Timestamps are in GMT/BST.
| 00:00:08 | Lamp89 | all objects can be pu in the editor? |
| 00:00:11 | Lamp89 | does that mean... |
| 00:00:16 | Lamp89 | that i can put the menu in? |
| 00:00:19 | bobdaduck | Can you name something in the game that you can't place in the level editor? |
| 00:00:20 | Lamp89 | the credits in |
| 00:00:29 | bobdaduck | Those aren't objects |
| 00:00:32 | Lamp89 | oh |
| 00:00:34 | Lamp89 | hmm |
| 00:00:42 | Lamp89 | um |
| 00:00:45 | Lamp89 | THE CURSOR? |
| 00:00:59 | raptor | game objects |
| 00:01:01 | bobdaduck | Yeah um, no. That's not an object either. |
| 00:01:02 | raptor | in-game items |
| 00:01:26 | Lamp89 | bobdaduck : Slip zones, energy items, circles, dummy ships,... |
| 00:01:28 | Lamp89 | ;dats it |
| 00:01:38 | Lamp89 | um |
| 00:01:47 | bobdaduck | You can place all those in the editor |
| 00:01:51 | Lamp89 | is there any other secret experiments or is that all? |
| 00:02:08 | Lamp89 | no bob, i thought you meant something you have to place by code or by copy and paste |
| 00:02:11 | bobdaduck | If its secret and experimental, um.... |
| 00:02:29 | Lamp89 | i thought you meant stuff that ios not available to drag and drop in thee ditor |
| 00:02:32 | Lamp89 | g*editor |
| 00:02:39 | Lamp89 | gstupoid typoz -_- |
| 00:02:46 | Lamp89 | im still used to pressing g to chat |
| 00:02:47 | Lamp89 | xD |
| 00:02:53 | bobdaduck | Nah I'm talking about the editor as an entity, not the editor as an interface |
| 00:02:58 | Lamp89 | aho |
| 00:03:00 | Lamp89 | u |
| 00:03:03 | Lamp89 | ummm |
| 00:03:17 | Lamp89 | well anything u put in the code should be able to show in the editor, or it wont show up in-game |
| 00:03:42 | Lamp89 | gtg bye bye |
| 00:03:49 | | Lamp89 has left |
| 00:03:51 | bobdaduck | kay |
| 00:03:57 | bobdaduck | ....lol |
| 00:04:39 | bobdaduck | Lamp found circles... We're all gonna die. |
| 00:04:53 | raptor | man |
| 00:06:51 | bobdaduck | Actually I've never found cirlces to crash anyone. |
| 00:06:57 | raptor | shhhhh |
| 00:07:00 | raptor | i like that lie |
| 00:07:24 | bobdaduck | But they don't add anything so its not like he's going to do any damage with them that he couldn't already do with the available tools. |
| 00:07:26 | bobdaduck | lol |
| 00:08:05 | bobdaduck | Heaven help us if he builds a spawner though. |
| 00:20:30 | raptor | ok heading home |
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| 04:22:37 | raptor | where is bob |
| 04:23:13 | Q-Q-Quartz | Bob, or bobdaduck? |
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| 04:23:59 | raptor | bobdaduck.. i forgot we have a registered 'Bob' now |
| 04:24:08 | Q-Q-Quartz | Right? :P |
| 04:24:18 | Q-Q-Quartz | I'm talking to him on Facebook atm, do you need to talk to him? |
| 04:24:52 | raptor | nah |
| 04:25:04 | Q-Q-Quartz | Oh you're making fun of me for seeming to only show up on here when he's here. |
| 04:25:09 | Q-Q-Quartz | I gotcha. |
| 04:25:24 | raptor | well, I suppose that was my guy reaction... |
| 04:25:33 | Q-Q-Quartz | Don't be jealous of our bromance, raptor... |
| 04:25:51 | raptor | I was sort expecting to be cornered into doing something... |
| 04:25:56 | Q-Q-Quartz | Ahahaha! |
| 04:25:58 | raptor | *sort of |
| 04:26:42 | Q-Q-Quartz | So I have this old internet buddy who I got to play Zap for a while at one point, he went by Kronos. |
| 04:26:56 | Q-Q-Quartz | And now I get online today and some guy is playing under "Krono." Talk about getting my hopes up, man. |
| 04:27:20 | raptor | awww |
| 04:27:50 | Q-Q-Quartz | I might be able to get him to play again, but idk |
| 04:28:09 | raptor | I still think we all need to go mini-golfing one day |
| 04:28:15 | Q-Q-Quartz | ahaha |
| 04:28:39 | Q-Q-Quartz | I might conceivably be able to see bobdaduck some time soon, so that could make three of us. :P |
| 04:28:50 | raptor | cool! |
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| 04:28:58 | Q-Q-Quartz | Yeah. no promises though. |
| 04:29:02 | raptor | did he tell you he cornered me for lunch once? |
| 04:29:08 | Q-Q-Quartz | Yep |
| 04:29:17 | raptor | i was a specimen |
| 04:29:31 | Q-Q-Quartz | 'bobdaduck: tell him "suns"' |
