#bitfighter IRC Log

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IRC Log for 2015-01-23

Timestamps are in GMT/BST.

00:21:55Invisible has joined
00:23:10kaenraptor, I made this just now with curvify: http://bitfighter.org/levels/levels/view/377
00:23:35kaenwow, in less than an hour
00:23:42raptorwhoa!
00:24:02raptorhaha, that's really cool!
00:24:51kaenif you get some free time you should try it out on randomly drawn barriers with 90% curviness
00:26:35raptoroh... is that new plugin?
00:27:05kaennewish
00:27:16kaenalmost a year old, but I don't think it comes stock
00:27:24raptorwhere is that, i don't see it here: https://github.com/bkconrad/stardust/tree/master/editor_plugins
00:27:47kaenbezier.lua
00:27:50raptorbezieR?
00:27:54raptoryes ok
00:27:55kaenyou'll need to update stardust.lua as well
00:27:57raptorgetting that...
00:27:58raptorok
00:28:03kaenwill likely break stock plugins
00:29:51raptorBezier Curve Filter is the plugin name
00:30:00raptorright one?
00:31:32kaenI think it should say "curvify" on the menu
00:31:42kaenbut it was also called that once, yes
00:31:53raptoris that the right repo?
00:31:57kaenyes
00:32:22kaenyep, it will say curvify
00:32:28Watusimoto_ Quit (Ping timeout: 264 seconds)
00:32:28kaenbut says bezier curve fitter in comments
00:33:54raptorhmmm... i wonder if collision detection with bezier curves performs well...
00:35:15kaenhmm
00:35:46kaenyou'd still have to rasterize it somehow
00:35:51kaenwhich is effectively what we do
00:36:25raptori'm think of a BezierBarrier
00:36:29raptor*thinking
00:36:34raptori know we've had this conversation before...
00:36:47kaenyou could maybe be smart about the start/end "time", but you'd need a pair of parametric inverses for that
00:36:49kaenwhat we could do
00:37:04kaenis allow people to draw beziers, and rasterize them at load time
00:37:39kaeneffectively turning them into modern barriermakers
00:37:52kaenbut saving them as bezier data
00:38:07kaencould drastically reduce level sizes
00:38:17raptorright now
00:38:20kaenbut bezierbarrier is only marginally interesting
00:38:30kaenbezierpolywall would be even better
00:38:39raptorhaha, of course...
00:38:50raptorwhat are the performance issues with our current system? just level transfer time?
00:39:28kaenpretty much
00:39:44kaenI'm not sure whether string parsing or bezier rasterization is more expensive
00:40:17kaeni.e. whether the cpu performance would improve or deteriorate
00:40:51raptoryeah - what about bezier curved zones that tranfer with network updates (because they were moved with Lua)
00:40:57raptor*transfer
00:41:31kaenthey'd have to be re-rasterized on the fly
00:41:34kaenclient and server side
00:41:40raptorphoew
00:41:41kaenfor rendering and collision resp.
00:41:45raptorthat would be expensive
00:41:48kaenall depends on the vertex count
00:42:38kaenI think as n -> infinity, the polygon clipping becomes vastly greater than bezier rasterization would be
00:42:44kaenbez rast. is O(n)
00:43:01kaenCDT is n log(n)
00:43:31raptorwhat if always kept collision low, but rendering higher quality
00:43:37raptorargh, i can't grammar
00:43:45raptor*what if we
00:44:00kaenI think that's reasonable
00:44:07kaenin fact that's genius
00:45:19raptorwe'd have to store two sets of points, though
00:45:31raptorhmm... starting to sound like diminishing returns
00:45:50raptorin fact, this whole conversation is becoming very familiar
00:46:11raptorcurvify makes some really fun shapes...
00:47:33raptorwhoa!
00:47:47raptori just found out that ctrl+shift+L reloads the level from scratch
00:47:54kaenwhoa
00:48:07kaenand you can't ctrl+z ?
00:48:12kaenthat's terrifying!
00:48:13raptori miss-hit a key and got that
00:48:18raptorcannot ctrl+z
00:48:21raptoreek
00:48:59kaenit should definitely prompt you
00:49:16kaenI guess it's for reverting from save
00:52:28raptorwriting issue...
00:58:22raptordid you ever find a good guide on repackaging source tarballs into dfsg tarballs?
