Timestamps are in GMT/BST.
| 00:33:15 | | Platskies has joined |
| 00:44:14 | | raptor Quit (*.net *.split) |
| 00:52:48 | | CrazyLinuxNerd Quit (Ping timeout: 250 seconds) |
| 00:53:37 | | CrazyLinuxNerd has joined |
| 01:01:44 | | Platskies Quit (Remote host closed the connection) |
| 01:06:06 | | Watusimoto Quit (Ping timeout: 256 seconds) |
| 01:24:16 | | bobdaduck has joined |
| 01:33:29 | | bobdaduck Quit (Remote host closed the connection) |
| 01:36:52 | | raptor has joined |
| 01:36:52 | | ChanServ sets mode +o raptor |
| 01:37:13 | raptor | hmmm net split |
| 01:37:18 | raptor | looks like i found the logbot |
| 02:19:00 | | bobdaduck has joined |
| 02:20:05 | bobdaduck | Hai |
| 02:22:43 | raptor | hi |
| 02:25:34 | raptor | bobdaduck: should shield energy rate usage increase or should we reduce the energy faster only if hit with a bullet |
| 02:26:02 | bobdaduck | I vote against getting hit by a bullet |
| 02:26:11 | bobdaduck | It encourages more precise timing of shields. |
| 02:26:33 | raptor | ok, that's what i'm thinking, too |
| 02:27:18 | raptor | it would also be a more drastic change compared to just an across-the-board increase.. |
| 02:28:01 | bobdaduck | Also I vote keep armor's movement penalty and increase the armor amount (1/3 instead of 1/2) |
| 02:28:10 | raptor | actually |
| 02:28:30 | raptor | i already made armor changes |
| 02:28:36 | bobdaduck | Also the double tap repair was conceptualized to be exactly like the boost double tap: use all your energy to get the repair all at once |
| 02:28:45 | raptor | movement penalty kept |
| 02:28:57 | raptor | armor reduction is at 40% |
| 02:29:03 | bobdaduck | Little_apple's repairitem drop is interesting though |
| 02:29:18 | raptor | and burst-impulse has a less effect on armor than normal |
| 02:31:10 | raptor | the double-tap repair idea... |
| 02:32:15 | raptor | I like the idea of having the module secondary powers |
| 02:32:21 | raptor | but watusimoto not so much |
| 02:32:37 | raptor | but he plays less with them.. |
| 02:33:43 | bobdaduck | Watusimoto hardly plays in general. |
| 02:34:05 | bobdaduck | I like him but I don't trust his opinions on gameplay xD |
| 02:34:21 | raptor | ha |
| 02:34:48 | bobdaduck | The contest party is the first time I've seen him actually in-game in over five months. |
| 02:34:59 | raptor | oh wow |
| 02:50:52 | raptor | ok, balance changes to triple? |
| 02:53:27 | bobdaduck | Where do we want to go with it? |
| 02:53:45 | raptor | i don't know |
| 02:53:46 | bobdaduck | Shotgun? Not having to aim? hitting multiple targets? Piercing shields? |
| 02:54:08 | raptor | probably more like shotgun.. |
| 02:54:45 | raptor | i'm thinking minor tweaks to previous usage to make it more desirable to use.. |
| 02:55:36 | bobdaduck | So make it shoot five bullets. |
| 02:55:38 | bobdaduck | and increase the spread |
| 02:55:39 | bobdaduck | and make it take more energy to compensate. |
| 02:55:39 | bobdaduck | Pretty easy changes |
| 02:55:39 | bobdaduck | I could do those myself, actually |
| 02:55:48 | bobdaduck | How so? |
| 02:57:33 | raptor | you've shown me the 5 bullets |
| 02:57:41 | raptor | point-blank-only will kill |
| 02:58:43 | bobdaduck | Well that had a slight damage increase along with |
| 02:58:48 | bobdaduck | For whatever reason people are adverse to one shot kills |
| 03:01:53 | bobdaduck | So we could make it so it just does a whole lot more damage point blank and we'd be fine |
| 03:01:55 | bobdaduck | Like two shots point blank |
| 03:01:58 | bobdaduck | So how do I HG update to 019? |
| 03:02:05 | bobdaduck | Its just taking me to 018a right now. |
| 03:02:59 | raptor | hg up tip |
