Timestamps are in GMT/BST.
02:23:31 | raptor | where is this? and did this just start? |
02:24:00 | bobdaduck | Mark all as read works for me. |
02:24:07 | raptor | where is this? |
02:24:13 | raptor | there are many parts to the forum |
02:24:23 | raptor | i've never even seen this 'mark all as read' feature |
02:24:56 | bobdaduck | "since when the master came back" she says. |
02:25:04 | raptor | huh |
02:28:18 | bobdaduck | Okay |
02:28:21 | bobdaduck | Problem solved |
02:28:22 | bobdaduck | MOVE ALONG. |
02:28:38 | raptor | i restarted the web server and database just to see... |
02:28:46 | bobdaduck | She says its working now. |
02:28:47 | raptor | ok, well who knows |
02:28:50 | bobdaduck | lol |
02:31:04 | BlackBird_ | huzzah |
02:31:07 | BlackBird_ | its working again |
02:31:23 | BlackBird_ | http://i.imgur.com/s5XN8tx.gif have a .gif |
02:31:30 | BlackBird_ | without the T |
02:31:36 | bobdaduck | Okay |
02:31:47 | bobdaduck | Little apple and footloose and blackbird all say "thanks" |
02:32:18 | raptor | tell them I have no idea what was wrong nor did I actually know what they were talking about |
02:32:29 | raptor | but also 'you're welcom' |
02:32:31 | raptor | *welcome |
02:32:37 | BlackBird_ | thank you ducky! |
02:32:45 | BlackBird_ | and widdle birdy |
02:33:05 | raptor | blackbird pie |
02:33:55 | bobdaduck | Well the problem was that things weren't getting marked as read when people read them. |
02:34:04 | bobdaduck | but WE'LL NEVER KNOW. |
02:34:27 | raptor | my question is this: what view are people using to see what they have and have not read? |
02:35:21 | amgine1234567890 | Bflogbot commit chage fix bots destorying own teams spybugs |
02:36:10 | BlackBird_ | ? |
02:37:02 | amgine1234567890 | *bflogbot commit chage solve black screen loaf problem |
02:37:40 | BlackBird_ | no i dont wear loafers |
02:40:47 | raptor | what is a screen loaf problem? |
02:45:48 | | CrazyLinuxNerd Quit (Quit: Leaving) |
02:53:37 | | Platskies has joined |
02:59:44 | bobdaduck | HAHAHAHA |
02:59:47 | bobdaduck | HAHAHAHAHAHAHAHAHAHHAHAHAH |
03:00:08 | | bobdaduck cackles |
03:00:11 | raptor | mad scientist success cackle? |
03:00:36 | bobdaduck | Ohhhh yes. |
03:00:42 | bobdaduck | Found an almost bug |
03:00:47 | bobdaduck | BUT I'M NOT TELLING ANYONE FOR FEAR YOU'LL REMOVE IT. |
03:01:13 | bobdaduck | Oops, told quartz. |
03:01:17 | bobdaduck | Well, there goes THAT plan. |
03:01:27 | bobdaduck | So, via levelgen, it turns out you can give mines velocity... |
03:03:23 | bobdaduck | Hilarity ensues |
03:04:43 | raptor | WHAT? |
03:04:59 | raptor | that's... |
03:05:01 | raptor | awesome! |
03:05:10 | bobdaduck | Its rofl, is what it is. |
03:05:15 | bobdaduck | Totally using it in my secret level |
03:05:40 | raptor | hahaha |
03:11:04 | raptor | where is another developer when I need him |
03:12:12 | bobdaduck | hm? |
03:12:13 | bobdaduck | xD |
03:12:37 | raptor | can you think of any reason why a game server needs to know about the asteroid sound? |
03:12:55 | bobdaduck | no. |
03:13:32 | raptor | yeah me neither |
03:15:38 | Nothing_Much | why haven't you guys updated the news section on desura? busy with other things? |
03:15:44 | raptor | hi Nothing_Much |
03:15:46 | raptor | yeah |
03:16:00 | raptor | honestly i tried once, and it lost what I wrote... |
03:16:01 | Nothing_Much | ah alright |
03:16:05 | Nothing_Much | oh |
03:16:07 | Nothing_Much | what happened? |
03:16:12 | raptor | and I really dislike writing things |
03:16:12 | Nothing_Much | browser crash? |
03:16:19 | Nothing_Much | oh |
03:16:28 | Nothing_Much | except when you're on irc lol |
03:16:53 | raptor | i submitted it, it had some error, and when fixing i got distracted and closed the browser (distracted by real life, probably my kids) |
03:17:08 | Nothing_Much | ah, no prob |
03:17:23 | raptor | Is it common to update the news item with a new release? |
03:17:23 | Nothing_Much | it does show up in the latest news section in the game's section |
03:17:28 | Nothing_Much | oh absolutely |
03:17:47 | raptor | oh really? it shows up in a global desura feed somewhere? |
03:17:50 | Nothing_Much | it's a big release right? |
03:18:16 | raptor | it's mostly a bugfix release, but it *really* stabilizes the game |
03:18:20 | Nothing_Much | ah |
03:18:21 | Nothing_Much | http://www.desura.com/games |
03:18:26 | Nothing_Much | it'll show up in the left side |
03:18:30 | Nothing_Much | *right side |
03:18:35 | Nothing_Much | where "news" is |
03:18:45 | raptor | really! OK, that's more of an incentive.. :) |
03:19:39 | Nothing_Much | yeah, I see a game who's released a few new versions and made articles on them |
03:19:41 | Nothing_Much | :D |
03:32:27 | raptor | OK posted - it's awaiting authorization |
03:32:37 | raptor | thanks for the encouragement :) |
03:32:54 | Nothing_Much | np :D |
03:38:58 | | BFLogBot Commit: ae81e780b14e | Author: buckyballreaction | Message: Increase protocol and version numbers. No going back now! |
03:40:48 | Nothing_Much | who's buckyballreaction? |
03:41:17 | | Platskies Quit (Remote host closed the connection) |
03:45:14 | bobdaduck | Buckyball is rapto |
03:48:18 | | raptor is not raptor |
03:49:07 | raptor | ok bobdaduck *everyone* is on kaen test trying to pass a dungeon and half of them are trolling and trying to prevent passing |
03:49:14 | raptor | i got fed up |
03:49:38 | bobdaduck | rofl |
03:49:45 | Nothing_Much | wut'd you do? |
03:49:50 | Nothing_Much | be careful man |
03:50:00 | Nothing_Much | were you an admin there? |
03:50:12 | raptor | if i was an admin there, there would be like 4 fewer people |
