:12raptorand I really dislike writing things
03:16:12Nothing_Muchbrowser crash?
03:16:19Nothing_Muchoh
03:16:28Nothing_Muchexcept when you're on irc lol
03:16:53raptori submitted it, it had some error, and when fixing i got distracted and closed the browser (distracted by real life, probably my kids)
03:17:08Nothing_Muchah, no prob
03:17:23raptorIs it common to update the news item with a new release?
03:17:23Nothing_Muchit does show up in the latest news section in the game's section
03:17:28Nothing_Muchoh absolutely
03:17:47raptoroh really? it shows up in a global desura feed somewhere?
03:17:50Nothing_Muchit's a big release right?
03:18:16raptorit's mostly a bugfix release, but it *really* stabilizes the game
03:18:20Nothing_Muchah
03:18:21Nothing_Muchhttp://www.desura.com/games
03:18:26Nothing_Muchit'll show up in the left side
03:18:30Nothing_Much*right side
03:18:35Nothing_Muchwhere "news" is
03:18:45raptorreally! OK, that's more of an incentive.. :)
03:19:39Nothing_Muchyeah, I see a game who's released a few new versions and made articles on them
03:19:41Nothing_Much:D
03:32:27raptorOK posted - it's awaiting authorization
03:32:37raptorthanks for the encouragement :)
03:32:54Nothing_Muchnp :D
03:38:58BFLogBot Commit: ae81e780b14e | Author: buckyballreaction | Message: Increase protocol and version numbers. No going back now!
03:40:48Nothing_Muchwho's buckyballreaction?
03:41:17Platskies Quit (Remote host closed the connection)
03:45:14bobdaduckBuckyball is rapto
03:48:18raptor is not raptor
03:49:07raptorok bobdaduck *everyone* is on kaen test trying to pass a dungeon and half of them are trolling and trying to prevent passing
03:49:14raptori got fed up
03:49:38bobdaduckrofl
03:49:45Nothing_Muchwut'd you do?
03:49:50Nothing_Muchbe careful man
03:50:00Nothing_Muchwere you an admin there?
03:50:12raptorif i was an admin there, there would be like 4 fewer people
03:50:15raptor:)
03:50:22bobdaduckrofl
03:50:24Nothing_Muchdoh
03:50:26Nothing_Muchwell
03:50:30Nothing_Muchwhat exactly was going on?
03:50:40raptorjust a goof fest
03:50:49Nothing_Muchgotta let them goof off dude
03:50:55bobdaduckDungeonmakers responsibility to make it so people can't exploit their dungeons to make them unwinnable
03:51:06Nothing_Muchdungeon?
03:51:06bobdaduckI WASH MY HANDS OF THIS
03:51:10raptori know... i'm not really upset (IRC probably betrays me) :)
03:51:16Nothing_Muchdoh lol
03:51:31bobdaducklol
03:51:42raptorsky_lark was trying really hard to honestly beat the level, but *everyone* (including your sister bobdaduck!) was placing mines ahead of him in speedzone chutes
03:52:18bobdaducklol
03:52:43bobdaduckRollercoasters have trained people
03:52:49bobdaduckto place mines anytime there's a speedzone with rails.
03:52:53raptorhaha, yeah
04:19:27BFLogBot Commit: fd4618af939c | Author: buckyballreaction | Message: AsteroidSpawn is now sent to the client. This allows the client to render a marker. It uses a rudimentary one for now [*]
04:24:55BlackBird_ Quit (Quit: Page closed)
04:50:20amgine1234567890 Quit (Quit: Page closed)
04:53:59raptorlet's see if I broke things...
04:58:01raptorwe need a different level format
04:58:44bobdaduckWe do?
04:59:17raptorwell, from a technical standpoint yes - from a practical one, probably not
05:00:37bobdaduckWhy?
05:00:59raptorBecause we have a line like this: SpeedZone -0.5 0.5 -0.5 -0.1 2000 SnapEnabled
05:01:19raptorthat's <object> <coords> <speed> <attributes>
05:01:35raptorall on one line with identical delimiters (the space)
05:01:39raptorand order is important
05:01:51raptorimagine a world where order is *not* important
05:02:57raptoroh yeah, and <rotate speed>
05:03:01raptorgrumble
05:05:06bobdaducklol
05:05:28bobdaduckChaos everywhere!
05:05:32raptorwhat i'm attempting to do is to save a 'Global' attribute to level code
05:05:39raptore.g. for LineItem
05:05:43bobdaduckNo order leading to a lack of structure! People could do whatever they want with no consequences!
05:05:45raptorso it can be viewed by everyone
05:05:47raptorBUT
05:05:54bobdaduckIT WOULD BE ANARCHY.
05:05:57raptorI need to maintain backwards compatibility
05:06:06bobdaduckWhy?
05:06:29raptorso when Quartz releases a level with all LineItems 'global' then older clients can still read it
05:06:40raptoror do you think that doesn't matter?
05:06:56bobdaduckNo.
05:07:00bobdaduckNobody uses old clients.
