#bitfighter IRC Log

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IRC Log for 2013-03-08

Timestamps are in GMT/BST.

00:00:08Lamp89all objects can be pu in the editor?
00:00:11Lamp89does that mean...
00:00:16Lamp89that i can put the menu in?
00:00:19bobdaduckCan you name something in the game that you can't place in the level editor?
00:00:20Lamp89the credits in
00:00:29bobdaduckThose aren't objects
00:00:32Lamp89oh
00:00:34Lamp89hmm
00:00:42Lamp89um
00:00:45Lamp89THE CURSOR?
00:00:59raptorgame objects
00:01:01bobdaduckYeah um, no. That's not an object either.
00:01:02raptorin-game items
00:01:26Lamp89bobdaduck : Slip zones, energy items, circles, dummy ships,...
00:01:28Lamp89;dats it
00:01:38Lamp89um
00:01:47bobdaduckYou can place all those in the editor
00:01:51Lamp89is there any other secret experiments or is that all?
00:02:08Lamp89no bob, i thought you meant something you have to place by code or by copy and paste
00:02:11bobdaduckIf its secret and experimental, um....
00:02:29Lamp89i thought you meant stuff that ios not available to drag and drop in thee ditor
00:02:32Lamp89g*editor
00:02:39Lamp89gstupoid typoz -_-
00:02:46Lamp89im still used to pressing g to chat
00:02:47Lamp89xD
00:02:53bobdaduckNah I'm talking about the editor as an entity, not the editor as an interface
00:02:58Lamp89aho
00:03:00Lamp89u
00:03:03Lamp89ummm
00:03:17Lamp89well anything u put in the code should be able to show in the editor, or it wont show up in-game
00:03:42Lamp89gtg bye bye
00:03:49Lamp89 has left
00:03:51bobdaduckkay
00:03:57bobdaduck....lol
00:04:39bobdaduckLamp found circles... We're all gonna die.
00:04:53raptorman
00:06:51bobdaduckActually I've never found cirlces to crash anyone.
00:06:57raptorshhhhh
00:07:00raptori like that lie
00:07:24bobdaduckBut they don't add anything so its not like he's going to do any damage with them that he couldn't already do with the available tools.
00:07:26bobdaducklol
00:08:05bobdaduckHeaven help us if he builds a spawner though.
00:20:30raptorok heading home
00:20:35raptor Quit ()
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04:22:37raptorwhere is bob
04:23:13Q-Q-QuartzBob, or bobdaduck?
04:23:38Nothing_Much Quit (Remote host closed the connection)
04:23:59raptorbobdaduck.. i forgot we have a registered 'Bob' now
04:24:08Q-Q-QuartzRight? :P
04:24:18Q-Q-QuartzI'm talking to him on Facebook atm, do you need to talk to him?
04:24:52raptornah
04:25:04Q-Q-QuartzOh you're making fun of me for seeming to only show up on here when he's here.
04:25:09Q-Q-QuartzI gotcha.
04:25:24raptorwell, I suppose that was my guy reaction...
04:25:33Q-Q-QuartzDon't be jealous of our bromance, raptor...
04:25:51raptorI was sort expecting to be cornered into doing something...
04:25:56Q-Q-QuartzAhahaha!
04:25:58raptor*sort of
04:26:42Q-Q-QuartzSo I have this old internet buddy who I got to play Zap for a while at one point, he went by Kronos.
04:26:56Q-Q-QuartzAnd now I get online today and some guy is playing under "Krono." Talk about getting my hopes up, man.
04:27:20raptorawww
04:27:50Q-Q-QuartzI might be able to get him to play again, but idk
04:28:09raptorI still think we all need to go mini-golfing one day
04:28:15Q-Q-Quartzahaha
04:28:39Q-Q-QuartzI might conceivably be able to see bobdaduck some time soon, so that could make three of us. :P
04:28:50raptorcool!