03:50:15 | raptor | :) |
03:50:22 | bobdaduck | rofl |
03:50:24 | Nothing_Much | doh |
03:50:26 | Nothing_Much | well |
03:50:30 | Nothing_Much | what exactly was going on? |
03:50:40 | raptor | just a goof fest |
03:50:49 | Nothing_Much | gotta let them goof off dude |
03:50:55 | bobdaduck | Dungeonmakers responsibility to make it so people can't exploit their dungeons to make them unwinnable |
03:51:06 | Nothing_Much | dungeon? |
03:51:06 | bobdaduck | I WASH MY HANDS OF THIS |
03:51:10 | raptor | i know... i'm not really upset (IRC probably betrays me) :) |
03:51:16 | Nothing_Much | doh lol |
03:51:31 | bobdaduck | lol |
03:51:42 | raptor | sky_lark was trying really hard to honestly beat the level, but *everyone* (including your sister bobdaduck!) was placing mines ahead of him in speedzone chutes |
03:52:18 | bobdaduck | lol |
03:52:43 | bobdaduck | Rollercoasters have trained people |
03:52:49 | bobdaduck | to place mines anytime there's a speedzone with rails. |
03:52:53 | raptor | haha, yeah |
04:19:27 | | BFLogBot Commit: fd4618af939c | Author: buckyballreaction | Message: AsteroidSpawn is now sent to the client. This allows the client to render a marker. It uses a rudimentary one for now [*] |
04:24:55 | | BlackBird_ Quit (Quit: Page closed) |
04:50:20 | | amgine1234567890 Quit (Quit: Page closed) |
04:53:59 | raptor | let's see if I broke things... |
04:58:01 | raptor | we need a different level format |
04:58:44 | bobdaduck | We do? |
04:59:17 | raptor | well, from a technical standpoint yes - from a practical one, probably not |
05:00:37 | bobdaduck | Why? |
05:00:59 | raptor | Because we have a line like this: SpeedZone -0.5 0.5 -0.5 -0.1 2000 SnapEnabled |
05:01:19 | raptor | that's <object> <coords> <speed> <attributes> |
05:01:35 | raptor | all on one line with identical delimiters (the space) |
05:01:39 | raptor | and order is important |
05:01:51 | raptor | imagine a world where order is *not* important |
05:02:57 | raptor | oh yeah, and <rotate speed> |
05:03:01 | raptor | grumble |
05:05:06 | bobdaduck | lol |
05:05:28 | bobdaduck | Chaos everywhere! |
05:05:32 | raptor | what i'm attempting to do is to save a 'Global' attribute to level code |
05:05:39 | raptor | e.g. for LineItem |
05:05:43 | bobdaduck | No order leading to a lack of structure! People could do whatever they want with no consequences! |
05:05:45 | raptor | so it can be viewed by everyone |
05:05:47 | raptor | BUT |
05:05:54 | bobdaduck | IT WOULD BE ANARCHY. |
05:05:57 | raptor | I need to maintain backwards compatibility |
05:06:06 | bobdaduck | Why? |
05:06:29 | raptor | so when Quartz releases a level with all LineItems 'global' then older clients can still read it |
05:06:40 | raptor | or do you think that doesn't matter? |
05:06:56 | bobdaduck | No. |
05:07:00 | bobdaduck | Nobody uses old clients. |
05:07:00 | bobdaduck | xD |
05:07:06 | raptor | I guess there has been a concerted effort... uh ok |
05:07:31 | raptor | also, i discovered that you can set lineitem width, but it is completely ignored... |
05:07:55 | bobdaduck | lol, really? |
05:07:56 | bobdaduck | xD |
05:08:42 | bobdaduck | Or would you have to enable it and get me a commit to do that? |
05:09:15 | raptor | no no no, I am not proposing to let you experiment... |
05:09:23 | bobdaduck | lol |
05:09:27 | raptor | just pretend you didn't hear that |
05:09:46 | raptor | ok back to lineitem global issue |
05:09:56 | raptor | I am using the following assumptions: |
05:09:59 | bobdaduck | rofl |
05:10:14 | raptor | 1. Global should not be default |
05:10:30 | raptor | 2. I should keep backwards compatibility |
05:10:38 | raptor | you say #2 is wrong |
05:11:02 | bobdaduck | And number one |
05:11:05 | bobdaduck | global should be default |
05:11:16 | bobdaduck | Because lineitems are ONLY decorational. |
05:11:42 | raptor | hmmm... convince me more |
05:11:45 | raptor | because |
05:12:14 | raptor | i've seen (and made) maps that expect to not be global with lineitems |
05:12:23 | raptor | like Quartz' bubblegum map |
05:12:24 | bobdaduck | Orly |
05:12:35 | raptor | yeah, he decorated *every* wall with both colors |
05:12:47 | bobdaduck | Ah yes. |
05:12:58 | bobdaduck | ...Because if he didn't then one team would have no decoration at all. |
05:13:06 | raptor | yup |
05:13:09 | raptor | so |
05:13:12 | bobdaduck | If they were global he would have been able to do something else |
05:13:24 | raptor | he would have been forced to do something else |
05:13:39 | bobdaduck | He was forced to use the non-global aspect and built around it, not he wanted to use the global aspec.t |
05:14:22 | raptor | and Qui's 'terminal' |
05:14:34 | raptor | expects non-global |
05:14:46 | bobdaduck | That was invader alex. |
05:14:51 | raptor | oh yeah |
05:14:54 | raptor | (where is he?) |
05:15:01 | bobdaduck | And that uses textitems, not line items. |
05:15:14 | bobdaduck | Edshin and IA disappeared about a year ago |
05:15:17 | bobdaduck | I guess they just faded. |
05:15:25 | raptor | 3. textitems and lineitems should both have a global attribute |
05:15:28 | bobdaduck | Back when we had no players on ever unless it was BBB |
05:15:44 | bobdaduck | Textitems should not. |
05:15:48 | raptor | no? |
05:16:22 | bobdaduck | They're used often to give teams specific directions |
05:16:29 | raptor | OK how about this: we don't have a global attribute for LineItem at all, and just make them global by default |
05:16:45 | bobdaduck | It wouldn't make sense for the other team to see them. I mean, they could, but it wouldn't affect much. |
05:17:19 | raptor | ok |