05:07:00bobdaduckxD
05:07:06raptorI guess there has been a concerted effort... uh ok
05:07:31raptoralso, i discovered that you can set lineitem width, but it is completely ignored...
05:07:55bobdaducklol, really?
05:07:56bobdaduckxD
05:08:42bobdaduckOr would you have to enable it and get me a commit to do that?
05:09:15raptorno no no, I am not proposing to let you experiment...
05:09:23bobdaducklol
05:09:27raptorjust pretend you didn't hear that
05:09:46raptorok back to lineitem global issue
05:09:56raptorI am using the following assumptions:
05:09:59bobdaduckrofl
05:10:14raptor1. Global should not be default
05:10:30raptor2. I should keep backwards compatibility
05:10:38raptoryou say #2 is wrong
05:11:02bobdaduckAnd number one
05:11:05bobdaduckglobal should be default
05:11:16bobdaduckBecause lineitems are ONLY decorational.
05:11:42raptorhmmm... convince me more
05:11:45raptorbecause
05:12:14raptori've seen (and made) maps that expect to not be global with lineitems
05:12:23raptorlike Quartz' bubblegum map
05:12:24bobdaduckOrly
05:12:35raptoryeah, he decorated *every* wall with both colors
05:12:47bobdaduckAh yes.
05:12:58bobdaduck...Because if he didn't then one team would have no decoration at all.
05:13:06raptoryup
05:13:09raptorso
05:13:12bobdaduckIf they were global he would have been able to do something else
05:13:24raptorhe would have been forced to do something else
05:13:39bobdaduckHe was forced to use the non-global aspect and built around it, not he wanted to use the global aspec.t
05:14:22raptorand Qui's 'terminal'
05:14:34raptorexpects non-global
05:14:46bobdaduckThat was invader alex.
05:14:51raptoroh yeah
05:14:54raptor(where is he?)
05:15:01bobdaduckAnd that uses textitems, not line items.
05:15:14bobdaduckEdshin and IA disappeared about a year ago
05:15:17bobdaduckI guess they just faded.
05:15:25raptor3. textitems and lineitems should both have a global attribute
05:15:28bobdaduckBack when we had no players on ever unless it was BBB
05:15:44bobdaduckTextitems should not.
05:15:48raptorno?
05:16:22bobdaduckThey're used often to give teams specific directions
05:16:29raptorOK how about this: we don't have a global attribute for LineItem at all, and just make them global by default
05:16:45bobdaduckIt wouldn't make sense for the other team to see them. I mean, they could, but it wouldn't affect much.
05:17:19raptorok
05:17:22raptorthat makes sense
05:17:26bobdaduckGlobal attribute might be nice so as not to break the current levels.
05:18:07raptorbut then global will have to be off by default?
05:18:14raptoror maybe...
05:18:17bobdaduckI... I suppose so.
05:18:22raptoror maybe
05:18:38raptorI got it!
05:18:45raptorno
05:18:46bobdaduckyah?
05:18:49raptoryeah!
05:18:52bobdaducklol
05:19:04raptorlineitem is saved like this: LineItem 0 2 -0.5 -3 0 -2.5 0.7 -3
05:19:20raptor<object> <team> <width> <coords>
05:19:29bobdaduckokay
05:19:41raptorI can do this: LineItem 0 2 Global -0.5 -3 0 -2.5 0.7 -3
05:20:16bobdaduckRight...?
05:20:18raptorso when it loads all levels they won't have the 'global' at that exact position
05:20:22raptor*old levels
05:20:26raptorand therefore not set it
05:20:43raptorbut, I can make adding any new LineItem in the editor global by default
05:20:58bobdaduckHah, I had already thought of that, figured we were already talking about it
05:20:58bobdaduckxD
05:21:09raptorwell, i've been working backwards
05:21:16raptorok, so that sounds goodZ?
05:21:22bobdaduckYeah
05:21:25raptorgreat
05:21:26bobdaduckThat'll work.
05:24:41raptorand you're sure there isn't much value to keeping backwards compatibility?
05:25:03bobdaduckUh, no.
05:25:19raptorok....
05:25:46bobdaduckYou were keeping backwards compatibility?
05:25:48bobdaduckGood grief.
05:25:56bobdaduckWHY WOULD YOU EVEN DO THAT.
05:26:17bobdaduckSo uh
05:26:22raptorwell... see... this is one of the obvious differences in the way developers and users think
05:26:34bobdaduckI've noticed a lot of those.
05:26:35bobdaduckxD
05:26:59raptorwe're like "lets handle every case possible and automate the world!"
05:27:05bobdaduckIn other news, this super-secret level has been rendered un-finishable unless you get me a better build.
05:27:07raptorand users: "that's dumb, don't do it"
05:27:16bobdaducklol
05:27:17raptor?
05:27:23bobdaduckForcefields
05:27:30bobdaduckMessing with them via levelgen
05:27:33bobdaduckdoesn't affect the beam
05:27:34raptorha
05:27:36raptorok
05:27:40bobdaduckjust the projector part.
