#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2013-03-10

Timestamps are in GMT/BST.

00:02:10c_korngood night. keep up your game ;)
00:02:35c_korn Quit (Quit: Bye bye.)
00:09:44Watusimotonight!
00:53:40bobdaduckSo I just learned
00:53:44bobdaduckbots auto target spybugs
00:54:09LordDVG Quit (Ping timeout: 264 seconds)
00:56:34LordDVG has joined
00:59:47bobdaduck Quit (Remote host closed the connection)
01:05:08Platskies has joined
01:28:21raptorhello
01:28:36raptorwhat? bots aren't perfect!? no!
01:34:54LordDVG Quit (Ping timeout: 248 seconds)
01:35:55LordDVG has joined
01:53:57Watusimoto Quit (Ping timeout: 256 seconds)
01:54:21QUARTZY has joined
01:54:24QUARTZYaugh
01:54:34raptorhi QUARTZY
01:54:37QUARTZYI did iiiit
01:54:38QUARTZYyessss
01:54:46QUARTZYi made
01:54:48QUARTZYa very ambitious map
01:54:49QUARTZYGo me.
01:54:56raptordo i get to critique?
01:54:58raptor:)
01:55:01QUARTZYsure
01:55:04QUARTZYserver uuup
01:55:07raptorwoot
01:55:08QUARTZYanyone is welcome
01:55:12QUARTZYit's eye candy
01:55:19raptorserver pass?
01:55:37QUARTZYoh derp
01:55:38QUARTZYsorry
01:55:40QUARTZYi'll fix that
01:55:48QUARTZYopened!
02:03:52raptorgo here: https://commons.wikimedia.org/wiki/Main_Page
02:03:58raptorsearch for anything + SVG
02:04:07QUARTZYk
02:09:59raptorterminated!
02:10:04raptorneat level
02:10:19raptorit was like a different world
02:10:42QUARTZYahaha
02:10:43QUARTZYthanks
02:12:05raptorOK
02:12:08raptorI'm changing bouncer
02:12:17raptorslightly less energy usage
02:12:22raptorslightly less damage to self
02:12:47QUARTZYlawl, k
02:12:49raptorbut i'm going to give it extra life-time every time it bounces
02:13:05raptorright now it stays alive for 1.5 seconds
02:13:26raptori'm thinking each bounce could add 1/5 of second up to 1 second? (maybe)
02:13:34QUARTZYidk man
02:13:38QUARTZYif you want my honest opinion
02:13:47raptoralways :)
02:13:57QUARTZYBouncer can never really fulfill its true purpose of attacking nerds in a hidey hole
02:14:00QUARTZYBurst just does it better
02:14:06QUARTZYBouncer needs a different purpose
02:14:16QUARTZYThe purpose it's used for right now is sniping ... so ...
02:14:39raptoroh, I'm under no illusion that bouncer has much purpose than to add stress to the enemy
02:14:49raptor*other than
02:14:50QUARTZYWell, yeah, but again, Burst does that better.
02:15:07QUARTZYI guess my opinion would just be edge more towards the sniping side of Bouncer.
02:15:12QUARTZYBut, that's just me.
02:15:24raptori think that's bobdaduck's opinion, too
02:15:27QUARTZYIt is.
02:15:40QUARTZYHe's a little more extreme than I, though I certainly wouldn't mind his idea being implemented.
02:15:59QUARTZYHeck I'd probably crap my pants in excitement, but yeah
02:16:12raptornext I have to decide either: increase shield energy usage OR hits reduce energy faster
02:16:20QUARTZYI'm willing to accept that his proposal is a pretty extreme change to the game. SO...
02:16:20raptorfor a sniper weapon?
02:16:28QUARTZYYea
02:16:33raptoroh, the rail gun? or SUNS
02:16:45QUARTZYYes, Rail Gun
02:16:58QUARTZYSuns ... rofl. Like, it has merit, but I'm not exactly running around screaming "SUNS!"
02:17:25QUARTZYAnd as far as your shield question goes. My initial reaction is: Hits reduce energy faster. However, there are many factors.
02:17:43QUARTZYIf you went that route, you would sort of make it be like Armor, in a sense, no?
