#bitfighter IRC Log

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IRC Log for 2013-03-12

Timestamps are in GMT/BST.

00:00:31amgine1234567890*fix bug stuck in scroll mode in editor*
00:10:47CrazyLinuxNerd Quit (Ping timeout: 260 seconds)
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01:24:18raptor has joined
01:24:18ChanServ sets mode +o raptor
01:25:16raptorall right bobdaduck, working on removing the FFs and changing their team..
01:25:32bobdaduckwhoo!
01:25:38raptor(again)
01:25:43raptordo you know if turrets are OK?
01:27:28amgine1234567890raptor im confsued about the joining vertices thing in the editor how do i do it
01:29:06raptorthe barriers have to share a vertex for the join to work
01:30:35bobdaduckTurrets should be normal. There isn't two seperate entities
01:30:52bobdaduckI haven't done anything with turrets though.
01:31:09amgine1234567890arg joining vertices is so overly neccisrly hard
01:31:09raptorok, i won't worry about it
01:31:40amgine1234567890raptor fix the black goal zone in zoner caprute problem have the text nad outline stay white
01:31:51amgine1234567890-_-
01:33:18amgine1234567890blarg tryiong to select 2 poly walls with the drag box to join them is annoyingly hard is there a easy way to select muoltiple objects
01:35:03raptorbobdaduck: you say the FF stays around when the projector is :removeFromGame()'d ?
01:35:14bobdaduckYeah
01:35:36amgine1234567890wall joining problem?
01:35:39bobdaduckYou can't join polywalls? Or can you. *shrug*
01:36:11amgine1234567890im trying to select 2 walls to join but its not working i keep selecting other things so it wont join
01:36:23amgine1234567890cause its the drag box
01:36:36amgine1234567890 suggestion have a multi select tool for the BF editor
01:36:48amgine1234567890maybe a hand or osmthing
01:37:42raptoryou can join polywalls, but it works like 50% of the time
01:37:44amgine1234567890raptor there is a major problem with black teams in zone games the areas are bascily impossible to see and the test is black so it cant be read on which zone it is the t4ext and zone outline should stay white
01:38:15amgine1234567890but they dont.
01:38:17raptoramgine1234567890: that is not really a bug but how colors work...
01:38:36amgine1234567890actully i htink it is because other colors the outline stays white?
01:38:36raptorit could probably be improved..
01:38:46amgine1234567890and the text?
01:38:58raptoruh.. i'm focusing on something else at the moment
01:39:07raptorsorry
01:44:21raptorok, got FF removal working...
01:44:51bobdaduckreally?
01:45:00raptoryes, that was easier than expected...
01:46:09bobdaduckWhat was it?
01:46:46raptori just had to call a single method to disable the FF in the FFP class
01:46:51raptorwith removeFromGame()
01:49:57bobdaduckSounds as if changing team colors would not work similarly
01:50:07amgine1234567890ah raptero i was wrong you were right about the colors
01:50:23amgine1234567890 still black is problematic
01:51:42amgine1234567890and black on the mnu if oyu want to swtoich teams.....
01:52:33raptoryes, black is problematic
01:53:09amgine1234567890what if you gave zones a complemenrty color outline?
01:54:23amgine1234567890altough oyu could do a black team color and do a find hte loadout zones for a dungeon.
01:55:08raptoryes, that's a good idea
01:55:24raptorin fact, there is a way to detect if a color is dark enough to use light colors instead
01:58:08bobdaduckA levelmaker would be stupid to use black as a team color in the first place...
01:58:53koda Quit (Quit: koda)
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02:01:04raptori've used almost-black before... :)
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02:52:14amgine1234567890*lurking*
02:54:51raptorlurk lurk
02:57:42amgine1234567890raptro i figured out the bug the scroll got stuck whne i used the jkeys to scroll and hte mouse wheel at the same time on windows the scroll gets stuck unless you close BF then open it again
02:58:03amgine1234567890makes making levels very anoyying
02:58:39raptorlet me test..
02:59:22raptorwhich mouse wheel scroll? zooming? or drag-scrolling?