05:27:51raptoruhh... i don't have the brain power to fix that tonight...
05:27:51bobdaduckI /really/ need that for a part of it I'm working on...
05:27:52bobdaduckxD
05:27:56raptormaybe tomorrow
05:28:00bobdaduckAight
05:28:12bobdaduckI'm just trying to fill the rest of the level in the meantime
05:36:10bobdaduckIts just the three of us...
05:36:18raptori know!
05:37:14bobdaduckI CHALLENGE YOU TO A DUEL FOR ADMIN RIGHTS TO THIS CHANNEL.
05:37:31bobdaduck was kicked from #bitfighter by raptor
05:37:36raptorI win
05:38:16bobdaduck has joined
05:38:25raptoryou're back!
05:38:47bobdaduckAnd more racist than ever!
05:38:50raptorhahaha
05:39:03bobdaduckAnd I will take over the IRC!
05:39:05bobdaduckJUST YOU WAIT.
05:39:46raptorevery once in a while I log onto freenode and someone has my nick
05:39:59raptorI have to ghost them to get it back
05:40:13bobdaduckghost?
05:40:14raptorghosting here means use your password to disconnect them completely
05:40:19bobdaduckah.
05:40:25raptoryou do /nickserv ghost raptor <password>
05:40:32raptorto take it back
05:40:40raptorbut only if you're registered
05:41:00bobdaduckYou're
05:41:01bobdaduckUm
05:41:05bobdaduckDistracting me from my coup.
05:41:26bobdaduckI'M TRYING TO STAGE A COUP HERE, YOU MIND?
05:41:27raptoralso: e^i*pi = -1
05:41:44raptorforgot parenthesis: e^(i*pi)
05:41:58bobdaduckMakes sense.
05:42:15raptorhuh... i think i got global line items working...
05:42:21bobdaduckBut I'm still trying to stage a coup here
05:43:21bobdaduckIf you don't give me admin I'll... I'll...
05:43:24bobdaduckDELETE SANDS OF TIME.
05:43:42raptorI think you will really upset Lamp
05:44:00bobdaduckAnd you don't want THAT, now DO you?
05:44:11raptoreveryone will suffer
05:44:47bobdaduckYes!
05:44:52bobdaduckTHINK OF THE PEASANTS.
05:46:02bobdaduckThink of the suffering!
05:47:46bobdaduck /raptor is too busy being tired to focus on my power grab
05:49:52koda has joined
05:50:21raptori can't seem to be able to set the editor default value as true
05:50:25raptorfor global lineitem
05:51:18bobdaduckYou should probably just give me admin rights then.
05:51:22bobdaduckIt'll be easier for everyone.
05:51:33raptorthis is suppose to be the easiest part!
05:55:36raptortada!
05:55:50raptor...
05:55:51raptortada!
05:55:53BFLogBot Commit: 89d99c0c751d | Author: buckyballreaction | Message: LineItems are now viewable by all teams. This can be changed by the 'Global' attribute in the editor. Old levels will load LineItems with old behavior of not being global [*]
05:56:09bobdaducklol
05:56:39raptorQuartz should be happy with that...
05:57:05raptorthat was considerably more work than I expected...
05:57:27bobdaducklol
06:04:29bobdaduckTrying to figure out how to use Quassil
06:04:39bobdaduckWhat is account name and host name?
06:05:01raptoraccount name is any name - i use 'freenode - raptor'
06:05:08raptorhostname is the server you connect to
06:05:21bobdaduckWould that be freenode or #bitfighter?
06:05:48raptorit would be irc.freenode net
06:05:51raptor.net
06:05:58raptorthe server name
06:06:03raptorelsewhere you provide the channel name
06:06:17bobdaduckokay
06:09:14BFLogBot Commit: 68f3360a0f84 | Author: buckyballreaction | Message: Add Lua methods for LineItem global attribute. Why? I have no idea...
06:09:24bobdaducklol
06:09:32bobdaduck*?
06:09:36raptor?
06:09:53raptorthe star -> [*] ?
06:09:58bobdaduckyeah
06:10:02bobdaduckShould that have it?
06:10:07raptorthat's something watusimoto came up with
06:10:17bobdaduckYeah I know
06:10:18raptorbasically if we make a notable change, we add that to the commit message
06:10:29bobdaduckSo that isn't a notable change?
06:10:30raptorthen it makes it easy for the changelog when we release
06:10:33raptornah
06:11:23raptorbobdaduck:
06:11:25raptortell me
06:11:29bobdaduckNO.
06:11:34raptorwhen a script deletes a FFP
06:11:45raptorhow do you do it?
06:11:45bobdaduckThe beam stays there.
06:11:52raptorand that's the bug?
06:11:55bobdaduckUh, removeobject
06:11:56Fordcars has joined
06:11:56bobdaduckNo
06:11:57raptoror was it a different one
06:12:02bobdaduckIf I change the forcefields team
06:12:08bobdaduckjust the projector changes, and not the beam
06:12:11raptorha!