05:17:22 | raptor | that makes sense |
05:17:26 | bobdaduck | Global attribute might be nice so as not to break the current levels. |
05:18:07 | raptor | but then global will have to be off by default? |
05:18:14 | raptor | or maybe... |
05:18:17 | bobdaduck | I... I suppose so. |
05:18:22 | raptor | or maybe |
05:18:38 | raptor | I got it! |
05:18:45 | raptor | no |
05:18:46 | bobdaduck | yah? |
05:18:49 | raptor | yeah! |
05:18:52 | bobdaduck | lol |
05:19:04 | raptor | lineitem is saved like this: LineItem 0 2 -0.5 -3 0 -2.5 0.7 -3 |
05:19:20 | raptor | <object> <team> <width> <coords> |
05:19:29 | bobdaduck | okay |
05:19:41 | raptor | I can do this: LineItem 0 2 Global -0.5 -3 0 -2.5 0.7 -3 |
05:20:16 | bobdaduck | Right...? |
05:20:18 | raptor | so when it loads all levels they won't have the 'global' at that exact position |
05:20:22 | raptor | *old levels |
05:20:26 | raptor | and therefore not set it |
05:20:43 | raptor | but, I can make adding any new LineItem in the editor global by default |
05:20:58 | bobdaduck | Hah, I had already thought of that, figured we were already talking about it |
05:20:58 | bobdaduck | xD |
05:21:09 | raptor | well, i've been working backwards |
05:21:16 | raptor | ok, so that sounds goodZ? |
05:21:22 | bobdaduck | Yeah |
05:21:25 | raptor | great |
05:21:26 | bobdaduck | That'll work. |
05:24:41 | raptor | and you're sure there isn't much value to keeping backwards compatibility? |
05:25:03 | bobdaduck | Uh, no. |
05:25:19 | raptor | ok.... |
05:25:46 | bobdaduck | You were keeping backwards compatibility? |
05:25:48 | bobdaduck | Good grief. |
05:25:56 | bobdaduck | WHY WOULD YOU EVEN DO THAT. |
05:26:17 | bobdaduck | So uh |
05:26:22 | raptor | well... see... this is one of the obvious differences in the way developers and users think |
05:26:34 | bobdaduck | I've noticed a lot of those. |
05:26:35 | bobdaduck | xD |
05:26:59 | raptor | we're like "lets handle every case possible and automate the world!" |
05:27:05 | bobdaduck | In other news, this super-secret level has been rendered un-finishable unless you get me a better build. |
05:27:07 | raptor | and users: "that's dumb, don't do it" |
05:27:16 | bobdaduck | lol |
05:27:17 | raptor | ? |
05:27:23 | bobdaduck | Forcefields |
05:27:30 | bobdaduck | Messing with them via levelgen |
05:27:33 | bobdaduck | doesn't affect the beam |
05:27:34 | raptor | ha |
05:27:36 | raptor | ok |
05:27:40 | bobdaduck | just the projector part. |
05:27:51 | raptor | uhh... i don't have the brain power to fix that tonight... |
05:27:51 | bobdaduck | I /really/ need that for a part of it I'm working on... |
05:27:52 | bobdaduck | xD |
05:27:56 | raptor | maybe tomorrow |
05:28:00 | bobdaduck | Aight |
05:28:12 | bobdaduck | I'm just trying to fill the rest of the level in the meantime |
05:36:10 | bobdaduck | Its just the three of us... |
05:36:18 | raptor | i know! |
05:37:14 | bobdaduck | I CHALLENGE YOU TO A DUEL FOR ADMIN RIGHTS TO THIS CHANNEL. |
05:37:31 | | bobdaduck was kicked from #bitfighter by raptor |
05:37:36 | raptor | I win |
05:38:16 | | bobdaduck has joined |
05:38:25 | raptor | you're back! |
05:38:47 | bobdaduck | And more racist than ever! |
05:38:50 | raptor | hahaha |
05:39:03 | bobdaduck | And I will take over the IRC! |
05:39:05 | bobdaduck | JUST YOU WAIT. |
05:39:46 | raptor | every once in a while I log onto freenode and someone has my nick |
05:39:59 | raptor | I have to ghost them to get it back |
05:40:13 | bobdaduck | ghost? |
05:40:14 | raptor | ghosting here means use your password to disconnect them completely |
05:40:19 | bobdaduck | ah. |
05:40:25 | raptor | you do /nickserv ghost raptor <password> |
05:40:32 | raptor | to take it back |
05:40:40 | raptor | but only if you're registered |
05:41:00 | bobdaduck | You're |
05:41:01 | bobdaduck | Um |
05:41:05 | bobdaduck | Distracting me from my coup. |
05:41:26 | bobdaduck | I'M TRYING TO STAGE A COUP HERE, YOU MIND? |
05:41:27 | raptor | also: e^i*pi = -1 |
05:41:44 | raptor | forgot parenthesis: e^(i*pi) |
05:41:58 | bobdaduck | Makes sense. |
05:42:15 | raptor | huh... i think i got global line items working... |
05:42:21 | bobdaduck | But I'm still trying to stage a coup here |
05:43:21 | bobdaduck | If you don't give me admin I'll... I'll... |
05:43:24 | bobdaduck | DELETE SANDS OF TIME. |
05:43:42 | raptor | I think you will really upset Lamp |
05:44:00 | bobdaduck | And you don't want THAT, now DO you? |
05:44:11 | raptor | everyone will suffer |
05:44:47 | bobdaduck | Yes! |
05:44:52 | bobdaduck | THINK OF THE PEASANTS. |
05:46:02 | bobdaduck | Think of the suffering! |
05:47:46 | bobdaduck | /raptor is too busy being tired to focus on my power grab |
05:49:52 | | koda has joined |
05:50:21 | raptor | i can't seem to be able to set the editor default value as true |
05:50:25 | raptor | for global lineitem |
05:51:18 | bobdaduck | You should probably just give me admin rights then. |
05:51:22 | bobdaduck | It'll be easier for everyone. |
05:51:33 | raptor | this is suppose to be the easiest part! |
05:55:36 | raptor | tada! |
05:55:50 | raptor | ... |
05:55:51 | raptor | tada! |
05:55:53 | | BFLogBot Commit: 89d99c0c751d | Author: buckyballreaction | Message: LineItems are now viewable by all teams. This can be changed by the 'Global' attribute in the editor. Old levels will load LineItems with old behavior of not being global [*] |
05:56:09 | bobdaduck | lol |
05:56:39 | raptor | Quartz should be happy with that... |
05:57:05 | raptor | that was considerably more work than I expected... |
05:57:27 | bobdaduck | lol |