02:18:32QUARTZYShield vs. Armor is an activated vs. passive debate
02:18:45QUARTZYSo any changes to Shield should reinforce the "activated" concept
02:18:53QUARTZYWhile any changes to Armor should reinforce the "passive" concept
02:18:55raptoryes, good point
02:19:11QUARTZYSo, that said, between those two changes, with a lot of thought, I would say just increase energy usage when using Shield.
02:19:51raptorbut shield is regenerative
02:19:58raptorin both instances
02:20:04QUARTZYWhatcha mean
02:20:20raptoras in it runs out, you wait, and can use it again
02:20:31QUARTZYYeah.
02:20:41raptorwhich armor doesn't
02:21:07raptorbrb
02:21:25QUARTZYI almost think a cool change to Shield would be to keep the energy output the same, but upon un-holding Shield, your energy stays still for a moment instead of immediately regenerating.
02:21:29QUARTZYNothing extreme, but maybe a second.
02:21:40QUARTZYJust food for thought. Throwing out ideas, sir.
02:21:41QUARTZYNot to bombard you with too much at once, but Armor also needs to not suck. My initial thoughts regarding that is to remove the movement penalty, and ALSO, make it resist knockback (from burst and mines)
02:27:22raptorQUARTZY: armor... sigh
02:27:32QUARTZYwhat about it?
02:27:51raptorwe actually tried removing the movement penalty for 018a (it broke compatibility)
02:27:59raptori tested it with bobdaduck
02:28:20Little_Apple Quit (Ping timeout: 245 seconds)
02:28:23raptorwe didn't like it - but it may be because we were used to the slideyness
02:28:50raptorhowever - the idea that it should resist knockback is an interesting idea
02:28:59QUARTZYyeah. it's more tank-y that way
02:29:00QUARTZYjust sayin
02:29:08raptorit would break your cannons level! :)
02:29:14raptornot really
02:29:23raptorbut, that's actually a good idea
02:29:38raptorand we might even entertain increasing the armor some... hmm.....
02:31:19QUARTZYyea
02:32:43raptorI'LL DO IT
02:33:06QUARTZYwhich now? :P
02:33:32raptorthe armor changes, i think. the shield ones require a little more thought
02:33:45raptoror if not thought on new ideas, thought on which is best
02:35:11QUARTZYcool
02:35:17QUARTZYArmor needs changes more xD so cool
02:59:30QUARTZY Quit (Quit: Page closed)
02:59:32Platskies Quit (Ping timeout: 245 seconds)
03:11:47Platskies has joined
03:15:37koda Quit (Quit: koda)
04:38:09Platskies Quit (Remote host closed the connection)
04:41:25Platskies has joined
04:49:07BFLogBot Commit: c5f96b65e8a2 | Author: buckyballreaction | Message: Bouncer balance changes [*]: - Reduce energy requirement slightly - Reduce damage to self slightly - Increase life time on bounce, up to a maximum of 3x the life with 10 bounces
04:55:01Platskies Quit (Remote host closed the connection)
06:16:53Platskies has joined
06:54:12BFLogBot Commit: cbb17d4291c0 | Author: buckyballreaction | Message: Remove dynamic_cast
06:54:14BFLogBot Commit: 147ddbbee09c | Author: buckyballreaction | Message: Armor balance changes - more tank! [*] - Reduce damage taken by armor to 40% - Reduce impluse taken (like from Bursts) to 35%
06:56:24Platskies Quit (Remote host closed the connection)
06:58:10Platskies has joined
06:58:22Platskies Quit (Remote host closed the connection)
07:01:17raptor Quit ()
07:09:08Platskies has joined
07:56:14Darrel has joined
08:19:58Watusimoto has joined
09:00:14Watusimoto Quit (Ping timeout: 248 seconds)
09:36:54LordDVG Quit (Remote host closed the connection)
10:10:43koda has joined
10:30:43koda Quit (Quit: koda)
10:48:44Platskies Quit (Remote host closed the connection)
11:09:39Platskies has joined
11:42:30Platskies Quit (Remote host closed the connection)
11:47:29Platskies has joined
11:51:15koda has joined
12:34:50Watusimoto has joined
14:09:36Platskies Quit (Remote host closed the connection)
14:47:30koda Quit (Quit: koda)
14:58:57Watusimoto Quit (Ping timeout: 276 seconds)
15:18:58SolumnMushroom has joined
15:19:44Watusimoto has joined
15:42:37SolumnMushroomHello
16:44:57Watusimoto Quit (Ping timeout: 245 seconds)
17:30:03Little_Apple has joined
17:30:16Little_Applehello
17:30:20koda has joined
17:35:04Watusimoto has joined
18:13:07LordDVG has joined
18:29:36raptor has joined
18:29:37ChanServ sets mode +o raptor
18:29:45raptorgood afternoon
18:30:15Watusimotohi
18:30:33raptorhi
18:30:48raptorso i hope you don't disapprove my balance changes last night *too* much
18:31:37WatusimotoI haven't looked, actually, but I have faith in your judgement
18:32:14Watusimotoyou got seekers working pretty well, and there were lots of things to balance there
18:32:33raptorquartz had the idea of reducing the impluse taken with armor
18:32:45raptorso i added that, and I think it really works well
18:32:51Watusimotowhat does that mean?