03:00:25raptorprobably drag-scrolling... i'm not getting that bug
03:00:39raptori can just click the mouse-wheel again and it goes away
03:00:49raptor(press it down, middle click)
03:13:54BFLogBot Commit: 7a0124b79337 | Author: buckyballreaction | Message: Lua API: Fix forcefield removal and team setting when adjusting the projector. This ended up being more complicated than I thought
03:31:45amgine1234567890Bflog commit chafge fix turrets bursts damaging people toiugh forcefiudles
03:31:57raptornot a bug
03:35:57amgine1234567890yes it is
04:21:28raptor Quit (Ping timeout: 240 seconds)
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05:03:39BFLogBot Commit: 44a1c3b676e6 | Author: buckyballreaction | Message: Make asteroids break when hit by a ship. If shield is up they don't break but are just pushed. Do we want different behavior? Fixes issue 171
05:22:11raptor256 bit mask!
05:25:40BFLogBot Commit: aeb3d4c8b091 | Author: buckyballreaction | Message: Remove unneeded method isTurret()
05:33:10bobdaduck has joined
05:33:38raptorgo to bed!
05:33:43raptori keep saying to myself
05:33:52raptoralso bobdaduck, i fixed your FF bug
05:33:59raptorwith much pain
05:34:03bobdaduckWhoo!
05:34:11bobdaduck appreciates your efforts
05:37:17raptordo you need that fix backported to 018a?
05:39:02kodabws has joined
05:44:40bobdaduckIf you could
05:45:12bobdaduckUnless you're planning on releasing 019 before I leave
05:45:16raptorheh
05:45:17raptorno
05:45:19raptorwell maybe
05:45:26raptorprobably not..
05:48:13raptorcan i give you just the .exe?
05:49:00bobdaduckis that legal?
05:49:07raptori think so..
05:57:08raptorbobdaduck: http://sam6.25u.com/upload/bitfighter-018a-Lua_FF_fix_backport-EXE_only.zip
05:57:19raptorthe exe is right inside, called 'bitfighter.exe'
06:02:44bobdaduckwouldn't it break compatability?
06:02:55raptorno, i backported the fix
06:03:02raptorso you have 018a+ 1 patch
06:03:28raptorand the patch has nothing to do with game constants or network issues
06:08:53raptorok heading to bed
06:09:02raptorlet me know tomorrow if that works for you
06:12:02bobdaduckokay
06:12:52raptornight
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17:36:29raptordo we need to do a BBB?
17:36:56raptorbobdaduck: i see you got quassel working! :)
18:29:08bobdaduckYep
18:29:14bobdaduckA BBB would be nice
18:29:38bobdaduckAlso the projector fix seems to be working like a charm
18:29:44raptoroh good
18:29:50raptoroh good oh good oh good oh good
18:29:52bobdaducklol
18:29:59raptorbecause that was not an easy one..
18:30:03bobdaduckYou're going to LOVE what I did with it
18:30:08raptorheh
18:30:41raptorfor a BBB - I'd be willing to do the announcements, etc. But this time I won't have the time to put together a map list
18:31:20bobdaduckHm
18:31:23bobdaduckMaybe I could?
18:31:42raptorthat woudl be great!
18:31:59raptorbecause, last time it was sam686 and I going through loads of maps
18:32:07bobdaducklol
18:32:11raptorI found several old ones
18:32:18raptorand we did those
18:32:41bobdaduckuh
18:32:43raptorbut this BBB we could do more crazy with scripted maps like RTS
18:32:47bobdaducklol
18:32:51bobdaduckYeah!
18:33:25raptorI just don't have the time to filter through the mountainous amount of maps...
18:33:32bobdaduckI can do that part.
18:33:41bobdaduckBe back in an hour or so
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19:07:55bobdaduck has joined
19:08:17bobdaduckOkay back
19:08:22bobdaduckSomething about BBB map collecting.
19:10:02raptorhello
19:11:15raptoryeah - we need roughly 40 maps + 3/4 break maps + 4/5 others in reserve
19:12:10bobdaduckbreak maps: Rave party
19:12:32koda Quit (Ping timeout: 272 seconds)
19:12:43raptorlast time we kept track of possible maps here: http://beta.etherpad.org/p/BBBX
19:13:34bobdaduckloading FOR EVER.
