#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2013-08-12

Timestamps are in GMT/BST.

01:31:06Flynnn has joined
02:51:43BFLogBot Commit: e30306e723b2 | Author: kaen | Message: modify Geom.scale() to scale relative to the centroid rather than the origin
02:51:45BFLogBot Commit: 201605671903 | Author: kaen | Message: modify Geom.rotate to rotate about the geometry's centroid rather than the origin
02:51:56kaenhmm. it's 2AM
02:51:58kaeninteresting.
04:26:29Flynnn Quit (Quit: Leaving)
06:37:23LordDVG has joined
06:54:16LordDVG Quit (Ping timeout: 240 seconds)
08:07:28Wuzzy has joined
09:06:41raptor has joined
09:06:41ChanServ sets mode +o
09:26:46raptor Quit (Ping timeout: 240 seconds)
09:31:09raptor has joined
09:31:10ChanServ sets mode +o
09:42:56bobdaduck has joined
09:43:00bobdaduck Quit (Read error: Connection reset by peer)
09:43:02bobdaduck_ has joined
09:50:11bobdaduck_ Quit (Read error: Connection reset by peer)
09:50:54bobdaduck has joined
10:16:48Skybax has joined
11:02:48SkybaxHaaaaay
11:03:24Skybaxraptor, did you want to tell me something yesterday?
11:19:41raptorhi Skybax
11:19:56raptoryes... would you be willing to beta test an OSX version of 019?
11:23:30bobdaduckFootie's levelgen class is now in session...
11:23:41bobdaduckToday we're having her go through her code, line by line, and tell me what each line does
11:32:17raptori see no server to join and harass
11:42:41bobdaducklol
11:49:15raptorsome kids yesterday wanted me to play with them at noon today MST
11:49:20raptorso like in 10 min.
11:49:29raptorbrothers from Colorado
11:49:42raptorpseudonyms started with 'tk' or something
11:52:18bobdaduckhm
11:54:32bobdaduck Quit (Remote host closed the connection)
12:04:00FoOtloOse has joined
12:04:05FoOtloOseraptor halp D:
12:05:16raptorhi
12:05:24FoOtloOsehalp D:
12:05:35raptoris that a pet name?
12:05:44FoOtloOseheeelp meeeeeeee
12:05:44FoOtloOseD:
12:05:52raptorhas bobdaduck been brandishing his whip?
12:05:55FoOtloOsewhenever i delete anything in editor it removes all the loadout zones
12:05:56FoOtloOsenah
12:05:59FoOtloOsehes at lunch
12:06:10raptorwait what?
12:06:18raptorwith the normal <del> key?
12:06:22FoOtloOseyus
12:06:23FoOtloOse):
12:06:54FoOtloOseheeeeeeeeeelp
12:06:55FoOtloOseD:
12:06:59raptorthat makes no sense
12:07:06raptorso the exact steps are:
12:07:13raptor1. select ? in editor
12:07:17raptor2. press <del>
12:07:23FoOtloOsemhm
12:07:24raptor3. poof! all loadout zones gone?
12:07:31FoOtloOseyes ):
12:07:37FoOtloOseYOU SHOULD FIX IT.
12:07:39raptorbut 'undo' brings them back, yes?
12:07:43FoOtloOsemhm
12:07:46FoOtloOsen the thing
12:08:34raptorand you are sure that the thing is the *only* one selected? like clickety click in the black space to make sure beforehand
12:08:40FoOtloOsemhm
12:08:44FoOtloOsetried it with the other stuff
12:09:07raptorand the zones are objects you've added? or are they there from a levelgen?
12:09:24FoOtloOsefrom the levelgen
12:09:30raptorah ha!
12:09:35FoOtloOsebut
12:09:38raptorthat is a crucial piece of information
12:09:40FoOtloOseim trying to delete the speedzone
12:09:44FoOtloOsethat i accidently put in
12:09:50FoOtloOse:D
12:11:35FoOtloOsewhen i go ingame they dont show up at all...
12:11:55FoOtloOsen try to change loadout it says i need to respawn
12:12:02FoOtloOse:(
12:12:10raptorah ha!
12:12:12raptorok
12:12:27raptoradding stuff via levelgen is a two step process...
