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| 01:31:06 | | Flynnn has joined |
| 02:51:43 | | BFLogBot Commit: e30306e723b2 | Author: kaen | Message: modify Geom.scale() to scale relative to the centroid rather than the origin |
| 02:51:45 | | BFLogBot Commit: 201605671903 | Author: kaen | Message: modify Geom.rotate to rotate about the geometry's centroid rather than the origin |
| 02:51:56 | kaen | hmm. it's 2AM |
| 02:51:58 | kaen | interesting. |
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| 11:02:48 | Skybax | Haaaaay |
| 11:03:24 | Skybax | raptor, did you want to tell me something yesterday? |
| 11:19:41 | raptor | hi Skybax |
| 11:19:56 | raptor | yes... would you be willing to beta test an OSX version of 019? |
| 11:23:30 | bobdaduck | Footie's levelgen class is now in session... |
| 11:23:41 | bobdaduck | Today we're having her go through her code, line by line, and tell me what each line does |
| 11:32:17 | raptor | i see no server to join and harass |
| 11:42:41 | bobdaduck | lol |
| 11:49:15 | raptor | some kids yesterday wanted me to play with them at noon today MST |
| 11:49:20 | raptor | so like in 10 min. |
| 11:49:29 | raptor | brothers from Colorado |
| 11:49:42 | raptor | pseudonyms started with 'tk' or something |
| 11:52:18 | bobdaduck | hm |
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| 12:04:00 | | FoOtloOse has joined |
| 12:04:05 | FoOtloOse | raptor halp D: |
| 12:05:16 | raptor | hi |
| 12:05:24 | FoOtloOse | halp D: |
| 12:05:35 | raptor | is that a pet name? |
| 12:05:44 | FoOtloOse | heeelp meeeeeeee |
| 12:05:44 | FoOtloOse | D: |
| 12:05:52 | raptor | has bobdaduck been brandishing his whip? |
| 12:05:55 | FoOtloOse | whenever i delete anything in editor it removes all the loadout zones |
| 12:05:56 | FoOtloOse | nah |
| 12:05:59 | FoOtloOse | hes at lunch |
| 12:06:10 | raptor | wait what? |
| 12:06:18 | raptor | with the normal <del> key? |
| 12:06:22 | FoOtloOse | yus |
| 12:06:23 | FoOtloOse | ): |
| 12:06:54 | FoOtloOse | heeeeeeeeeelp |
| 12:06:55 | FoOtloOse | D: |
| 12:06:59 | raptor | that makes no sense |
| 12:07:06 | raptor | so the exact steps are: |
| 12:07:13 | raptor | 1. select ? in editor |
| 12:07:17 | raptor | 2. press <del> |
| 12:07:23 | FoOtloOse | mhm |
| 12:07:24 | raptor | 3. poof! all loadout zones gone? |
| 12:07:31 | FoOtloOse | yes ): |
| 12:07:37 | FoOtloOse | YOU SHOULD FIX IT. |
| 12:07:39 | raptor | but 'undo' brings them back, yes? |
| 12:07:43 | FoOtloOse | mhm |
| 12:07:46 | FoOtloOse | n the thing |
| 12:08:34 | raptor | and you are sure that the thing is the *only* one selected? like clickety click in the black space to make sure beforehand |
| 12:08:40 | FoOtloOse | mhm |
| 12:08:44 | FoOtloOse | tried it with the other stuff |
| 12:09:07 | raptor | and the zones are objects you've added? or are they there from a levelgen? |
| 12:09:24 | FoOtloOse | from the levelgen |
| 12:09:30 | raptor | ah ha! |
| 12:09:35 | FoOtloOse | but |
| 12:09:38 | raptor | that is a crucial piece of information |
| 12:09:40 | FoOtloOse | im trying to delete the speedzone |
| 12:09:44 | FoOtloOse | that i accidently put in |
| 12:09:50 | FoOtloOse | :D |
| 12:11:35 | FoOtloOse | when i go ingame they dont show up at all... |
| 12:11:55 | FoOtloOse | n try to change loadout it says i need to respawn |
| 12:12:02 | FoOtloOse | :( |
| 12:12:10 | raptor | ah ha! |
| 12:12:12 | raptor | ok |
| 12:12:27 | raptor | adding stuff via levelgen is a two step process... |
| 12:12:31 | raptor | in the editor |
| 12:12:53 | raptor | CTRL+R shows the stuff |
| 12:13:04 | FoOtloOse | i added speedzone just from the editor... |
| 12:13:13 | raptor | then CTRL + I (the letter 'eye') cements the levelgen stuff |
| 12:13:18 | FoOtloOse | levelgen stuff perfectly fine |
| 12:14:04 | FoOtloOse | ctrl+ r n ctrl+ i dont do anything... :D |
| 12:14:38 | FoOtloOse | still deletes all the lzs |
| 12:15:26 | raptor | wait wait |
| 12:15:45 | raptor | how did you add the loadout zones? with ctrl + r ? |
| 12:15:51 | FoOtloOse | no |
| 12:15:56 | FoOtloOse | from editor |
| 12:16:15 | FoOtloOse | oops i thought you meant somethin else :D |
| 12:16:19 | raptor | ah ok |
| 12:16:23 | raptor | yeah, got confuzzled |
| 12:16:32 | FoOtloOse | sowwie |
| 12:17:42 | FoOtloOse | what to doooooo |