18:33:06raptorright now, the best defense against an armored ship is to burst them
18:33:20raptorand with the reduced acceleration loss, they go flying
18:33:28Watusimotoah, I see
18:33:44Watusimotothe opposite should be true
18:33:45raptorwell, i changed it so they can stand their ground easier than a normal ship with respect to burst
18:33:47raptoryes
18:33:51raptorand it works well
18:33:52Watusimotogreat
18:33:55Watusimotoexcellent
18:34:09Watusimotonot that anyone ever uses armor
18:35:07raptorfootloose use armor + repair to win airlock at BBBs
18:35:11raptoruses
18:37:12Watusimotoah, to make themselves last long enough to deliver their load?
18:37:22raptoryep
18:37:26Watusimotogood idea!
18:38:52Watusimotook, back in a bit
18:44:08Watusimoto Quit (Ping timeout: 276 seconds)
18:47:23koda Quit (Quit: koda)
19:08:03YoshiSmb has joined
19:08:08SolumnMushroom Quit (Read error: Connection reset by peer)
19:11:33YoshiSmb_ has joined
19:12:29YoshiSmb Quit (Ping timeout: 245 seconds)
19:14:52Watusimoto has joined
19:15:49YoshiSmb_ Quit (Ping timeout: 245 seconds)
19:18:13raptor_k posted in the forums!!
19:18:24raptorhttp://www.bitfighter.org/forums/viewtopic.php?f=9&t=1803&p=19021#p19019
19:23:13raptorLittle_Apple says, double tap repair for a health pack
19:23:22Little_Appleyes please!
19:24:16Watusimotoi say why? there is a big benefit to double-tapping... is there a drawback?
19:24:27Watusimotoi.e. is it balanced somehow?
19:25:10raptori don't know, what do you say Little_Apple?
19:35:55Watusimotobecause I think that we should try to balance the double-tap (kinetic/K) aspect of modules with a benefit and a cost
19:36:11Watusimotothe cost of turbo-K is you have no energy
19:36:40Watusimotoalso... I am not entirely happy about having double tap at all, so want a good reason to expand it
19:50:00Little_Applemy idea is this: double tap repair = dropping a health pack and consuming the same amount of energy that you would use to heal half of a ship's health. double tapping repair again while a health pack has already been made will destroy the health pack that was previously placed and drop a new one(to avoid health pack hoarding)
19:50:57Watusimotowould the health pack be immediately available for use?
19:51:54Little_Appleyes
19:52:20Little_Applealthough... now that you mention it a delay might be a little better
19:52:49CrazyLinuxNerd Quit (Ping timeout: 252 seconds)
19:54:32Watusimotoyes, I think a delay would be better; otherwise you place a health pack for 50% cost, then use it for 100% benefit
19:54:53Watusimotoso double tap is a health pack deployer
19:59:51Little_Applecould it happen?
20:05:35CrazyLinuxNerd has joined
20:05:40Little_Applehello
20:06:35raptorhi
20:06:37raptor reads
20:11:44Watusimotoit *could* happen, but I'm still not 100% convinced
20:13:52raptor is thinking about balance changes
20:57:14Watusimotonone of our modules have prerequisites, right? i.e. you used to need sensor to get spybug; but now that's gone, and there are no others... right?