12:12:31raptorin the editor
12:12:53raptorCTRL+R shows the stuff
12:13:04FoOtloOsei added speedzone just from the editor...
12:13:13raptorthen CTRL + I (the letter 'eye') cements the levelgen stuff
12:13:18FoOtloOselevelgen stuff perfectly fine
12:14:04FoOtloOsectrl+ r n ctrl+ i dont do anything... :D
12:14:38FoOtloOsestill deletes all the lzs
12:15:26raptorwait wait
12:15:45raptorhow did you add the loadout zones? with ctrl + r ?
12:15:51FoOtloOseno
12:15:56FoOtloOsefrom editor
12:16:15FoOtloOseoops i thought you meant somethin else :D
12:16:19raptorah ok
12:16:23raptoryeah, got confuzzled
12:16:32FoOtloOsesowwie
12:17:42FoOtloOsewhat to doooooo
12:18:30raptoruhh... if you save the level and exit
12:18:35raptorand go back in... same problem?
12:18:47FoOtloOsethey all went away...
12:18:48FoOtloOse.-.
12:18:59raptorwhat
12:19:05FoOtloOsethey all went away.
12:19:20raptordid I just make you lose them for good?
12:19:55FoOtloOseyus.
12:19:58raptori'm sorry!
12:20:05FoOtloOseits fine i put them back
12:20:17raptorit acts like they were never really there...
12:20:19FoOtloOseyou should reallly fix this. :D
12:20:20raptorwhich is odd
12:20:33raptorI think we have to ask bobdaduck to see if he's gotten this behavior before
12:20:42FoOtloOsehes lunching..
12:20:52raptori agree, we should fix it, but we need duplicate it first..
12:21:00FoOtloOseit doesnt work for you?
12:21:34raptoreverything works for me..
12:21:47raptori can't get your bug with some simple tests...
12:22:04FoOtloOseaw.
12:22:30FoOtloOseon a side note. if i leave my grape juice long enough will it turn into wine? :D
12:22:48raptorall sugar ferments given time + heat :)
12:22:52FoOtloOse;D
12:23:10LordDVG has joined
12:23:11FoOtloOseso what do i do now
12:23:16raptoruhh...
12:23:28raptorfor this bug
12:23:41raptorwhat would help us is if you can get it again, and again
12:24:02FoOtloOsei can :D
12:24:11raptorreally?
12:24:14raptoryou are using 018a ?
12:24:22FoOtloOsei think so?
12:24:39FoOtloOsei removed it from the level file n it worked :D
12:24:50raptorwhat did you remove?
12:24:54FoOtloOsespeedzone
12:25:03raptorodd
12:25:12raptordoes it only do that bug with speedzone?
12:25:14FoOtloOsei just deleted one of the loadout zones...
12:25:20FoOtloOseand it deleted them all and i cant undo it
12:25:21FoOtloOse:(
12:25:44raptorohh...
12:25:49FoOtloOsenow deleting anything it removes them n i cant undo
12:25:51raptordo you have the level file open, too?
12:25:56raptorin an editor?
12:26:00FoOtloOsenope
12:26:03raptortext editor, i mean
12:26:06FoOtloOsethe levelgen i do..
12:26:16raptorhmm... ok
12:26:24raptorthat should be ok
12:28:24raptorwell.. I'm stumped FoOtloOse
12:28:29FoOtloOse:D
12:28:40FoOtloOsei redownloaded it
12:28:43raptorwhen did this problem start?
12:28:46raptorok
12:29:34FoOtloOsethink it started around the time i did this level
12:29:43FoOtloOsecuz the loadout zones went away the other day too
12:29:57FoOtloOsestill does it
12:29:59FoOtloOseD:
12:31:01raptorcan you send me the level? or is it a brand new one?
12:31:14FoOtloOseits the one with the levelgen ive been working on
12:31:18FoOtloOsepastie?
12:31:21raptorok
12:31:23raptorno
12:31:37raptoractually, send me the level and levelgen as a zip file - do you know how to do that?
12:31:43FoOtloOsenope
12:31:43FoOtloOse:D
12:31:56raptorok, but you can find them in a folder, yes?
12:32:00FoOtloOsegot them
12:32:09raptorok, select both
12:32:12raptorin the folder
12:32:47raptorthen right-click... is there an option to 'compress as' or 7z -> or winzip -> or anything with 'zip' or 'compress' in the name?