| 12:18:30 | raptor | uhh... if you save the level and exit |
| 12:18:35 | raptor | and go back in... same problem? |
| 12:18:47 | FoOtloOse | they all went away... |
| 12:18:48 | FoOtloOse | .-. |
| 12:18:59 | raptor | what |
| 12:19:05 | FoOtloOse | they all went away. |
| 12:19:20 | raptor | did I just make you lose them for good? |
| 12:19:55 | FoOtloOse | yus. |
| 12:19:58 | raptor | i'm sorry! |
| 12:20:05 | FoOtloOse | its fine i put them back |
| 12:20:17 | raptor | it acts like they were never really there... |
| 12:20:19 | FoOtloOse | you should reallly fix this. :D |
| 12:20:20 | raptor | which is odd |
| 12:20:33 | raptor | I think we have to ask bobdaduck to see if he's gotten this behavior before |
| 12:20:42 | FoOtloOse | hes lunching.. |
| 12:20:52 | raptor | i agree, we should fix it, but we need duplicate it first.. |
| 12:21:00 | FoOtloOse | it doesnt work for you? |
| 12:21:34 | raptor | everything works for me.. |
| 12:21:47 | raptor | i can't get your bug with some simple tests... |
| 12:22:04 | FoOtloOse | aw. |
| 12:22:30 | FoOtloOse | on a side note. if i leave my grape juice long enough will it turn into wine? :D |
| 12:22:48 | raptor | all sugar ferments given time + heat :) |
| 12:22:52 | FoOtloOse | ;D |
| 12:23:10 | | LordDVG has joined |
| 12:23:11 | FoOtloOse | so what do i do now |
| 12:23:16 | raptor | uhh... |
| 12:23:28 | raptor | for this bug |
| 12:23:41 | raptor | what would help us is if you can get it again, and again |
| 12:24:02 | FoOtloOse | i can :D |
| 12:24:11 | raptor | really? |
| 12:24:14 | raptor | you are using 018a ? |
| 12:24:22 | FoOtloOse | i think so? |
| 12:24:39 | FoOtloOse | i removed it from the level file n it worked :D |
| 12:24:50 | raptor | what did you remove? |
| 12:24:54 | FoOtloOse | speedzone |
| 12:25:03 | raptor | odd |
| 12:25:12 | raptor | does it only do that bug with speedzone? |
| 12:25:14 | FoOtloOse | i just deleted one of the loadout zones... |
| 12:25:20 | FoOtloOse | and it deleted them all and i cant undo it |
| 12:25:21 | FoOtloOse | :( |
| 12:25:44 | raptor | ohh... |
| 12:25:49 | FoOtloOse | now deleting anything it removes them n i cant undo |
| 12:25:51 | raptor | do you have the level file open, too? |
| 12:25:56 | raptor | in an editor? |
| 12:26:00 | FoOtloOse | nope |
| 12:26:03 | raptor | text editor, i mean |
| 12:26:06 | FoOtloOse | the levelgen i do.. |
| 12:26:16 | raptor | hmm... ok |
| 12:26:24 | raptor | that should be ok |
| 12:28:24 | raptor | well.. I'm stumped FoOtloOse |
| 12:28:29 | FoOtloOse | :D |
| 12:28:40 | FoOtloOse | i redownloaded it |
| 12:28:43 | raptor | when did this problem start? |
| 12:28:46 | raptor | ok |
| 12:29:34 | FoOtloOse | think it started around the time i did this level |
| 12:29:43 | FoOtloOse | cuz the loadout zones went away the other day too |
| 12:29:57 | FoOtloOse | still does it |
| 12:29:59 | FoOtloOse | D: |
| 12:31:01 | raptor | can you send me the level? or is it a brand new one? |
| 12:31:14 | FoOtloOse | its the one with the levelgen ive been working on |
| 12:31:18 | FoOtloOse | pastie? |
| 12:31:21 | raptor | ok |
| 12:31:23 | raptor | no |
| 12:31:37 | raptor | actually, send me the level and levelgen as a zip file - do you know how to do that? |
| 12:31:43 | FoOtloOse | nope |
| 12:31:43 | FoOtloOse | :D |
| 12:31:56 | raptor | ok, but you can find them in a folder, yes? |
| 12:32:00 | FoOtloOse | got them |
| 12:32:09 | raptor | ok, select both |
| 12:32:12 | raptor | in the folder |
| 12:32:47 | raptor | then right-click... is there an option to 'compress as' or 7z -> or winzip -> or anything with 'zip' or 'compress' in the name? |
| 12:33:06 | FoOtloOse | compress n email |
| 12:33:06 | FoOtloOse | and |
| 12:33:16 | FoOtloOse | send to compressed file |
| 12:33:17 | FoOtloOse | and |
| 12:33:41 | FoOtloOse | compress to levels and email |
| 12:34:34 | raptor | ok |
| 12:34:47 | raptor | do 'send to compressed file' |
| 12:35:03 | raptor | when it asks to where to save or to name the file, give it whatever name you want |
| 12:35:10 | raptor | then send that file to me on the forums PM please |
| 12:36:43 | FoOtloOse | mkay |
| 12:40:35 | | LordDVG Quit (Remote host closed the connection) |
| 12:45:48 | raptor | thanks! |
| 12:45:51 | raptor | taking a look... |