| 04:30:02 | raptor | tell him he should check out a game called 'naev' if he wants to see some really neat 'suns' graphics |
| 04:31:47 | Q-Q-Quartz | k |
| 04:31:47 | Q-Q-Quartz | Basically, my mom's biggest hobby is genealogy. The LDS Church keeps really good genealogy records. So my mom occasionally makes trips to Salt Lake City. bobdaduck lives only like 30 minutes out of Salt Lake City, so yeah. My mom thinks it's a great idea, it's just a matter of timing it correctly =P |
| 04:32:14 | raptor | i'm like 5-10 miles from him |
| 04:32:36 | Q-Q-Quartz | That's badass |
| 04:32:48 | raptor | he was taller than I expected... |
| 04:32:54 | raptor | (I was probably shorter) |
| 04:32:56 | raptor | :) |
| 04:33:13 | Q-Q-Quartz | He is tall, skinny, and has a deep voice. Yeahh, pretty weird |
| 04:33:28 | Q-Q-Quartz | I'm 5'11" |
| 04:33:32 | Q-Q-Quartz | =P |
| 04:33:47 | Q-Q-Quartz | Also skinny, highly underweight, working on gaining muscle. whoop whoop |
| 04:33:51 | raptor | my younger sister is 6' |
| 04:33:56 | Q-Q-Quartz | ahaha |
| 04:34:06 | raptor | i'm 5' 10" |
| 04:34:13 | raptor | my younger brother is 6' 3" |
| 04:34:18 | Q-Q-Quartz | That's amusing |
| 04:35:17 | raptor | so I programmed your 'Global' LineItems last night |
| 04:36:04 | Q-Q-Quartz | :O |
| 04:36:10 | Q-Q-Quartz | Is it can be option? |
| 04:36:23 | raptor | works well enough and old levels are still compatible, although new levels that use them won't be backwards compatible |
| 04:36:34 | raptor | it is an editor attribute that can be changed |
| 04:36:40 | Q-Q-Quartz | Awesome! |
| 04:36:42 | raptor | default Global: yes |
| 04:36:48 | Q-Q-Quartz | I wouldn't want to break my old maps so yeah |
| 04:36:50 | Q-Q-Quartz | I'm diggin that |
| 04:36:51 | raptor | so a new LineItem is Global |
| 04:36:59 | raptor | unless explicitly told not to be |
| 04:37:11 | Q-Q-Quartz | Dude ... Rave Party is going to be even more eye rape >:) |
| 04:37:14 | raptor | does that seem like good behavior? |
| 04:37:21 | raptor | ugh.. that map |
| 04:37:23 | Q-Q-Quartz | Yes, yes it does. |
| 04:49:31 | raptor | FYI, I got your name on desura! :) http://www.desura.com/games/bitfighter/news/bitfighter-018a-released |
| 04:50:34 | Q-Q-Quartz | Yay!! |
| 04:50:35 | Q-Q-Quartz | Thanks |
| 04:50:49 | raptor | (if you needed an ego boost...) |
| 04:51:20 | Q-Q-Quartz | I probably sound egotistical online but I'm actually pretty low on self-esteem |
| 04:51:21 | Q-Q-Quartz | ...ish |
| 04:51:27 | Q-Q-Quartz | Better than I used to be |
| 04:51:36 | Q-Q-Quartz | I used to hate myself lol. so lame |
| 04:55:47 | raptor | nah.. you're cool |
| 04:55:58 | raptor | at least, you've got good maps :) |
| 04:56:02 | Q-Q-Quartz | ahaha |
| 04:56:49 | raptor | oh, you should also check that I spelled your name right in the credits... |
| 05:00:28 | Q-Q-Quartz | Yes you did |
| 05:00:34 | raptor | yay |
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| 05:24:17 | raptor | amperian loops and magnetic line integrals!! |
| 05:26:41 | bobdaduck | SUNS. |
| 05:31:21 | raptor | did quartz tell you the game i said to check out for neat looking 'suns' graphics? |
| 05:32:37 | bobdaduck | yeah |
| 05:34:46 | bobdaduck | I don't care about the graphics though! |
| 05:34:47 | bobdaduck | SUNS. |
| 05:41:41 | raptor | what is this |
| 05:41:50 | raptor | 'suns' fetish all about? |
| 05:42:08 | bobdaduck | Because we have stars |
| 05:42:11 | bobdaduck | so why not suns. |
| 05:42:13 | bobdaduck | Its only fair. |
| 05:42:26 | raptor | we have sem-parallax dots |
| 05:42:29 | raptor | *semi |
| 05:42:53 | bobdaduck | Storyline wise, this game needs suns. |
| 05:43:59 | bobdaduck | Its a joke idea but the more I think about it the funner it sounds xD |
| 05:44:05 | bobdaduck | ENGINEERING SUNS. |
| 05:45:32 | bobdaduck | The gravity well pull with damaging enemies |
| 05:46:29 | bobdaduck | And it would do what turrets can't: Be off of a wall, in the open. |
| 05:46:57 | bobdaduck | with a 360 degree attack range |
| 05:47:08 | bobdaduck | And if they came in sizes |
| 05:47:23 | bobdaduck | Larger suns could be major strategic points |
| 05:47:25 | raptor | floating turrets? |
| 05:47:48 | bobdaduck | People have asked for floating turrets with 360 attack range for a while |