06:04:29 | bobdaduck | Trying to figure out how to use Quassil |
06:04:39 | bobdaduck | What is account name and host name? |
06:05:01 | raptor | account name is any name - i use 'freenode - raptor' |
06:05:08 | raptor | hostname is the server you connect to |
06:05:21 | bobdaduck | Would that be freenode or #bitfighter? |
06:05:48 | raptor | it would be irc.freenode net |
06:05:51 | raptor | .net |
06:05:58 | raptor | the server name |
06:06:03 | raptor | elsewhere you provide the channel name |
06:06:17 | bobdaduck | okay |
06:09:14 | | BFLogBot Commit: 68f3360a0f84 | Author: buckyballreaction | Message: Add Lua methods for LineItem global attribute. Why? I have no idea... |
06:09:24 | bobdaduck | lol |
06:09:32 | bobdaduck | *? |
06:09:36 | raptor | ? |
06:09:53 | raptor | the star -> [*] ? |
06:09:58 | bobdaduck | yeah |
06:10:02 | bobdaduck | Should that have it? |
06:10:07 | raptor | that's something watusimoto came up with |
06:10:17 | bobdaduck | Yeah I know |
06:10:18 | raptor | basically if we make a notable change, we add that to the commit message |
06:10:29 | bobdaduck | So that isn't a notable change? |
06:10:30 | raptor | then it makes it easy for the changelog when we release |
06:10:33 | raptor | nah |
06:11:23 | raptor | bobdaduck: |
06:11:25 | raptor | tell me |
06:11:29 | bobdaduck | NO. |
06:11:34 | raptor | when a script deletes a FFP |
06:11:45 | raptor | how do you do it? |
06:11:45 | bobdaduck | The beam stays there. |
06:11:52 | raptor | and that's the bug? |
06:11:55 | bobdaduck | Uh, removeobject |
06:11:56 | | Fordcars has joined |
06:11:56 | bobdaduck | No |
06:11:57 | raptor | or was it a different one |
06:12:02 | bobdaduck | If I change the forcefields team |
06:12:08 | bobdaduck | just the projector changes, and not the beam |
06:12:11 | raptor | ha! |
06:12:16 | raptor | that stinks... |
06:12:17 | bobdaduck | or if I make any other notable change, the same all applise. |
06:12:26 | bobdaduck | ~applies |
06:12:31 | Fordcars | I MIGHT GET AN INTEL MAC, there I said it |
06:12:40 | raptor | oh my goodness |
06:12:49 | raptor | Fordcars: does that mean I get to drop the PPC port? |
06:12:58 | bobdaduck | lol |
06:13:03 | Fordcars | Naybe ;) |
06:13:11 | raptor | bobdaduck what other changes? |
06:13:16 | Fordcars | *m |
06:13:35 | bobdaduck | I think moving it |
06:13:40 | bobdaduck | I don't remember what all I tested. |
06:13:42 | raptor | ha! |
06:13:49 | raptor | wow, that's interesting... |
06:13:50 | bobdaduck | Suffice it to say levelgens just affect the beam, not the projector. |
06:14:00 | bobdaduck | Reverse that. |
06:14:32 | raptor | oh man, this is going to be messy... |
06:14:42 | bobdaduck | lol |
06:15:07 | Fordcars | bobdaduck, the levelgen wizard |
06:15:18 | raptor | !bobdaduck |
06:15:18 | BFLogBot | Level 3 programmer/priest/beta tester/mad scientist |
06:15:34 | bobdaduck | lol |
06:15:43 | raptor | man I wish I didn't need sleep and had like 8 hours left in this day |
06:15:44 | bobdaduck | Priest is sort of close to wizard... Right? |
06:15:44 | Fordcars | lol |
06:17:54 | Fordcars | lol sure |
06:18:24 | Fordcars | anyway, I might gi soon |
06:18:29 | Fordcars | whoa |
06:18:44 | Fordcars | sitry |
06:18:49 | Fordcars | stupid touch sxreen |
06:19:04 | Fordcars | oh COMMON |
06:19:29 | Fordcars | I might go soon, big day twomorrow |
06:19:39 | Fordcars | there ._. |
06:21:34 | Fordcars | so yeah, kater guys |
06:21:42 | | Fordcars Quit (Remote host closed the connection) |
06:21:44 | bobdaduck | bai |
06:21:59 | bobdaduck | Having trouble getting quassel to work. |
06:22:07 | bobdaduck | connecting connecting forever. |
06:22:54 | raptor | http://bugs.quassel-irc.org/projects/quassel-irc/wiki#IRC-Configuration |
06:28:04 | bobdaduck | Maybe its because I'm not registered? |
06:28:41 | raptor | no you don't have to be registered |
06:29:27 | bobdaduck | I still have no idea what's going on. |
06:29:57 | raptor | server are you using? |
06:30:13 | bobdaduck | uh |
06:30:19 | bobdaduck | chat.freenode.irc |
06:30:21 | bobdaduck | er |
06:30:22 | bobdaduck | .net |
06:31:12 | raptor | try just irc.freenode.net |
06:31:15 | raptor | port 6697 |
06:31:20 | raptor | err 6667 |
06:31:24 | bobdaduck | 6667? |
06:31:28 | raptor | yes |
06:31:42 | bobdaduck | well |
06:31:52 | bobdaduck | I was doing port 4242 which is quassel default |
06:32:15 | bobdaduck | And now its disconnecting me immediately... |
06:32:43 | raptor | hmmm |
06:33:14 | raptor | i don't see how you can have these problems... the doc looks straightforward |
06:33:31 | bobdaduck | My client doesn't look like that xD |
06:34:37 | raptor | oh |
06:34:47 | raptor | you're changing the 'quassel-core' properties |
06:34:52 | bobdaduck | Yes? |
06:35:00 | raptor | that's not what you want to do |
06:35:13 | bobdaduck | Its the only option even available |
06:35:13 | bobdaduck | xD |
06:35:15 | raptor | leave those as default |
06:35:22 | raptor | then create a new identity |
06:35:27 | raptor | and in there you specify the network |
06:35:44 | bobdaduck | identity is greyed out |
06:36:27 | raptor | create a new one |
06:36:28 | bobdaduck | And there doesn't really seem to be a defualt core |
06:36:37 | bobdaduck | I can't, its greyed out. All the IRC options are. |
06:37:10 | raptor | and you reverted to the default settings in the server? |
06:37:20 | bobdaduck | There are no default settings |
06:37:23 | bobdaduck | its all blank. |
06:38:02 | raptor | huh - i recommended this one to watusimoto, he has liked it so far, i think |
06:38:04 | bobdaduck | And there's no cores |