| 12:46:18 | | bobdaduck has joined |
| 12:46:34 | raptor | FoOtloOse: still around? |
| 12:46:52 | FoOtloOse | mhm |
| 12:46:56 | raptor | ok |
| 12:46:57 | raptor | so |
| 12:47:08 | raptor | do I load this level as is, then add more loadout zones? |
| 12:47:11 | raptor | or just add speed zone? |
| 12:47:18 | FoOtloOse | uh |
| 12:47:21 | FoOtloOse | all i did was open it |
| 12:47:27 | FoOtloOse | then make the loadout zones |
| 12:47:38 | FoOtloOse | then the text things then i accidently added a speedzone |
| 12:47:44 | FoOtloOse | then it bugged up |
| 12:47:50 | FoOtloOse | when i tried to delete |
| 12:48:07 | FoOtloOse | should be four diagonal lzs for each team |
| 12:48:24 | raptor | ok |
| 12:48:44 | raptor | well, a side note: you are committing the sin of having duplicate zone IDs |
| 12:48:51 | FoOtloOse | :D |
| 12:48:55 | bobdaduck | I do that all the time! |
| 12:48:58 | raptor | which no doubt bobdaduck has said works fine... |
| 12:49:02 | bobdaduck | like every single level! |
| 12:49:03 | FoOtloOse | yus. |
| 12:49:14 | FoOtloOse | he gets me in trouble alot. |
| 12:49:16 | raptor | there's no warranty! |
| 12:49:28 | raptor | and if it breaks then we get to say WE TOLD YOU SO |
| 12:50:19 | bobdaduck | lol |
| 12:50:28 | bobdaduck | So the problem is |
| 12:50:33 | bobdaduck | footloose added loadout zones in the editor |
| 12:50:35 | bobdaduck | and then a speedzone |
| 12:50:38 | bobdaduck | and then hit delete |
| 12:50:43 | bobdaduck | and everything was deleted? |
| 12:50:47 | raptor | yes |
| 12:51:00 | FoOtloOse | loadout zones text items then a speedzone then it broked |
| 12:51:15 | bobdaduck | Never encountered that before |
| 12:51:16 | FoOtloOse | WHY DO ALL THESE LEVELS HAVE TO .. |
| 12:51:18 | raptor | 4 of each? |
| 12:51:21 | FoOtloOse | mhm |
| 12:51:26 | FoOtloOse | green blue yellow n red |
| 12:51:43 | raptor | hmm... |
| 13:16:13 | | FoOtloOse has left #bitfighter |
| 13:19:30 | bobdaduck | replicable raptor? |
| 13:19:54 | raptor | sorry... I had to get back to work... |
| 13:20:03 | raptor | I'll take a look later |
| 13:20:24 | raptor | funny levelgen, though.. |
| 13:20:25 | bobdaduck | k |
| 14:46:01 | Skybax | raptor, sure |
| 14:46:11 | raptor | hi |
| 14:46:14 | raptor | oh good |
| 14:46:18 | raptor | Skybax: what OS are you running? |
| 14:46:20 | kaen | hi all |
| 14:46:28 | kaen | wow ridiculous bug that footloose found ... |
| 14:46:44 | raptor | hi kaen |
| 14:47:15 | Skybax | 10.6.8 |
| 14:47:30 | raptor | excellent, thanks |
| 14:47:35 | raptor | let me get you a bundle |
| 14:47:43 | raptor | you should back-up your bitfighter.ini |
| 14:47:57 | Skybax | Otay |
| 14:55:07 | raptor | Skybax: ftp://ftp.novell.com/outgoing/Bitfighter-019-beta-64bit-debug-201605671903.zip |
| 14:55:18 | raptor | backup your INI! |
| 14:55:24 | Skybax | I diiiiid |
| 14:55:49 | raptor | excellent |
| 14:55:51 | raptor | so |
| 14:56:00 | raptor | when beta testing - feel free to mention anything |
| 14:56:10 | raptor | from ARGH IT CRASHED |
| 14:56:21 | raptor | to, "that looks ugly" |
| 14:56:41 | raptor | also, you can add to this list of things to polish here: http://beta.etherpad.org/p/bf_019_polish |
| 14:57:16 | Skybax | Otay |
| 14:58:02 | raptor | you can take your time, over several days, whatever |
| 14:58:09 | raptor | just any feedback is what we want |
| 14:58:45 | Skybax | Feedback is tasty |
| 14:59:06 | Skybax | ISSUE # 1 |
| 14:59:08 | Skybax | I can't open it |
| 14:59:19 | raptor | well that stinks |
| 14:59:26 | Skybax | It says it's "Not supported on this type of Mac" |
| 14:59:30 | raptor | oh oops... |
| 14:59:35 | raptor | i compiled the wrong arch :/ |
| 14:59:38 | raptor | sorry! |
| 14:59:39 | Skybax | Silly raptor |
| 14:59:58 | raptor | i think i've done that before |
| 14:59:59 | raptor | man |
| 15:00:22 | Skybax | Yeah you did the same thing last time you gave me a 019 build lol |
| 15:01:05 | raptor | wait wait |
| 15:01:10 | raptor | i did compile it correctly... |
| 15:01:19 | raptor | what architecture are you using? |
| 15:01:43 | Skybax | Like, processor? |
| 15:02:29 | kaen | yes, processor |
| 15:03:00 | kaen | i382 or x86_64 or (dread) ppc |
| 15:03:02 | Skybax | Intel Core Duo |
| 15:03:04 | kaen | i386* |
| 15:03:29 | kaen | do you see one of those anywhere? |
