Timestamps are in GMT/BST.
| 00:02:10 | c_korn | good night. keep up your game ;) |
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| 00:09:44 | Watusimoto | night! |
| 00:53:40 | bobdaduck | So I just learned |
| 00:53:44 | bobdaduck | bots auto target spybugs |
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| 01:28:21 | raptor | hello |
| 01:28:36 | raptor | what? bots aren't perfect!? no! |
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| 01:54:24 | QUARTZY | augh |
| 01:54:34 | raptor | hi QUARTZY |
| 01:54:37 | QUARTZY | I did iiiit |
| 01:54:38 | QUARTZY | yessss |
| 01:54:46 | QUARTZY | i made |
| 01:54:48 | QUARTZY | a very ambitious map |
| 01:54:49 | QUARTZY | Go me. |
| 01:54:56 | raptor | do i get to critique? |
| 01:54:58 | raptor | :) |
| 01:55:01 | QUARTZY | sure |
| 01:55:04 | QUARTZY | server uuup |
| 01:55:07 | raptor | woot |
| 01:55:08 | QUARTZY | anyone is welcome |
| 01:55:12 | QUARTZY | it's eye candy |
| 01:55:19 | raptor | server pass? |
| 01:55:37 | QUARTZY | oh derp |
| 01:55:38 | QUARTZY | sorry |
| 01:55:40 | QUARTZY | i'll fix that |
| 01:55:48 | QUARTZY | opened! |
| 02:03:52 | raptor | go here: https://commons.wikimedia.org/wiki/Main_Page |
| 02:03:58 | raptor | search for anything + SVG |
| 02:04:07 | QUARTZY | k |
| 02:09:59 | raptor | terminated! |
| 02:10:04 | raptor | neat level |
| 02:10:19 | raptor | it was like a different world |
| 02:10:42 | QUARTZY | ahaha |
| 02:10:43 | QUARTZY | thanks |
| 02:12:05 | raptor | OK |
| 02:12:08 | raptor | I'm changing bouncer |
| 02:12:17 | raptor | slightly less energy usage |
| 02:12:22 | raptor | slightly less damage to self |
| 02:12:47 | QUARTZY | lawl, k |
| 02:12:49 | raptor | but i'm going to give it extra life-time every time it bounces |
| 02:13:05 | raptor | right now it stays alive for 1.5 seconds |
| 02:13:26 | raptor | i'm thinking each bounce could add 1/5 of second up to 1 second? (maybe) |
| 02:13:34 | QUARTZY | idk man |
| 02:13:38 | QUARTZY | if you want my honest opinion |
| 02:13:47 | raptor | always :) |
| 02:13:57 | QUARTZY | Bouncer can never really fulfill its true purpose of attacking nerds in a hidey hole |
| 02:14:00 | QUARTZY | Burst just does it better |
| 02:14:06 | QUARTZY | Bouncer needs a different purpose |
| 02:14:16 | QUARTZY | The purpose it's used for right now is sniping ... so ... |
| 02:14:39 | raptor | oh, I'm under no illusion that bouncer has much purpose than to add stress to the enemy |
| 02:14:49 | raptor | *other than |
| 02:14:50 | QUARTZY | Well, yeah, but again, Burst does that better. |
| 02:15:07 | QUARTZY | I guess my opinion would just be edge more towards the sniping side of Bouncer. |
| 02:15:12 | QUARTZY | But, that's just me. |
| 02:15:24 | raptor | i think that's bobdaduck's opinion, too |
| 02:15:27 | QUARTZY | It is. |
| 02:15:40 | QUARTZY | He's a little more extreme than I, though I certainly wouldn't mind his idea being implemented. |
| 02:15:59 | QUARTZY | Heck I'd probably crap my pants in excitement, but yeah |
| 02:16:12 | raptor | next I have to decide either: increase shield energy usage OR hits reduce energy faster |
| 02:16:20 | QUARTZY | I'm willing to accept that his proposal is a pretty extreme change to the game. SO... |
| 02:16:20 | raptor | for a sniper weapon? |
| 02:16:28 | QUARTZY | Yea |
| 02:16:33 | raptor | oh, the rail gun? or SUNS |
| 02:16:45 | QUARTZY | Yes, Rail Gun |
| 02:16:58 | QUARTZY | Suns ... rofl. Like, it has merit, but I'm not exactly running around screaming "SUNS!" |
| 02:17:25 | QUARTZY | And as far as your shield question goes. My initial reaction is: Hits reduce energy faster. However, there are many factors. |
| 02:17:43 | QUARTZY | If you went that route, you would sort of make it be like Armor, in a sense, no? |
| 02:18:32 | QUARTZY | Shield vs. Armor is an activated vs. passive debate |
| 02:18:45 | QUARTZY | So any changes to Shield should reinforce the "activated" concept |
| 02:18:53 | QUARTZY | While any changes to Armor should reinforce the "passive" concept |