19:13:40bobdaduckOh there we go
19:15:42raptoryay
19:16:21bobdaduckFeudalism yeah?
19:16:25raptorsure!
19:17:17bobdaduckWhat does "reserves" mean?
19:17:31raptorlevels to use if we end up going through the list too fast
19:17:37bobdaduckokay
19:18:26raptorheh
19:18:29bobdaduckxD
19:18:53raptoralso, if needed, I can backport the turret fix and the Lua API FF fix
19:19:00bobdaduckHm?
19:19:10raptorrun an 018a+ server
19:19:25raptorthe turret fix == the fix where turrets don't hurt themselves
19:19:37bobdaduckThat's a 019 change isn't it?
19:19:51raptoryes, but can be backported
19:20:20bobdaduckThe levelgen forcefield fix I'd like in 018 so I don't have to wait for 019 to release my secret new map
19:21:32raptorheh
19:21:55raptorbut it'd have to be on a specially compiled server - not everyone will be able to run it
19:22:04bobdaduckThat's fine
19:22:13bobdaduck...Not like I'm going to be releasing it anytime soon xD
19:22:26raptorit's that HUGE one, right?
19:22:31bobdaduckYeah.
19:22:44bobdaduckThe one I've been working on for almost a month now that's still only about 2/3rds done
19:24:15raptoroh man
19:24:24bobdaduckMy problem is
19:24:35bobdaduckI make these massive unheard-of scale dungeons
19:24:42bobdaduck...built for only like two or three players.
19:24:43raptorso for the BBB map list, you can invite Quartz to chime in, too, if you think he'd be helpful
19:25:28bobdaduckDoing so now
19:25:36raptoralso that list can be a continuous work in progress - when posting about the BBB, I will be asking for map suggestions
19:26:18raptorhaha - that map is too large...
19:26:32raptori think Little_Apple got it to load after 1/2 hour on his old mac
19:26:37bobdaducklol
19:28:20raptormaybe we should do a custom starting level - this is BBB X, after all
19:28:30bobdaduckRave party definitely
19:28:37raptorhahaha
19:32:17raptorand we have time to come up with the maps, of course
19:32:26bobdaduckYeah
19:32:30raptorI'm not sure when a good time for the BBB would be..
19:32:35raptorare people on Spring break soon?
19:32:41bobdaduckYeah
19:32:47bobdaduck...like, this week isn't it?
19:32:57raptorreally!?
19:33:02raptorhuh
19:41:09bobdaduckI think we usually try to give people two weeks notice
19:41:19bobdaduckAnd ask for map submissions
19:41:24bobdaduck(which I will go through for you)
19:41:36raptorheh, ok
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20:30:20bobdaduckI hate engineer.
20:30:23bobdaduckBut I made RTS.
20:30:47bobdaduckI should be clear that RTS does not "use" engineer, it abuses it.
20:35:35bobdaduckRTS is outright built around the aspect of engineer that makes it unfit for normal level.s
20:43:04raptorabuse
20:45:35bobdaduckAbuse.
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20:55:51Disconnected.
20:55:51-barjavel.freenode.net- *** Looking up your hostname...
20:55:52-barjavel.freenode.net- *** Checking Ident
20:55:52-barjavel.freenode.net- *** No Ident response
20:55:52-barjavel.freenode.net- *** Couldn't look up your hostname
20:55:58BFLogBot has joined
20:55:58Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
20:55:58Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
20:55:58-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
20:58:32bobdaduckOh hello logbot
20:58:40bobdaduckHow are you doing today?
20:58:41bobdaduck!bot
20:58:41BFLogBotI'm a real boy!
21:12:46raptoryes he is
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22:12:46raptorgigglybear is online!
22:14:37bobdaduckwhat
22:14:38bobdaduckxD
22:15:37bobdaduckDid you fix not being able to put an ID on walls?
22:16:49raptorno
22:16:54bobdaduckokay
22:16:54raptoranything with walls is sticky
22:17:02bobdaduckWhy?
22:17:12raptorbecause they are loaded differently than other objects
22:17:18bobdaduckHm.