| 15:03:38 | Skybax | It says Intel but I always have to download the Universal build because the Intel build doesn't work |
| 15:04:22 | Skybax | I see none of those lol |
| 15:04:28 | kaen | i386 it sounds like |
| 15:05:06 | Skybax | Just give me a Universal 32bit build |
| 15:05:23 | kaen | oh |
| 15:05:26 | kaen | see, 32bit |
| 15:05:33 | kaen | i386 for sure |
| 15:05:36 | raptor | ok |
| 15:05:45 | raptor | so weird |
| 15:05:46 | kaen | you'll notice the filename has 64bit in it |
| 15:06:01 | raptor | you must be the only 10.6 user on i386 |
| 15:06:07 | Skybax | Probably lol |
| 15:06:13 | Skybax | My computer is like 8 years old |
| 15:06:19 | Skybax | I can't use the newest Mac OSX |
| 15:06:29 | raptor | yep |
| 15:06:31 | raptor | you are! |
| 15:06:33 | raptor | :) |
| 15:06:55 | raptor | Core Duo, huh? I bet that computer keeps you warm in the winter |
| 15:07:01 | Skybax | I won't be for long, though. I'm gonna buy a $700 Dell |
| 15:07:05 | kaen | so, do we really need an extra explanation about armor? |
| 15:07:18 | kaen | it'll be obvious what the drawback is as soon as you equip it |
| 15:07:27 | raptor | ha! |
| 15:07:46 | Skybax | Have any of you guys seen the new Mac Pro? |
| 15:07:58 | Skybax | It's the most beautiful computer I've ever seen |
| 15:07:59 | raptor | kaen: yeah, just leave it as is... |
| 15:08:25 | kaen | I was suggesting removing it :P |
| 15:08:35 | Skybax | I like my suggestion |
| 15:10:18 | raptor | Skybax: ftp://ftp.novell.com/outgoing/Bitfighter-019-beta-32bit-i386-debug-201605671903.zip |
| 15:11:31 | raptor | kaen: i'm not sure... I remember watusimoto coding in the explanations.. |
| 15:11:48 | raptor | I think it'll be obvious enough without it |
| 15:11:49 | Skybax | Comand + H still doesn't work |
| 15:12:11 | raptor | Skybax: yes, I'm keeping an eye on that one.. |
| 15:12:15 | Skybax | Should I write that down or is that already well documented somewhere? |
| 15:12:37 | raptor | well documented |
| 15:12:39 | raptor | already |
| 15:12:40 | raptor | thanks |
| 15:12:41 | Skybax | Gotcha |
| 15:12:50 | Skybax | I'll just play in Windowed then |
| 15:13:06 | raptor | you can do fullscreen, just not use command H |
| 15:13:35 | Skybax | But then I have to quit to see anything else lol |
| 15:13:42 | Skybax | I'm a multitasker |
| 15:13:53 | raptor | ok |
| 15:14:32 | raptor | i gotta go for a bit - write down anything on that etherpad |
| 15:14:43 | raptor | later! |
| 15:14:49 | Skybax | Bai |
| 15:14:50 | | raptor Quit () |
| 15:18:56 | Skybax | Do the Nexus points only turn into giant numbers if it's a big score? |
| 15:32:46 | kaen | yes |
| 15:32:56 | kaen | also there are kill streaks now |
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| 18:27:50 | | raptor has joined |
| 18:27:50 | | ChanServ sets mode +o |
| 18:29:37 | kaen | hello |
| 18:30:17 | raptor | HI |
| 18:30:20 | raptor | oops, hello |
| 18:30:28 | kaen | heh |
| 18:33:22 | raptor | bobdaduck told footloose circles are OK... I may have difficulty with forgiveness... |
| 18:34:19 | kaen | oof |
| 18:34:31 | kaen | hey we should nix them before releasing 019 |
| 18:34:47 | kaen | worms too |
| 18:34:48 | kaen | no mercy |
| 18:36:29 | raptor | well, I was thinking of being devious |
| 18:36:36 | raptor | worms would be easy to axe |
| 18:36:40 | raptor | but circles... |
| 18:36:47 | kaen | really? |
| 18:36:58 | raptor | we could put in some sort of code error if there are more than 3 or 4... |
| 18:37:23 | raptor | like, don't take them away... but take away their desireability |
| 18:37:49 | raptor | like add a segfault... |
| 18:37:57 | kaen | I really don't see any motivation to keep them |
| 18:37:58 | kaen | heh |
| 18:38:05 | kaen | especially with a segfault |
| 18:42:54 | raptor | or! |
| 18:43:07 | raptor | or we could have Circle be a wrapper for a resource item... |
| 18:43:19 | raptor | maybe I shouldn't be devious.. |
| 18:43:34 | kaen | I do kind of like that one, though |
| 18:43:42 | raptor | :) |
| 18:43:50 | raptor | i'll be back in a bit... it's family night |
| 18:44:01 | kaen | ok |
| 19:05:40 | | watusimoto has joined |
| 19:08:22 | raptor | back! |
| 19:08:27 | raptor | and ready to kill Circle! |