| 02:18:55 | raptor | yes, good point |
| 02:19:11 | QUARTZY | So, that said, between those two changes, with a lot of thought, I would say just increase energy usage when using Shield. |
| 02:19:51 | raptor | but shield is regenerative |
| 02:19:58 | raptor | in both instances |
| 02:20:04 | QUARTZY | Whatcha mean |
| 02:20:20 | raptor | as in it runs out, you wait, and can use it again |
| 02:20:31 | QUARTZY | Yeah. |
| 02:20:41 | raptor | which armor doesn't |
| 02:21:07 | raptor | brb |
| 02:21:25 | QUARTZY | I almost think a cool change to Shield would be to keep the energy output the same, but upon un-holding Shield, your energy stays still for a moment instead of immediately regenerating. |
| 02:21:29 | QUARTZY | Nothing extreme, but maybe a second. |
| 02:21:40 | QUARTZY | Just food for thought. Throwing out ideas, sir. |
| 02:21:41 | QUARTZY | Not to bombard you with too much at once, but Armor also needs to not suck. My initial thoughts regarding that is to remove the movement penalty, and ALSO, make it resist knockback (from burst and mines) |
| 02:27:22 | raptor | QUARTZY: armor... sigh |
| 02:27:32 | QUARTZY | what about it? |
| 02:27:51 | raptor | we actually tried removing the movement penalty for 018a (it broke compatibility) |
| 02:27:59 | raptor | i tested it with bobdaduck |
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| 02:28:23 | raptor | we didn't like it - but it may be because we were used to the slideyness |
| 02:28:50 | raptor | however - the idea that it should resist knockback is an interesting idea |
| 02:28:59 | QUARTZY | yeah. it's more tank-y that way |
| 02:29:00 | QUARTZY | just sayin |
| 02:29:08 | raptor | it would break your cannons level! :) |
| 02:29:14 | raptor | not really |
| 02:29:23 | raptor | but, that's actually a good idea |
| 02:29:38 | raptor | and we might even entertain increasing the armor some... hmm..... |
| 02:31:19 | QUARTZY | yea |
| 02:32:43 | raptor | I'LL DO IT |
| 02:33:06 | QUARTZY | which now? :P |
| 02:33:32 | raptor | the armor changes, i think. the shield ones require a little more thought |
| 02:33:45 | raptor | or if not thought on new ideas, thought on which is best |
| 02:35:11 | QUARTZY | cool |
| 02:35:17 | QUARTZY | Armor needs changes more xD so cool |
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| 04:49:07 | | BFLogBot Commit: c5f96b65e8a2 | Author: buckyballreaction | Message: Bouncer balance changes [*]: - Reduce energy requirement slightly - Reduce damage to self slightly - Increase life time on bounce, up to a maximum of 3x the life with 10 bounces |
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| 06:54:12 | | BFLogBot Commit: cbb17d4291c0 | Author: buckyballreaction | Message: Remove dynamic_cast |
| 06:54:14 | | BFLogBot Commit: 147ddbbee09c | Author: buckyballreaction | Message: Armor balance changes - more tank! [*] - Reduce damage taken by armor to 40% - Reduce impluse taken (like from Bursts) to 35% |
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| 15:42:37 | SolumnMushroom | Hello |
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| 17:30:16 | Little_Apple | hello |
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| 18:29:37 | | ChanServ sets mode +o raptor |
| 18:29:45 | raptor | good afternoon |
| 18:30:15 | Watusimoto | hi |
| 18:30:33 | raptor | hi |
| 18:30:48 | raptor | so i hope you don't disapprove my balance changes last night *too* much |
| 18:31:37 | Watusimoto | I haven't looked, actually, but I have faith in your judgement |
| 18:32:14 | Watusimoto | you got seekers working pretty well, and there were lots of things to balance there |
| 18:32:33 | raptor | quartz had the idea of reducing the impluse taken with armor |
| 18:32:45 | raptor | so i added that, and I think it really works well |
| 18:32:51 | Watusimoto | what does that mean? |
| 18:33:06 | raptor | right now, the best defense against an armored ship is to burst them |
| 18:33:20 | raptor | and with the reduced acceleration loss, they go flying |