04:28:51Nothing_Much has joined
04:28:58Q-Q-QuartzYeah. no promises though.
04:29:02raptordid he tell you he cornered me for lunch once?
04:29:08Q-Q-QuartzYep
04:29:17raptori was a specimen
04:29:31Q-Q-Quartz'bobdaduck: tell him "suns"'
04:30:02raptortell him he should check out a game called 'naev' if he wants to see some really neat 'suns' graphics
04:31:47Q-Q-Quartzk
04:31:47Q-Q-QuartzBasically, my mom's biggest hobby is genealogy. The LDS Church keeps really good genealogy records. So my mom occasionally makes trips to Salt Lake City. bobdaduck lives only like 30 minutes out of Salt Lake City, so yeah. My mom thinks it's a great idea, it's just a matter of timing it correctly =P
04:32:14raptori'm like 5-10 miles from him
04:32:36Q-Q-QuartzThat's badass
04:32:48raptorhe was taller than I expected...
04:32:54raptor(I was probably shorter)
04:32:56raptor:)
04:33:13Q-Q-QuartzHe is tall, skinny, and has a deep voice. Yeahh, pretty weird
04:33:28Q-Q-QuartzI'm 5'11"
04:33:32Q-Q-Quartz=P
04:33:47Q-Q-QuartzAlso skinny, highly underweight, working on gaining muscle. whoop whoop
04:33:51raptormy younger sister is 6'
04:33:56Q-Q-Quartzahaha
04:34:06raptori'm 5' 10"
04:34:13raptormy younger brother is 6' 3"
04:34:18Q-Q-QuartzThat's amusing
04:35:17raptorso I programmed your 'Global' LineItems last night
04:36:04Q-Q-Quartz:O
04:36:10Q-Q-QuartzIs it can be option?
04:36:23raptorworks well enough and old levels are still compatible, although new levels that use them won't be backwards compatible
04:36:34raptorit is an editor attribute that can be changed
04:36:40Q-Q-QuartzAwesome!
04:36:42raptordefault Global: yes
04:36:48Q-Q-QuartzI wouldn't want to break my old maps so yeah
04:36:50Q-Q-QuartzI'm diggin that
04:36:51raptorso a new LineItem is Global
04:36:59raptorunless explicitly told not to be
04:37:11Q-Q-QuartzDude ... Rave Party is going to be even more eye rape >:)
04:37:14raptordoes that seem like good behavior?
04:37:21raptorugh.. that map
04:37:23Q-Q-QuartzYes, yes it does.
04:49:31raptorFYI, I got your name on desura! :) http://www.desura.com/games/bitfighter/news/bitfighter-018a-released
04:50:34Q-Q-QuartzYay!!
04:50:35Q-Q-QuartzThanks
04:50:49raptor(if you needed an ego boost...)
04:51:20Q-Q-QuartzI probably sound egotistical online but I'm actually pretty low on self-esteem
04:51:21Q-Q-Quartz...ish
04:51:27Q-Q-QuartzBetter than I used to be
04:51:36Q-Q-QuartzI used to hate myself lol. so lame
04:55:47raptornah.. you're cool
04:55:58raptorat least, you've got good maps :)
04:56:02Q-Q-Quartzahaha
04:56:49raptoroh, you should also check that I spelled your name right in the credits...
05:00:28Q-Q-QuartzYes you did
05:00:34raptoryay
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05:24:17raptoramperian loops and magnetic line integrals!!
05:26:41bobdaduckSUNS.
05:31:21raptordid quartz tell you the game i said to check out for neat looking 'suns' graphics?
05:32:37bobdaduckyeah
05:34:46bobdaduckI don't care about the graphics though!
05:34:47bobdaduckSUNS.
05:41:41raptorwhat is this
05:41:50raptor'suns' fetish all about?
05:42:08bobdaduckBecause we have stars
05:42:11bobdaduckso why not suns.
05:42:13bobdaduckIts only fair.