| 19:09:07 | raptor | we could turn it into a wrapper for a random item between testitem, resourceitem, and asteroid... |
| 19:09:30 | kaen | umm I think we should just kill it |
| 19:11:46 | raptor | how about textitem "O"s that just happen to move... |
| 19:12:16 | kaen | ahahaha |
| 19:12:28 | kaen | lower case o's |
| 19:14:27 | raptor | oh hi watusimoto |
| 19:15:12 | watusimoto | hey there |
| 19:17:36 | raptor | we made several polish changes already... a few I think you'll have to look at |
| 19:17:53 | raptor | like the tutorial stuff.. and the game timer seems to be gone on windows.. |
| 19:18:05 | watusimoto | I saw that bug report... |
| 19:18:16 | watusimoto | seems like it should be an easy fix |
| 19:23:46 | raptor | i looked at it briefly - nothing apparent |
| 19:23:57 | raptor | like i couldn't remove the #ifndef TNL_OS_WINDOWS |
| 19:29:37 | watusimoto | maybe I can find it |
| 19:29:56 | watusimoto | I'm (slowly) instlaling a build envionrmnet on my dad's computer |
| 19:30:08 | watusimoto | bit by bit so he doesn't notice :-) |
| 19:30:11 | raptor | ha |
| 19:30:43 | raptor | i'm suprised you're not asleep by now... |
| 19:31:25 | raptor | oh, this is a proposed new goalzone icon: http://i.imgur.com/89erunE.png |
| 19:31:33 | raptor | but it conflicts with flag-spawn |
| 19:34:27 | raptor | so i tried to make it square: http://i.imgur.com/7fYiNnK.png |
| 19:34:31 | raptor | doesn't look good |
| 19:34:53 | raptor | maybe on c-map we can replace icons with words? |
| 19:35:26 | kaen | oh hey |
| 19:35:33 | kaen | what if we write "spawn" under it? |
| 19:36:27 | kaen | just a flag with that string under it. you only see it in the editor |
| 19:38:03 | raptor | that might be good... trying |
| 19:46:03 | raptor | doesn't work too well... |
| 19:46:20 | raptor | the dock then has a flag with SPAWN underneath, then title 'FlagSpawn' |
| 19:46:53 | raptor | and it looks a bit clunky in the drawing area |
| 19:46:58 | raptor | out of place |
| 19:47:46 | kaen | drat. |
| 19:48:18 | raptor | maybe it could be an upside-down flag? |
| 19:48:27 | raptor | nah.. |
| 19:48:38 | kaen | hehe |
| 19:48:53 | kaen | how about like three flags |
| 19:48:57 | kaen | sort of cascading? |
| 19:49:03 | raptor | ooo... good idea |
| 19:49:08 | raptor | how to draw... |
| 19:49:27 | kaen | just three flags, offset like 2 pixels on the x and y axis |
| 19:49:43 | kaen | might need to be three different shades though if they overlap |
| 19:50:45 | kaen | hmm, but the flags are usually the team's color |
| 19:54:48 | watusimoto | what about a rotated diamond-shaped square with a flag for the goal zone icon? |
| 19:59:03 | raptor | i will try that as the multiple flags for a flag spawn is looking really ugly no matter how i position them (mostly because of how small it needs to be) |
| 20:02:25 | raptor | first pass: http://i.imgur.com/1hvj9VC.png |
| 20:02:52 | kaen | yeah, I think that's good |
| 20:02:54 | watusimoto | the diamond need to be a little larger, Ithink |
| 20:03:03 | watusimoto | the flag can't really get much smaller |
| 20:03:21 | watusimoto | but it is a distinct shape, which should help a little on the cmdrs map |
| 20:03:24 | raptor | want the flag to follow the edge like that? or keep its size? |
| 20:03:56 | watusimoto | I think there should be more whitespace between the flag and the border. the flag size is fine |
| 20:07:30 | raptor | second pass: http://i.imgur.com/dY1I6jn.png |
| 20:10:55 | watusimoto | better... shift the flag a couple of pixels to the right |
| 20:12:20 | raptor | like this?: http://i.imgur.com/pNDay7l.png |
| 20:12:45 | watusimoto | yes! exactly what I was thinking |
| 20:20:45 | raptor | what do you think kaen? |
| 20:20:55 | kaen | looks great! |
| 20:20:56 | raptor | i think its a viable alternative |
| 20:21:06 | kaen | nice and balanced, simple, doesn't conflict with anything |
| 20:21:12 | raptor | shall i commit? |
| 20:21:16 | kaen | push it! |
| 20:21:23 | watusimoto | sure... it's the best yet |
| 20:25:33 | raptor | done! |
| 20:25:36 | | BFLogBot Commit: f777c4399e9e | Author: buckyballreaction | Message: New GoalZone graphic |
| 20:35:18 | raptor | ok, so what next.. |
| 20:35:48 | kaen | we need to fix the menu font |
| 20:36:05 | watusimoto | agreed |
| 20:36:52 | raptor | but it stays thin when in fullscreen! |