| 05:47:56 | raptor | ok, semi-serious question - if bitfighter were to have a new object in 019, what should it be? |
| 05:48:27 | bobdaduck | I'm so torn |
| 05:48:31 | bobdaduck | between suns and circles. |
| 05:48:40 | bobdaduck | From a practical sense: Suns would add the most to the game |
| 05:48:45 | bobdaduck | but circles are so cute! |
| 05:48:54 | raptor | circles will die |
| 05:48:59 | bobdaduck | nuuuuu |
| 05:49:11 | raptor | they're not feasible for a network game.. |
| 05:49:31 | raptor | and i can't tell if you're serious about a 'suns' idea... |
| 05:49:37 | bobdaduck | I can't tell either |
| 05:49:54 | raptor | maybe we should be thinking of these things at an earlier hour of the day.. |
| 05:50:02 | bobdaduck | lol |
| 05:50:20 | bobdaduck | Well I'm not going to actually get tired for like three more hours so |
| 05:51:14 | bobdaduck | I've been thinking we should add a new repairable for a while though |
| 05:51:28 | bobdaduck | (engineerables, wat calls them. ) |
| 05:51:43 | raptor | something to repair or something to engineer |
| 05:51:50 | bobdaduck | and making suns something that you can repair and control |
| 05:51:54 | bobdaduck | THE POSSIBILITIES! |
| 05:52:36 | raptor | ever played ut2004? |
| 05:52:43 | bobdaduck | nope. |
| 05:52:52 | raptor | rats |
| 05:52:54 | bobdaduck | oh |
| 05:53:00 | bobdaduck | Unreal tournament |
| 05:53:03 | raptor | there's a gametype in there called 'onslaught' |
| 05:53:05 | raptor | yes |
| 05:53:06 | bobdaduck | I've seen it played |
| 05:53:12 | bobdaduck | A couple times |
| 05:53:59 | raptor | in onslaught you have two teams, each team has a power core that the must protect |
| 05:54:08 | raptor | there are nodes on the map |
| 05:54:31 | raptor | that connect the power cores to each other |
| 05:54:59 | raptor | you have to control a path of nodes from your core to the enemies before the enemies core can be damaged |
| 05:56:18 | raptor | maybe we should just stick to balance changes for now... but new ideas are so much fun! |
| 05:56:31 | bobdaduck | I'ma draw up some concept art |
| 05:56:44 | bobdaduck | Suns are starting to grow on me xD |
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| 06:04:06 | bobdaduck | The suns don't need to go supernova |
| 06:04:11 | bobdaduck | Or generate solar wind xD |
| 06:04:36 | raptor | maybe some sort of automated Core defense? |
| 06:05:18 | bobdaduck | What? |
| 06:09:59 | raptor | trying to think of some major new feature for 019 that would be good... |
| 06:10:43 | raptor | watusimoto had suggested once that Cores have some sort of defense mechanism, like a slower, sharper turning seeker when it senses enemies nearby |
| 06:13:07 | bobdaduck | Ehhh |
| 06:13:15 | bobdaduck | Cores should be defenseless |
| 06:13:22 | raptor | i'm trying to think of neat things for 019 OK! |
| 06:13:29 | bobdaduck | SUNS. |
| 06:13:54 | raptor | gravity well? |
| 06:14:12 | bobdaduck | I'm conflicted on whether they should explode if they get repaired too far or if they're destroyed (and then they could respawn after a while) |
| 06:14:18 | bobdaduck | Damaging gravity well |
| 06:14:33 | bobdaduck | with team affiliations. |
| 06:14:50 | bobdaduck | Gimme a sec concept art almost done. |
| 06:16:09 | bobdaduck | I mean, if you repair it too much and it explods |
| 06:16:17 | bobdaduck | is that "fun and realistic" or just annoying? |
| 06:16:45 | bobdaduck | Or if when an enemy shoots it down if it blows up and damages everyone nearby and waits to respawn for a while |
| 06:16:54 | bobdaduck | then that gives the enemy incentive to not shoot it down all the way |
| 06:25:33 | raptor | falling asleep... |
| 06:34:29 | raptor | ok bobdaduck, I'm going to bed, did you want to show me something? |
| 06:39:15 | bobdaduck | uh |
| 06:39:19 | bobdaduck | I'll show you tomorrow |
| 06:40:33 | raptor | ok |
| 06:40:35 | raptor | good night! |
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| 16:14:05 | bobdaduck | SUNS. |
| 16:29:36 | bobdaduck | http://www.bitfighter.org/forums/viewtopic.php?f=4&p=18969#p18969 |
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| 16:35:39 | bobdaduck | Watusimo! |
| 16:35:41 | bobdaduck | SUNS. |