05:42:26raptorwe have sem-parallax dots
05:42:29raptor*semi
05:42:53bobdaduckStoryline wise, this game needs suns.
05:43:59bobdaduckIts a joke idea but the more I think about it the funner it sounds xD
05:44:05bobdaduckENGINEERING SUNS.
05:45:32bobdaduckThe gravity well pull with damaging enemies
05:46:29bobdaduckAnd it would do what turrets can't: Be off of a wall, in the open.
05:46:57bobdaduckwith a 360 degree attack range
05:47:08bobdaduckAnd if they came in sizes
05:47:23bobdaduckLarger suns could be major strategic points
05:47:25raptorfloating turrets?
05:47:48bobdaduckPeople have asked for floating turrets with 360 attack range for a while
05:47:56raptorok, semi-serious question - if bitfighter were to have a new object in 019, what should it be?
05:48:27bobdaduckI'm so torn
05:48:31bobdaduckbetween suns and circles.
05:48:40bobdaduckFrom a practical sense: Suns would add the most to the game
05:48:45bobdaduckbut circles are so cute!
05:48:54raptorcircles will die
05:48:59bobdaducknuuuuu
05:49:11raptorthey're not feasible for a network game..
05:49:31raptorand i can't tell if you're serious about a 'suns' idea...
05:49:37bobdaduckI can't tell either
05:49:54raptormaybe we should be thinking of these things at an earlier hour of the day..
05:50:02bobdaducklol
05:50:20bobdaduckWell I'm not going to actually get tired for like three more hours so
05:51:14bobdaduckI've been thinking we should add a new repairable for a while though
05:51:28bobdaduck(engineerables, wat calls them. )
05:51:43raptorsomething to repair or something to engineer
05:51:50bobdaduckand making suns something that you can repair and control
05:51:54bobdaduckTHE POSSIBILITIES!
05:52:36raptorever played ut2004?
05:52:43bobdaducknope.
05:52:52raptorrats
05:52:54bobdaduckoh
05:53:00bobdaduckUnreal tournament
05:53:03raptorthere's a gametype in there called 'onslaught'
05:53:05raptoryes
05:53:06bobdaduckI've seen it played
05:53:12bobdaduckA couple times
05:53:59raptorin onslaught you have two teams, each team has a power core that the must protect
05:54:08raptorthere are nodes on the map
05:54:31raptorthat connect the power cores to each other
05:54:59raptoryou have to control a path of nodes from your core to the enemies before the enemies core can be damaged
05:56:18raptormaybe we should just stick to balance changes for now... but new ideas are so much fun!
05:56:31bobdaduckI'ma draw up some concept art
05:56:44bobdaduckSuns are starting to grow on me xD
05:57:37koda has joined
06:04:06bobdaduckThe suns don't need to go supernova
06:04:11bobdaduckOr generate solar wind xD
06:04:36raptormaybe some sort of automated Core defense?
06:05:18bobdaduckWhat?
06:09:59raptortrying to think of some major new feature for 019 that would be good...
06:10:43raptorwatusimoto had suggested once that Cores have some sort of defense mechanism, like a slower, sharper turning seeker when it senses enemies nearby
06:13:07bobdaduckEhhh
06:13:15bobdaduckCores should be defenseless
06:13:22raptori'm trying to think of neat things for 019 OK!
06:13:29bobdaduckSUNS.
06:13:54raptorgravity well?
06:14:12bobdaduckI'm conflicted on whether they should explode if they get repaired too far or if they're destroyed (and then they could respawn after a while)
06:14:18bobdaduckDamaging gravity well
06:14:33bobdaduckwith team affiliations.
06:14:50bobdaduckGimme a sec concept art almost done.
06:16:09bobdaduckI mean, if you repair it too much and it explods
06:16:17bobdaduckis that "fun and realistic" or just annoying?
06:16:45bobdaduckOr if when an enemy shoots it down if it blows up and damages everyone nearby and waits to respawn for a while
06:16:54bobdaduckthen that gives the enemy incentive to not shoot it down all the way
06:25:33raptorfalling asleep...