12:33:06FoOtloOsecompress n email
12:33:06FoOtloOseand
12:33:16FoOtloOsesend to compressed file
12:33:17FoOtloOseand
12:33:41FoOtloOsecompress to levels and email
12:34:34raptorok
12:34:47raptordo 'send to compressed file'
12:35:03raptorwhen it asks to where to save or to name the file, give it whatever name you want
12:35:10raptorthen send that file to me on the forums PM please
12:36:43FoOtloOsemkay
12:40:35LordDVG Quit (Remote host closed the connection)
12:45:48raptorthanks!
12:45:51raptortaking a look...
12:46:18bobdaduck has joined
12:46:34raptorFoOtloOse: still around?
12:46:52FoOtloOsemhm
12:46:56raptorok
12:46:57raptorso
12:47:08raptordo I load this level as is, then add more loadout zones?
12:47:11raptoror just add speed zone?
12:47:18FoOtloOseuh
12:47:21FoOtloOseall i did was open it
12:47:27FoOtloOsethen make the loadout zones
12:47:38FoOtloOsethen the text things then i accidently added a speedzone
12:47:44FoOtloOsethen it bugged up
12:47:50FoOtloOsewhen i tried to delete
12:48:07FoOtloOseshould be four diagonal lzs for each team
12:48:24raptorok
12:48:44raptorwell, a side note: you are committing the sin of having duplicate zone IDs
12:48:51FoOtloOse:D
12:48:55bobdaduckI do that all the time!
12:48:58raptorwhich no doubt bobdaduck has said works fine...
12:49:02bobdaducklike every single level!
12:49:03FoOtloOseyus.
12:49:14FoOtloOsehe gets me in trouble alot.
12:49:16raptorthere's no warranty!
12:49:28raptorand if it breaks then we get to say WE TOLD YOU SO
12:50:19bobdaducklol
12:50:28bobdaduckSo the problem is
12:50:33bobdaduckfootloose added loadout zones in the editor
12:50:35bobdaduckand then a speedzone
12:50:38bobdaduckand then hit delete
12:50:43bobdaduckand everything was deleted?
12:50:47raptoryes
12:51:00FoOtloOseloadout zones text items then a speedzone then it broked
12:51:15bobdaduckNever encountered that before
12:51:16FoOtloOseWHY DO ALL THESE LEVELS HAVE TO ..
12:51:18raptor4 of each?
12:51:21FoOtloOsemhm
12:51:26FoOtloOsegreen blue yellow n red
12:51:43raptorhmm...
13:16:13FoOtloOse has left #bitfighter
13:19:30bobdaduckreplicable raptor?
13:19:54raptorsorry... I had to get back to work...
13:20:03raptorI'll take a look later
13:20:24raptorfunny levelgen, though..
13:20:25bobdaduckk
14:46:01Skybaxraptor, sure
14:46:11raptorhi
14:46:14raptoroh good
14:46:18raptorSkybax: what OS are you running?
14:46:20kaenhi all
14:46:28kaenwow ridiculous bug that footloose found ...
14:46:44raptorhi kaen
14:47:15Skybax10.6.8
14:47:30raptorexcellent, thanks
14:47:35raptorlet me get you a bundle
14:47:43raptoryou should back-up your bitfighter.ini
14:47:57SkybaxOtay
14:55:07raptorSkybax: ftp://ftp.novell.com/outgoing/Bitfighter-019-beta-64bit-debug-201605671903.zip
14:55:18raptorbackup your INI!
14:55:24SkybaxI diiiiid
14:55:49raptorexcellent
14:55:51raptorso
14:56:00raptorwhen beta testing - feel free to mention anything
14:56:10raptorfrom ARGH IT CRASHED
14:56:21raptorto, "that looks ugly"
14:56:41raptoralso, you can add to this list of things to polish here: http://beta.etherpad.org/p/bf_019_polish
14:57:16SkybaxOtay
14:58:02raptoryou can take your time, over several days, whatever
14:58:09raptorjust any feedback is what we want
14:58:45SkybaxFeedback is tasty
14:59:06SkybaxISSUE # 1
14:59:08SkybaxI can't open it
14:59:19raptorwell that stinks
14:59:26SkybaxIt says it's "Not supported on this type of Mac"
14:59:30raptoroh oops...