| 16:37:40 | watusimoto | interesting idea |
| 16:37:57 | bobdaduck | Did you see my thread? |
| 16:38:08 | watusimoto | yes |
| 16:38:42 | bobdaduck | It was totally a joke idea |
| 16:38:49 | bobdaduck | but the more I think about it the more I like it.. xD |
| 16:39:01 | watusimoto | well, I probably need to think about it |
| 16:39:39 | bobdaduck | We all do. |
| 16:39:46 | watusimoto | :) |
| 16:40:11 | bobdaduck | But I've been wanting some new engineerable/mountable/repairable for a while now and suns seem to fit that perfectly. |
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| 16:54:57 | raptor | good day! |
| 16:55:18 | bobdaduck | Gentleraptor. |
| 16:55:27 | bobdaduck | http://www.bitfighter.org/forums/viewtopic.php?f=4&p=18969#p18969 |
| 16:56:00 | raptor | wat |
| 16:56:14 | bobdaduck | Suns! |
| 16:58:09 | watusimoto | hi |
| 16:58:18 | raptor | hello |
| 16:58:37 | raptor | so I may have pushed bobdaduck over the edge of insanity |
| 16:58:54 | bobdaduck | Again? |
| 16:58:54 | raptor | i asked him last night if there were to be one new gameobject in 019, what would it be? |
| 16:59:43 | watusimoto | you fool! |
| 16:59:47 | bobdaduck | rofl |
| 16:59:49 | raptor | i know!! |
| 16:59:54 | watusimoto | bobdaduck: maybe you have some ideas for fixing mines |
| 17:00:15 | bobdaduck | Sure. What specific problems do you want to address? |
| 17:00:22 | watusimoto | they seem rather useless |
| 17:00:43 | watusimoto | and the dim visiblity thing doesn't really work when people have different monitors |
| 17:00:58 | raptor | so i have a story |
| 17:01:16 | raptor | i got onto the canadian technical school server running 017b this morning |
| 17:01:29 | raptor | and they had several really cool 4-team maps |
| 17:01:34 | raptor | and about 16 players |
| 17:01:39 | watusimoto | wow |
| 17:01:50 | raptor | and they were really fighting hard |
| 17:01:52 | watusimoto | but they don't show up in our stats? |
| 17:01:59 | raptor | it was amazing! |
| 17:02:04 | raptor | and |
| 17:02:06 | bobdaduck | brb meeting |
| 17:02:07 | raptor | they all used mines |
| 17:02:09 | raptor | everywhere |
| 17:02:14 | raptor | strategically |
| 17:02:25 | watusimoto | that's what we want |
| 17:02:27 | raptor | because it was so much of an epic dog fight |
| 17:02:41 | raptor | that mines really made the difference (especially on the nexus maps) |
| 17:03:23 | watusimoto | maybe bursts should not trigger mines... that would make it harder to sweep an area |
| 17:04:05 | raptor | watusimoto: http://www.bitfighter.org/stats/gamereports.php?server=BDHS |
| 17:04:51 | watusimoto | great! |
| 17:05:03 | raptor | all their own big player custom maps |
| 17:05:19 | raptor | you can see I snuck in during the last full game |
| 17:05:27 | watusimoto | I noticed |
| 17:05:55 | watusimoto | we hit 40 players yesterday |
| 17:06:09 | watusimoto | looks like desura really did give us a big lasting bump in players |
| 17:06:13 | raptor | yes, i think updating the desura news helped pull in a few more agian... |
| 17:06:34 | watusimoto | I should go out and hit some of the news sites with update news |
| 17:06:40 | watusimoto | strike while the iron is hot, so to speak |
| 17:06:46 | watusimoto | try to build momentum |
| 17:06:55 | raptor | heh, good idea |
| 17:07:01 | raptor | i already submitted to linuxgames.com |
| 17:07:11 | watusimoto | I really hate doing that, and it's last on our checklist, so I often skip it |
| 17:07:12 | raptor | but happypenguin has been dead for a while.. |
| 17:07:17 | raptor | (me too) |
| 17:08:43 | raptor | we need to get on some popular game feeds, then everyone can just slurp us in |
| 17:09:51 | watusimoto | well, we're on a couple |
| 17:10:00 | watusimoto | I have a list somewhere |
| 17:10:04 | watusimoto | (but not here) |
| 17:12:41 | raptor | did you get your son's bike brakes tuned OK? |
| 17:15:34 | watusimoto | well, there's a broken spring as well on his other brakes, so until I can get that replaced, there's really no use |
| 17:15:44 | raptor | how broken? |
| 17:15:51 | watusimoto | 2 pieces |
| 17:15:59 | watusimoto | so I'd say pretty broken |
| 17:15:59 | raptor | ok, that's unfixable |
| 17:16:15 | raptor | except |