06:34:29raptorok bobdaduck, I'm going to bed, did you want to show me something?
06:39:15bobdaduckuh
06:39:19bobdaduckI'll show you tomorrow
06:40:33raptorok
06:40:35raptorgood night!
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16:14:05bobdaduckSUNS.
16:29:36bobdaduckhttp://www.bitfighter.org/forums/viewtopic.php?f=4&p=18969#p18969
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16:35:39bobdaduckWatusimo!
16:35:41bobdaduckSUNS.
16:37:40watusimotointeresting idea
16:37:57bobdaduckDid you see my thread?
16:38:08watusimotoyes
16:38:42bobdaduckIt was totally a joke idea
16:38:49bobdaduckbut the more I think about it the more I like it.. xD
16:39:01watusimotowell, I probably need to think about it
16:39:39bobdaduckWe all do.
16:39:46watusimoto:)
16:40:11bobdaduckBut I've been wanting some new engineerable/mountable/repairable for a while now and suns seem to fit that perfectly.
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16:54:57raptorgood day!
16:55:18bobdaduckGentleraptor.
16:55:27bobdaduckhttp://www.bitfighter.org/forums/viewtopic.php?f=4&p=18969#p18969
16:56:00raptorwat
16:56:14bobdaduckSuns!
16:58:09watusimotohi
16:58:18raptorhello
16:58:37raptorso I may have pushed bobdaduck over the edge of insanity
16:58:54bobdaduckAgain?
16:58:54raptori asked him last night if there were to be one new gameobject in 019, what would it be?
16:59:43watusimotoyou fool!
16:59:47bobdaduckrofl
16:59:49raptori know!!
16:59:54watusimotobobdaduck: maybe you have some ideas for fixing mines
17:00:15bobdaduckSure. What specific problems do you want to address?
17:00:22watusimotothey seem rather useless
17:00:43watusimotoand the dim visiblity thing doesn't really work when people have different monitors
17:00:58raptorso i have a story
17:01:16raptori got onto the canadian technical school server running 017b this morning
17:01:29raptorand they had several really cool 4-team maps
17:01:34raptorand about 16 players
17:01:39watusimotowow
17:01:50raptorand they were really fighting hard
17:01:52watusimotobut they don't show up in our stats?
17:01:59raptorit was amazing!
17:02:04raptorand
17:02:06bobdaduckbrb meeting
17:02:07raptorthey all used mines
17:02:09raptoreverywhere
17:02:14raptorstrategically
17:02:25watusimotothat's what we want
17:02:27raptorbecause it was so much of an epic dog fight
17:02:41raptorthat mines really made the difference (especially on the nexus maps)
17:03:23watusimotomaybe bursts should not trigger mines... that would make it harder to sweep an area
17:04:05raptorwatusimoto: http://www.bitfighter.org/stats/gamereports.php?server=BDHS
17:04:51watusimotogreat!
17:05:03raptorall their own big player custom maps
17:05:19raptoryou can see I snuck in during the last full game
17:05:27watusimotoI noticed
17:05:55watusimotowe hit 40 players yesterday
17:06:09watusimotolooks like desura really did give us a big lasting bump in players
17:06:13raptoryes, i think updating the desura news helped pull in a few more agian...
17:06:34watusimotoI should go out and hit some of the news sites with update news
17:06:40watusimotostrike while the iron is hot, so to speak
17:06:46watusimototry to build momentum
17:06:55raptorheh, good idea
17:07:01raptori already submitted to linuxgames.com
17:07:11watusimotoI really hate doing that, and it's last on our checklist, so I often skip it
17:07:12raptorbut happypenguin has been dead for a while..
17:07:17raptor(me too)
17:08:43raptorwe need to get on some popular game feeds, then everyone can just slurp us in
17:09:51watusimotowell, we're on a couple
17:10:00watusimotoI have a list somewhere
17:10:04watusimoto(but not here)
17:12:41raptordid you get your son's bike brakes tuned OK?