20:57:42raptorspybug is part of sensor now, instead of being a weapon that required sensor
20:57:47raptorso yes
20:58:03raptorno module-dependent weapons (if weapons are selectable)
20:58:09Watusimotogood... that lets me clean up a big chunk of code
20:58:16Watusimotowhere cleanup == delete
20:58:31raptori wholeheartedly support cleanup delete
20:59:17WatusimotoI'm generalizing 3 ugly render routines and making it one ugly routine
20:59:33raptori'v ebeen thinking that we should split up the 'Projectile' class
20:59:38raptor(as part of clean-up)
20:59:51raptorbecause 3/4 of the idle() method was to handle bouncers
21:00:31raptorbut i don't know if making separate classes is good, and by extension, changing them to different gameObjects..
21:00:39raptorerr BfObject
21:01:51Watusimotoit might make sense
21:02:13Watusimotomost code can live at Projectile level, with just one or two overrides in the children
21:03:02raptorjust a thought..
21:03:11raptor(it was0
21:03:14raptor)
21:08:49raptorWatusimoto: what do you think about Quartz' idea that energy regen should not take into account when in the middle of searching for a place to engineer a turret?
21:10:59Watusimotowhat does that mean -- that you can fast regen while engineering, or not fast regen while engineering?
21:11:07raptorcorrect
21:11:13Watusimotowhich????
21:11:30Watusimotowhich do we have, and which does he want?
21:11:40raptoruh, i mean, right now you fast regen while standing still trying to place a forcefield
21:11:51Watusimotoand he wants to disable it/
21:11:51raptorhe believes this was an oversight
21:11:53raptoryes
21:12:10Watusimotowhat about regular regen?
21:12:20Watusimotowould he disable that as well?
21:12:59WatusimotoI guess I would support disabling fast regen during engineering
21:13:01raptorthis was his post: http://bitfighter.org/forums/viewtopic.php?p=18989#p18989
21:13:10raptori think just the fast
21:13:56Watusimotoyes, i agree
21:18:20raptoralthough he also things that if you have the engineer module, fast regen should be disabled altogether
21:19:03raptoron a side note - isn't it great we don't have to keep compatibility!
21:19:06raptor:)
21:21:04Little_Applekbai
21:21:05Little_Apple Quit (Quit: Page closed)
21:25:42Watusimotocompatibility can be a bit of a pain
21:25:52Watusimotoit's highly overrated, imo
21:26:06Watusimotorelease numbers are cheap
21:26:42raptoryeah, you're probably right
21:26:57Watusimotomy refactor will also cut memory use by a couple of K
21:27:06raptorwhich refactor are you doing?
21:27:09Watusimotoperhaps perform marginally better... slightly faster startup
21:27:24Watusimotomerging rendering of loadout/qucikchat/engineer helpers
21:27:32raptorah
21:27:35Watusimoto3 nearly identical menus, 3 different codes
21:27:58Watusimotoand I'm trying to change the way they look a little, and decided I only wanted to do it once
21:28:19Watusimotobling bling!
21:31:14raptorheh
21:35:25Nothing_Much Quit (Remote host closed the connection)
21:49:52Darrel Quit (Quit: Closed IRC client)
21:57:28LordDVG Quit (Remote host closed the connection)
22:31:32BFLogBot Commit: e7020ca92316 | Author: buckyballreaction | Message: Reduce impulse effectiveness on armor a tiny bit more
22:31:33raptora commit!
22:32:00raptorWatusimoto: have you fixed any bugs on the running list? (since you haven't committed in a little while..)
22:32:28Watusimotoi've fixed the team shuffle thing
22:32:29Watusimotothat's it
22:32:34raptorok
22:32:44raptori wasn't going to start that... so thanks
22:32:52raptori *was*, i mean
22:33:05raptorlow hanging fruit... :)
22:33:42WatusimotoI broke it, it seems, so it seems fitting I should fix it
22:33:51Watusimotobesides I'm working on that code anyway
22:39:16Nothing_Much has joined
22:41:16raptorhmmm... what to do
22:41:32raptorlast night I had lots of plans, now i'm suffering from not remembering any of them..