14:59:35raptori compiled the wrong arch :/
14:59:38raptorsorry!
14:59:39SkybaxSilly raptor
14:59:58raptori think i've done that before
14:59:59raptorman
15:00:22SkybaxYeah you did the same thing last time you gave me a 019 build lol
15:01:05raptorwait wait
15:01:10raptori did compile it correctly...
15:01:19raptorwhat architecture are you using?
15:01:43SkybaxLike, processor?
15:02:29kaenyes, processor
15:03:00kaeni382 or x86_64 or (dread) ppc
15:03:02SkybaxIntel Core Duo
15:03:04kaeni386*
15:03:29kaendo you see one of those anywhere?
15:03:38SkybaxIt says Intel but I always have to download the Universal build because the Intel build doesn't work
15:04:22SkybaxI see none of those lol
15:04:28kaeni386 it sounds like
15:05:06SkybaxJust give me a Universal 32bit build
15:05:23kaenoh
15:05:26kaensee, 32bit
15:05:33kaeni386 for sure
15:05:36raptorok
15:05:45raptorso weird
15:05:46kaenyou'll notice the filename has 64bit in it
15:06:01raptoryou must be the only 10.6 user on i386
15:06:07SkybaxProbably lol
15:06:13SkybaxMy computer is like 8 years old
15:06:19SkybaxI can't use the newest Mac OSX
15:06:29raptoryep
15:06:31raptoryou are!
15:06:33raptor:)
15:06:55raptorCore Duo, huh? I bet that computer keeps you warm in the winter
15:07:01SkybaxI won't be for long, though. I'm gonna buy a $700 Dell
15:07:05kaenso, do we really need an extra explanation about armor?
15:07:18kaenit'll be obvious what the drawback is as soon as you equip it
15:07:27raptorha!
15:07:46SkybaxHave any of you guys seen the new Mac Pro?
15:07:58SkybaxIt's the most beautiful computer I've ever seen
15:07:59raptorkaen: yeah, just leave it as is...
15:08:25kaenI was suggesting removing it :P
15:08:35SkybaxI like my suggestion
15:10:18raptorSkybax: ftp://ftp.novell.com/outgoing/Bitfighter-019-beta-32bit-i386-debug-201605671903.zip
15:11:31raptorkaen: i'm not sure... I remember watusimoto coding in the explanations..
15:11:48raptorI think it'll be obvious enough without it
15:11:49SkybaxComand + H still doesn't work
15:12:11raptorSkybax: yes, I'm keeping an eye on that one..
15:12:15SkybaxShould I write that down or is that already well documented somewhere?
15:12:37raptorwell documented
15:12:39raptoralready
15:12:40raptorthanks
15:12:41SkybaxGotcha
15:12:50SkybaxI'll just play in Windowed then
15:13:06raptoryou can do fullscreen, just not use command H
15:13:35SkybaxBut then I have to quit to see anything else lol
15:13:42SkybaxI'm a multitasker
15:13:53raptorok
15:14:32raptori gotta go for a bit - write down anything on that etherpad
15:14:43raptorlater!
15:14:49SkybaxBai
15:14:50raptor Quit ()
15:18:56SkybaxDo the Nexus points only turn into giant numbers if it's a big score?
15:32:46kaenyes
15:32:56kaenalso there are kill streaks now
16:00:25bobdaduck Quit (Remote host closed the connection)
16:00:26Nothing_Much Quit (Quit: bye)
17:21:02Nothing_Much has joined
17:23:57Nothing_Much Quit (Client Quit)
17:24:19Nothing_Much has joined
17:24:19Nothing_Much Quit (Changing host)
17:24:19Nothing_Much has joined
18:27:50raptor has joined
18:27:50ChanServ sets mode +o
18:29:37kaenhello
18:30:17raptorHI
18:30:20raptoroops, hello
18:30:28kaenheh
18:33:22raptorbobdaduck told footloose circles are OK... I may have difficulty with forgiveness...
18:34:19kaenoof
18:34:31kaenhey we should nix them before releasing 019
18:34:47kaenworms too
18:34:48kaenno mercy
18:36:29raptorwell, I was thinking of being devious
18:36:36raptorworms would be easy to axe
18:36:40raptorbut circles...