01:02:22Flynnn has joined
01:10:14kaennope
01:10:34kaenall I did was extract, hack away, and re-tar
01:10:57kaenmight to have act like we're importing a new version?
01:11:05kaenwe can extract the patches from the history
01:11:05raptorok, i may restart the repo again once i figure out a good workflow... yes
01:11:11kaenthat's fine too
01:11:20kaenanything that works :)
01:11:25raptoryeah, tell me about it..
01:11:45raptori *still* cannot find a good resource that shows how to handle unwanted upstream junk
01:12:10raptormaybe i'll ask in mentors
01:18:48Watusimoto_ has joined
01:21:01raptorkaen: how come you removed the alure/etc. sources? did those offend debian in some way?
01:26:44raptorwell i guess i'll head to bed and think on this for bit
01:26:46raptorgood night!
01:27:01raptorif watusimoto comes back, please ask him about where the menu music came from
01:27:05raptor Quit ()
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02:00:00Watusimoto_kaen/raptor: I'm not sure about the music
02:13:17Watusimoto_but I'd be happy to change it if we find an alternative
02:23:13Watusimoto_or even leave it out of the Debian varsion
02:31:57Watusimoto_I got it from one of the loop websites; probably not soundcloud
02:32:20Watusimoto_probably looperman.com
02:39:03Watusimoto_ Quit (Ping timeout: 245 seconds)
02:50:40Nothing_MuchCan we keep two songs at least?
02:50:49Nothing_MuchI love both ktb and av_hot
02:51:19Nothing_Mucherm.. tsec-hot and av_ktb
02:54:21Nothing_MuchThose are the two best songs
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09:24:16koda has joined
09:57:52BFLogBot raptor found the menu music: http://www.looperman.com/loops/detail/55994
11:58:31Nothing_MuchThat's the actual menu music? O.O
11:58:57kodawatusimoto: are you coming to fosdem this year too?
12:02:25Nothing_Muchhttp://www.looperman.com/loops/detail/55995 Here's a slight upgrade to the menu music :o
12:03:20Flynnn has joined
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12:05:02ChanServ sets mode +o
12:06:18raptorwhoa, that's a neat update
12:08:36Nothing_Muchraptor: it was uploaded the same day the original menu music was o.o
12:08:47Nothing_Muchbut yes, it adds an extra bit of epicness
12:09:38raptorthis guy has several good ones, i think: http://www.looperman.com/loops?page=2&mid=ChrisNeal
12:10:52Nothing_Muchyes
12:13:30raptorI send a message to the guy about licensing
12:18:07Nothing_Muchraptor: the songs are royalty free, but is that not good enough for Debian?
12:18:27raptoryeah, debian requires a special kind of 'free'
12:24:57Nothing_Muchprobably a specific type of license
12:25:20Nothing_Muchbut hey, if he knows that you guys are using his music loop for Bitfighter, maybe he might enjoy that
12:31:36raptoryeah, i wrote about Bitfighter in my e-mail to him. I'm hoping for a positive outcome
12:34:21Nothing_Muchhopefully so!
12:40:26Flynnn Quit (Quit: This computer has gone to sleep)
13:14:21watusimotohi
13:14:25raptorhi
13:14:27watusimotokoda -- no fosdem for me, sadly
13:14:41watusimototoo far, too far
13:17:49Nothing_Muchwhere's FOSDEM?
13:18:15watusimotofrom looperman:
13:18:16watusimotoLICENSE GRANTBy uploading or providing content in any way you hereby grant to us a non-exclusive, worldwide, royalty-free license to reproduce, distribute, publicly perform, publicly display and digitally perform the content in whole or in part both via the website or any third party or external platform.
13:18:28watusimotoah, grant "to us"
13:19:23Nothing_Muchgrant?
13:20:27raptori read all of the stuff from looperman... it said to check with original author
13:27:04watusimotogrant = give to
13:27:30watusimotowell, like I said, I would consider other options for menu music
13:27:56watusimotoso I don't feel particularly "locked in" to it, and would, in fact, happily consider alternatives
13:28:04watusimotoas I don't really like it
13:28:18watusimotothe problem is, of course, finding said alternatives
13:28:30watusimotoNothing_Much: fosdem is in Brussels
13:28:50Nothing_Muchoh man
13:29:12watusimotoit's a great conference, though... but last year there were too many people for the venue
13:29:27watusimotoit's free, no registration required... so you just show up
13:29:53Nothing_Muchwatusimoto: yeeaaaaaaaaaaaaah, that's across the world from here though lol
13:29:53watusimotowhich worked really well for me; the first year I went, I learned about the conference on a Wed., and was there on Sat.