| 17:16:33 | watusimoto | think I can get just a new spring? I thought for sure I could, except I heard shimano is hard to get parts for |
| 17:16:37 | raptor | if you're crazy enough and you can find the right size (and if we're taking about v-brakes still)... |
| 17:16:43 | raptor | you can use a hangar |
| 17:16:44 | watusimoto | yes, v brakes |
| 17:16:55 | watusimoto | hangar... interesting |
| 17:17:00 | raptor | but some hangar's are cheaper than others |
| 17:17:05 | raptor | and bend too easily |
| 17:17:42 | watusimoto | I'd think I'd want spring wire, otherwise I'll be replacing it every month or two |
| 17:17:58 | watusimoto | this bike is a good one, and will likely be in use for many years |
| 17:17:58 | raptor | oh yes definitely |
| 17:18:35 | watusimoto | so if a spring is available at my bike shop, I'll buy it... otherwise it's a whole new brake which seems rather wasteful |
| 17:18:52 | raptor | yeah get a spring or rip one off an old bike somewhere |
| 17:18:56 | watusimoto | too bad they'renot the same brake |
| 17:19:17 | watusimoto | in Portland I can get good used parts |
| 17:19:40 | watusimoto | here there's only one shop and unless they happen to have an old brake on hand that is exactly the same... |
| 17:20:00 | raptor | don't lots of people have bikes there? |
| 17:20:25 | raptor | I guess Oregon does have lots... that seems to be the culture there |
| 17:20:26 | watusimoto | in Portland there'sa shop with a whole room full of boxes of old parts.. you can find anything... a special screw, fender widgets, etc. |
| 17:20:37 | raptor | i mean where you are now |
| 17:20:46 | watusimoto | here there is just the one shop |
| 17:20:54 | watusimoto | and I'm in the 2nd largest city in the country |
| 17:21:04 | watusimoto | so no, not too many people riding |
| 17:21:16 | raptor | local junkyard? |
| 17:21:24 | watusimoto | no |
| 17:21:40 | watusimoto | amazon lists a whole new brake for $26 or so |
| 17:21:48 | watusimoto | so it's not like it will bankrupt me |
| 17:21:56 | watusimoto | just seems wasteful |
| 17:22:03 | raptor | ok ok - forgive my on-the-trail mechanic thinking |
| 17:22:14 | watusimoto | sounds like you doubt I'll find new parts |
| 17:22:38 | watusimoto | I feel like I have an $8 problem that will cost me $50 |
| 17:22:57 | raptor | i don't know really - I just default to finding any quick fix with common items... |
| 17:23:12 | watusimoto | I'll look at my hangar collection... |
| 17:23:16 | raptor | haha :) |
| 17:23:28 | watusimoto | I suspect the diameter will be wrong, if it needs to poke through any holes |
| 17:23:44 | watusimoto | this spring is pretty thin |
| 17:23:47 | raptor | they usually don't but do wrap around |
| 17:23:54 | raptor | actually |
| 17:23:58 | watusimoto | this one has an end that's a bit like a spoke |
| 17:24:02 | raptor | they do have a little hole at the end |
| 17:24:13 | watusimoto | so it might be supposed to go through |
| 17:24:14 | raptor | to hold it in place |
| 17:24:22 | raptor | yeah it does - forgot about that |
| 17:24:39 | watusimoto | well, I have the old one at home, and will take it to the shop tomorrow |
| 17:25:01 | watusimoto | my wife and I need to go together... me for the mechanical knowledge, her for the French |
| 17:25:14 | raptor | useful wife! |
| 17:25:20 | watusimoto | the guy who runs the shop is portugese and speaks no english or german |
| 17:25:43 | raptor | I was able to fully understand portuguese twice in my life |
| 17:25:51 | raptor | (I used to be fluent in Spanish) |
| 17:26:01 | watusimoto | cerveja por favor |
| 17:26:06 | raptor | haha |
| 17:26:09 | raptor | rough day at work? |
| 17:26:13 | watusimoto | that's all you need to know |
| 17:26:32 | bobdaduck | Okay back. |
| 17:28:03 | watusimoto | I could try spanish... mi bicicleta no esta bien |
| 17:28:44 | raptor | the rule is: to portuguese-speaking people, spanish sounds like little children talking |
| 17:28:58 | watusimoto | that's funny |
| 17:29:03 | raptor | to spanish speaking people, portuguese is spanish with rocks in your mouth |
| 17:29:54 | bobdaduck | So making mines more effective... |
| 17:30:07 | raptor | that's in latin america, at least - i think the dialects in spain are a bit more confusing (don't know about portugal) |