| 18:33:28 | Watusimoto | ah, I see |
| 18:33:44 | Watusimoto | the opposite should be true |
| 18:33:45 | raptor | well, i changed it so they can stand their ground easier than a normal ship with respect to burst |
| 18:33:47 | raptor | yes |
| 18:33:51 | raptor | and it works well |
| 18:33:52 | Watusimoto | great |
| 18:33:55 | Watusimoto | excellent |
| 18:34:09 | Watusimoto | not that anyone ever uses armor |
| 18:35:07 | raptor | footloose use armor + repair to win airlock at BBBs |
| 18:35:11 | raptor | uses |
| 18:37:12 | Watusimoto | ah, to make themselves last long enough to deliver their load? |
| 18:37:22 | raptor | yep |
| 18:37:26 | Watusimoto | good idea! |
| 18:38:52 | Watusimoto | ok, back in a bit |
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| 19:18:13 | raptor | _k posted in the forums!! |
| 19:18:24 | raptor | http://www.bitfighter.org/forums/viewtopic.php?f=9&t=1803&p=19021#p19019 |
| 19:23:13 | raptor | Little_Apple says, double tap repair for a health pack |
| 19:23:22 | Little_Apple | yes please! |
| 19:24:16 | Watusimoto | i say why? there is a big benefit to double-tapping... is there a drawback? |
| 19:24:27 | Watusimoto | i.e. is it balanced somehow? |
| 19:25:10 | raptor | i don't know, what do you say Little_Apple? |
| 19:35:55 | Watusimoto | because I think that we should try to balance the double-tap (kinetic/K) aspect of modules with a benefit and a cost |
| 19:36:11 | Watusimoto | the cost of turbo-K is you have no energy |
| 19:36:40 | Watusimoto | also... I am not entirely happy about having double tap at all, so want a good reason to expand it |
| 19:50:00 | Little_Apple | my idea is this: double tap repair = dropping a health pack and consuming the same amount of energy that you would use to heal half of a ship's health. double tapping repair again while a health pack has already been made will destroy the health pack that was previously placed and drop a new one(to avoid health pack hoarding) |
| 19:50:57 | Watusimoto | would the health pack be immediately available for use? |
| 19:51:54 | Little_Apple | yes |
| 19:52:20 | Little_Apple | although... now that you mention it a delay might be a little better |
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| 19:54:32 | Watusimoto | yes, I think a delay would be better; otherwise you place a health pack for 50% cost, then use it for 100% benefit |
| 19:54:53 | Watusimoto | so double tap is a health pack deployer |
| 19:59:51 | Little_Apple | could it happen? |
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| 20:05:40 | Little_Apple | hello |
| 20:06:35 | raptor | hi |
| 20:06:37 | | raptor reads |
| 20:11:44 | Watusimoto | it *could* happen, but I'm still not 100% convinced |
| 20:13:52 | | raptor is thinking about balance changes |
| 20:57:14 | Watusimoto | none of our modules have prerequisites, right? i.e. you used to need sensor to get spybug; but now that's gone, and there are no others... right? |
| 20:57:42 | raptor | spybug is part of sensor now, instead of being a weapon that required sensor |
| 20:57:47 | raptor | so yes |
| 20:58:03 | raptor | no module-dependent weapons (if weapons are selectable) |
| 20:58:09 | Watusimoto | good... that lets me clean up a big chunk of code |
| 20:58:16 | Watusimoto | where cleanup == delete |
| 20:58:31 | raptor | i wholeheartedly support cleanup delete |
| 20:59:17 | Watusimoto | I'm generalizing 3 ugly render routines and making it one ugly routine |
| 20:59:33 | raptor | i'v ebeen thinking that we should split up the 'Projectile' class |
| 20:59:38 | raptor | (as part of clean-up) |
| 20:59:51 | raptor | because 3/4 of the idle() method was to handle bouncers |
| 21:00:31 | raptor | but i don't know if making separate classes is good, and by extension, changing them to different gameObjects.. |
| 21:00:39 | raptor | err BfObject |
| 21:01:51 | Watusimoto | it might make sense |
| 21:02:13 | Watusimoto | most code can live at Projectile level, with just one or two overrides in the children |
| 21:03:02 | raptor | just a thought.. |