06:38:10 | raptor | and he connects with it |
06:40:21 | bobdaduck | yeah well |
06:40:24 | bobdaduck | I'm pretty dang confused. |
06:40:24 | bobdaduck | xD |
06:40:45 | raptor | :( |
06:40:55 | raptor | I cannot really diagnose right now (brain fuzzy) |
06:41:03 | raptor | I'd ask watusimoto tomorrow.. |
06:41:40 | bobdaduck | I'll do that |
06:49:06 | raptor | ha |
06:49:07 | raptor | ok |
06:49:14 | raptor | i got the FF to move, but not the FFP |
06:49:32 | bobdaduck | yeah. |
06:49:33 | bobdaduck | Yeah. |
06:49:43 | raptor | did you do that? |
06:49:54 | raptor | or did you move the projector as well? |
06:50:02 | bobdaduck | Nowait |
06:50:04 | bobdaduck | I'm not sure |
06:51:10 | bobdaduck | wait the projector didn't move but the forcefield did? Theheck? |
06:51:20 | raptor | i already made code changes |
06:51:31 | raptor | so i effectively reversed what you did... |
06:51:32 | raptor | haha |
06:51:36 | bobdaduck | lol |
06:58:13 | bobdaduck | Simplest case is just removing the projector |
06:59:01 | raptor | that's what i'm doing... |
06:59:08 | raptor | it removes it, then doesn't come back |
06:59:28 | raptor | join my server |
06:59:30 | raptor | 69.169... |
07:01:33 | raptor | oh wait |
07:01:38 | raptor | you can't because it's 019 now |
07:01:39 | raptor | sorry |
07:07:27 | bobdaduck | lol |
07:07:29 | bobdaduck | busy anyway |
07:13:25 | raptor | ok, getting sleepy... |
07:15:09 | raptor | ok, I can't seem to get this... |
07:15:11 | raptor | good night! |
07:15:19 | raptor | (i'll have to ask watusimoto..) |
07:15:39 | bobdaduck | goodnight |
07:16:41 | | raptor Quit () |
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16:11:05 | raptor | good morning! |
16:30:21 | watusimoto | hi |
16:30:27 | raptor | hi |
16:30:32 | raptor | I spent some time last night trying to get the forcefields to follow what their projectors do when manipulated by levelgens |
16:30:40 | watusimoto | oh, good |
16:30:43 | watusimoto | any luck? |
16:30:53 | raptor | I figured the simplest way was to remove the forcefield, then add it back |
16:31:10 | raptor | but ran into problems |
16:31:20 | raptor | say in method lua_setTeam |
16:31:53 | raptor | I'd call onDisabled() which would delete the FF, then onEnabled() which would add one back |
16:32:30 | raptor | except having them so close in the same method doesn't allow for enough time for the smart pointer to realize the is gone |
16:32:40 | raptor | for whatever reason.. |
16:32:50 | raptor | so i have to figure something else out.. |
16:33:50 | raptor | same issue with moving the projector |
16:33:51 | watusimoto | that sounds really strange |
16:33:59 | watusimoto | how do we do it in the editor? |
16:34:11 | raptor | oh good thought |
16:34:16 | watusimoto | it would seem to me tthat we face the same issue there |
16:34:45 | watusimoto | why did you make the changes to line item visibility? |
16:35:27 | raptor | I thought that was what we had discussed after some community members complained |
16:35:41 | raptor | since they are strictly decorational anyways (was the argument) |
16:35:46 | raptor | they should be global |
16:35:47 | watusimoto | perhaps we did. I'm not criticizing it, just wondering |
16:36:00 | raptor | ok |
16:36:02 | raptor | yeah, that's why |
16:36:07 | watusimoto | yes I do recall the discussion, wasn't sure where we had landed |
16:36:18 | raptor | mostly I was on a spree to keep breaking compatibility :) |
16:36:25 | watusimoto | good on ya! |
16:37:00 | watusimoto | if we do that for lines, though, we should probably do it for text, too |
16:37:10 | raptor | not according to bobdaduck |
16:37:11 | watusimoto | but it looks like maybe universal visibility is optional? |
16:37:25 | watusimoto | why not?? |
16:37:35 | raptor | looking at the logs again... |
16:38:34 | raptor | [5:15:44] <bobdaduck> Textitems should not. |
16:38:36 | raptor | [5:15:48] <raptor> no? |
16:38:37 | raptor | [5:16:22] <bobdaduck> They're used often to give teams specific directions |
16:38:39 | raptor | [5:16:45] <bobdaduck> It wouldn't make sense for the other team to see them. I mean, they could, but it wouldn't affect much. |
16:39:12 | watusimoto | hmmmm |
16:39:22 | watusimoto | so is the visibility optional? |
16:39:23 | raptor | because I thought the same way you did |
16:39:44 | raptor | for LineItems I made it an attribute in the editor |
16:39:52 | raptor | default global, but you can turn it off |
16:40:01 | watusimoto | line by line? |
16:40:07 | watusimoto | or is it a "special"? |
16:40:09 | raptor | yes |
16:40:17 | watusimoto | which ? :-) |
16:40:21 | raptor | uh |
16:40:26 | raptor | each line |
16:40:30 | watusimoto | ok |
16:40:39 | watusimoto | default is team-visible only |
16:40:49 | raptor | old maps without the 'Global' attribute are loaded team-only |
16:40:57 | watusimoto | right |
16:41:10 | raptor | but when creating a new item in the editor, it is 'Global' by default |
16:41:13 | watusimoto | we could do the same for text, I suppose |
16:41:37 | watusimoto | can you modify the attribute in the editor? |
16:41:40 | raptor | yes |
16:42:13 | watusimoto | this is the most useless message I've seen in a while: |
16:42:16 | watusimoto | rake aborted! |
16:42:16 | watusimoto | Invalid CSS after "}": expected selector or at-rule, was "<style type="te..." |
16:42:16 | watusimoto | (in /home/iguess/iguess_production/app/assets/stylesheets/application.css) |
16:42:33 | raptor | ha |
16:42:39 | raptor | go ruby! |
16:42:41 | watusimoto | it occurs anywhwere in the entire application |
16:42:53 | watusimoto | that is to say, no indication of where the error occurs |