| 17:32:45 | bobdaduck | Honestly I already think they're way useful, but if you want to buff them I would increase the blast radius |
| 17:33:52 | bobdaduck | Or what about mine powerups? |
| 17:34:24 | raptor | watusimoto: I want to make a couple balance changes, at least the following: |
| 17:34:34 | watusimoto | I want to make them more strategic -- more useful to put down, perhaps change the way they're revealed to the player |
| 17:34:55 | raptor | 1. slight reduce the phaser damage (from .21 to .19), effectively making it 6 shots to kill instead of 5 |
| 17:34:59 | watusimoto | right now you see a mine, put on shield, and plow into it |
| 17:34:59 | bobdaduck | They're already pretty strategic... If you don't place them well then nobody will hit them. |
| 17:35:11 | watusimoto | or shoot a burst in the general neighborhood |
| 17:35:27 | raptor | 2. either reduce the self damage of bouncer or decrease the energy usage slightly (very slight) |
| 17:35:39 | raptor | there was one other that i can't think of... |
| 17:35:41 | watusimoto | 1. sure |
| 17:35:52 | watusimoto | 2. sure |
| 17:35:52 | bobdaduck | 1. yeah |
| 17:36:00 | watusimoto | maybe increase bouncer range as well? |
| 17:36:07 | bobdaduck | 2. Replace bouncer with a sniper laser |
| 17:36:08 | raptor | but only *very* small balance changes |
| 17:36:15 | raptor | because balance changes are so hard to juggle |
| 17:36:24 | watusimoto | or maybe extend bouncer range only when it actually bounces |
| 17:36:34 | watusimoto | like every bounce extends the range a bit |
| 17:36:59 | raptor | that would have catastrophic consequences... i like it! |
| 17:37:06 | bobdaduck | lol |
| 17:37:17 | raptor | i've been trying my best to use bouncer as my primary weapon... |
| 17:37:33 | raptor | just to see if i can't get people to use more modules... |
| 17:37:37 | watusimoto | I don't want a super long range phaser replacement, but bouncers often feel like they go too short |
| 17:38:03 | raptor | easy, detect bounce, give a portion of distance back |
| 17:38:03 | bobdaduck | Sniper laser! |
| 17:38:19 | watusimoto | what about a repair that works in reverse? |
| 17:38:26 | bobdaduck | Easy, shoot them between two parallel walls and make INFINITE BOUNCERS |
| 17:38:31 | bobdaduck | Vampire module |
| 17:38:34 | watusimoto | short range, drains energy, no aiming, multiple targets |
| 17:38:36 | raptor | new module? i was thinking small changes... |
| 17:38:39 | bobdaduck | It should totally not reveal cloak |
| 17:38:44 | watusimoto | no a weapon |
| 17:38:50 | raptor | it would be green! |
| 17:38:54 | raptor | suck the life |
| 17:38:56 | bobdaduck | I was thinking purple |
| 17:39:05 | raptor | or purple, purple is OK |
| 17:39:07 | watusimoto | I was thinking yellow, but green might be good... bright green |
| 17:39:32 | raptor | phaser is purple |
| 17:39:34 | bobdaduck | But it shouldn't reveal cloakers. |
| 17:39:36 | raptor | so bright green... |
| 17:39:42 | watusimoto | regardless... I wasn't thiking of draining energy, rather draining life (sorry, wrote energy before) |
| 17:39:58 | watusimoto | but we could reuse much of the repair code |
| 17:40:02 | watusimoto | target finding, etc. |
| 17:40:17 | watusimoto | maybe shield wouldn't work against it |
| 17:40:28 | raptor | oh |
| 17:40:32 | bobdaduck | Since its short range |
| 17:40:35 | bobdaduck | that might actually work. |
| 17:40:40 | raptor | 3. increase shield energy consumption |
| 17:40:40 | bobdaduck | Would it heal you per target? |
| 17:40:46 | raptor | slightly |
| 17:41:27 | watusimoto | instead of 3 we could reinstate a zap-era code line (that is preserved in comments) that drains shield energy when it is struck by projectiles |
| 17:42:06 | raptor | that's an idea... |
| 17:42:14 | watusimoto | trivial to try |
| 17:42:19 | watusimoto | just find the line and uncomment |
| 17:42:33 | raptor | I know we've had several forum threads on balance changes, but should I open a call for modest changes for 019? |
| 17:42:40 | watusimoto | past (zap era) discussion suggested it weakend shields too much |
| 17:42:48 | bobdaduck | there's actually like two or three lines to uncomment in a few places but |