| 03:03:41 | raptor | you can test the bouncer/phaser/armor changes I already made... i'm testing increasing shield usage slightly now.. |
| 03:05:23 | bobdaduck | HG up tip? |
| 03:05:33 | raptor | yeah, update to 'tip' |
| 03:05:42 | raptor | err, are you using the command line? |
| 03:06:04 | bobdaduck | 0 files updated, 0 files merged, 0 files removed, 0 files unresolved... |
| 03:06:20 | raptor | do 'hg summary' |
| 03:06:36 | raptor | what revision does it say? |
| 03:07:40 | bobdaduck | bce1b74f850d |
| 03:07:47 | raptor | huh |
| 03:08:03 | raptor | ok, do 'hg up default' |
| 03:08:07 | raptor | oh |
| 03:08:15 | raptor | did you pull the new revisions? |
| 03:08:18 | raptor | hg pull -u |
| 03:08:18 | bobdaduck | no |
| 03:08:26 | raptor | ah ha! that's your problem |
| 03:09:13 | bobdaduck | I don't know how hg works xD |
| 03:09:22 | raptor | heh |
| 03:09:53 | bobdaduck | okay |
| 03:09:58 | bobdaduck | do I need to update tip now? |
| 03:10:12 | raptor | there's just some basic concepts you need to understand. if you want to understand better, here is a simple tutorial that explains stuff in a not-too-difficult way: http://hginit.com/ |
| 03:10:18 | raptor | do hg sum |
| 03:10:22 | raptor | hg summary |
| 03:10:36 | bobdaduck | 27e3854dd2b1 |
| 03:10:50 | raptor | perfect |
| 03:10:55 | raptor | you're at the right revision |
| 03:11:03 | raptor | actually wait i'm gonig to push another you can test |
| 03:11:30 | bobdaduck | kay |
| 03:11:34 | bobdaduck | gimme like 20 min though |
| 03:11:48 | raptor | ok |
| 03:11:55 | | BFLogBot Commit: 7b3674db383d | Author: buckyballreaction | Message: Fix building with CMake |
| 03:11:56 | raptor | do hg pull -u again |
| 03:11:57 | | BFLogBot Commit: 4f65b45a8304 | Author: buckyballreaction | Message: Increase shield energy usage.. too much? |
| 03:12:21 | raptor | and you'll have those last two |
| 03:23:17 | | zsircusr has joined |
| 03:23:31 | | zsircusr is now known as bobdaduck_m |
| 03:24:43 | raptor | zsircusr? |
| 03:26:27 | bobdaduck_m | Whoo found an irc client for winmo |
| 03:26:27 | | bobdaduck_m Quit (Client Quit) |
| 03:27:06 | bobdaduck | I mean its really really... not fancy. |
| 03:27:16 | bobdaduck | But its not like I know how to do anything fancy ayway |
| 03:32:33 | bobdaduck | Building right now |
| 03:33:13 | raptor | cool |
| 03:33:34 | raptor | did you pull the two new ones? |
| 03:34:09 | bobdaduck | yeah |
| 03:34:49 | raptor | ohgood |
| 03:38:48 | bobdaduck | built |
| 03:56:02 | raptor | bobdaduck: are you joining my 019 server? |
| 03:56:25 | bobdaduck | oh sorry sec |
| 03:57:41 | bobdaduck | password? raptor |
| 03:57:55 | raptor | cleared |
| 04:02:16 | raptor | ok join |
| 04:13:33 | raptor | bob join my 019 server real quick |
| 04:14:24 | bobdaduck | right now |
| 04:14:49 | bobdaduck | locked |
| 04:15:04 | raptor | now |
| 04:15:07 | raptor | sorry |
| 04:19:04 | raptor | what happened? |
| 04:19:13 | raptor | you left a confusing comment on the server |
| 04:25:03 | | Nothing_Much has joined |
| 04:30:36 | bobdaduck | What'd I say? |
| 04:30:49 | raptor | something like: "what? did you see that?" |
| 04:33:39 | | bobdaduck_m has joined |
| 04:35:34 | bobdaduck_m | What'd I say? (watching a movie from my computer) |
| 04:36:10 | raptor | something like: "what? did you see that?" |
| 04:36:17 | | Nothing_Much Quit (Remote host closed the connection) |
| 04:40:49 | bobdaduck_m | oh yeah uh |
| 04:41:02 | bobdaduck_m | Charge into a wall shooting bouncer |
| 04:41:16 | bobdaduck_m | well not charge just stay holding into it. |
| 04:42:22 | bobdaduck_m | The bouncer was like inside the wall |