| 21:03:11 | raptor | (it was0 |
| 21:03:14 | raptor | ) |
| 21:08:49 | raptor | Watusimoto: what do you think about Quartz' idea that energy regen should not take into account when in the middle of searching for a place to engineer a turret? |
| 21:10:59 | Watusimoto | what does that mean -- that you can fast regen while engineering, or not fast regen while engineering? |
| 21:11:07 | raptor | correct |
| 21:11:13 | Watusimoto | which???? |
| 21:11:30 | Watusimoto | which do we have, and which does he want? |
| 21:11:40 | raptor | uh, i mean, right now you fast regen while standing still trying to place a forcefield |
| 21:11:51 | Watusimoto | and he wants to disable it/ |
| 21:11:51 | raptor | he believes this was an oversight |
| 21:11:53 | raptor | yes |
| 21:12:10 | Watusimoto | what about regular regen? |
| 21:12:20 | Watusimoto | would he disable that as well? |
| 21:12:59 | Watusimoto | I guess I would support disabling fast regen during engineering |
| 21:13:01 | raptor | this was his post: http://bitfighter.org/forums/viewtopic.php?p=18989#p18989 |
| 21:13:10 | raptor | i think just the fast |
| 21:13:56 | Watusimoto | yes, i agree |
| 21:18:20 | raptor | although he also things that if you have the engineer module, fast regen should be disabled altogether |
| 21:19:03 | raptor | on a side note - isn't it great we don't have to keep compatibility! |
| 21:19:06 | raptor | :) |
| 21:21:04 | Little_Apple | kbai |
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| 21:25:42 | Watusimoto | compatibility can be a bit of a pain |
| 21:25:52 | Watusimoto | it's highly overrated, imo |
| 21:26:06 | Watusimoto | release numbers are cheap |
| 21:26:42 | raptor | yeah, you're probably right |
| 21:26:57 | Watusimoto | my refactor will also cut memory use by a couple of K |
| 21:27:06 | raptor | which refactor are you doing? |
| 21:27:09 | Watusimoto | perhaps perform marginally better... slightly faster startup |
| 21:27:24 | Watusimoto | merging rendering of loadout/qucikchat/engineer helpers |
| 21:27:32 | raptor | ah |
| 21:27:35 | Watusimoto | 3 nearly identical menus, 3 different codes |
| 21:27:58 | Watusimoto | and I'm trying to change the way they look a little, and decided I only wanted to do it once |
| 21:28:19 | Watusimoto | bling bling! |
| 21:31:14 | raptor | heh |
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| 22:31:32 | | BFLogBot Commit: e7020ca92316 | Author: buckyballreaction | Message: Reduce impulse effectiveness on armor a tiny bit more |
| 22:31:33 | raptor | a commit! |
| 22:32:00 | raptor | Watusimoto: have you fixed any bugs on the running list? (since you haven't committed in a little while..) |
| 22:32:28 | Watusimoto | i've fixed the team shuffle thing |
| 22:32:29 | Watusimoto | that's it |
| 22:32:34 | raptor | ok |
| 22:32:44 | raptor | i wasn't going to start that... so thanks |
| 22:32:52 | raptor | i *was*, i mean |
| 22:33:05 | raptor | low hanging fruit... :) |
| 22:33:42 | Watusimoto | I broke it, it seems, so it seems fitting I should fix it |
| 22:33:51 | Watusimoto | besides I'm working on that code anyway |
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| 22:41:16 | raptor | hmmm... what to do |
| 22:41:32 | raptor | last night I had lots of plans, now i'm suffering from not remembering any of them.. |
| 22:41:34 | Watusimoto | ok, I'm pushing my latest |
| 22:41:40 | | BFLogBot Commit: 87cf674d804f | Author: watusimoto | Message: Helper transition bling! [*] |
| 22:41:40 | Watusimoto | still more refactor to go |
| 22:41:41 | | BFLogBot Commit: ae800b1a578c | Author: watusimoto | Message: Whitespace |
| 22:41:43 | | BFLogBot Commit: 8dfe4d3ecc61 | Author: watusimoto | Message: Exctract helper related code into HelperManager |
| 22:41:44 | | BFLogBot Commit: 1985032a9f9f | Author: watusimoto | Message: Fix shuffle helper (still has minor display issues) |
| 22:41:46 | | BFLogBot Commit: a2d4ea51709a | Author: watusimoto | Message: Rename method |
| 22:41:50 | | BFLogBot Commit: 8d69982fe74a | Author: watusimoto | Message: Rename variable |