| 20:37:11 | raptor | will we be removing too much of bitfighter's 'essence' ? |
| 20:38:06 | watusimoto | I don't know if we have a problem with the main menu font |
| 20:38:37 | watusimoto | though I don't like the mix of roman with the similar-but-different font we use for menu "values" |
| 20:39:11 | raptor | the monospace one? |
| 20:39:35 | watusimoto | yes |
| 20:39:41 | raptor | so what is wrong |
| 20:40:04 | raptor | the standard menu font? the "values" font |
| 20:40:06 | raptor | ? |
| 20:40:13 | watusimoto | I don;t dislike it particularly, it just looks similar yet different from the roman one in a way that is hard to discern if it is intentional or just weird |
| 20:40:17 | watusimoto | the values font |
| 20:40:34 | raptor | so maybe make it roman again but different thickness? |
| 20:40:49 | watusimoto | my current thinking (subject to counter-demonstration) is that we should stick to roman for the menus |
| 20:41:22 | raptor | honestly, I don't want to work on the font - font-looks tend to make me think too much about them and be indecisive |
| 20:41:51 | watusimoto | understood |
| 20:41:55 | raptor | although I have a special place for monospace fonts... |
| 20:41:59 | raptor | *in my heart |
| 20:42:26 | watusimoto | kaen: when you say fix the font, what do you mean? |
| 20:43:39 | kaen | I mean that we should do some thing about the "values" font |
| 20:43:51 | kaen | I think the stroke font is fine |
| 20:44:26 | kaen | I remember making it monospace so that it was easier to edit complex strings |
| 20:45:05 | kaen | after some meditation, it's apparent that editing complex strings it not something you should be doing in bitfighter |
| 20:45:33 | raptor | haha |
| 20:46:04 | raptor | i still find it useful with chat |
| 20:46:29 | kaen | actually I think when I redid text entry I put a hack into the chat entry that depends on the font being monospaced |
| 20:46:56 | raptor | uh oh.. |
| 20:47:07 | kaen | maybe |
| 20:47:09 | kaen | I'm not sure |
| 20:47:10 | raptor | but it works so well! |
| 20:50:26 | kaen | eh after just playing around with it a bit more, I think I could polish it up quite a bit |
| 20:52:14 | kaen | ok, hack confirmed |
| 20:52:22 | kaen | but it should be easy to fix |
| 20:52:44 | kaen | (famous last words, etc.) |
| 21:07:33 | raptor | DOOMED |
| 21:10:36 | watusimoto | so... I see the game clock running on windows |
| 21:10:50 | watusimoto | is there any special way to get it to not show? |
| 21:10:59 | raptor | is it a buildbot issue then? |
| 21:11:06 | raptor | this build doesn't show it for me: http://buildbot.bitfighter.org:8010/latest/ |
| 21:11:21 | raptor | at least when I run it in WINE |
| 21:11:33 | raptor | and bobdaduck says it doesn't show for him either, and i think he's on win7 |
| 21:11:41 | watusimoto | I just built from the repo |
| 21:11:50 | watusimoto | also win 7 |
| 21:12:03 | raptor | must be buildbot... |
| 21:12:06 | raptor | hmmm |
| 21:12:42 | watusimoto | and I didn't notice it being broken on my regular machine, which I last built on thursday.. I didn't specifically look for the clock, but I think I would have missed it |
| 21:14:47 | raptor | well that's odd |
| 21:14:54 | raptor | it must be an issue with the cross compiler |
| 21:21:18 | | BFLogBot Commit: 31900b7c69b8 | Author: buckyballreaction | Message: Fix compile warnings about files ending without newlines |
| 21:22:05 | raptor | the end is nigh: http://www.hawaiinewsnow.com/story/23089511/uh-research-doctors-create-green-glow-in-the-dark-rabbits |
| 21:26:05 | watusimoto | man... falling asleep... good night |
| 21:26:10 | raptor | night |
| 21:30:48 | | watusimoto Quit (Remote host closed the connection) |
| 21:33:46 | kaen | raptor, just built from vstudio 2010 on an xp machine |
| 21:33:48 | kaen | game clock shows |
| 21:33:54 | kaen | totally a buildbot bug :/ |
| 21:33:54 | raptor | sigh... |
| 21:34:00 | kaen | you mentioned an ifdef somewhere? |
| 21:34:07 | raptor | heh, that was a joke... |
| 21:34:10 | kaen | bummer |
| 21:34:17 | raptor | yeah |
| 21:34:21 | raptor | i have no idea what it could be |
| 21:34:29 | kaen | me either |
| 21:34:41 | kaen | I went so far as to try winedbg |
| 21:34:52 | kaen | (it couldn't handle the threading) |
| 21:35:36 | raptor | wow... |