13:30:00watusimotofrom here too!
13:30:05kodawatusimoto: awwww
13:30:07watusimotowhich is why I'm not going
13:30:21watusimotoI'm in the west coast of the US now
13:30:51watusimotokoda: are you going?
13:31:24kodayes
13:31:32watusimotoflying in from Canada?
13:31:43kodai actually have a talk and wanted to invite you attending :)
13:31:49watusimotoor are you back in Europe?
13:31:53kodai moved to uk, so slightly closer
13:31:57watusimotobummer... I totally would have gone
13:32:12watusimotouk is easier... flying?
13:32:20kodano, just by train
13:32:24watusimotocool
13:32:41watusimotothat's a good connection, right? under the chunnel, then to brussels by tgv?
13:32:50kodayep
13:32:57watusimotoawesome
13:33:46watusimotoI'm a bit jealous :-)
14:02:26raptorwatusimoto: you don't like the menu music? I've always really liked it...
14:02:32raptorit's not distracting
14:02:45raptorchanges the mood...
14:10:43Watusimoto_ has joined
14:23:15kaenone of my clients made the mistake of letting management into a standup
14:23:42kaenit went from a 10 minute check-in to an hour long diatribe on "re-envisioning" "mission statements" and "strategic goals"
14:24:20raptorha
14:26:21watusimotoI've got a cupon code for a decent VPS for $3.71 per month. Not the cheapest available, but plenty good for Bitfighter server hosting
14:26:33watusimotokaen: sounds like a ball!
14:27:18watusimotokaen: raptor told me you and he had come up with a great framework for future bot development, but that it got lost duing the hacking episode this past summer. Any chance you have a local copy?
14:27:46koda Quit (Quit: koda)
14:28:53kaennot of the adaptations raptor would have made. I do have the progenitor of that idea (brainbot), but I'm not sure it's immediately useful for a serious sbot rewrite
14:29:21Watusimoto_ Quit (Ping timeout: 264 seconds)
14:29:57raptorit was all design at the time... and i hand't really started writing it out
14:29:58kaenfwiw, I think the sbot in hg is a lot of fun
14:30:08raptorthen the crash, and other life things got in the way...
14:30:23raptorand... we lost the log files of those conversations, too
14:30:37raptorkaen: you mean my attempts at adding personalities?
14:30:41kaenyes
14:30:43raptorheh
14:30:45kaenI really like them
14:30:54kaenI think just fleshing those out could go a long way
14:31:22kaenprobably more time-profitable than rewriting with my esoteric system
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15:58:28raptorI think I ran into significant architectural issues with s_bot in adding more personalities
15:58:55raptorbut i suspect the effort may still be less to try to iteratively change s_bot
16:22:23YoshiSmb has joined
16:22:37YoshiSmbHi guys.
16:23:27YoshiSmb Quit (Remote host closed the connection)
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16:57:15watusimotoPerhaps we should try an s_bot refactor, with no behavior changes, just to get things more organized for future work?
16:58:38raptori did a little of that in trunk already, but more can probably be done
16:59:24raptori found it very difficult to adjust certain attributes with our current architecture, if i recall, which is why i picked kaen's brain about bot architecture
16:59:54watusimotoyeah, this is an area in which I will have very little to offer
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18:14:38raptorkaen: was that a marble-blast variant of you?
18:23:03kaenlol
18:23:07kaenit was my macbook
18:26:05Watusimoto_ has joined
18:52:26raptorso nor marble-blast-platinum
18:52:29raptor*not
18:52:49raptorit was just funny because we had some cross-community things going on with marble-blast last month
18:53:00raptorsince they were a TNL game, too
19:04:50kaenwhoa!
19:04:53kaenanother tnl game?
19:05:51kaenit's like meeting a long-lost sibling
19:10:22kaenwho has inherited your family's quirky-but-non-lethal genetic anomaly
19:10:34raptorthat's so true!
19:11:16kaen"whoa, you have three thumbs too!"