| 04:46:48 | raptor | odd |
| 04:47:28 | | bobdaduck_m Quit () |
| 04:52:32 | | BFLogBot Commit: 9d8f0a194f78 | Author: buckyballreaction | Message: Increase the bouncer lifetime increase on bounce |
| 04:53:26 | bobdaduck | I'll show you? |
| 04:53:47 | raptor | ok |
| 04:53:54 | raptor | i changed bouncer again |
| 04:53:59 | bobdaduck | just did pull |
| 04:54:00 | raptor | i have a server up.. |
| 04:54:00 | bobdaduck | building |
| 04:54:06 | raptor | should build quick |
| 04:54:36 | bobdaduck | It did |
| 05:09:20 | bobdaduck | Want me to try making triple a five way? |
| 05:14:00 | raptor | I think 3 is still good, honestly |
| 05:14:17 | raptor | but maybe I'll increase damage.. |
| 05:17:52 | bobdaduck | but I wanna do somethingggg |
| 05:17:53 | bobdaduck | xD |
| 05:18:26 | raptor | suns? |
| 05:18:39 | bobdaduck | lol |
| 05:18:52 | bobdaduck | Yeah sure WHERE THE CRAP DO I START |
| 05:19:31 | bobdaduck | I could maybe do it but someone would have to give me a framework for it xD |
| 05:19:32 | raptor | uhh |
| 05:19:40 | raptor | actually adding new game objects is non-trivial |
| 05:20:06 | bobdaduck | yeah. |
| 05:20:18 | bobdaduck | I know. |
| 05:20:19 | bobdaduck | xD |
| 05:20:48 | raptor | so, what do you think of the armor/phaser/shield changes? they're small, but i think the phaser one may have a significant impact |
| 05:21:11 | bobdaduck | phaser shield good |
| 05:21:18 | bobdaduck | armor |
| 05:21:44 | bobdaduck | Uh |
| 05:21:49 | bobdaduck | Bouncer is still stupid |
| 05:21:50 | raptor | yeah, nuff said |
| 05:21:52 | bobdaduck | but I think its good. |
| 05:21:53 | bobdaduck | xD |
| 05:21:54 | raptor | haha |
| 05:21:57 | bobdaduck | minus the bouncer part. |
| 05:24:00 | raptor | that bouncer-in-wall bug is going to be difficult enough to find that I think I'm going to pretend you didn't find it |
| 05:24:43 | bobdaduck | lol |
| 05:24:47 | bobdaduck | It doesn't affect much. |
| 05:25:13 | bobdaduck | Uh, obviously the bouncer is created at the tip of the ship. When you're rammed into the wall, the bouncer can actually be created inside the wall. |
| 05:25:16 | bobdaduck | Not hard to find? |
| 05:25:31 | raptor | yeah, but what about phaser? |
| 05:26:02 | bobdaduck | Phaser doesn't bounce. |
| 05:27:08 | bobdaduck | The bouncer is bouncing off the wall immediately after creation and that knocks it into the wall. Since phaser is created on the wall edge it just pops and that's the end of it |
| 05:27:14 | bobdaduck | bouncer doesn't pop so the effect can happen |
| 05:29:43 | raptor | ok, makes sense... |
| 05:37:34 | bobdaduck | Forcefield levelgens? |
| 05:37:43 | raptor | oh argh |
| 05:37:44 | raptor | so |
| 05:37:58 | raptor | with those... can you send me your code that actually got the projectors to move? |
| 05:38:03 | raptor | because, I can't seem to do that.. |
| 05:38:21 | bobdaduck | ignore projectors moving |
| 05:38:22 | bobdaduck | xD |
| 05:38:34 | bobdaduck | Changing projector teams |
| 05:38:37 | bobdaduck | is the simplest case. |
| 05:38:41 | raptor | ok focus on the team.. |
| 05:38:44 | raptor | hmm |
| 05:39:06 | bobdaduck | Also adding five way seems like a good change. (would joining my server crash you?) |
| 05:39:16 | raptor | maybe.. |
| 05:42:50 | raptor | crash! |
| 05:53:27 | raptor | http://sam6.25u.com/upload/8screenshot_0.png |
| 06:02:52 | | BFLogBot Commit: 8a620f894aa4 | Author: buckyballreaction | Message: Increase Seeker damage [*] |
| 06:02:53 | | BFLogBot Commit: 033d275061ac | Author: buckyballreaction | Message: Increase Burst energy consumption [*] |
| 06:16:15 | raptor | i was going to make s_bot enhancements.. |