22:17:26bobdaduckI don't think walls stick
22:17:27raptorthey are sent to the client at the start of a level and are not scoped
22:17:29Quartzy has joined
22:17:36bobdaduckin fact levelgen ID's DON'T stick.
22:17:43QuartzyIN FACT.
22:17:49Quartzy(What is he talking about?)
22:17:50bobdaduckINF ACT.
22:17:52raptorthey have lots of preprocessing on them, like botzone generation, etc.
22:17:56bobdaduckyeah
22:18:12raptorwalls are just... different
22:18:14raptorhi Quartzy
22:18:32Quartzyheyyyyy
22:19:06Quartzysweet idea of putting that map list thing online
22:19:12raptor:)
22:19:22raptorplease don't share with the youngins
22:19:29QuartzyHahaha heck no.
22:19:39bobdaducklol
22:20:16raptorwe should do a good 4 player map for the BBB
22:20:22bobdaduck4 team
22:20:24raptor(besides RTS)
22:20:28raptoryeah, that..
22:20:32bobdaducklol
22:20:49raptorthere were some crazy ones on that canadian tech school server
22:20:55QuartzyI have a 4 team map
22:20:56QuartzyTight Space
22:21:00QuartzyIdk if people would like it or not
22:21:01Quartzyhaha
22:21:02raptorall 4-team, big
22:21:07QuartzyIt is both
22:21:17bobdaduckI'm against it because engineer.
22:21:18raptorhas anyone made a 4-team nexus before?
22:21:24bobdaduck(go ahead if you want xD)
22:22:14Watusimotoyou cannot put an id on walls at the moment
22:22:15Watusimotoand hi
22:22:21bobdaduckYeah I noticed that
22:22:22raptorhi Watusimoto
22:22:25Quartzy_ has joined
22:22:25Quartzy_sorry back
22:22:26bobdaduckAnd Hi
22:22:32Quartzy_did I miss anything xD
22:22:43bobdaduckWatusimoto said Hi
22:22:46bobdaduckIt was very dramatic.
22:22:49Watusimotoand I'm really not sure how (or if) it will work
22:22:51Quartzy_ohh
22:23:05raptorQuartzy_: logbot is your friend: http://bitfighter.org/irclogs/index.php?date=2013-03-12
22:23:07Watusimotowalls get decomposed into multiple segments
22:23:26Quartzy_be back in a few minutes.
22:23:31Quartzy_ Quit (Client Quit)
22:23:41raptorif we attached walls to levelgens... do you know what that means?? it means dynamic mesh zone generation
22:23:51Watusimotoso if your script does a getItemyId(wallId) then you'd get back mulitple segments instead of the wall you expected
22:23:54bobdaduck...that's bad, right?
22:23:58Watusimotothat's bad
22:24:19bobdaduckWhat if the wall is just a single segment.
22:24:22Watusimotoactually... adding turrets theotretically means zones need a rebuild
22:24:37raptorhah! you're right!
22:24:39Watusimotoif the wall is 1 segment the problem becomes easier
22:25:03Watusimotoactually, egineering a turret means zone rebuild
22:25:07raptorlet's just say dynamic zone generation is something that million dollar games have the resources to do...
22:25:15bobdaducklol
22:25:23Quartzy Quit (Ping timeout: 245 seconds)
22:25:27raptorbut maybe there's some open source code somewhere...
22:25:31WatusimotoI wonder if we could rebuild just teh zones immediately around the turret
22:25:46raptorthat's how it's done:
22:25:53raptor1. find all zones currently touching
22:25:59raptor2. make a hole
22:26:15raptor3. recalc for previous zones - hole
22:26:36Watusimoto2 == delete zones from 1?
22:26:46raptoruh yeah, that too
22:26:53raptori'm sure i'm missing lots of steps...
22:27:39Watusimotorecalcing might be doable; you could even cache the pre-turret zones for engineered item to save the rebuild when the turret goes away
22:27:41raptoractually that would be a neat project
22:27:54bobdaduckNeater than suns?
22:27:56bobdaduckI THINK NOT.
22:28:01Watusimotoyou'd also have to recalc the connectivity
22:29:01bobdaduckRaptor the lua projector fix .exe you gave me, does that break compatability? (would I be able to play with peepz from it as it stands currently?)