18:36:47kaenreally?
18:36:58raptorwe could put in some sort of code error if there are more than 3 or 4...
18:37:23raptorlike, don't take them away... but take away their desireability
18:37:49raptorlike add a segfault...
18:37:57kaenI really don't see any motivation to keep them
18:37:58kaenheh
18:38:05kaenespecially with a segfault
18:42:54raptoror!
18:43:07raptoror we could have Circle be a wrapper for a resource item...
18:43:19raptormaybe I shouldn't be devious..
18:43:34kaenI do kind of like that one, though
18:43:42raptor:)
18:43:50raptori'll be back in a bit... it's family night
18:44:01kaenok
19:05:40watusimoto has joined
19:08:22raptorback!
19:08:27raptorand ready to kill Circle!
19:09:07raptorwe could turn it into a wrapper for a random item between testitem, resourceitem, and asteroid...
19:09:30kaenumm I think we should just kill it
19:11:46raptorhow about textitem "O"s that just happen to move...
19:12:16kaenahahaha
19:12:28kaenlower case o's
19:14:27raptoroh hi watusimoto
19:15:12watusimotohey there
19:17:36raptorwe made several polish changes already... a few I think you'll have to look at
19:17:53raptorlike the tutorial stuff.. and the game timer seems to be gone on windows..
19:18:05watusimotoI saw that bug report...
19:18:16watusimotoseems like it should be an easy fix
19:23:46raptori looked at it briefly - nothing apparent
19:23:57raptorlike i couldn't remove the #ifndef TNL_OS_WINDOWS
19:29:37watusimotomaybe I can find it
19:29:56watusimotoI'm (slowly) instlaling a build envionrmnet on my dad's computer
19:30:08watusimotobit by bit so he doesn't notice :-)
19:30:11raptorha
19:30:43raptori'm suprised you're not asleep by now...
19:31:25raptoroh, this is a proposed new goalzone icon: http://i.imgur.com/89erunE.png
19:31:33raptorbut it conflicts with flag-spawn
19:34:27raptorso i tried to make it square: http://i.imgur.com/7fYiNnK.png
19:34:31raptordoesn't look good
19:34:53raptormaybe on c-map we can replace icons with words?
19:35:26kaenoh hey
19:35:33kaenwhat if we write "spawn" under it?
19:36:27kaenjust a flag with that string under it. you only see it in the editor
19:38:03raptorthat might be good... trying
19:46:03raptordoesn't work too well...
19:46:20raptorthe dock then has a flag with SPAWN underneath, then title 'FlagSpawn'
19:46:53raptorand it looks a bit clunky in the drawing area
19:46:58raptorout of place
19:47:46kaendrat.
19:48:18raptormaybe it could be an upside-down flag?
19:48:27raptornah..
19:48:38kaenhehe
19:48:53kaenhow about like three flags
19:48:57kaensort of cascading?
19:49:03raptorooo... good idea
19:49:08raptorhow to draw...
19:49:27kaenjust three flags, offset like 2 pixels on the x and y axis
19:49:43kaenmight need to be three different shades though if they overlap
19:50:45kaenhmm, but the flags are usually the team's color
19:54:48watusimotowhat about a rotated diamond-shaped square with a flag for the goal zone icon?
19:59:03raptori will try that as the multiple flags for a flag spawn is looking really ugly no matter how i position them (mostly because of how small it needs to be)
20:02:25raptorfirst pass: http://i.imgur.com/1hvj9VC.png
20:02:52kaenyeah, I think that's good
20:02:54watusimotothe diamond need to be a little larger, Ithink
20:03:03watusimotothe flag can't really get much smaller
20:03:21watusimotobut it is a distinct shape, which should help a little on the cmdrs map
20:03:24raptorwant the flag to follow the edge like that? or keep its size?
20:03:56watusimotoI think there should be more whitespace between the flag and the border. the flag size is fine
20:07:30raptorsecond pass: http://i.imgur.com/dY1I6jn.png
20:10:55watusimotobetter... shift the flag a couple of pixels to the right
20:12:20raptorlike this?: http://i.imgur.com/pNDay7l.png
20:12:45watusimotoyes! exactly what I was thinking
20:20:45raptorwhat do you think kaen?