19:11:29kaen_mbp has joined
19:11:42kaenwha
19:11:50kaengo back to sleep kaen_mbp
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19:14:18raptorit was funny the first time i played and someone said 'Shazbot!'
19:14:29raptorslightly spooky, too
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19:18:57raptoralso, and it was hard to believe, they have worse default keys for chatting than we do
19:31:26kaentruly difficult to believe
19:31:36kaenbacktick?
19:31:47kaenright parenthesis?
19:33:53fordcarsNah, greek letters
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20:32:48fordcarswatusimoto: did something change with pleiades lately?
20:33:09fordcarsHow the game uploads to it
20:33:30fordcarsOr how the server responds
20:35:05fordcarsI can't send levels from my browser any more :(
20:40:17YoshiSmboh, before i forget.
20:40:32YoshiSmbFordy: is the bot working right now?
20:41:02fordcarsNope haha
20:41:14YoshiSmbaww... dangit.
20:41:18fordcarsI haven't work on it since, sorry
20:41:31fordcarsI'll try to work on it at some point
20:41:43YoshiSmbwell, it's been for like 8 months?
20:41:50fordcarsYeh^^
20:41:57fordcarsWell, it nearly works
20:42:35fordcarsYeah, it still works, but doesn't repair
20:42:42fordcarsIt says all of the stuff, and shoots triple
20:42:49YoshiSmbso that means, that next month he be working right 100%, publisher-less, 100% legit.
20:45:16YoshiSmbDoes he speak the stuff RIGHT on he correct moments? (Example: if he find's you online in the server, does he say 'Hi' to you?
20:45:17YoshiSmb)
20:46:29watusimotofordcars: no changes that I am aware of
20:46:36fordcarsOk, thanks
20:46:45fordcarsYoshi, it says the stuff you told me to make it say ;)
20:46:48watusimotowhat has changed?
20:46:50fordcarsAt the right spots
20:46:53YoshiSmbok.
20:47:05watusimoto(with pleiades integration, that is)
20:47:19fordcarswatusimoto: before it worked, and now it doesn't. I can't get any response, because of javascript no-cross-domain thing, so I don't know what is going on
20:47:28fordcarsIn Javascript
20:47:43fordcarsNot a big deal, I was just wondering
20:48:40fordcarsYoshi, I'll work on it this weekend, to see if I can make it work :)
20:48:48fordcarsI promise I'll check it out
20:49:18YoshiSmbOk!
20:58:10YoshiSmbEver heard of 'Server controls objects phsychs - Client control Player phsychs'?
20:58:54YoshiSmb will, next time, will double check his english dictionary book.
20:59:18kaen_mbp has joined
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21:03:54fordcarsI have no idea haha
21:05:18YoshiSmbI'm playing right now 'Transformice'
21:05:37YoshiSmbThis is a short example i'm going to make:
21:06:21YoshiSmbIf the shaman (in a special game-mode) shot's toward me a cannon, He hit me, but i won't flinch. (warps right back at the spot)
21:06:41YoshiSmbWhat's happend with me is the next: i've dodge the cannon
21:06:46YoshiSmband stading still on the same spot.
21:06:58YoshiSmbSo
21:07:17YoshiSmbIf i get 'hit', i will flinch. (On my instance of the game)
21:07:54YoshiSmbBut if he 'hit's me, i WON'T flinch. (this is because he saw he hit me, but in reality i've dodge the attack)
21:08:34YoshiSmbnow you understand Fordy the Car?
21:10:29kaenfordcars, are you getting any errors in the console?
21:10:35kaenor any errors at all?
21:10:44fordcarsOh hi
21:10:50kaenhello
21:11:14fordcarskaen: I get a No-cross domain error, but normally it still works, it just blocked me from getting the response
21:11:22fordcarsBut now, I can't see it show up on Pleiades
21:11:28kaenhmm
21:11:38kaenyou definitely should not be getting any cross domain errors
21:11:49fordcarskaen: wait
21:11:56fordcarsThis isn't Bitfighter
21:12:06fordcarsIt's a web browser
21:12:11kaenright
21:12:15kaenyou still shouldn't be
21:12:19kaenit should all be bitfighter.org
21:12:26fordcarsOkok, well it says that the no-cross-domain is present in the header
21:12:33fordcarsNo, uh
21:12:34fordcarsCrap
21:12:51fordcarsYou can upload levels from the web browser?