22:29:30raptorbobdaduck: no
22:29:44raptorWatusimoto: you'd also have to trash the bot path cache
22:30:11bobdaduckNo it breaks compatability or no it doesn't?
22:30:13Watusimotoor at least every path that contained the tainted zones
22:30:15Quartzy has joined
22:30:19Quartzyawwwight
22:30:23raptorbobdaduck: it does not break compatibility
22:30:31raptorserver-side only, no network involved
22:30:38bobdaduckOkay excellent
22:31:21Quartzygreat, now I have two colors on that document. damn
22:31:51Watusimotoraptor: caching the pre-turret zones might not work
22:31:52bobdaducklol
22:32:09Watusimotobut adding a single zone in the shape of a turret when the turret is removed probably would
22:33:11Quartzyhmmmm
22:33:14Quartzyyeah I dunno about Law of Fives
22:33:18Watusimotolikewise, when removing a wall (not currently possible), we could just add a wall shaped zone in its wake
22:33:19raptorQuartzy: that's OK, any of us can wipe the colors at any time
22:33:26Quartzycol
22:33:36raptorWatusimoto: zones need to be convex
22:33:50Watusimotowalls are convex
22:34:00bobdaduckIt can be roughly in the shape of the turret. Like, a square.
22:34:00raptorpolywalls are?
22:34:05bobdaduckIs it necessary it be super exact?
22:34:14Watusimotowalls (polywalls too) also have pre-triangulated fill which could be made into zones
22:34:33raptoris that fill server-side?
22:34:40Watusimotoprobably not
22:34:50Watusimotobut triangluating a polywall is not hard
22:34:55LordDVG Quit (Ping timeout: 252 seconds)
22:34:57Watusimoto(codewise, at least)
22:35:17raptorso we'd probably just skip recast all together?
22:35:25Watusimotonot sure...
22:35:28raptorand use one of the triangulation methods
22:35:45Watusimotorecast is the merging phase, right
22:35:50raptorrecast's purpose is to make efficient convex polys
22:35:55raptorright
22:36:07Watusimotowe'd probably want to see what the cost is and then decide
22:36:11bobdaduckOnce you guys finish brain-bouncing each other: Why no lua ship creating?
22:36:24Watusimotocreate a bot!
22:36:44Watusimotoraptor: luckily, turrets are convex shaped!
22:37:24bobdaduckYou can't make a robot in lua either...
22:37:31raptorturrets are!
22:38:44raptorI'm trying to remember if I did anything drastic last night code-wise that I wanted to talk to you about...
22:38:50raptoroh
22:38:51raptorasteroids
22:39:58WatusimotoI love asteroids!
22:39:59bobdaduckSo is there a reason you can't spawn shipItems via levelgen?
22:40:25Watusimotobecause we never wrote the code for it and why would you want to anyway?
22:41:00bobdaduckTHAT
22:41:03bobdaduckIs an excellent question.
22:41:15raptorWatusimoto: i made it so asteroids break apart if they hit you
22:41:20Watusimotogood
22:41:23raptorbut not if you have shield on
22:41:24WatusimotoI think that makes sense
22:41:32raptorbecause otherwise you can just ram through a field
22:41:36raptorunless
22:41:36Watusimotoright
22:41:38bobdaduckAll the other things in the Item class can be created by levelgen except ships
22:41:39raptoryou think differently
22:42:00Watusimotobobdaduck: ships aren't items
22:42:01raptori'm open to changing it, but in practice, I could destroy a field without firing a shot just using shield
22:42:06bobdaduckThey're in the ship class
22:42:10bobdaducker Item class
22:42:32bobdaduckBFObject>Item>MoveObject>Ship>Robot
22:42:39Watusimotointeresting
22:42:48bobdaduckSo I guess in theory I could make a levelgen robot at a certain time
22:42:52WatusimotoLooks like you;re right
22:42:55bobdaduckWhich could be cool
22:43:01bobdaduckbut you can't because you can't make ships?