17:15:34watusimotowell, there's a broken spring as well on his other brakes, so until I can get that replaced, there's really no use
17:15:44raptorhow broken?
17:15:51watusimoto2 pieces
17:15:59watusimotoso I'd say pretty broken
17:15:59raptorok, that's unfixable
17:16:15raptorexcept
17:16:33watusimotothink I can get just a new spring? I thought for sure I could, except I heard shimano is hard to get parts for
17:16:37raptorif you're crazy enough and you can find the right size (and if we're taking about v-brakes still)...
17:16:43raptoryou can use a hangar
17:16:44watusimotoyes, v brakes
17:16:55watusimotohangar... interesting
17:17:00raptorbut some hangar's are cheaper than others
17:17:05raptorand bend too easily
17:17:42watusimotoI'd think I'd want spring wire, otherwise I'll be replacing it every month or two
17:17:58watusimotothis bike is a good one, and will likely be in use for many years
17:17:58raptoroh yes definitely
17:18:35watusimotoso if a spring is available at my bike shop, I'll buy it... otherwise it's a whole new brake which seems rather wasteful
17:18:52raptoryeah get a spring or rip one off an old bike somewhere
17:18:56watusimototoo bad they'renot the same brake
17:19:17watusimotoin Portland I can get good used parts
17:19:40watusimotohere there's only one shop and unless they happen to have an old brake on hand that is exactly the same...
17:20:00raptordon't lots of people have bikes there?
17:20:25raptorI guess Oregon does have lots... that seems to be the culture there
17:20:26watusimotoin Portland there'sa shop with a whole room full of boxes of old parts.. you can find anything... a special screw, fender widgets, etc.
17:20:37raptori mean where you are now
17:20:46watusimotohere there is just the one shop
17:20:54watusimotoand I'm in the 2nd largest city in the country
17:21:04watusimotoso no, not too many people riding
17:21:16raptorlocal junkyard?
17:21:24watusimotono
17:21:40watusimotoamazon lists a whole new brake for $26 or so
17:21:48watusimotoso it's not like it will bankrupt me
17:21:56watusimotojust seems wasteful
17:22:03raptorok ok - forgive my on-the-trail mechanic thinking
17:22:14watusimotosounds like you doubt I'll find new parts
17:22:38watusimotoI feel like I have an $8 problem that will cost me $50
17:22:57raptori don't know really - I just default to finding any quick fix with common items...
17:23:12watusimotoI'll look at my hangar collection...
17:23:16raptorhaha :)
17:23:28watusimotoI suspect the diameter will be wrong, if it needs to poke through any holes
17:23:44watusimotothis spring is pretty thin
17:23:47raptorthey usually don't but do wrap around
17:23:54raptoractually
17:23:58watusimotothis one has an end that's a bit like a spoke
17:24:02raptorthey do have a little hole at the end
17:24:13watusimotoso it might be supposed to go through
17:24:14raptorto hold it in place
17:24:22raptoryeah it does - forgot about that
17:24:39watusimotowell, I have the old one at home, and will take it to the shop tomorrow
17:25:01watusimotomy wife and I need to go together... me for the mechanical knowledge, her for the French
17:25:14raptoruseful wife!
17:25:20watusimotothe guy who runs the shop is portugese and speaks no english or german
17:25:43raptorI was able to fully understand portuguese twice in my life
17:25:51raptor(I used to be fluent in Spanish)
17:26:01watusimotocerveja por favor
17:26:06raptorhaha
17:26:09raptorrough day at work?
17:26:13watusimotothat's all you need to know
17:26:32bobdaduckOkay back.
17:28:03watusimotoI could try spanish... mi bicicleta no esta bien
17:28:44raptorthe rule is: to portuguese-speaking people, spanish sounds like little children talking
17:28:58watusimotothat's funny
17:29:03raptorto spanish speaking people, portuguese is spanish with rocks in your mouth
17:29:54bobdaduckSo making mines more effective...