| 21:35:46 | raptor | i don't think i've even left sanity enough to try winedbg... |
| 21:36:01 | kaen | it had a lot of promise with the gdb front end |
| 21:36:13 | kaen | but just the threading issue made it a non-starter |
| 21:36:31 | kaen | this confirms one of my biggest fears |
| 21:36:51 | raptor | rabbits glowing in the dark? |
| 21:36:52 | kaen | that the cross-compilation process itself will produce subtle errors. |
| 21:36:59 | kaen | also, rabbits glowing in the dark. |
| 21:37:11 | raptor | haha |
| 21:37:23 | kaen | producing errors is fine if they're noisy |
| 21:37:28 | kaen | but subtle errors... |
| 21:37:45 | raptor | i bet it would be things like alignment issues |
| 21:38:11 | kaen | alignment? |
| 21:38:28 | raptor | like struct byte alignment |
| 21:38:34 | raptor | but actually - those are noise errors |
| 21:38:39 | raptor | *noisy |
| 21:38:50 | raptor | some other nasty memory stuff.. |
| 21:39:05 | kaen | I bet it's a disconnect between the actual win32 library's behavior and the mingw32 reimplementation |
| 21:39:19 | kaen | libraries' |
| 21:39:47 | raptor | SDL2 hg was just 2.0.0! |
| 21:39:54 | raptor | *just tagged |
| 21:39:58 | kaen | cool! |
| 21:40:01 | raptor | oh boy oh boy |
| 21:40:55 | raptor | did you have to use an older version of mingw? |
| 21:42:25 | kaen | hmm it kind of looks like it |
| 21:43:29 | kaen | it's from the ubuntu12.04 repo |
| 21:45:44 | raptor | does ubuntu have community repos with up-to-date software for specific versions? |
| 21:45:55 | raptor | *specific distro versions |
| 21:46:29 | kaen | yeah, definitely |
| 21:46:31 | kaen | that's a good idea |
| 21:51:04 | kaen | this is scary ... the ming gcc hasn't been touched since 2010 |
| 21:51:07 | kaen | but the runtime |
| 21:51:23 | kaen | has a version 3.2 which is the one in common use according to sourceforge downloads |
| 21:51:29 | kaen | but there's a 4.0.0 download |
| 21:51:36 | kaen | with like zero traffic |
| 21:52:07 | kaen | I'm not sure how to proceed. |
| 21:54:06 | | BFLogBot Commit: ae974bc6c94e | Author: kaen | Message: save level after successful DB upload |
| 21:54:18 | raptor | hmmm |
| 21:54:21 | raptor | 4.0.0? |
| 21:54:24 | kaen | yeah |
| 21:54:25 | raptor | hmmm |
| 21:54:30 | raptor | where are y ou looking? |
| 21:54:48 | kaen | http://sourceforge.net/projects/mingw/files/MinGW/Base/mingw-rt/ |
| 21:54:55 | kaen | this is just the runtime |
| 21:55:05 | raptor | ah |
| 21:55:19 | kaen | last update for the compiler part was 2010 |
| 21:55:54 | kaen | ah, and there's a w32 api 4.0.0 |
| 21:56:05 | kaen | this is enticing. |
| 21:56:08 | kaen | but I'm still unsure |
| 21:56:37 | kaen | looks dubiously like a dev build |
| 21:56:53 | raptor | you might be bleeding... |
| 21:56:58 | raptor | http://sourceforge.net/projects/mingw/files/Other/Cross-Hosted%20MinGW%20Build%20Tool/ |
| 21:57:10 | raptor | ^^those are the official cross-compiler building tools |
| 21:57:28 | raptor | looks like the ubuntu package used them |
| 22:20:49 | raptor | Skybax: did you say that once-upon-a-time CMD + H fullscreen minimization worked? |
| 22:21:04 | raptor | if so, when was that? (what bitfighter version?) |
| 22:22:53 | | Wuzzy Quit (Quit: Wuzzy) |
| 22:38:13 | raptor | actually... I think I solved it |
| 22:39:25 | kaen | <kaen> but it should be easy to fix |
| 22:39:33 | kaen | I'm a funny guy, some times. |
| 22:40:35 | raptor | hehe |
| 22:49:12 | | BFLogBot Commit: a751949ad27b | Author: buckyballreaction | Message: Fix not being able to hide a fullscreen window in OSX. This is basically our 'fakeFullScreen' mode but implemented directly in SDL2! This may fix watusimoto having to be patient when switching modes in Windows |
| 22:49:58 | kaen | whoa cool! |
| 22:50:44 | raptor | yeah, such a simple fix, too |
| 22:51:05 | raptor | all i had to do was read the API for the fullscreen method once in the last 6 months to pick it up... |
| 22:51:10 | raptor | since it had changed.. |
| 22:52:51 | | fordcars_m has joined |
| 22:53:07 | fordcars_m | hi |
| 22:53:13 | raptor | corteocarl, is that you? |
| 22:53:24 | fordcars_m | hehe yeah |
| 22:53:29 | raptor | ah ha! |
| 22:53:32 | raptor | and hello :) |
| 22:54:10 | fordcars_m | Oh yeah sorry I don't often check the Google Code page |