22:43:14Watusimotoscripts should be able to add bots
22:43:31Watusimotothough probably with an addbot() cmd
22:43:35Watusimotonot via the regular methods
22:44:01Watusimotoaddbot would probbaly run the /addbot code
22:44:47Watusimotoraptor: so asteroids break when they hit ships unless they have shields. what happens to the asteroid if the ship has shields? bounces?
22:44:47bobdaduckIn this crazy level I'm making it would be cool to go into this zone and "power up" a bunch of sentinel bots
22:44:58raptorit gets pushed
22:45:05raptorit has mass like a soccerball
22:45:07Watusimotosounds good
22:45:12raptorok
22:45:16raptori'll leave it be, then
22:47:33bobdaduckIf I ever finish this level
22:47:38bobdaduckI'm going to implement Suns via levelgen.
22:47:44QuartzyWAT LEVEL?
22:48:11bobdaduckThe dungeon I've been working on for a month now?
22:48:16Quartzyoh cool for you
22:49:01bobdaduckpsh you'll like it
22:49:08Quartzyprobably
22:49:38Quartzyworking on the six flag retrieve :P
22:49:42bobdaducklol
22:50:05raptor6 flag retrieve... is that even possible?
22:50:10QuartzyIT IS IN BBB!
22:50:19QuartzyPlus I'm making the bases pretty fortified.
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22:54:51raptorso it'll be impossible?
22:58:03QuartzyYEAH!!
22:58:08QuartzyI dunno bro, am I not allowed to experiment?
22:58:25raptorof course!, you know I like your experiments :)
22:58:49raptorwas 'endless war' a 6 flag retrieve?
22:58:54Quartzyummm idk
22:58:56QuartzyI dunno what that is.
22:58:58Quartzyoh
22:59:01Quartzyyou mean that steaming pile of...
22:59:21raptorblack vs white map that was common at BBBs
22:59:26QuartzyEww.
22:59:38QuartzyWow, okay, if THAT was in BBBs, I can one-up that...
23:01:13QuartzyQuartz' Unnecessary Rudeness has leveled up!
23:01:38raptorha
23:02:05QuartzyI liked Endless War's concept, but the execution was bad.
23:06:06raptorok, heading home! back later
23:07:38Watusimotobye
23:07:42raptor Quit ()
23:08:29Quartzy Quit (Quit: Page closed)
23:18:08kodane has joined
23:18:51Nothing_Much has joined
23:25:53Platskies Quit (Remote host closed the connection)
23:32:24kodane Quit (Ping timeout: 246 seconds)
23:37:51kodane has joined
23:48:01Nothing_Muchsay
23:48:21Nothing_Muchwhen I go to the next or previous page of the server
23:48:24Nothing_Muchlists
23:48:27Nothing_Muchit crashes :O
23:48:43kodane Quit (Ping timeout: 264 seconds)
23:50:20raptor has joined
23:50:20ChanServ sets mode +o raptor
23:50:29bobdaduck_m has joined
23:51:05Nothing_Muchnext and previous page of the server list crashes
23:51:07raptorNothing_Much: what server? and what pages?
23:51:08Nothing_Muchthe game
23:51:19Nothing_Muchno, not a server, the server browser
23:51:19raptorhow do I duplicate?
23:51:52kodane has joined
23:51:58Nothing_Muchrun linux with the desura version and check the "PREV" and "NEXT" on the top left and right corner, it works the first time, second time it crashes the game
23:52:10Nothing_Much018a version
23:52:12raptorneat!
23:52:36Nothing_Muchoh wait
23:52:39Nothing_Muchit works now
23:52:41Nothing_Muchhuh.
23:53:08Nothing_Muchnot sure what happened but it resolved itself
23:53:46kodane Quit (Client Quit)
23:54:32raptorodd, what system? Linux?
23:54:39Nothing_Muchyeah
23:54:52raptorif you ran from the command line, did it output anything?
23:54:58Nothing_Muchlemme see
23:57:27Nothing_Muchgot an output of a fault somewhere
23:58:43raptorok, if you find a stack or fault trace, please post it somewhere
23:58:48raptori'll be back after dinner
23:59:05raptorah, sefmentation fault
23:59:09raptorok, that is probably a program bug
23:59:25Nothing_Muchit's something with arch I think
23:59:44Nothing_Muchenjoy your dinner

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