Timestamps are in GMT/BST.
| 00:00:06 | bobdaduck | And when, you graduate, you take a look around and you say HEY WAIT. This is the same as where I just came from, I thought it was over, aw that's just great. High school never endsss oh oh, oh oh woah oh, oh oh woah oh oh -oh woah |
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| 00:00:59 | raptor | oh great... a drive by |
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| 00:07:44 | bobdaduck | xD |
| 00:11:50 | raptor | falling... asleep... |
| 00:12:49 | raptor | yay 7 hour meeting tomorrow! |
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| 00:17:33 | bobdaduck | xD |
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| 09:14:56 | raptor | 7 hour meeting! |
| 09:21:40 | bobdaduck | Wheee! |
| 09:21:49 | bobdaduck | 7 hour meeting on five hours of sleep, we might add. |
| 09:22:00 | raptor | zzzzzz |
| 09:22:29 | bobdaduck | lol what were you doing up so late |
| 09:23:18 | bobdaduck | "the usual"? |
| 09:26:14 | raptor | fighting with Lua API issues.. |
| 09:32:28 | raptor | watusimoto: got the e-mail from the TCTC guy - that's great! |
| 09:32:36 | raptor | we're getting famous! |
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| 09:35:58 | watusimoto | For some values of "famous" |
| 09:36:04 | raptor | :) |
| 09:36:18 | raptor | maybe they'll hate bitfighter after their class... |
| 09:39:50 | bobdaduck | what's this? |
| 09:40:40 | raptor | some college is using bitfighter in a virtualization class |
| 09:57:02 | bobdaduck | oooh |
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| 10:27:30 | watusimoto | some college students used bitfighter in their class; the rest of the class chose other projects |
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| 10:31:39 | raptor | ah |
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| 10:54:51 | raptor | well, if I ever instruct a networking computer class, I'll use bitfighter... |
| 10:55:09 | bobdaduck | yeah me too |
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| 14:14:38 | raptor | Watusimoto: what do you think of my small level-entry UI changes? |
| 14:15:02 | Watusimoto | I think they are an improvement over what I had; not clearly an improvement over full reversion |
| 14:15:15 | raptor | sadly, I agree |
| 14:15:16 | Watusimoto | some ideas for improvement: |
| 14:15:33 | Watusimoto | possibly fade the top and bottom items (like the list of levels loading when hosting) |
| 14:15:57 | Watusimoto | move the instructions out of the way so they don't collide with the level list |
| 14:16:14 | Watusimoto | possibly create an entry box to higlight where you are typing |
| 14:16:25 | Watusimoto | but I don't know if that would help at all |
| 14:16:34 | raptor | so make it more like a rolodex |
| 14:16:37 | raptor | :) |
| 14:16:52 | Watusimoto | uh..... suuure. |
| 14:17:38 | Watusimoto | make it look like this: |
| 14:17:40 | Watusimoto | http://www.google.lu/url?sa=i&source=images&cd=&cad=rja&docid=VuOAyYb4m-rKOM&tbnid=g7uVdNZUgfNAaM:&ved=0CAgQjRwwAA&url=http%3A%2F%2Frobertcummingsonline.com%2Fmy-rolodex-of-tools%2F&ei=f6rlUeXdDcePOIa-gLgL&psig=AFQjCNHj6Lrnghp8PAw1bhPJwFD4jqmuXw&ust=1374092287270189 |
| 14:19:06 | raptor | that link doesn't seem to work for me... |
| 14:19:22 | raptor | do you have a direct link to an image? |
| 14:19:59 | Watusimoto | I closed the window. It was a rolodex |
| 14:20:11 | Watusimoto | nothing special |
| 14:21:24 | raptor | On another note - I'm having architectural issues with consolidating some Lua API methods into LuaScriptRunner (like findObjects()) |
| 14:21:40 | raptor | because LuaScriptRunner is an abstract class and so uses lots of static methods |
| 14:22:05 | Watusimoto | why is that a problem? |
| 14:22:30 | raptor | but we need to register non-static methods like findObjects() because they use non-static member variables like mGame which can be different depending on what subclass calls it |
| 14:23:44 | raptor | If I consolidated such methods in LSR, I'd need a non-static member variable like 'mGame' to do object searching |
| 14:23:56 | raptor | that resides in LSR |