21:12:53fordcarsOh man
21:12:59fordcarskaen: sorry for the confusion
21:13:16fordcarsI checked out Bitfighter's source code to see how it was uploading
21:13:21kaenahhh
21:13:25fordcarsAnd wrote a web app that would uplaod levels
21:13:27raptor has joined
21:13:27ChanServ sets mode +o
21:13:29kaenhehehe
21:13:32kaenlittle did you know
21:13:35YoshiSmbKaen should call him self 'Commander Kaen'
21:13:36kaenI had already done that :)
21:13:45kaenstill, that's really cool
21:13:46fordcarsHaha reallY?
21:13:57YoshiSmbHe's "Commander keen"s long lost brother.
21:14:02kaenwell, pleiades is a webapp :P
21:14:07fordcars:P
21:14:11fordcarsYes haha
21:14:23fordcarsTrue
21:14:25kaensadly I wrote it before I knew what I was doing
21:14:33kaenso it is unfortunately a PHP web app
21:14:37fordcarsI don't know what I am dong
21:14:41fordcarsOh wow
21:14:42raptorcross-domain errors happen when you use javascript to grab resources from anothe rserver
21:14:55raptoryou have to use jsonp instea
21:14:56raptord
21:15:17fordcarsraptor: last time I checked I couldn't use JSONP with bitfighter.org
21:15:21fordcarsIt wasn't enabled
21:15:35kaenoh wait
21:15:39fordcarsBut still, it should still work, it worked before
21:15:44kaenfordcars, what is your webapp written in?
21:15:46fordcarsMaybe it's the user-agent?
21:15:50fordcarsJavascript
21:15:58fordcarsAll in the browser
21:16:01kaenok
21:16:06kaenhmm
21:16:15fordcarsXMLHttpRequest cannot load http://bitfighter.org/pleiades/levels/upload. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. The response had HTTP status code 403.
21:16:25kaenright
21:16:32kaenthat's your web browser protecting you
21:16:42fordcarsYes, Bitfighter can be dangerous
21:16:49kaenif you made a nodejs app
21:16:50kaenor really
21:16:56kaenanything *but* a web browser
21:16:58kaenpage
21:17:03fordcarsI don't want to make some proxy thing :(
21:17:05kaennothing would stop you
21:17:08kaen*or*
21:17:16fordcarsI know, I made a few node.js
21:17:19kaenuse a userscript plugin
21:17:25kaenfor chrome
21:17:27fordcarsBut, I wanted it to be 100% browser
21:17:31kaenand write you "webapp"
21:17:36kaenas an extension of bitfighter.org
21:17:49fordcarsHah I don't think so, I am not good enough for that
21:17:54kaenoh, you totally are
21:17:57kaenit's easy as pie
21:18:07kaenthe only difference between that and what you have
21:18:30kaenis like $('body').append($yourWebAppElement)
21:18:39fordcarsOh, it's javascript?
21:18:55kaenyeah
21:18:58kaenI use this: https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo?hl=en
21:19:10kaenit lets you add pieces of js to be run when certain sites load
21:19:27kaenso you could just copy/paste your code
21:19:27fordcarsOh cool
21:19:33kaenand append the element somewhere
21:20:06fordcarsLooks good
21:20:14kaenI think
21:20:21kaenthis is technically our first third-party app :)
21:20:32fordcarsYay!
21:20:50kaengood thing we invested in building a robust API
21:20:53kaen:P
21:20:56fordcars:P
21:21:15YoshiSmbKAEN
21:21:25fordcarsKAEN
21:22:09YoshiSmbFord.
21:22:16YoshiSmbYou're not a mimic you know...
21:22:27fordcarsHaha
21:23:12YoshiSmbmaybe we should make a thread about funny quote's of the irc or something.
21:23:22YoshiSmbOld's and New's
21:23:38kaenhello
21:23:57YoshiSmbWhen you said "KAEN", that sounded a little funny, like you we're trying to mimic my voice :3
21:24:19kaenlol
21:24:26fordcarskaen: http://bitfighter.org/levels/levels/view/369 is a level I managed to upload before
21:24:33Watusimoto_ Quit (Ping timeout: 245 seconds)
21:24:43fordcarsIt's pretty empty of a level, but it worked
21:24:59kaenhow long ago?