| 22:54:54 | fordcars_m | And I might get deconnected from IRC sometimes :/ |
| 22:55:33 | fordcars_m | hey raptor, you know in Javascript |
| 22:55:45 | raptor | how it makes you angry? |
| 22:55:50 | raptor | yes, I'm familiar... |
| 22:56:25 | fordcars_m | the alert() function, it can take variables representing strings right? |
| 22:56:31 | fordcars_m | Haha |
| 22:57:14 | fordcars_m | I decided to actually learn Javascript! It's nice! It went to w3 school.org I think it's called |
| 22:57:26 | raptor | oh good, i like w3schools |
| 22:57:55 | raptor | honestly, it's been a while since i've coded JS directly - I don't remember that specific. Maybe kaen does, though? |
| 22:58:06 | kaen | yes |
| 22:58:07 | kaen | but |
| 22:58:08 | kaen | NO |
| 22:58:11 | kaen | BAD FORDCARS |
| 22:58:18 | kaen | do not use w3school |
| 22:58:20 | raptor | see... kaen knows... |
| 22:58:20 | kaen | s |
| 22:58:26 | raptor | oh? |
| 22:58:30 | kaen | yeah |
| 22:58:35 | fordcars_m | Yeah, I am done withe the tutorial, I was just messing around with the online Javascript editor |
| 22:58:39 | kaen | http://www.w3fools.com/ |
| 22:58:40 | raptor | i always thought it was a decent refernce, at least with html/css |
| 22:58:50 | kaen | use msdn for reference |
| 22:59:01 | kaen | err |
| 22:59:06 | kaen | mdn |
| 22:59:13 | kaen | https://developer.mozilla.org/en-US/ |
| 22:59:18 | fordcars_m | kaen I cant click on links without going on another page :p |
| 22:59:22 | kaen | ok |
| 22:59:25 | raptor | oh interesting... |
| 22:59:34 | raptor | i had no idea... |
| 22:59:37 | raptor | i've been fooled |
| 22:59:49 | kaen | mdn even has tutorials |
| 23:00:04 | kaen | if you have questions about js, fordcars_m, I'm an open book |
| 23:00:18 | kaen | for some strange reason I love javascript |
| 23:00:25 | fordcars_m | ok brb |
| 23:00:43 | | fordcars_m Quit (Quit: Page closed) |
| 23:02:11 | raptor | MDN is great! |
| 23:02:21 | kaen | it's so beautiful |
| 23:02:23 | kaen | and it's a wiki |
| 23:06:04 | raptor | i had no idea that there's no such thing as an integer in JS... |
| 23:06:35 | kaen | yep |
| 23:06:41 | kaen | there's even casting idioms |
| 23:06:45 | | fordcars_m has joined |
| 23:06:53 | kaen | 3.14 | 0 |
| 23:07:03 | raptor | what is that?? |
| 23:07:10 | kaen | will cast it to an unsigned integer |
| 23:07:16 | raptor | whoa |
| 23:07:17 | fordcars_m | wow thanks kaen, I got rid of my bookmarks :3 |
| 23:07:26 | kaen | all bitwise operations cast to uints |
| 23:07:58 | raptor | ha |
| 23:08:11 | kaen | actually I guess it casts it to a signed integer |
| 23:08:51 | kaen | sure thing fordcars_m :) |
| 23:09:01 | raptor | haha, parseInt doesn't always use base10... |
| 23:09:42 | fordcars_m | kaen, I was messing around in Javascript, but an alert() function just doesnt want to take a variable representing a string |
| 23:10:12 | kaen | eh, it should |
| 23:10:22 | raptor | (I'm reading the 're-introduction to JS' |
| 23:10:23 | fordcars_m | and somehow try and catch never worked |
| 23:10:24 | raptor | ) |
| 23:10:51 | fordcars_m | but then again I was using w3schools Js editor :p |
| 23:11:26 | kaen | ah |
| 23:11:34 | fordcars_m | my code was like: var alertT="Hi" output |
| 23:12:03 | fordcars_m | *var alertT="Hi" + ouput |
| 23:12:19 | fordcars_m | ouput = 0 |
| 23:12:37 | fordcars_m | And alert(alertT) |
| 23:12:43 | kaen | that should work fine |
| 23:12:48 | kaen | try it on http://jsfiddle.net/ |
| 23:13:07 | | fordcars_m Quit (Quit: Page closed) |
| 23:13:29 | kaen | that poor kid... typing javascript on a phone |
| 23:13:42 | raptor | haha |
| 23:14:06 | raptor | !bugs |
| 23:14:06 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 23:14:35 | kaen | wow! down to four |
| 23:14:46 | raptor | yes! |
| 23:14:53 | raptor | gettin' closer.. |
| 23:18:15 | raptor | well, i think I should sleep... |
| 23:18:17 | raptor | good night! |
| 23:19:06 | | raptor Quit () |
| 23:32:21 | | fordcars_m has joined |
| 23:33:32 | fordcars_m | Heh, jsFiddle just frooze. I am on mobile :p But I found a really nice editor on landofcode. |
| 23:34:49 | fordcars_m | anyway alert works! |
| 23:34:51 | | Skybax Quit (Quit: Skybax) |
| 23:35:33 | fordcars_m | So, later, back to JS |
| 23:40:08 | | fordcars_m Quit (Ping timeout: 250 seconds) |