| 17:42:49 | raptor | that can be remedied |
| 17:43:04 | watusimoto | sure, if you think it likely to produce helpful discussion |
| 17:43:09 | watusimoto | I'm not sure it will :-) |
| 17:43:16 | raptor | i'm not sure, that's why i asked... :) |
| 17:43:35 | bobdaduck | Why not just use reference what's already there? |
| 17:43:51 | watusimoto | it's always good to make a show of accepting input |
| 17:45:55 | raptor | I'm going to ask, but require constraints... |
| 17:46:13 | bobdaduck | Why not just use the threads people have already made.... |
| 17:46:35 | raptor | yes, i will |
| 17:46:39 | raptor | that too |
| 17:46:57 | | koda Quit (Read error: Connection reset by peer) |
| 17:47:39 | bobdaduck | Quartz just suggested, independently to me on facebook, that we should use the vampire mechanic and just add it straight onto repair |
| 17:47:51 | bobdaduck | (like I wasn't even talking to him before or anything) |
| 17:48:06 | watusimoto | how woudl that work... just steal energy from enemies? |
| 17:48:32 | raptor | auto slurp from enemies |
| 17:48:41 | watusimoto | and recharge you at some rate? |
| 17:48:59 | raptor | an recharge yourself and teammates around you at some faster rate |
| 17:49:13 | watusimoto | I think the times you could use that would be minimal |
| 17:49:31 | watusimoto | when will you have an enemy and a friend in close proximity for long enough to be useful? |
| 17:49:46 | watusimoto | only if there's a lot of chatting going on |
| 17:51:07 | watusimoto | so I think I'd be opposed... you'd mainly use it to grab energy from chatters, no? |
| 17:53:11 | raptor | yes! |
| 17:53:13 | raptor | haha |
| 17:55:03 | raptor | yeah, transferring health would be rare |
| 17:55:19 | bobdaduck | Well no, assuming it bypasses shields |
| 17:55:38 | raptor | i did it: http://bitfighter.org/forums/viewtopic.php?f=4&t=1861 |
| 17:55:43 | bobdaduck | It wouldn't be use both at the same time, you would usually be using them independently |
| 17:55:44 | raptor | ok, off to work! back later |
| 17:56:00 | | raptor Quit () |
| 17:57:06 | bobdaduck | Also the repair/vampire combo I'm also thinking of adding this repair double-tap option like boost |
| 17:57:16 | bobdaduck | so you could burst someone with the vampire part if you were close enough |
| 18:09:55 | | watusimoto Quit (Quit: Leaving.) |
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| 18:22:29 | | ChanServ sets mode +o raptor |
| 18:24:20 | raptor | hia gain |
| 18:43:00 | | Fordcars has joined |
| 18:43:32 | Fordcars | stupid floppy disk drives |
| 18:43:47 | raptor | don't copy that floppy! |
| 18:43:52 | Fordcars | lol |
| 18:45:27 | Fordcars | I need to write 2 floppy disks but my drive doesn't work :( I completely cleaned the whole drive and it still doesn't work. Maybe it is a software bug :( |
| 18:47:42 | Fordcars | anyway, back to floppying |
| 18:47:53 | | Fordcars Quit (Remote host closed the connection) |
| 18:50:07 | bobdaduck | Also the repair/vampire combo I'm also thinking of adding this repair double-tap option like boost |
| 18:50:08 | bobdaduck | so you could burst someone with the vampire part if you were close enough |
| 18:50:25 | raptor | insta-drain? |
| 18:50:32 | bobdaduck | Or heal |
| 18:50:38 | bobdaduck | At the expense of all your energy. |
| 18:50:46 | bobdaduck | And you'd have to be in really close range. |
| 18:53:05 | bobdaduck | You said we have 40 players now? How do you figure? |
| 18:53:31 | raptor | i think Watusimoto said there were 40 yesterday or something |
| 18:54:14 | raptor | uh, we have graphs somewhere |
| 18:57:01 | bobdaduck | [11:56:09 AM] footie: ducky. |
| 18:57:01 | bobdaduck | [11:56:28 AM] footie: make raptor make all turrets shooting normal turret bullets look like mini green bell peppers. |
| 18:57:01 | bobdaduck | [11:56:38 AM] footie: everybody would love it. |
| 18:57:07 | bobdaduck | 40 online at the same time? |
| 18:57:14 | bobdaduck | Or... Like how do you tell? xD |
| 19:06:09 | | Watusimoto_ Quit (Ping timeout: 260 seconds) |
| 19:09:12 | raptor | ha |
| 19:09:16 | raptor | looking for the graphs... |
| 19:13:00 | raptor | found them!: http://www.bitfighter.org/stats/graphs/index.php |