17:30:07raptorthat's in latin america, at least - i think the dialects in spain are a bit more confusing (don't know about portugal)
17:32:45bobdaduckHonestly I already think they're way useful, but if you want to buff them I would increase the blast radius
17:33:52bobdaduckOr what about mine powerups?
17:34:24raptorwatusimoto: I want to make a couple balance changes, at least the following:
17:34:34watusimotoI want to make them more strategic -- more useful to put down, perhaps change the way they're revealed to the player
17:34:55raptor1. slight reduce the phaser damage (from .21 to .19), effectively making it 6 shots to kill instead of 5
17:34:59watusimotoright now you see a mine, put on shield, and plow into it
17:34:59bobdaduckThey're already pretty strategic... If you don't place them well then nobody will hit them.
17:35:11watusimotoor shoot a burst in the general neighborhood
17:35:27raptor2. either reduce the self damage of bouncer or decrease the energy usage slightly (very slight)
17:35:39raptorthere was one other that i can't think of...
17:35:41watusimoto1. sure
17:35:52watusimoto2. sure
17:35:52bobdaduck1. yeah
17:36:00watusimotomaybe increase bouncer range as well?
17:36:07bobdaduck2. Replace bouncer with a sniper laser
17:36:08raptorbut only *very* small balance changes
17:36:15raptorbecause balance changes are so hard to juggle
17:36:24watusimotoor maybe extend bouncer range only when it actually bounces
17:36:34watusimotolike every bounce extends the range a bit
17:36:59raptorthat would have catastrophic consequences... i like it!
17:37:06bobdaducklol
17:37:17raptori've been trying my best to use bouncer as my primary weapon...
17:37:33raptorjust to see if i can't get people to use more modules...
17:37:37watusimotoI don't want a super long range phaser replacement, but bouncers often feel like they go too short
17:38:03raptoreasy, detect bounce, give a portion of distance back
17:38:03bobdaduckSniper laser!
17:38:19watusimotowhat about a repair that works in reverse?
17:38:26bobdaduckEasy, shoot them between two parallel walls and make INFINITE BOUNCERS
17:38:31bobdaduckVampire module
17:38:34watusimotoshort range, drains energy, no aiming, multiple targets
17:38:36raptornew module? i was thinking small changes...
17:38:39bobdaduckIt should totally not reveal cloak
17:38:44watusimotono a weapon
17:38:50raptorit would be green!
17:38:54raptorsuck the life
17:38:56bobdaduckI was thinking purple
17:39:05raptoror purple, purple is OK
17:39:07watusimotoI was thinking yellow, but green might be good... bright green
17:39:32raptorphaser is purple
17:39:34bobdaduckBut it shouldn't reveal cloakers.
17:39:36raptorso bright green...
17:39:42watusimotoregardless... I wasn't thiking of draining energy, rather draining life (sorry, wrote energy before)
17:39:58watusimotobut we could reuse much of the repair code
17:40:02watusimototarget finding, etc.
17:40:17watusimotomaybe shield wouldn't work against it
17:40:28raptoroh
17:40:32bobdaduckSince its short range
17:40:35bobdaduckthat might actually work.
17:40:40raptor3. increase shield energy consumption
17:40:40bobdaduckWould it heal you per target?
17:40:46raptorslightly
17:41:27watusimotoinstead of 3 we could reinstate a zap-era code line (that is preserved in comments) that drains shield energy when it is struck by projectiles
17:42:06raptorthat's an idea...
17:42:14watusimototrivial to try
17:42:19watusimotojust find the line and uncomment
17:42:33raptorI know we've had several forum threads on balance changes, but should I open a call for modest changes for 019?