16:42:54 | raptor | maybe it doesn't like your newlines |
16:43:19 | watusimoto | application.css links to every css file in the entire folder structure |
16:43:42 | watusimoto | the only context is <style type="te..., and I'm not even sure that's even context at all |
16:43:43 | raptor | oh you mean that's the extent of the stack trace? |
16:43:47 | watusimoto | yup |
16:43:50 | raptor | what |
16:43:55 | watusimoto | so f'n useless |
16:44:14 | raptor | yes |
16:44:30 | watusimoto | that's what I've been doing today |
16:44:50 | raptor | i'm so sorry.. |
16:45:16 | watusimoto | me too :-( |
16:45:28 | watusimoto | ls |
16:45:31 | watusimoto | oops |
16:45:47 | raptor | is ruby still a hobbiest language trying desperately to be mainstream through evangelism? |
16:45:59 | watusimoto | I think it is mainstream |
16:46:17 | watusimoto | rails has some really nice ideas, but they were developed poorly, imo |
16:46:27 | watusimoto | ruby is a sloppy mess of a language |
16:47:08 | raptor | i always thought ruby was the perfect langauge for short magic-y tutorials but not for large complex systems |
16:47:53 | watusimoto | rails has lots of magic; ruby has lots of duplicate functions and other razzmatazz that makes everything feel ad-hoc |
16:48:10 | raptor | isn't rails just a large ruby library? |
16:48:21 | raptor | (and forgive my ignorance) |
16:49:13 | watusimoto | I don't think so -- rails is a framework that happens to run ruby |
16:49:34 | watusimoto | I beleive that rails has been ported to work with other languages as well, such as python |
16:50:36 | raptor | so it has it's own syntax, etc.? |
16:51:37 | watusimoto | Some of the largest sites running Ruby on Rails include Github, Yammer, Scribd, Groupon, Shopify, and Basecamp |
16:51:44 | watusimoto | so it's more than just a hobby |
16:52:05 | raptor | oh wow |
16:52:29 | watusimoto | rails isn't a language, but rather provides structure to your code such that it works in a web context |
16:53:12 | watusimoto | ails is a full-stack framework, meaning that it gives the web developer the ability to create pages and applications that gather information from the web server, talk to or query the database, and render templates out of the box. As a result, Rails features a routing system that is independent of the web server. |
16:54:41 | raptor | interesting, so it's like the spring framework or a combination of various J2EE standards for Java |
16:54:54 | raptor | so you still code wth ruby syntax, but use the rails conventions |
16:55:40 | watusimoto | more like you stick ruby code into files with predetermined names, inside preetermined methods, to make things work |
16:55:52 | raptor | yes that |
16:55:55 | raptor | that's what I mean |
16:55:56 | watusimoto | so yes, that |
16:56:10 | raptor | ok |
16:56:13 | raptor | enlightening, thanks |
16:56:28 | watusimoto | another great message |
16:56:29 | raptor | and here I am stuck in the j2ee world |
16:56:34 | watusimoto | Unexpected token: punc (.) |
16:56:34 | watusimoto | (in /home/iguess/iguess_production/app/assets/javascripts/application.js) |
16:56:39 | raptor | (with full stack traces... :) |
16:57:01 | raptor | oh lovely |
16:57:02 | watusimoto | where application.js has sucked in huge amount of code... amongst which is, apparently, a stray period |
16:57:18 | watusimoto | I don't even know where to begin! |
16:57:26 | raptor | just go through every - single - period |
16:57:32 | watusimoto | good plan! |
16:58:11 | raptor | actually maybe use a regular expression to search for periods without word chars next to it |
16:58:23 | watusimoto | if that's the problem |
16:58:28 | raptor | [^\w]\.[^\w] |
16:58:36 | raptor | heh, true |
16:58:39 | watusimoto | what if it's end.if |
16:58:41 | watusimoto | or something |
16:59:07 | watusimoto | what do you think of the idea of using icons instead of text to mark zones? |
16:59:19 | watusimoto | (i.e. that query I posted in the forums) |
16:59:30 | raptor | i think if the graphics are simple enough, it's a good idea |
16:59:38 | raptor | and intuitive |
16:59:51 | watusimoto | a gear for loadout zone, a + for goal zone, and a flag or an N for nexus |
16:59:53 | raptor | but would a newcomer understand? |
17:00:03 | watusimoto | would they understand loadout zone? |
17:00:11 | raptor | heh, no |
17:00:21 | watusimoto | it would be shown in the help |
17:00:23 | watusimoto | of course |
17:00:41 | watusimoto | and perhaps when they change loadout and it says go to loadout zone, we could show the icon |
17:01:20 | raptor | that's a good idea |
17:03:23 | watusimoto | ok, another idea |
17:03:33 | watusimoto | I've talked to you about my ideas for mine reform in the past |
17:03:55 | watusimoto | Im trying to figure out if there is a good way to inicate "there is a mine in this general area" without revealing where it is |
17:03:58 | raptor | speaking of which - bobdaduck found you can give mines velocity with levelgens... |
17:04:05 | watusimoto | oh boy |
17:04:39 | watusimoto | or maybe we don't even want to do that, as if you know there is a mine in the area, you might just start firing bursts |
17:04:44 | watusimoto | until it goes away |
17:04:47 | raptor | yeah |
17:05:06 | raptor | i think mine reform should take the form of not even sending it to the client until you're within in a specific range |
17:05:16 | watusimoto | yes |
17:05:18 | watusimoto | clearly |
17:05:32 | watusimoto | but should it just be binary? you've seen the mine or you haven't? |
17:05:41 | raptor | hmmm |