06:12:16raptorthat stinks...
06:12:17bobdaduckor if I make any other notable change, the same all applise.
06:12:26bobdaduck~applies
06:12:31FordcarsI MIGHT GET AN INTEL MAC, there I said it
06:12:40raptoroh my goodness
06:12:49raptorFordcars: does that mean I get to drop the PPC port?
06:12:58bobdaducklol
06:13:03FordcarsNaybe ;)
06:13:11raptorbobdaduck what other changes?
06:13:16Fordcars*m
06:13:35bobdaduckI think moving it
06:13:40bobdaduckI don't remember what all I tested.
06:13:42raptorha!
06:13:49raptorwow, that's interesting...
06:13:50bobdaduckSuffice it to say levelgens just affect the beam, not the projector.
06:14:00bobdaduckReverse that.
06:14:32raptoroh man, this is going to be messy...
06:14:42bobdaducklol
06:15:07Fordcarsbobdaduck, the levelgen wizard
06:15:18raptor!bobdaduck
06:15:18BFLogBotLevel 3 programmer/priest/beta tester/mad scientist
06:15:34bobdaducklol
06:15:43raptorman I wish I didn't need sleep and had like 8 hours left in this day
06:15:44bobdaduckPriest is sort of close to wizard... Right?
06:15:44Fordcarslol
06:17:54Fordcarslol sure
06:18:24Fordcarsanyway, I might gi soon
06:18:29Fordcarswhoa
06:18:44Fordcarssitry
06:18:49Fordcarsstupid touch sxreen
06:19:04Fordcarsoh COMMON
06:19:29FordcarsI might go soon, big day twomorrow
06:19:39Fordcarsthere ._.
06:21:34Fordcarsso yeah, kater guys
06:21:42Fordcars Quit (Remote host closed the connection)
06:21:44bobdaduckbai
06:21:59bobdaduckHaving trouble getting quassel to work.
06:22:07bobdaduckconnecting connecting forever.
06:22:54raptorhttp://bugs.quassel-irc.org/projects/quassel-irc/wiki#IRC-Configuration
06:28:04bobdaduckMaybe its because I'm not registered?
06:28:41raptorno you don't have to be registered
06:29:27bobdaduckI still have no idea what's going on.
06:29:57raptorserver are you using?
06:30:13bobdaduckuh
06:30:19bobdaduckchat.freenode.irc
06:30:21bobdaducker
06:30:22bobdaduck.net
06:31:12raptortry just irc.freenode.net
06:31:15raptorport 6697
06:31:20raptorerr 6667
06:31:24bobdaduck6667?
06:31:28raptoryes
06:31:42bobdaduckwell
06:31:52bobdaduckI was doing port 4242 which is quassel default
06:32:15bobdaduckAnd now its disconnecting me immediately...
06:32:43raptorhmmm
06:33:14raptori don't see how you can have these problems... the doc looks straightforward
06:33:31bobdaduckMy client doesn't look like that xD
06:34:37raptoroh
06:34:47raptoryou're changing the 'quassel-core' properties
06:34:52bobdaduckYes?
06:35:00raptorthat's not what you want to do
06:35:13bobdaduckIts the only option even available
06:35:13bobdaduckxD
06:35:15raptorleave those as default
06:35:22raptorthen create a new identity
06:35:27raptorand in there you specify the network
06:35:44bobdaduckidentity is greyed out
06:36:27raptorcreate a new one
06:36:28bobdaduckAnd there doesn't really seem to be a defualt core
06:36:37bobdaduckI can't, its greyed out. All the IRC options are.
06:37:10raptorand you reverted to the default settings in the server?
06:37:20bobdaduckThere are no default settings
06:37:23bobdaduckits all blank.
06:38:02raptorhuh - i recommended this one to watusimoto, he has liked it so far, i think
06:38:04bobdaduckAnd there's no cores
06:38:10raptorand he connects with it
06:40:21bobdaduckyeah well
06:40:24bobdaduckI'm pretty dang confused.
06:40:24bobdaduckxD
06:40:45raptor:(
06:40:55raptorI cannot really diagnose right now (brain fuzzy)
06:41:03raptorI'd ask watusimoto tomorrow..
06:41:40bobdaduckI'll do that
06:49:06raptorha
06:49:07raptorok
06:49:14raptori got the FF to move, but not the FFP
06:49:32bobdaduckyeah.
06:49:33bobdaduckYeah.
06:49:43raptordid you do that?
06:49:54raptoror did you move the projector as well?
06:50:02bobdaduckNowait
06:50:04bobdaduckI'm not sure
06:51:10bobdaduckwait the projector didn't move but the forcefield did? Theheck?
06:51:20raptori already made code changes
06:51:31raptorso i effectively reversed what you did...
06:51:32raptorhaha
06:51:36bobdaducklol
06:58:13bobdaduckSimplest case is just removing the projector
06:59:01raptorthat's what i'm doing...
06:59:08raptorit removes it, then doesn't come back
06:59:28raptorjoin my server
06:59:30raptor69.169...