| 14:25:09 | raptor | and therefore non-static API methods called from Lua... which cannot be done unless LuaW is used, which cannot be used because LSR is an abstract class (has pure virtual methods) |
| 14:25:41 | Watusimoto | would providing implementations for the abstract methods fix the problem? |
| 14:25:55 | Watusimoto | TNLAssert(false, "Not implemented for this class"); |
| 14:25:55 | raptor | that's where I'm going next |
| 14:26:17 | Watusimoto | that would be fine with me |
| 14:26:20 | raptor | it'll make LSR non-abstract and let me (hopefully) use LuaW for the non-static Lua API methods |
| 14:28:21 | Watusimoto | ok, good |
| 14:35:02 | raptor | right now I've got two types of Lua API methods in LSR: static methods (like logprint) and non-static ones (like findObjects()) |
| 14:36:01 | raptor | the first are registered direcly with Lua (not LuaW) and are independent of the Game, the second are dependent on the Game and will need to use LuaW |
| 14:46:02 | raptor | just to say outloud what i'm doing to convince myself that what I'm doing is not crazy |
| 14:46:39 | Watusimoto | seems reasonable |
| 14:47:05 | Watusimoto | I just implemented smooth scrolling in the menus, in an attempt to amke them look spiffier |
| 14:47:16 | Watusimoto | I'd have to rate this one "tried it and it sucks" |
| 14:47:22 | Watusimoto | I'm going to revert |
| 14:47:24 | Watusimoto | blech |
| 14:47:50 | raptor | heh |
| 14:48:09 | raptor | i hate smooth scrolling in almost any application i've used |
| 14:48:50 | Watusimoto | you like it for the chat messages in bitfighter |
| 14:52:30 | raptor | do i? |
| 14:52:34 | raptor | oh, I do! |
| 14:52:39 | bobdaduck | lol |
| 14:52:44 | bobdaduck | On that note |
| 14:52:51 | bobdaduck | name colors in global chat? |
| 14:52:56 | raptor | I guess I mean smooth-scrolling for when I move the mouse wheel to want to scroll |
| 14:56:38 | raptor | bobdaduck: you mean our always-the-same-name-based-colors? |
| 14:56:41 | raptor | idea |
| 14:56:48 | bobdaduck | yeah |
| 14:56:56 | bobdaduck | PRETTY COLORS |
| 15:23:42 | Watusimoto | I need to go to sleep. it's early, but man am I tired |
| 15:23:54 | raptor | UI work will do that to you... |
| 15:23:56 | Watusimoto | I will make no progress this evening in any case |
| 15:24:06 | Watusimoto | night |
| 15:24:44 | raptor | night! |
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| 16:47:27 | | -adams.freenode.net- *** No Ident response |
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| 16:47:33 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 16:47:56 | raptor | welcome back BFLogBot! |
| 16:47:57 | BFLogBot | How many boards would the Mongols hoard if the Mongol hordes got bored? -- Calvin |
| 17:19:33 | raptor | home again home again jiggety jig |
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| 21:48:50 | Skybax | Hiya |
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| 21:48:56 | Skybax | I love Nintendo and how they give me free stuff |
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| 21:50:39 | raptor | i have on old NES somewhere... |
| 21:57:26 | Skybax | I have a 3DS XL and they just gave me a free swordfighting game lol |
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| 21:59:10 | bobdaduck | COME AND GET ITTTT |
| 21:59:13 | bobdaduck | kaen awake? |
| 21:59:22 | Skybax | Hiya bobby |
| 22:00:04 | bobdaduck | sup |
| 22:00:34 | Skybax | Browsing the interwebs |
| 22:00:55 | bobdaduck | LAMMEEEE |
| 22:01:03 | Skybax | I got a 100 point best on codecademy last night. I was coding until 11:30 |
| 22:01:27 | Skybax | Which isn't that late, unless you ask my parents, as I had to use their computer xD |
| 22:01:40 | bobdaduck | lol |
| 22:02:30 | Skybax | Wbu? |
| 22:03:28 | bobdaduck | WBU |
| 22:03:42 | Skybax | ..? |
| 22:04:03 | bobdaduck | WBUUUUUUu |
| 22:04:13 | Skybax | You take acronyms quite seriously, I see |
| 22:06:43 | Skybax | Hey raptor, any chance you could open the contest server early? xD |
| 22:07:28 | bobdaduck | xD |
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| 22:22:53 | raptor | hi |
| 22:23:05 | raptor | how early.. and you're gone |
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