17:06:41 | watusimoto | I was thinking you'd have some sort of ratio between 0 and 1 (undetected and fully detected) but not sure how to represent that |
17:06:57 | watusimoto | without revealing the location |
17:07:13 | watusimoto | I thought maybe just generating a large poly and say "it's in here somewhere" |
17:07:23 | watusimoto | and having that poly shrink as you got closer to 1 |
17:07:41 | raptor | this is sounding like DND listen checks |
17:07:59 | watusimoto | but that doesn't work well in, say, a long narrow corridor where most of that poly would be outside the flyable area |
17:08:36 | watusimoto | though maybe we could use bot zones to get a big poly inside the level |
17:10:10 | watusimoto | but then you'd have to allow the mine to potentially be detected when you are far away otherwise you'd know it was near you when you first got an inkling there was one around |
17:10:11 | raptor | it sounds more complex than it needs to be - i still think that simple distance calculations (with possible sensor modifications) should be enough |
17:10:24 | raptor | because the game is rather fast-paced |
17:10:25 | watusimoto | suggesting binary detection |
17:10:35 | watusimoto | you see it or you don't |
17:23:42 | | Disconnected. |
17:23:43 | | -cameron.freenode.net- *** Looking up your hostname... |
17:23:43 | | -cameron.freenode.net- *** Checking Ident |
17:23:43 | | -cameron.freenode.net- *** No Ident response |
17:23:43 | | -cameron.freenode.net- *** Couldn't look up your hostname |
17:23:49 | | BFLogBot has joined |
17:23:49 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
17:23:49 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
17:23:49 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
18:01:36 | | koda Quit (Ping timeout: 248 seconds) |
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19:21:30 | raptor | I give up on the FFP issue for now - this is what I've done: http://sam6.25u.com/upload/lua_ffp_fixes_attempt.diff |
19:21:40 | Watusimoto | ffp? |
19:21:49 | raptor | forcefield projector |
19:21:58 | raptor | here is my levelgen: http://pastie.org/6414052 |
19:22:03 | Watusimoto | ah, ok, I can take a look later |
19:22:15 | raptor | goes with this level: http://pastie.org/6414054 |
19:22:26 | raptor | ( levelgen is called 'f' ) |
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21:03:42 | Nothing_Much | hey raptor |
21:04:04 | raptor | hello |
21:04:05 | Nothing_Much | ya don't have to post the same vid in the news section, just the text is enough :D |
21:04:22 | raptor | I don't think I did |
21:04:30 | raptor | i only added text and an icon |
21:05:11 | Nothing_Much | uh nope, it's the vid that's on the front page of the game :O |
21:06:09 | Nothing_Much | it's np, just make sure ya don't do somethin' like that again |
21:06:17 | raptor | I did NOT add that... |
21:06:26 | raptor | but I am removing it :) |
21:06:33 | raptor | someone stuck the vid in the middle of the article |
21:06:40 | | koda Quit (Quit: K Thx Bai) |
21:06:49 | raptor | fixed |
21:06:53 | raptor | thanks |
21:07:05 | Nothing_Much | alright |
21:07:07 | Nothing_Much | oh |
21:07:09 | Nothing_Much | alright |
21:07:28 | raptor | do the desura folks take the liberty of editing news like that? |
21:07:58 | Nothing_Much | I don't believe they edit anything that's created by you |
21:08:21 | Nothing_Much | You did say you added an icon to it, right? |
21:08:29 | Nothing_Much | Maybe you linked the vid instead of the icon |
21:11:46 | raptor | the icon is a different section.. there was a giant vid added right in the middle of the news |
21:11:49 | raptor | mystery |
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21:51:53 | | BFLogBot Commit: a62a4fd6979b | Author: watusimoto | Message: Remove dead code |
21:52:56 | Watusimoto | hey raptor -- why did you stick the video in the desura article? |
21:53:29 | raptor | It must have been my doppleganger |
21:53:33 | Watusimoto | :-) |
21:53:56 | Watusimoto | I just pushed the gear icon, but it is not showing up in our irc |
21:54:10 | raptor | because I honestly don't remember doing it, and I clearly remember clicking 'publish' with just the short text blurb |
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21:54:42 | Watusimoto | you probably did not do it |
21:54:59 | raptor | do you have an idea of the culprit? |
21:55:19 | bobdaduck | Code gremlins, obviously. |
21:56:54 | Watusimoto | no... I don;t even really know what the problem is |
21:57:27 | raptor | eh ok, i'm willing to forget about it... |
21:57:32 | raptor | testing gear |
21:57:33 | raptor | hi bobdaduck |
21:57:40 | bobdaduck | Goodmorning |
21:58:22 | raptor | 9 sided gears: http://sam6.25u.com/upload/6screenshot_6.png |
21:59:38 | | bobdaduck is attempting to paradigm shift from text to graphical |
22:00:33 | Watusimoto | what do you think? |
22:00:51 | raptor | i like the simplicity |
22:01:33 | raptor | have you experimented with a different tooth count? |
22:01:54 | raptor | like 6 or 7? |
22:02:25 | Watusimoto | I sat down with my younger son to show him how to calculate the coordinates of the different points. i came up with a very long and complex formula before realizing that it was really quite simple to do a different way. by that time, he was reading a comic book |
22:02:36 | raptor | haha |
22:02:36 | Watusimoto | I tried 12 teeth |
22:02:49 | raptor | 12 would be waay too busy |
22:02:52 | Watusimoto | it was |
22:02:58 | raptor | 9 is probably the upper limit of busy |
22:03:01 | Watusimoto | it looked good when the gear was larger, though |
22:03:14 | Watusimoto | i haven;t played much, but it's really easy to do |