07:01:33raptoroh wait
07:01:38raptoryou can't because it's 019 now
07:01:39raptorsorry
07:07:27bobdaducklol
07:07:29bobdaduckbusy anyway
07:13:25raptorok, getting sleepy...
07:15:09raptorok, I can't seem to get this...
07:15:11raptorgood night!
07:15:19raptor(i'll have to ask watusimoto..)
07:15:39bobdaduckgoodnight
07:16:41raptor Quit ()
07:23:13bobdaduck Quit (Quit: Page closed)
07:55:44Darrel has joined
08:43:54watusimoto has joined
08:43:54ChanServ sets mode +o watusimoto
13:02:03CrazyLinuxNerd has joined
16:10:56raptor has joined
16:10:56ChanServ sets mode +o raptor
16:11:05raptorgood morning!
16:30:21watusimotohi
16:30:27raptorhi
16:30:32raptorI spent some time last night trying to get the forcefields to follow what their projectors do when manipulated by levelgens
16:30:40watusimotooh, good
16:30:43watusimotoany luck?
16:30:53raptorI figured the simplest way was to remove the forcefield, then add it back
16:31:10raptorbut ran into problems
16:31:20raptorsay in method lua_setTeam
16:31:53raptorI'd call onDisabled() which would delete the FF, then onEnabled() which would add one back
16:32:30raptorexcept having them so close in the same method doesn't allow for enough time for the smart pointer to realize the is gone
16:32:40raptorfor whatever reason..
16:32:50raptorso i have to figure something else out..
16:33:50raptorsame issue with moving the projector
16:33:51watusimotothat sounds really strange
16:33:59watusimotohow do we do it in the editor?
16:34:11raptoroh good thought
16:34:16watusimotoit would seem to me tthat we face the same issue there
16:34:45watusimotowhy did you make the changes to line item visibility?
16:35:27raptorI thought that was what we had discussed after some community members complained
16:35:41raptorsince they are strictly decorational anyways (was the argument)
16:35:46raptorthey should be global
16:35:47watusimotoperhaps we did. I'm not criticizing it, just wondering
16:36:00raptorok
16:36:02raptoryeah, that's why
16:36:07watusimotoyes I do recall the discussion, wasn't sure where we had landed
16:36:18raptormostly I was on a spree to keep breaking compatibility :)
16:36:25watusimotogood on ya!
16:37:00watusimotoif we do that for lines, though, we should probably do it for text, too
16:37:10raptornot according to bobdaduck
16:37:11watusimotobut it looks like maybe universal visibility is optional?
16:37:25watusimotowhy not??
16:37:35raptorlooking at the logs again...
16:38:34raptor[5:15:44] <bobdaduck> Textitems should not.
16:38:36raptor[5:15:48] <raptor> no?
16:38:37raptor[5:16:22] <bobdaduck> They're used often to give teams specific directions
16:38:39raptor[5:16:45] <bobdaduck> It wouldn't make sense for the other team to see them. I mean, they could, but it wouldn't affect much.
16:39:12watusimotohmmmm
16:39:22watusimotoso is the visibility optional?
16:39:23raptorbecause I thought the same way you did
16:39:44raptorfor LineItems I made it an attribute in the editor
16:39:52raptordefault global, but you can turn it off
16:40:01watusimotoline by line?
16:40:07watusimotoor is it a "special"?
16:40:09raptoryes
16:40:17watusimotowhich ? :-)
16:40:21raptoruh
16:40:26raptoreach line
16:40:30watusimotook
16:40:39watusimotodefault is team-visible only
16:40:49raptorold maps without the 'Global' attribute are loaded team-only
16:40:57watusimotoright
16:41:10raptorbut when creating a new item in the editor, it is 'Global' by default
16:41:13watusimotowe could do the same for text, I suppose
16:41:37watusimotocan you modify the attribute in the editor?
16:41:40raptoryes
16:42:13watusimotothis is the most useless message I've seen in a while:
16:42:16watusimotorake aborted!
16:42:16watusimotoInvalid CSS after "}": expected selector or at-rule, was "<style type="te..."
16:42:16watusimoto (in /home/iguess/iguess_production/app/assets/stylesheets/application.css)
16:42:33raptorha
16:42:39raptorgo ruby!
16:42:41watusimotoit occurs anywhwere in the entire application
16:42:53watusimotothat is to say, no indication of where the error occurs
16:42:54raptormaybe it doesn't like your newlines
16:43:19watusimotoapplication.css links to every css file in the entire folder structure
16:43:42watusimotothe only context is <style type="te..., and I'm not even sure that's even context at all
16:43:43raptoroh you mean that's the extent of the stack trace?
16:43:47watusimotoyup
16:43:50raptorwhat
16:43:55watusimotoso f'n useless
16:44:14raptoryes
16:44:30watusimotothat's what I've been doing today
16:44:50raptori'm so sorry..
16:45:16watusimotome too :-(
16:45:28watusimotols
16:45:31watusimotooops
16:45:47raptoris ruby still a hobbiest language trying desperately to be mainstream through evangelism?