| 22:41:51 | raptor | bling? |
| 22:41:51 | | BFLogBot Commit: b9c0a7abba8f | Author: watusimoto | Message: Deactivate shuffle animation |
| 22:41:53 | | BFLogBot Commit: aa61d247a68e | Author: watusimoto | Message: Fix weird shuffle/spawn-delay interaction |
| 22:41:54 | | BFLogBot Commit: 4daa1b804a6d | Author: watusimoto | Message: Only undelay if you are exiting the last helper |
| 22:41:56 | | BFLogBot Commit: 4eb0c7a4c37b | Author: watusimoto | Message: Things just work better |
| 22:41:57 | | BFLogBot Commit: 7bbb4f864bdc | Author: watusimoto | Message: Merge loadout and engineer helper rendering |
| 22:41:59 | | BFLogBot Commit: 8af2a9f83179 | Author: watusimoto | Message: Account for hidden items when calculating display height |
| 22:42:01 | | BFLogBot Commit: 27e3854dd2b1 | Author: watusimoto | Message: Merge |
| 22:42:14 | Watusimoto | I take it you are not interested in working on the running bug list? |
| 22:42:46 | Watusimoto | basically this code adds animation to the loadout menus and such |
| 22:43:31 | Watusimoto | you could add a mode that shuffles all players into a human vs. bots mode |
| 22:43:45 | Watusimoto | rearranging the teams, essentially |
| 22:43:48 | Watusimoto | a bit like shuffle |
| 22:44:00 | raptor | hoomans vs bots |
| 22:44:16 | Watusimoto | you could start a level rating implementation |
| 22:44:22 | raptor | compatibility is broken! this is a time for creativity, not bug fixing! |
| 22:45:26 | Watusimoto | work on the orbitron singlestroke font |
| 22:46:01 | Watusimoto | clean up jerky cmdrs map when you shoot off the edge of the screen |
| 22:46:58 | raptor | ok ok, plenty to do... |
| 22:48:59 | Watusimoto | any of that sound interesting? |
| 22:49:28 | Watusimoto | let users assign music to levels |
| 22:49:31 | Watusimoto | work on our console |
| 22:49:54 | Watusimoto | create a texture-free console font |
| 22:49:57 | Watusimoto | play with your kids |
| 22:50:03 | Watusimoto | oops, that one is lame |
| 22:50:13 | Watusimoto | level previews |
| 22:53:36 | raptor | maybe we should move to a UI widget toolkit |
| 22:55:11 | raptor | ah, new class |
| 22:55:50 | Watusimoto | UI widget toolkit? |
| 22:56:17 | raptor | since we draw all of our own widgits/decorations by hand |
| 22:56:26 | Watusimoto | what few we have |
| 22:56:46 | raptor | i'm not serious about it |
| 22:56:51 | Watusimoto | you mean like qT? |
| 22:56:55 | raptor | but we definitely maintain our own GUI... |
| 22:56:56 | Watusimoto | that looks wrong |
| 22:57:01 | Watusimoto | yes |
| 22:57:03 | raptor | haha |
| 22:57:43 | Watusimoto | I wonder if we could update our lineEditor widget to use the same code as we use for line editing in the console |
| 22:59:56 | raptor | bling! |
| 23:00:07 | raptor | it's scroll-y now! |
| 23:03:35 | Watusimoto | yes it is |
| 23:03:39 | Watusimoto | and what a pain it was |
| 23:03:47 | Watusimoto | not sure about the chat animation |
| 23:04:05 | Watusimoto | the "g" box, that is |
| 23:04:15 | raptor | it's nice, but's a bit distracting |
| 23:04:23 | Watusimoto | which? |
| 23:04:25 | raptor | because people will use that a lot more |
| 23:04:27 | raptor | the chat one |
| 23:04:29 | Watusimoto | yes |
| 23:04:42 | Watusimoto | it's easy to disable |
| 23:04:58 | raptor | maybe slide up from the bottom? |
| 23:05:10 | Watusimoto | maybe... except there's other stuff down there |
| 23:05:17 | Watusimoto | maybe it could materialize in place, somehow |
| 23:05:28 | Watusimoto | or slide up from above the bottom somehow |
| 23:05:44 | Watusimoto | I like teh loadout one though |
| 23:05:46 | raptor | nah - too much work to get it to render little by little.. |
| 23:05:52 | raptor | i like the loadout out one, too |
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| 23:06:34 | raptor | using shaders would allow us to do a lot more I think |
| 23:11:26 | Watusimoto | I'm not sure what you mean... what sorts of things |
| 23:56:10 | raptor | uh.. i mean graphics-wise.. |