20:20:55kaenlooks great!
20:20:56raptori think its a viable alternative
20:21:06kaennice and balanced, simple, doesn't conflict with anything
20:21:12raptorshall i commit?
20:21:16kaenpush it!
20:21:23watusimotosure... it's the best yet
20:25:33raptordone!
20:25:36BFLogBot Commit: f777c4399e9e | Author: buckyballreaction | Message: New GoalZone graphic
20:35:18raptorok, so what next..
20:35:48kaenwe need to fix the menu font
20:36:05watusimotoagreed
20:36:52raptorbut it stays thin when in fullscreen!
20:37:11raptorwill we be removing too much of bitfighter's 'essence' ?
20:38:06watusimotoI don't know if we have a problem with the main menu font
20:38:37watusimotothough I don't like the mix of roman with the similar-but-different font we use for menu "values"
20:39:11raptorthe monospace one?
20:39:35watusimotoyes
20:39:41raptorso what is wrong
20:40:04raptorthe standard menu font? the "values" font
20:40:06raptor?
20:40:13watusimotoI don;t dislike it particularly, it just looks similar yet different from the roman one in a way that is hard to discern if it is intentional or just weird
20:40:17watusimotothe values font
20:40:34raptorso maybe make it roman again but different thickness?
20:40:49watusimotomy current thinking (subject to counter-demonstration) is that we should stick to roman for the menus
20:41:22raptorhonestly, I don't want to work on the font - font-looks tend to make me think too much about them and be indecisive
20:41:51watusimotounderstood
20:41:55raptoralthough I have a special place for monospace fonts...
20:41:59raptor*in my heart
20:42:26watusimotokaen: when you say fix the font, what do you mean?
20:43:39kaenI mean that we should do some thing about the "values" font
20:43:51kaenI think the stroke font is fine
20:44:26kaenI remember making it monospace so that it was easier to edit complex strings
20:45:05kaenafter some meditation, it's apparent that editing complex strings it not something you should be doing in bitfighter
20:45:33raptorhaha
20:46:04raptori still find it useful with chat
20:46:29kaenactually I think when I redid text entry I put a hack into the chat entry that depends on the font being monospaced
20:46:56raptoruh oh..
20:47:07kaenmaybe
20:47:09kaenI'm not sure
20:47:10raptorbut it works so well!
20:50:26kaeneh after just playing around with it a bit more, I think I could polish it up quite a bit
20:52:14kaenok, hack confirmed
20:52:22kaenbut it should be easy to fix
20:52:44kaen(famous last words, etc.)
21:07:33raptorDOOMED
21:10:36watusimotoso... I see the game clock running on windows
21:10:50watusimotois there any special way to get it to not show?
21:10:59raptoris it a buildbot issue then?
21:11:06raptorthis build doesn't show it for me: http://buildbot.bitfighter.org:8010/latest/
21:11:21raptorat least when I run it in WINE
21:11:33raptorand bobdaduck says it doesn't show for him either, and i think he's on win7
21:11:41watusimotoI just built from the repo
21:11:50watusimotoalso win 7
21:12:03raptormust be buildbot...
21:12:06raptorhmmm
21:12:42watusimotoand I didn't notice it being broken on my regular machine, which I last built on thursday.. I didn't specifically look for the clock, but I think I would have missed it
21:14:47raptorwell that's odd
21:14:54raptorit must be an issue with the cross compiler
21:21:18BFLogBot Commit: 31900b7c69b8 | Author: buckyballreaction | Message: Fix compile warnings about files ending without newlines
21:22:05raptorthe end is nigh: http://www.hawaiinewsnow.com/story/23089511/uh-research-doctors-create-green-glow-in-the-dark-rabbits
21:26:05watusimotoman... falling asleep... good night
21:26:10raptornight
21:30:48watusimoto Quit (Remote host closed the connection)
21:33:46kaenraptor, just built from vstudio 2010 on an xp machine
21:33:48kaengame clock shows
21:33:54kaentotally a buildbot bug :/
21:33:54raptorsigh...
21:34:00kaenyou mentioned an ifdef somewhere?
21:34:07raptorheh, that was a joke...