16:45:59watusimotoI think it is mainstream
16:46:17watusimotorails has some really nice ideas, but they were developed poorly, imo
16:46:27watusimotoruby is a sloppy mess of a language
16:47:08raptori always thought ruby was the perfect langauge for short magic-y tutorials but not for large complex systems
16:47:53watusimotorails has lots of magic; ruby has lots of duplicate functions and other razzmatazz that makes everything feel ad-hoc
16:48:10raptorisn't rails just a large ruby library?
16:48:21raptor(and forgive my ignorance)
16:49:13watusimotoI don't think so -- rails is a framework that happens to run ruby
16:49:34watusimotoI beleive that rails has been ported to work with other languages as well, such as python
16:50:36raptorso it has it's own syntax, etc.?
16:51:37watusimotoSome of the largest sites running Ruby on Rails include Github, Yammer, Scribd, Groupon, Shopify, and Basecamp
16:51:44watusimotoso it's more than just a hobby
16:52:05raptoroh wow
16:52:29watusimotorails isn't a language, but rather provides structure to your code such that it works in a web context
16:53:12watusimotoails is a full-stack framework, meaning that it gives the web developer the ability to create pages and applications that gather information from the web server, talk to or query the database, and render templates out of the box. As a result, Rails features a routing system that is independent of the web server.
16:54:41raptorinteresting, so it's like the spring framework or a combination of various J2EE standards for Java
16:54:54raptorso you still code wth ruby syntax, but use the rails conventions
16:55:40watusimotomore like you stick ruby code into files with predetermined names, inside preetermined methods, to make things work
16:55:52raptoryes that
16:55:55raptorthat's what I mean
16:55:56watusimotoso yes, that
16:56:10raptorok
16:56:13raptorenlightening, thanks
16:56:28watusimotoanother great message
16:56:29raptorand here I am stuck in the j2ee world
16:56:34watusimotoUnexpected token: punc (.)
16:56:34watusimoto (in /home/iguess/iguess_production/app/assets/javascripts/application.js)
16:56:39raptor(with full stack traces... :)
16:57:01raptoroh lovely
16:57:02watusimotowhere application.js has sucked in huge amount of code... amongst which is, apparently, a stray period
16:57:18watusimotoI don't even know where to begin!
16:57:26raptorjust go through every - single - period
16:57:32watusimotogood plan!
16:58:11raptoractually maybe use a regular expression to search for periods without word chars next to it
16:58:23watusimotoif that's the problem
16:58:28raptor[^\w]\.[^\w]
16:58:36raptorheh, true
16:58:39watusimotowhat if it's end.if
16:58:41watusimotoor something
16:59:07watusimotowhat do you think of the idea of using icons instead of text to mark zones?
16:59:19watusimoto(i.e. that query I posted in the forums)
16:59:30raptori think if the graphics are simple enough, it's a good idea
16:59:38raptorand intuitive
16:59:51watusimotoa gear for loadout zone, a + for goal zone, and a flag or an N for nexus
16:59:53raptorbut would a newcomer understand?
17:00:03watusimotowould they understand loadout zone?
17:00:11raptorheh, no
17:00:21watusimotoit would be shown in the help
17:00:23watusimotoof course
17:00:41watusimotoand perhaps when they change loadout and it says go to loadout zone, we could show the icon
17:01:20raptorthat's a good idea
17:03:23watusimotook, another idea
17:03:33watusimotoI've talked to you about my ideas for mine reform in the past
17:03:55watusimotoIm trying to figure out if there is a good way to inicate "there is a mine in this general area" without revealing where it is
17:03:58raptorspeaking of which - bobdaduck found you can give mines velocity with levelgens...
17:04:05watusimotooh boy
17:04:39watusimotoor maybe we don't even want to do that, as if you know there is a mine in the area, you might just start firing bursts
17:04:44watusimotountil it goes away
17:04:47raptoryeah
17:05:06raptori think mine reform should take the form of not even sending it to the client until you're within in a specific range
17:05:16watusimotoyes
17:05:18watusimotoclearly
17:05:32watusimotobut should it just be binary? you've seen the mine or you haven't?
17:05:41raptorhmmm
17:06:41watusimotoI was thinking you'd have some sort of ratio between 0 and 1 (undetected and fully detected) but not sure how to represent that
17:06:57watusimotowithout revealing the location
17:07:13watusimotoI thought maybe just generating a large poly and say "it's in here somewhere"
17:07:23watusimotoand having that poly shrink as you got closer to 1
17:07:41raptorthis is sounding like DND listen checks
17:07:59watusimotobut that doesn't work well in, say, a long narrow corridor where most of that poly would be outside the flyable area
17:08:36watusimotothough maybe we could use bot zones to get a big poly inside the level
17:10:10watusimotobut then you'd have to allow the mine to potentially be detected when you are far away otherwise you'd know it was near you when you first got an inkling there was one around
17:10:11raptorit sounds more complex than it needs to be - i still think that simple distance calculations (with possible sensor modifications) should be enough
17:10:24raptorbecause the game is rather fast-paced
17:10:25watusimotosuggesting binary detection
17:10:35watusimotoyou see it or you don't
17:23:42Disconnected.