22:03:23 | Watusimoto | renderLoadoutZoneIcon() |
22:03:45 | Watusimoto | the only non-intuitive thing is the sweeps of the teeth and the gaps |
22:04:07 | Watusimoto | basically it's the angle that a tooth should "occupy" and then the anlge of the gap |
22:04:10 | Watusimoto | in degrees |
22:06:25 | Watusimoto | trying 6 teeth now |
22:08:58 | Watusimoto | looks like a snowflake |
22:11:15 | Watusimoto | http://img202.imageshack.us/img202/5959/screenshot3gl.png |
22:11:49 | raptor | 7 seems OK... breaks up symmetry a bit |
22:12:07 | Watusimoto | yes |
22:12:15 | Watusimoto | looks better, I think |
22:14:24 | bobdaduck | agree |
22:16:22 | Watusimoto | we can also use the gear in an achievement badge |
22:17:01 | bobdaduck | For what achievement? |
22:17:22 | raptor | master builder! |
22:17:30 | raptor | RTS defender! |
22:17:32 | bobdaduck | I WILL SUE. |
22:20:21 | Watusimoto | winning an official game while plaing in releative control mode! |
22:20:32 | raptor | ha |
22:20:45 | bobdaduck | rofl |
22:21:04 | bobdaduck | Unknown played in relative control mode |
22:21:08 | bobdaduck | Skylark does occasionally too |
22:30:20 | raptor | is that why he can avoid me so well? rounding those corners so easily? |
22:35:51 | bobdaduck | Probably. |
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23:24:03 | raptor | anybody else awake? |
23:24:10 | raptor | not me! |
23:43:55 | bobdaduck | lol |
23:44:00 | bobdaduck | I am, yes. |
23:47:43 | bobdaduck | What is "FOSS Games"? |
23:47:57 | raptor | Free and Open Source Software |
23:48:54 | bobdaduck | Right, who are they and why are they asking where the contest party is on bitfighter's facebook page? |
23:48:55 | bobdaduck | xD |
23:50:37 | raptor | FOSS is a generic term |
23:50:45 | raptor | that must be some sort of organization? |
23:51:02 | raptor | looks like a facebook group |
23:51:49 | raptor | it is in-game |
23:51:54 | raptor | on the 'Contest Server' |
23:52:06 | raptor | or whatever it's called |
23:52:41 | bobdaduck | yeah |
23:52:46 | bobdaduck | That's what I said. |
23:52:53 | bobdaduck | And that's what it looks like, yes |
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23:53:26 | | Lamp89 has joined |
23:53:43 | Lamp89 | RAPTOR |
23:53:45 | Lamp89 | DINO |
23:53:48 | Lamp89 | NEW DISCOVERY |
23:53:49 | Lamp89 | :D |
23:54:47 | Lamp89 | rrraptor? |
23:55:00 | Lamp89 | new discovery |
23:55:08 | raptor | hi |
23:55:08 | Lamp89 | i found a new discovery |
23:55:10 | Lamp89 | hi |
23:55:17 | Lamp89 | i found.... |
23:55:19 | Lamp89 | CIRCLES |
23:55:23 | raptor | i ahve been waiting for you to declare it |
23:55:28 | raptor | DO NOT USE CIRCLES |
23:55:33 | Lamp89 | wat |
23:55:34 | Lamp89 | y? |
23:55:36 | Lamp89 | sam did |
23:55:39 | bobdaduck | oh good grief |
23:55:42 | Lamp89 | wat |
23:55:45 | bobdaduck | Because |
23:55:47 | raptor | sam686 was a developer |
23:55:48 | Lamp89 | is it gonna kill me? |
23:55:52 | bobdaduck | Circles will crash everyone on your server. |
23:55:53 | raptor | it is an experimental item |
23:55:57 | bobdaduck | Most likely. |
23:56:00 | Lamp89 | wel duh |
23:56:14 | raptor | how did you find them anyways? |
23:56:17 | Lamp89 | so are dummy ships, slip zones, and maybe energy items |
23:56:23 | Lamp89 | zzzz53 |
23:56:28 | raptor | oh hahaha |
23:56:29 | raptor | yeah |
23:56:35 | Lamp89 | i thought it was a levelgen |
23:56:47 | Lamp89 | /getmapped it and looked art it |
23:56:49 | Lamp89 | *at |
23:56:51 | raptor | any zzz was created to test something, usually a bug or experimental feature |
23:56:58 | Lamp89 | i kno |
23:57:03 | bobdaduck | Of all of those only slipzones are experimental... |
23:57:10 | raptor | but please, don't use Circles |
23:57:14 | Lamp89 | ok |
23:57:24 | Lamp89 | seems useless anyway |
23:57:25 | bobdaduck | 'course, I would say "don't use asteroids either" |
23:57:28 | Lamp89 | wat was it a test for? |
23:57:32 | bobdaduck | because they add the same amount of stuff in the game |
23:57:36 | bobdaduck | but still. |
23:57:41 | raptor | Watusimoto was working on that idea - but it ends up slowing down the network because of all the items |
23:57:48 | Lamp89 | yup |
23:57:55 | Lamp89 | so it was suppost to distarct ya? |
23:57:58 | Lamp89 | *distract |
23:57:59 | bobdaduck | No |
23:58:05 | bobdaduck | Its supposed to kill you. |
23:58:06 | raptor | a swarming enemy |
23:58:09 | Lamp89 | WAT |
23:58:11 | Lamp89 | HOW |
23:58:16 | bobdaduck | Uh |
23:58:18 | Lamp89 | IT JUST PUSHES ME RAROUND |
23:58:20 | bobdaduck | In case you didn't notice |
23:58:20 | Lamp89 | *around |
23:58:22 | raptor | it's completely unfinished |
23:58:22 | bobdaduck | It doesn't kill you. |
23:58:28 | bobdaduck | lol |
23:58:29 | Lamp89 | xD |
23:58:32 | raptor | and will probably be scrapped |
23:58:43 | | bobdaduck coughs |
23:58:57 | Lamp89 | if energy items have been around for a long time, then why arent they in the editor? |
23:58:58 | bobdaduck | But yeah don't use it. |
23:59:02 | | Platskies has joined |
23:59:02 | Lamp89 | they are in the instructions even |
23:59:25 | Lamp89 | and why isnt dummy ships experimental? |
23:59:27 | bobdaduck | Energy items were implemented for a couple releases, and then we took them out because levels could never use them well |
23:59:27 | Lamp89 | i thought it was |
23:59:35 | raptor | dummy ships were an exploited bug |
23:59:42 | Lamp89 | ? |
23:59:52 | bobdaduck | The ship you control is an object, and all objects in the game can be put in in the editor |
23:59:53 | raptor | and they were broken for several releases.. |