| 19:15:29 | bobdaduck | huh. |
| 19:15:39 | raptor | very rudimentary |
| 19:15:46 | bobdaduck | Yeah, but workable |
| 19:28:46 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 19:46:43 | raptor | we need to use https://developers.google.com/chart/ |
| 20:39:41 | bobdaduck | Could circles be made to spread out and actively try to not touch each other? |
| 20:40:18 | bobdaduck | Just a thought. Because, y'know, any levelmaker worth their salt wouldn't put more than three or four in a level |
| 20:40:26 | raptor | ha |
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| 20:42:25 | bobdaduck | What happens to a resourceitem's ID when it is engineered into a turret? |
| 20:42:33 | bobdaduck | What happens when it turns back? |
| 20:42:52 | raptor | good question... i have no idea |
| 20:43:27 | bobdaduck | Because a while ago we were considering removing an object after a period of time via levelgen |
| 20:43:47 | bobdaduck | and I was like "I don't even want to think about trying that with a resourceitem. What happens if someone engineers it!" |
| 21:10:52 | raptor | oh yeah |
| 21:11:02 | raptor | i remember fixing a crash with that |
| 21:11:16 | raptor | i don't know if the IDs are nuked |
| 21:11:51 | raptor | if you create a new object in a levelgen, it get's an autogenerated ID right? |
| 21:27:53 | bobdaduck | Probably |
| 21:28:05 | bobdaduck | I'm not sure how it works |
| 21:28:08 | bobdaduck | I mean, I did it |
| 21:28:15 | raptor | I bet that if you engineer a resource item, it gets clobbered |
| 21:28:16 | bobdaduck | but I don't know the technicality behind it. |
| 21:28:55 | raptor | then when you destroy the engineerable a new resource item with a new ID is created |
| 21:29:14 | bobdaduck | I'd have to test it... |
| 21:29:20 | bobdaduck | Maybe when I get home from work. |
| 21:31:01 | bobdaduck | I already have some scripting done where it tracks a levelgen-created object's ID |
| 21:31:15 | bobdaduck | So extending that should be simple enough. |
| 21:37:17 | bobdaduck | Is it possible for you guys (devs) to make a lua "onVariableEnteredZone" event? |
| 21:37:33 | raptor | ? |
| 21:37:40 | raptor | what is 'Variable'? |
| 21:37:45 | raptor | any game object? |
| 21:37:49 | bobdaduck | yeah sure. |
| 21:38:17 | bobdaduck | Var = levelgen:findobjectbyid(1) |
| 21:38:17 | bobdaduck | subscribe.onVarEnteredZone() |
| 21:38:21 | raptor | probably for any 'move' object |
| 21:38:26 | bobdaduck | Or whatever the syntax is. |
| 21:38:28 | raptor | maaaaaybe |
| 21:38:38 | bobdaduck | Well I mean obviously its possible. |
| 21:38:44 | bobdaduck | ...but is it viable for me to request it? xD |
| 21:38:53 | raptor | i think so |
| 21:38:56 | raptor | infact |
| 21:39:11 | raptor | if you have ideas for other events, feel free to suggest them |
| 21:39:32 | bobdaduck | onshipentersTeleporter/speedzone |
| 21:39:47 | bobdaduck | (though that could be done with zones) |
| 21:40:05 | raptor | well, events make it really nice for your end |
| 21:40:28 | raptor | onShipHitSpeedZone |
| 21:40:41 | bobdaduck | Yeah |
| 21:41:17 | raptor | although we'd have to be careful to not clog events with speedzone traps... |
| 21:42:18 | bobdaduck | Hm? |
| 21:43:45 | raptor | you crazy mapmakers do speezone traps where you keep bouncing back and forth - each one of those would trigger an event, which may overload our event system and slow down any script |
| 21:44:10 | bobdaduck | Then the mapmaker should not be making a level that uses a speedzone listener AND speedzone traps. |
| 21:44:53 | bobdaduck | And if the mapmaker is using levelgens then I would THINK they would be smart enough not to do that xD |
| 21:46:58 | bobdaduck | I think we can relax idiotproofing slightly given that levelgens are an advanced feature. |
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| 21:48:07 | bobdaduck | I know I know, I'm such a heretic. |
| 22:52:03 | | bobdaduck Quit (Remote host closed the connection) |
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| 23:56:14 | bobdaduck | RAPTOR |
| 23:56:22 | bobdaduck | LAMP MADE A SUN CONCEPT ART |
| 23:56:26 | bobdaduck | GET ON KAEN TEST |
| 23:58:18 | bobdaduck | Nope nevermind |