17:42:40watusimotopast (zap era) discussion suggested it weakend shields too much
17:42:48bobdaduckthere's actually like two or three lines to uncomment in a few places but
17:42:49raptorthat can be remedied
17:43:04watusimotosure, if you think it likely to produce helpful discussion
17:43:09watusimotoI'm not sure it will :-)
17:43:16raptori'm not sure, that's why i asked... :)
17:43:35bobdaduckWhy not just use reference what's already there?
17:43:51watusimotoit's always good to make a show of accepting input
17:45:55raptorI'm going to ask, but require constraints...
17:46:13bobdaduckWhy not just use the threads people have already made....
17:46:35raptoryes, i will
17:46:39raptorthat too
17:46:57koda Quit (Read error: Connection reset by peer)
17:47:39bobdaduckQuartz just suggested, independently to me on facebook, that we should use the vampire mechanic and just add it straight onto repair
17:47:51bobdaduck(like I wasn't even talking to him before or anything)
17:48:06watusimotohow woudl that work... just steal energy from enemies?
17:48:32raptorauto slurp from enemies
17:48:41watusimotoand recharge you at some rate?
17:48:59raptoran recharge yourself and teammates around you at some faster rate
17:49:13watusimotoI think the times you could use that would be minimal
17:49:31watusimotowhen will you have an enemy and a friend in close proximity for long enough to be useful?
17:49:46watusimotoonly if there's a lot of chatting going on
17:51:07watusimotoso I think I'd be opposed... you'd mainly use it to grab energy from chatters, no?
17:53:11raptoryes!
17:53:13raptorhaha
17:55:03raptoryeah, transferring health would be rare
17:55:19bobdaduckWell no, assuming it bypasses shields
17:55:38raptori did it: http://bitfighter.org/forums/viewtopic.php?f=4&t=1861
17:55:43bobdaduckIt wouldn't be use both at the same time, you would usually be using them independently
17:55:44raptorok, off to work! back later
17:56:00raptor Quit ()
17:57:06bobdaduckAlso the repair/vampire combo I'm also thinking of adding this repair double-tap option like boost
17:57:16bobdaduckso you could burst someone with the vampire part if you were close enough
18:09:55watusimoto Quit (Quit: Leaving.)
18:22:29raptor has joined
18:22:29ChanServ sets mode +o raptor
18:24:20raptorhia gain
18:43:00Fordcars has joined
18:43:32Fordcarsstupid floppy disk drives
18:43:47raptordon't copy that floppy!
18:43:52Fordcarslol
18:45:27FordcarsI need to write 2 floppy disks but my drive doesn't work :( I completely cleaned the whole drive and it still doesn't work. Maybe it is a software bug :(
18:47:42Fordcarsanyway, back to floppying
18:47:53Fordcars Quit (Remote host closed the connection)
18:50:07bobdaduckAlso the repair/vampire combo I'm also thinking of adding this repair double-tap option like boost
18:50:08bobdaduckso you could burst someone with the vampire part if you were close enough
18:50:25raptorinsta-drain?
18:50:32bobdaduckOr heal
18:50:38bobdaduckAt the expense of all your energy.
18:50:46bobdaduckAnd you'd have to be in really close range.
18:53:05bobdaduckYou said we have 40 players now? How do you figure?
18:53:31raptori think Watusimoto said there were 40 yesterday or something
18:54:14raptoruh, we have graphs somewhere
18:57:01bobdaduck[11:56:09 AM] footie: ducky.
18:57:01bobdaduck[11:56:28 AM] footie: make raptor make all turrets shooting normal turret bullets look like mini green bell peppers.
18:57:01bobdaduck[11:56:38 AM] footie: everybody would love it.
18:57:07bobdaduck40 online at the same time?
18:57:14bobdaduckOr... Like how do you tell? xD
19:06:09Watusimoto_ Quit (Ping timeout: 260 seconds)
19:09:12raptorha
19:09:16raptorlooking for the graphs...
19:13:00raptorfound them!: http://www.bitfighter.org/stats/graphs/index.php
19:15:29bobdaduckhuh.