22:41:34Watusimotook, I'm pushing my latest
22:41:40BFLogBot Commit: 87cf674d804f | Author: watusimoto | Message: Helper transition bling! [*]
22:41:40Watusimotostill more refactor to go
22:41:41BFLogBot Commit: ae800b1a578c | Author: watusimoto | Message: Whitespace
22:41:43BFLogBot Commit: 8dfe4d3ecc61 | Author: watusimoto | Message: Exctract helper related code into HelperManager
22:41:44BFLogBot Commit: 1985032a9f9f | Author: watusimoto | Message: Fix shuffle helper (still has minor display issues)
22:41:46BFLogBot Commit: a2d4ea51709a | Author: watusimoto | Message: Rename method
22:41:50BFLogBot Commit: 8d69982fe74a | Author: watusimoto | Message: Rename variable
22:41:51raptorbling?
22:41:51BFLogBot Commit: b9c0a7abba8f | Author: watusimoto | Message: Deactivate shuffle animation
22:41:53BFLogBot Commit: aa61d247a68e | Author: watusimoto | Message: Fix weird shuffle/spawn-delay interaction
22:41:54BFLogBot Commit: 4daa1b804a6d | Author: watusimoto | Message: Only undelay if you are exiting the last helper
22:41:56BFLogBot Commit: 4eb0c7a4c37b | Author: watusimoto | Message: Things just work better
22:41:57BFLogBot Commit: 7bbb4f864bdc | Author: watusimoto | Message: Merge loadout and engineer helper rendering
22:41:59BFLogBot Commit: 8af2a9f83179 | Author: watusimoto | Message: Account for hidden items when calculating display height
22:42:01BFLogBot Commit: 27e3854dd2b1 | Author: watusimoto | Message: Merge
22:42:14WatusimotoI take it you are not interested in working on the running bug list?
22:42:46Watusimotobasically this code adds animation to the loadout menus and such
22:43:31Watusimotoyou could add a mode that shuffles all players into a human vs. bots mode
22:43:45Watusimotorearranging the teams, essentially
22:43:48Watusimotoa bit like shuffle
22:44:00raptorhoomans vs bots
22:44:16Watusimotoyou could start a level rating implementation
22:44:22raptorcompatibility is broken! this is a time for creativity, not bug fixing!
22:45:26Watusimotowork on the orbitron singlestroke font
22:46:01Watusimotoclean up jerky cmdrs map when you shoot off the edge of the screen
22:46:58raptorok ok, plenty to do...
22:48:59Watusimotoany of that sound interesting?
22:49:28Watusimotolet users assign music to levels
22:49:31Watusimotowork on our console
22:49:54Watusimotocreate a texture-free console font
22:49:57Watusimotoplay with your kids
22:50:03Watusimotooops, that one is lame
22:50:13Watusimotolevel previews
22:53:36raptormaybe we should move to a UI widget toolkit
22:55:11raptorah, new class
22:55:50WatusimotoUI widget toolkit?
22:56:17raptorsince we draw all of our own widgits/decorations by hand
22:56:26Watusimotowhat few we have
22:56:46raptori'm not serious about it
22:56:51Watusimotoyou mean like qT?
22:56:55raptorbut we definitely maintain our own GUI...
22:56:56Watusimotothat looks wrong
22:57:01Watusimotoyes
22:57:03raptorhaha
22:57:43WatusimotoI wonder if we could update our lineEditor widget to use the same code as we use for line editing in the console
22:59:56raptorbling!
23:00:07raptorit's scroll-y now!
23:03:35Watusimotoyes it is
23:03:39Watusimotoand what a pain it was
23:03:47Watusimotonot sure about the chat animation
23:04:05Watusimotothe "g" box, that is
23:04:15raptorit's nice, but's a bit distracting
23:04:23Watusimotowhich?
23:04:25raptorbecause people will use that a lot more
23:04:27raptorthe chat one
23:04:29Watusimotoyes
23:04:42Watusimotoit's easy to disable
23:04:58raptormaybe slide up from the bottom?
23:05:10Watusimotomaybe... except there's other stuff down there
23:05:17Watusimotomaybe it could materialize in place, somehow
23:05:28Watusimotoor slide up from above the bottom somehow
23:05:44WatusimotoI like teh loadout one though
23:05:46raptornah - too much work to get it to render little by little..
23:05:52raptori like the loadout out one, too
23:06:02Nothing_Much Quit (Remote host closed the connection)
23:06:34raptorusing shaders would allow us to do a lot more I think
23:11:26WatusimotoI'm not sure what you mean... what sorts of things
23:56:10raptoruh.. i mean graphics-wise..

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.