21:34:10kaenbummer
21:34:17raptoryeah
21:34:21raptori have no idea what it could be
21:34:29kaenme either
21:34:41kaenI went so far as to try winedbg
21:34:52kaen(it couldn't handle the threading)
21:35:36raptorwow...
21:35:46raptori don't think i've even left sanity enough to try winedbg...
21:36:01kaenit had a lot of promise with the gdb front end
21:36:13kaenbut just the threading issue made it a non-starter
21:36:31kaenthis confirms one of my biggest fears
21:36:51raptorrabbits glowing in the dark?
21:36:52kaenthat the cross-compilation process itself will produce subtle errors.
21:36:59kaenalso, rabbits glowing in the dark.
21:37:11raptorhaha
21:37:23kaenproducing errors is fine if they're noisy
21:37:28kaenbut subtle errors...
21:37:45raptori bet it would be things like alignment issues
21:38:11kaenalignment?
21:38:28raptorlike struct byte alignment
21:38:34raptorbut actually - those are noise errors
21:38:39raptor*noisy
21:38:50raptorsome other nasty memory stuff..
21:39:05kaenI bet it's a disconnect between the actual win32 library's behavior and the mingw32 reimplementation
21:39:19kaenlibraries'
21:39:47raptorSDL2 hg was just 2.0.0!
21:39:54raptor*just tagged
21:39:58kaencool!
21:40:01raptoroh boy oh boy
21:40:55raptordid you have to use an older version of mingw?
21:42:25kaenhmm it kind of looks like it
21:43:29kaenit's from the ubuntu12.04 repo
21:45:44raptordoes ubuntu have community repos with up-to-date software for specific versions?
21:45:55raptor*specific distro versions
21:46:29kaenyeah, definitely
21:46:31kaenthat's a good idea
21:51:04kaenthis is scary ... the ming gcc hasn't been touched since 2010
21:51:07kaenbut the runtime
21:51:23kaenhas a version 3.2 which is the one in common use according to sourceforge downloads
21:51:29kaenbut there's a 4.0.0 download
21:51:36kaenwith like zero traffic
21:52:07kaenI'm not sure how to proceed.
21:54:06BFLogBot Commit: ae974bc6c94e | Author: kaen | Message: save level after successful DB upload
21:54:18raptorhmmm
21:54:21raptor4.0.0?
21:54:24kaenyeah
21:54:25raptorhmmm
21:54:30raptorwhere are y ou looking?
21:54:48kaenhttp://sourceforge.net/projects/mingw/files/MinGW/Base/mingw-rt/
21:54:55kaenthis is just the runtime
21:55:05raptorah
21:55:19kaenlast update for the compiler part was 2010
21:55:54kaenah, and there's a w32 api 4.0.0
21:56:05kaenthis is enticing.
21:56:08kaenbut I'm still unsure
21:56:37kaenlooks dubiously like a dev build
21:56:53raptoryou might be bleeding...
21:56:58raptorhttp://sourceforge.net/projects/mingw/files/Other/Cross-Hosted%20MinGW%20Build%20Tool/
21:57:10raptor^^those are the official cross-compiler building tools
21:57:28raptorlooks like the ubuntu package used them
22:20:49raptorSkybax: did you say that once-upon-a-time CMD + H fullscreen minimization worked?
22:21:04raptorif so, when was that? (what bitfighter version?)
22:22:53Wuzzy Quit (Quit: Wuzzy)
22:38:13raptoractually... I think I solved it
22:39:25kaen<kaen> but it should be easy to fix
22:39:33kaenI'm a funny guy, some times.
22:40:35raptorhehe
22:49:12BFLogBot Commit: a751949ad27b | Author: buckyballreaction | Message: Fix not being able to hide a fullscreen window in OSX. This is basically our 'fakeFullScreen' mode but implemented directly in SDL2! This may fix watusimoto having to be patient when switching modes in Windows
22:49:58kaenwhoa cool!
22:50:44raptoryeah, such a simple fix, too
22:51:05raptorall i had to do was read the API for the fullscreen method once in the last 6 months to pick it up...
22:51:10raptorsince it had changed..
22:52:51fordcars_m has joined
22:53:07fordcars_mhi
22:53:13raptorcorteocarl, is that you?
22:53:24fordcars_mhehe yeah
22:53:29raptorah ha!