| 06:16:21 | raptor | and you distracted me.. |
| 06:16:25 | bobdaduck | lol |
| 06:16:32 | bobdaduck | I'm nearly sorry. |
| 06:20:34 | raptor | should sbot target enemy mines? |
| 06:25:02 | bobdaduck | No |
| 06:25:07 | bobdaduck | it should shield them though... |
| 06:26:55 | raptor | hmmm |
| 06:27:32 | | BFLogBot Commit: 6a5a4874f854 | Author: buckyballreaction | Message: S_bot doesn't target friendly SpyBugs anymore |
| 06:27:41 | bobdaduck | whoo1 |
| 06:27:59 | bobdaduck | ! |
| 06:28:15 | raptor | heh |
| 06:28:17 | raptor | interesting |
| 06:28:28 | raptor | looks like s_bot has a 'defense' stat you can adjust |
| 06:30:27 | raptor | ok really have to go to bed |
| 06:30:29 | raptor | night! |
| 06:31:25 | | raptor Quit () |
| 06:36:26 | bobdaduck | Night |
| 06:36:32 | | bobdaduck Quit (Remote host closed the connection) |
| 07:10:45 | | Nothing_Much has joined |
| 07:12:34 | | bobdaduck has joined |
| 07:14:24 | | bobdaduck Quit (Remote host closed the connection) |
| 07:47:32 | | kodaws has joined |
| 08:03:01 | | Darrel has joined |
| 08:03:31 | | Darriel has joined |
| 08:03:31 | | Darriel Quit (Client Quit) |
| 08:48:03 | | Darrel Quit (Ping timeout: 256 seconds) |
| 08:53:07 | | watusimoto has joined |
| 08:53:08 | | ChanServ sets mode +o watusimoto |
| 09:03:47 | | Platskies has joined |
| 10:13:27 | | kodabws has joined |
| 10:17:01 | | kodaws Quit (Ping timeout: 248 seconds) |
| 11:47:22 | | Watusimoto_ has joined |
| 12:39:42 | | Platskies Quit (Remote host closed the connection) |
| 12:47:04 | | Watusimoto_ Quit (Ping timeout: 255 seconds) |
| 14:30:32 | | bobdaduck has joined |
| 14:31:10 | bobdaduck | Where's raptor! I made a simple case for him on the levelgen forcefield bug. |
| 14:45:07 | watusimoto | I think he gave up on that bug, and punted it to me |
| 17:30:20 | | raptor has joined |
| 17:30:20 | | ChanServ sets mode +o raptor |
| 17:38:25 | | raptor Quit () |
| 17:42:38 | | kodabws Quit (Ping timeout: 264 seconds) |
| 17:44:13 | | raptor has joined |
| 17:44:13 | | ChanServ sets mode +o raptor |
| 17:44:22 | bobdaduck | Raptor |
| 17:44:29 | raptor | hello |
| 17:44:32 | bobdaduck | I have a simple test case for you for the forcefield levelgen bug |
| 17:44:38 | bobdaduck | http://pastie.org/6451208# |
| 17:44:41 | raptor | oh good |
| 17:45:18 | bobdaduck | Also I couldn't get it to move either so maybe that's a seperate bug or something. |
| 17:45:43 | raptor | ok |
| 17:45:54 | raptor | that seems more in line with what I've been experiencing.. |
| 17:46:11 | bobdaduck | Or you could remove the projectors, and the beam would still stay there. |
| 17:46:20 | raptor | heh, yes |
| 17:46:24 | raptor | i've seen that too |
| 17:46:50 | bobdaduck | so alternatively projector:removeFromGame() |
| 17:47:14 | raptor | ok |
| 17:47:16 | bobdaduck | ...why is there a method for "isInCaptureZone()" for a forcefieldprojector? |
| 17:47:26 | raptor | there is?? |
| 17:47:31 | bobdaduck | lol |
| 17:47:31 | bobdaduck | yeah |
| 17:47:51 | raptor | ha! |
| 17:47:52 | bobdaduck | also isOnShip() |
| 17:48:24 | raptor | ok that's because of inheritance |
| 17:48:38 | raptor | it has those from 'Item' |
| 17:48:53 | raptor | which has some wonky methods... my guess is that we have some clean-up to do... |
| 17:49:04 | bobdaduck | Maybe. |
| 17:49:19 | bobdaduck | Fix projectors first pl0x |
| 17:49:20 | raptor | k |
| 17:49:30 | raptor | first, i need to study for an exam... |
| 17:49:40 | bobdaduck | Luck! |
| 17:49:51 | raptor | no, luck means I didn't learn anything |
| 17:49:55 | raptor | I need knowledge |
| 17:50:05 | raptor | :) |
| 17:50:25 | raptor | but thanks! (I should not criticize well-wishes from others, methinks...) |