21:25:09fordcarsUh, 019c
21:25:16fordcarsMaybe 2 weeks?
21:25:17kaenhuh
21:25:26YoshiSmbkaen: why did you leave you'r brother keen out in the space, protecting the galaxy alone?
21:25:48fordcarskaen!!!!!!!!!!!!!!
21:25:51fordcarsI AM SO SORRY
21:26:00raptori still can't find any best practices with modifying upstream source by removing files
21:26:01fordcars100% my fault
21:26:32kaenraptor, I remembered that I asked pabs a week or two ago, and he said to ask upstream to release a new tarball
21:26:57fordcarskaen: I had null as my username
21:27:06raptoryeah - i asked him that during our review and it clarified it for future releases
21:27:11kaenYoshiSmb, keen can handle the vorticons by himself :P
21:27:14kaenoh right
21:27:16kaenuh
21:27:26kaenI think it's worth asking again
21:27:30YoshiSmboh, but why did you leave him?
21:27:46raptorubuntu uses bazaar??
21:27:59kaenhe stole my pogo stick
21:28:05kaendidn't they create bazaar?
21:28:11Watusimoto_ has joined
21:28:31YoshiSmband you wen't mad because Keen stole you'r pogo stick?
21:28:40kaencorrect.
21:29:07YoshiSmbhe could have at least said 'Thank You!' for taking it!
21:29:26YoshiSmbhe even fights agains't him-self on Netkeen.
21:29:33kaen"Bazaar is free software sponsored by Canonical"
21:29:52kaenhttp://bazaar.canonical.com/en/
21:30:06raptorthat's just so.... bazaar
21:30:17kaenba dum tiss
21:30:21YoshiSmband what do you do kaen? Coding, what does keen do for everyone? saving the galaxy from destruction.
21:31:09kaenI, too, protect the galaxy
21:31:14kaenjust a much smaller portion of it
21:31:16fordcarsTrue
21:32:08fordcarsFinally, it works
21:32:49raptorok, now i have to redeem myself from that pun
21:32:59raptorfunny joke i read a couple days ago:
21:33:36raptorGive a man a match, and he’ll be warm for a minute.
21:33:44raptorSet him on fire, though, and he’ll be warm for the rest of his life.
21:33:58kaenlol
21:43:11YoshiSmbraptor
21:43:44raptorhi
21:44:20YoshiSmbdid you know that kaen is 'commander keen' long lost brother?
21:55:31raptori thought he was a boss in nethack
21:56:33YoshiSmbif you're talking about a fire-based enemy, then i don't know what one.
22:01:31watusimoto Quit (Read error: Connection reset by peer)
22:06:44fordcarsraptor: what does LevelFormat mean in level files?
22:07:14raptorthe number triggers differences in parsing the Level
22:07:42fordcarsOkokok
22:07:55raptorone major difference is that in LevelFormat 2 we use real point values for things
22:08:08raptorwhere as before we h ad to multiply the gridsize
22:08:23fordcarsAhhh nice thanks
22:10:52kaendefault grid size should be 100!
22:11:01kaenlines up better with game objects
22:11:03raptoryou can set it in the INI
22:11:11kaenI meant for everybody
22:11:15raptoroh
22:11:16kaenONE TRUE GRIDSIZE
22:11:25raptormaybe 1000?
22:11:32kaen1000 is ok
22:11:33raptor250
22:11:55kaenonly thing wrong with 100 is grid spam imo
22:12:04raptorheh, yes
22:17:46raptorthe whole of debian is written for people who already know debian
22:18:08raptor... i think that's the major issue i'm having
22:19:11raptorLOOK! graphics!: https://wiki.debian.org/ThomasKoch/GitPackagingWorkflow
22:24:56kaenmy goodness!
22:33:53raptorhere's someone who really made a graphic: http://danielpocock.com/sites/danielpocock.com/files/release-packaging-workflow.png
22:34:03raptorbut it doesn't cover removing upstream files
22:37:03Watusimoto_ Quit (Ping timeout: 246 seconds)
23:00:45kaen_mbp has joined
23:04:15Watusimoto has joined
23:04:58kaen_mbp Quit (Ping timeout: 245 seconds)
23:10:03raptorjust found out that pristine-tar was orphaned

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