17:23:43-cameron.freenode.net- *** Looking up your hostname...
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17:23:49BFLogBot has joined
17:23:49Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
17:23:49Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
17:23:49-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
18:01:36koda Quit (Ping timeout: 248 seconds)
18:12:21watusimoto Quit (Read error: Operation timed out)
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19:21:30raptorI give up on the FFP issue for now - this is what I've done: http://sam6.25u.com/upload/lua_ffp_fixes_attempt.diff
19:21:40Watusimotoffp?
19:21:49raptorforcefield projector
19:21:58raptorhere is my levelgen: http://pastie.org/6414052
19:22:03Watusimotoah, ok, I can take a look later
19:22:15raptorgoes with this level: http://pastie.org/6414054
19:22:26raptor( levelgen is called 'f' )
19:28:11Watusimoto Quit (Ping timeout: 276 seconds)
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20:44:07koda has joined
21:03:42Nothing_Muchhey raptor
21:04:04raptorhello
21:04:05Nothing_Muchya don't have to post the same vid in the news section, just the text is enough :D
21:04:22raptorI don't think I did
21:04:30raptori only added text and an icon
21:05:11Nothing_Muchuh nope, it's the vid that's on the front page of the game :O
21:06:09Nothing_Muchit's np, just make sure ya don't do somethin' like that again
21:06:17raptorI did NOT add that...
21:06:26raptorbut I am removing it :)
21:06:33raptorsomeone stuck the vid in the middle of the article
21:06:40koda Quit (Quit: K Thx Bai)
21:06:49raptorfixed
21:06:53raptorthanks
21:07:05Nothing_Muchalright
21:07:07Nothing_Muchoh
21:07:09Nothing_Muchalright
21:07:28raptordo the desura folks take the liberty of editing news like that?
21:07:58Nothing_MuchI don't believe they edit anything that's created by you
21:08:21Nothing_MuchYou did say you added an icon to it, right?
21:08:29Nothing_MuchMaybe you linked the vid instead of the icon
21:11:46raptorthe icon is a different section.. there was a giant vid added right in the middle of the news
21:11:49raptormystery
21:12:30bobdaduck has joined
21:51:53BFLogBot Commit: a62a4fd6979b | Author: watusimoto | Message: Remove dead code
21:52:56Watusimotohey raptor -- why did you stick the video in the desura article?
21:53:29raptorIt must have been my doppleganger
21:53:33Watusimoto:-)
21:53:56WatusimotoI just pushed the gear icon, but it is not showing up in our irc
21:54:10raptorbecause I honestly don't remember doing it, and I clearly remember clicking 'publish' with just the short text blurb
21:54:41Darrel Quit (Quit: Closed IRC client)
21:54:42Watusimotoyou probably did not do it
21:54:59raptordo you have an idea of the culprit?
21:55:19bobdaduckCode gremlins, obviously.
21:56:54Watusimotono... I don;t even really know what the problem is
21:57:27raptoreh ok, i'm willing to forget about it...
21:57:32raptortesting gear
21:57:33raptorhi bobdaduck
21:57:40bobdaduckGoodmorning
21:58:22raptor9 sided gears: http://sam6.25u.com/upload/6screenshot_6.png
21:59:38bobdaduck is attempting to paradigm shift from text to graphical
22:00:33Watusimotowhat do you think?
22:00:51raptori like the simplicity
22:01:33raptorhave you experimented with a different tooth count?
22:01:54raptorlike 6 or 7?
22:02:25WatusimotoI sat down with my younger son to show him how to calculate the coordinates of the different points. i came up with a very long and complex formula before realizing that it was really quite simple to do a different way. by that time, he was reading a comic book
22:02:36raptorhaha
22:02:36WatusimotoI tried 12 teeth
22:02:49raptor12 would be waay too busy
22:02:52Watusimotoit was
22:02:58raptor9 is probably the upper limit of busy
22:03:01Watusimotoit looked good when the gear was larger, though
22:03:14Watusimotoi haven;t played much, but it's really easy to do
22:03:23WatusimotorenderLoadoutZoneIcon()
22:03:45Watusimotothe only non-intuitive thing is the sweeps of the teeth and the gaps
22:04:07Watusimotobasically it's the angle that a tooth should "occupy" and then the anlge of the gap
22:04:10Watusimotoin degrees
22:06:25Watusimototrying 6 teeth now
22:08:58Watusimotolooks like a snowflake
22:11:15Watusimotohttp://img202.imageshack.us/img202/5959/screenshot3gl.png
22:11:49raptor7 seems OK... breaks up symmetry a bit
22:12:07Watusimotoyes
22:12:15Watusimotolooks better, I think
22:14:24bobdaduckagree
22:16:22Watusimotowe can also use the gear in an achievement badge
22:17:01bobdaduckFor what achievement?