22:53:32raptorand hello :)
22:54:10fordcars_mOh yeah sorry I don't often check the Google Code page
22:54:54fordcars_mAnd I might get deconnected from IRC sometimes :/
22:55:33fordcars_mhey raptor, you know in Javascript
22:55:45raptorhow it makes you angry?
22:55:50raptoryes, I'm familiar...
22:56:25fordcars_mthe alert() function, it can take variables representing strings right?
22:56:31fordcars_mHaha
22:57:14fordcars_mI decided to actually learn Javascript! It's nice! It went to w3 school.org I think it's called
22:57:26raptoroh good, i like w3schools
22:57:55raptorhonestly, it's been a while since i've coded JS directly - I don't remember that specific. Maybe kaen does, though?
22:58:06kaenyes
22:58:07kaenbut
22:58:08kaenNO
22:58:11kaenBAD FORDCARS
22:58:18kaendo not use w3school
22:58:20raptorsee... kaen knows...
22:58:20kaens
22:58:26raptoroh?
22:58:30kaenyeah
22:58:35fordcars_mYeah, I am done withe the tutorial, I was just messing around with the online Javascript editor
22:58:39kaenhttp://www.w3fools.com/
22:58:40raptori always thought it was a decent refernce, at least with html/css
22:58:50kaenuse msdn for reference
22:59:01kaenerr
22:59:06kaenmdn
22:59:13kaenhttps://developer.mozilla.org/en-US/
22:59:18fordcars_mkaen I cant click on links without going on another page :p
22:59:22kaenok
22:59:25raptoroh interesting...
22:59:34raptori had no idea...
22:59:37raptori've been fooled
22:59:49kaenmdn even has tutorials
23:00:04kaenif you have questions about js, fordcars_m, I'm an open book
23:00:18kaenfor some strange reason I love javascript
23:00:25fordcars_mok brb
23:00:43fordcars_m Quit (Quit: Page closed)
23:02:11raptorMDN is great!
23:02:21kaenit's so beautiful
23:02:23kaenand it's a wiki
23:06:04raptori had no idea that there's no such thing as an integer in JS...
23:06:35kaenyep
23:06:41kaenthere's even casting idioms
23:06:45fordcars_m has joined
23:06:53kaen3.14 | 0
23:07:03raptorwhat is that??
23:07:10kaenwill cast it to an unsigned integer
23:07:16raptorwhoa
23:07:17fordcars_mwow thanks kaen, I got rid of my bookmarks :3
23:07:26kaenall bitwise operations cast to uints
23:07:58raptorha
23:08:11kaenactually I guess it casts it to a signed integer
23:08:51kaensure thing fordcars_m :)
23:09:01raptorhaha, parseInt doesn't always use base10...
23:09:42fordcars_mkaen, I was messing around in Javascript, but an alert() function just doesnt want to take a variable representing a string
23:10:12kaeneh, it should
23:10:22raptor(I'm reading the 're-introduction to JS'
23:10:23fordcars_mand somehow try and catch never worked
23:10:24raptor)
23:10:51fordcars_mbut then again I was using w3schools Js editor :p
23:11:26kaenah
23:11:34fordcars_mmy code was like: var alertT="Hi" output
23:12:03fordcars_m*var alertT="Hi" + ouput
23:12:19fordcars_mouput = 0
23:12:37fordcars_mAnd alert(alertT)
23:12:43kaenthat should work fine
23:12:48kaentry it on http://jsfiddle.net/
23:13:07fordcars_m Quit (Quit: Page closed)
23:13:29kaenthat poor kid... typing javascript on a phone
23:13:42raptorhaha
23:14:06raptor!bugs
23:14:06BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
23:14:35kaenwow! down to four
23:14:46raptoryes!
23:14:53raptorgettin' closer..
23:18:15raptorwell, i think I should sleep...
23:18:17raptorgood night!
23:19:06raptor Quit ()
23:32:21fordcars_m has joined
23:33:32fordcars_mHeh, jsFiddle just frooze. I am on mobile :p But I found a really nice editor on landofcode.
23:34:49fordcars_manyway alert works!
23:34:51Skybax Quit (Quit: Skybax)
23:35:33fordcars_mSo, later, back to JS
23:40:08fordcars_m Quit (Ping timeout: 250 seconds)

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.