| 17:50:45 | bobdaduck | lol |
| 17:50:47 | bobdaduck | Its okay |
| 17:50:51 | bobdaduck | I don't believe in luck anyway |
| 17:52:01 | raptor | i'm curious - if you move the ship over a repair item in Windows, does it render behind it? |
| 17:52:21 | bobdaduck | yeah |
| 17:52:35 | raptor | sigh bugh |
| 17:57:33 | bobdaduck | Wait |
| 17:57:34 | bobdaduck | No? |
| 17:57:42 | bobdaduck | The repair item is behind the ship... |
| 18:11:22 | bobdaduck | Okay so |
| 18:11:30 | bobdaduck | I put two healthpacks on top of each other |
| 18:11:35 | bobdaduck | and THEN its in front of the ship |
| 18:12:10 | bobdaduck | *begins exploting* |
| 18:13:20 | raptor | this is what i see: http://i.imgur.com/19LdGQs.png |
| 18:13:45 | raptor | there is only one health pack |
| 18:13:52 | raptor | it must be semi-random, then |
| 18:15:12 | | watusimoto Quit (Read error: Operation timed out) |
| 18:16:54 | bobdaduck | Okay I made a level with a ton of health packs on it and only one showed up properly |
| 18:17:12 | raptor | ok, i've written it down.. |
| 18:17:15 | raptor | odd |
| 18:17:31 | bobdaduck | And I think it was the last one I created |
| 18:20:40 | raptor | that's less than semi-random... |
| 18:22:00 | bobdaduck | 'tis. |
| 18:30:03 | | Watusimoto has joined |
| 19:37:07 | raptor | off to the gallows! |
| 19:37:13 | raptor | (physics exam) |
| 19:37:20 | | raptor Quit () |
| 19:46:55 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 20:01:51 | | amgine1234567890 has joined |
| 20:02:22 | amgine1234567890 | *lurk* |
| 20:03:22 | | amgine1234567890 Quit (Client Quit) |
| 20:23:41 | | LordDVG has joined |
| 20:30:43 | | Watusimoto has joined |
| 21:02:02 | | bobdaduck Quit (Remote host closed the connection) |
| 21:12:53 | | koda has joined |
| 21:32:51 | | bobdaduck has joined |
| 21:37:25 | | amgine1234567890 has joined |
| 21:37:49 | amgine1234567890 | Hi there. |
| 21:38:12 | amgine1234567890 | I did some wiki work. |
| 21:39:38 | amgine1234567890 | feel free to reformat what I typed. |
| 21:40:32 | amgine1234567890 | hopefully what i changed wont get lost. |
| 21:41:48 | | qwebirc214982 has joined |
| 21:43:10 | qwebirc214982 | cause i may of found a bug when I post on my 3ds it posts but when i check on my comp later its not there. |
| 21:44:44 | | qwebirc214982 Quit (Client Quit) |
| 21:44:58 | | amgine1234567890 Quit (Ping timeout: 245 seconds) |
| 22:24:27 | | LordDVG Quit (Remote host closed the connection) |
| 22:39:42 | | amgine1234567890 has joined |
| 22:40:08 | amgine1234567890 | *lurking* |
| 22:41:33 | amgine1234567890 | Z ZZ ZZZ |
| 22:41:58 | koda | +1 on zzzz |
| 22:42:30 | amgine1234567890 | hi koda I did some wiki work. |
| 22:42:41 | koda | Good |
| 22:42:49 | koda | Documentation is important |
| 22:43:34 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 22:43:49 | amgine1234567890 | This may sound strange but go check the ini page on the wiki tell me if you see a change i might of found a webpage bug. |
| 22:45:13 | amgine1234567890 | *waits* |
| 22:49:33 | | amgine1234567890 Quit (Ping timeout: 245 seconds) |
| 22:53:24 | | koda Quit (Ping timeout: 256 seconds) |
| 22:54:29 | | koda has joined |
| 23:04:10 | | koda Quit (Quit: K Thx Bai) |
| 23:22:34 | | koda has joined |
| 23:32:43 | | raptor has joined |
| 23:32:45 | | ChanServ sets mode +o raptor |
| 23:47:17 | | raptor Quit () |
| 23:55:51 | | amgine1234567890 has joined |
| 23:56:16 | amgine1234567890 | *fix bug invisible goal zones whne team is back in a zone control match* |
| 23:56:23 | amgine1234567890 | black |
| 23:56:38 | amgine1234567890 | no outline text disap3eers |