22:17:22raptormaster builder!
22:17:30raptorRTS defender!
22:17:32bobdaduckI WILL SUE.
22:20:21Watusimotowinning an official game while plaing in releative control mode!
22:20:32raptorha
22:20:45bobdaduckrofl
22:21:04bobdaduckUnknown played in relative control mode
22:21:08bobdaduckSkylark does occasionally too
22:30:20raptoris that why he can avoid me so well? rounding those corners so easily?
22:35:51bobdaduckProbably.
22:47:43LordDVG Quit (Remote host closed the connection)
23:15:46Nothing_Much Quit (Read error: Connection reset by peer)
23:24:03raptoranybody else awake?
23:24:10raptornot me!
23:43:55bobdaducklol
23:44:00bobdaduckI am, yes.
23:47:43bobdaduckWhat is "FOSS Games"?
23:47:57raptorFree and Open Source Software
23:48:54bobdaduckRight, who are they and why are they asking where the contest party is on bitfighter's facebook page?
23:48:55bobdaduckxD
23:50:37raptorFOSS is a generic term
23:50:45raptorthat must be some sort of organization?
23:51:02raptorlooks like a facebook group
23:51:49raptorit is in-game
23:51:54raptoron the 'Contest Server'
23:52:06raptoror whatever it's called
23:52:41bobdaduckyeah
23:52:46bobdaduckThat's what I said.
23:52:53bobdaduckAnd that's what it looks like, yes
23:53:26Lamp89 has joined
23:53:26Lamp89 Quit (Changing host)
23:53:26Lamp89 has joined
23:53:43Lamp89RAPTOR
23:53:45Lamp89DINO
23:53:48Lamp89NEW DISCOVERY
23:53:49Lamp89:D
23:54:47Lamp89rrraptor?
23:55:00Lamp89new discovery
23:55:08raptorhi
23:55:08Lamp89i found a new discovery
23:55:10Lamp89hi
23:55:17Lamp89i found....
23:55:19Lamp89CIRCLES
23:55:23raptori ahve been waiting for you to declare it
23:55:28raptorDO NOT USE CIRCLES
23:55:33Lamp89wat
23:55:34Lamp89y?
23:55:36Lamp89sam did
23:55:39bobdaduckoh good grief
23:55:42Lamp89wat
23:55:45bobdaduckBecause
23:55:47raptorsam686 was a developer
23:55:48Lamp89is it gonna kill me?
23:55:52bobdaduckCircles will crash everyone on your server.
23:55:53raptorit is an experimental item
23:55:57bobdaduckMost likely.
23:56:00Lamp89wel duh
23:56:14raptorhow did you find them anyways?
23:56:17Lamp89so are dummy ships, slip zones, and maybe energy items
23:56:23Lamp89zzzz53
23:56:28raptoroh hahaha
23:56:29raptoryeah
23:56:35Lamp89i thought it was a levelgen
23:56:47Lamp89 /getmapped it and looked art it
23:56:49Lamp89*at
23:56:51raptorany zzz was created to test something, usually a bug or experimental feature
23:56:58Lamp89i kno
23:57:03bobdaduckOf all of those only slipzones are experimental...
23:57:10raptorbut please, don't use Circles
23:57:14Lamp89ok
23:57:24Lamp89seems useless anyway
23:57:25bobdaduck'course, I would say "don't use asteroids either"
23:57:28Lamp89wat was it a test for?
23:57:32bobdaduckbecause they add the same amount of stuff in the game
23:57:36bobdaduckbut still.
23:57:41raptorWatusimoto was working on that idea - but it ends up slowing down the network because of all the items
23:57:48Lamp89yup
23:57:55Lamp89so it was suppost to distarct ya?
23:57:58Lamp89*distract
23:57:59bobdaduckNo
23:58:05bobdaduckIts supposed to kill you.
23:58:06raptora swarming enemy
23:58:09Lamp89WAT
23:58:11Lamp89HOW
23:58:16bobdaduckUh
23:58:18Lamp89IT JUST PUSHES ME RAROUND
23:58:20bobdaduckIn case you didn't notice
23:58:20Lamp89*around
23:58:22raptorit's completely unfinished
23:58:22bobdaduckIt doesn't kill you.
23:58:28bobdaducklol
23:58:29Lamp89xD
23:58:32raptorand will probably be scrapped
23:58:43bobdaduck coughs
23:58:57Lamp89if energy items have been around for a long time, then why arent they in the editor?
23:58:58bobdaduckBut yeah don't use it.
23:59:02Platskies has joined
23:59:02Lamp89they are in the instructions even
23:59:25Lamp89and why isnt dummy ships experimental?
23:59:27bobdaduckEnergy items were implemented for a couple releases, and then we took them out because levels could never use them well
23:59:27Lamp89i thought it was
23:59:35raptordummy ships were an exploited bug
23:59:42Lamp89?
23:59:52bobdaduckThe ship you control is an object, and all objects in the game can be put in in the editor
23:59:53raptorand they were broken for several releases..

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