19:15:39raptorvery rudimentary
19:15:46bobdaduckYeah, but workable
19:28:46Nothing_Much Quit (Read error: Connection reset by peer)
19:46:43raptorwe need to use https://developers.google.com/chart/
20:39:41bobdaduckCould circles be made to spread out and actively try to not touch each other?
20:40:18bobdaduckJust a thought. Because, y'know, any levelmaker worth their salt wouldn't put more than three or four in a level
20:40:26raptorha
20:41:57Watusimoto has joined
20:42:25bobdaduckWhat happens to a resourceitem's ID when it is engineered into a turret?
20:42:33bobdaduckWhat happens when it turns back?
20:42:52raptorgood question... i have no idea
20:43:27bobdaduckBecause a while ago we were considering removing an object after a period of time via levelgen
20:43:47bobdaduckand I was like "I don't even want to think about trying that with a resourceitem. What happens if someone engineers it!"
21:10:52raptoroh yeah
21:11:02raptori remember fixing a crash with that
21:11:16raptori don't know if the IDs are nuked
21:11:51raptorif you create a new object in a levelgen, it get's an autogenerated ID right?
21:27:53bobdaduckProbably
21:28:05bobdaduckI'm not sure how it works
21:28:08bobdaduckI mean, I did it
21:28:15raptorI bet that if you engineer a resource item, it gets clobbered
21:28:16bobdaduckbut I don't know the technicality behind it.
21:28:55raptorthen when you destroy the engineerable a new resource item with a new ID is created
21:29:14bobdaduckI'd have to test it...
21:29:20bobdaduckMaybe when I get home from work.
21:31:01bobdaduckI already have some scripting done where it tracks a levelgen-created object's ID
21:31:15bobdaduckSo extending that should be simple enough.
21:37:17bobdaduckIs it possible for you guys (devs) to make a lua "onVariableEnteredZone" event?
21:37:33raptor?
21:37:40raptorwhat is 'Variable'?
21:37:45raptorany game object?
21:37:49bobdaduckyeah sure.
21:38:17bobdaduckVar = levelgen:findobjectbyid(1)
21:38:17bobdaducksubscribe.onVarEnteredZone()
21:38:21raptorprobably for any 'move' object
21:38:26bobdaduckOr whatever the syntax is.
21:38:28raptormaaaaaybe
21:38:38bobdaduckWell I mean obviously its possible.
21:38:44bobdaduck...but is it viable for me to request it? xD
21:38:53raptori think so
21:38:56raptorinfact
21:39:11raptorif you have ideas for other events, feel free to suggest them
21:39:32bobdaduckonshipentersTeleporter/speedzone
21:39:47bobdaduck(though that could be done with zones)
21:40:05raptorwell, events make it really nice for your end
21:40:28raptoronShipHitSpeedZone
21:40:41bobdaduckYeah
21:41:17raptoralthough we'd have to be careful to not clog events with speedzone traps...
21:42:18bobdaduckHm?
21:43:45raptoryou crazy mapmakers do speezone traps where you keep bouncing back and forth - each one of those would trigger an event, which may overload our event system and slow down any script
21:44:10bobdaduckThen the mapmaker should not be making a level that uses a speedzone listener AND speedzone traps.
21:44:53bobdaduckAnd if the mapmaker is using levelgens then I would THINK they would be smart enough not to do that xD
21:46:58bobdaduckI think we can relax idiotproofing slightly given that levelgens are an advanced feature.
21:47:28Nothing_Much has joined
21:48:07bobdaduckI know I know, I'm such a heretic.
22:52:03bobdaduck Quit (Remote host closed the connection)
23:08:00koda has joined
23:33:21bobdaduck has joined
23:56:14bobdaduckRAPTOR
23:56:22bobdaduckLAMP MADE A SUN CONCEPT ART
23:56:26bobdaduckGET ON KAEN TEST
23:58:18bobdaduckNope nevermind

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