Timestamps are in GMT/BST.
| 00:21:55 | | Invisible has joined |
| 00:23:10 | kaen | raptor, I made this just now with curvify: http://bitfighter.org/levels/levels/view/377 |
| 00:23:35 | kaen | wow, in less than an hour |
| 00:23:42 | raptor | whoa! |
| 00:24:02 | raptor | haha, that's really cool! |
| 00:24:51 | kaen | if you get some free time you should try it out on randomly drawn barriers with 90% curviness |
| 00:26:35 | raptor | oh... is that new plugin? |
| 00:27:05 | kaen | newish |
| 00:27:16 | kaen | almost a year old, but I don't think it comes stock |
| 00:27:24 | raptor | where is that, i don't see it here: https://github.com/bkconrad/stardust/tree/master/editor_plugins |
| 00:27:47 | kaen | bezier.lua |
| 00:27:50 | raptor | bezieR? |
| 00:27:54 | raptor | yes ok |
| 00:27:55 | kaen | you'll need to update stardust.lua as well |
| 00:27:57 | raptor | getting that... |
| 00:27:58 | raptor | ok |
| 00:28:03 | kaen | will likely break stock plugins |
| 00:29:51 | raptor | Bezier Curve Filter is the plugin name |
| 00:30:00 | raptor | right one? |
| 00:31:32 | kaen | I think it should say "curvify" on the menu |
| 00:31:42 | kaen | but it was also called that once, yes |
| 00:31:53 | raptor | is that the right repo? |
| 00:31:57 | kaen | yes |
| 00:32:22 | kaen | yep, it will say curvify |
| 00:32:28 | | Watusimoto_ Quit (Ping timeout: 264 seconds) |
| 00:32:28 | kaen | but says bezier curve fitter in comments |
| 00:33:54 | raptor | hmmm... i wonder if collision detection with bezier curves performs well... |
| 00:35:15 | kaen | hmm |
| 00:35:46 | kaen | you'd still have to rasterize it somehow |
| 00:35:51 | kaen | which is effectively what we do |
| 00:36:25 | raptor | i'm think of a BezierBarrier |
| 00:36:29 | raptor | *thinking |
| 00:36:34 | raptor | i know we've had this conversation before... |
| 00:36:47 | kaen | you could maybe be smart about the start/end "time", but you'd need a pair of parametric inverses for that |
| 00:36:49 | kaen | what we could do |
| 00:37:04 | kaen | is allow people to draw beziers, and rasterize them at load time |
| 00:37:39 | kaen | effectively turning them into modern barriermakers |
| 00:37:52 | kaen | but saving them as bezier data |
| 00:38:07 | kaen | could drastically reduce level sizes |
| 00:38:17 | raptor | right now |
| 00:38:20 | kaen | but bezierbarrier is only marginally interesting |
| 00:38:30 | kaen | bezierpolywall would be even better |
| 00:38:39 | raptor | haha, of course... |
| 00:38:50 | raptor | what are the performance issues with our current system? just level transfer time? |
| 00:39:28 | kaen | pretty much |
| 00:39:44 | kaen | I'm not sure whether string parsing or bezier rasterization is more expensive |
| 00:40:17 | kaen | i.e. whether the cpu performance would improve or deteriorate |
| 00:40:51 | raptor | yeah - what about bezier curved zones that tranfer with network updates (because they were moved with Lua) |
| 00:40:57 | raptor | *transfer |
| 00:41:31 | kaen | they'd have to be re-rasterized on the fly |
| 00:41:34 | kaen | client and server side |
| 00:41:40 | raptor | phoew |
| 00:41:41 | kaen | for rendering and collision resp. |
| 00:41:45 | raptor | that would be expensive |
| 00:41:48 | kaen | all depends on the vertex count |
| 00:42:38 | kaen | I think as n -> infinity, the polygon clipping becomes vastly greater than bezier rasterization would be |
| 00:42:44 | kaen | bez rast. is O(n) |
| 00:43:01 | kaen | CDT is n log(n) |
| 00:43:31 | raptor | what if always kept collision low, but rendering higher quality |
| 00:43:37 | raptor | argh, i can't grammar |
| 00:43:45 | raptor | *what if we |
| 00:44:00 | kaen | I think that's reasonable |
| 00:44:07 | kaen | in fact that's genius |
| 00:45:19 | raptor | we'd have to store two sets of points, though |
| 00:45:31 | raptor | hmm... starting to sound like diminishing returns |
| 00:45:50 | raptor | in fact, this whole conversation is becoming very familiar |
| 00:46:11 | raptor | curvify makes some really fun shapes... |
| 00:47:33 | raptor | whoa! |
| 00:47:47 | raptor | i just found out that ctrl+shift+L reloads the level from scratch |
| 00:47:54 | kaen | whoa |
| 00:48:07 | kaen | and you can't ctrl+z ? |
| 00:48:12 | kaen | that's terrifying! |
| 00:48:13 | raptor | i miss-hit a key and got that |
| 00:48:18 | raptor | cannot ctrl+z |
| 00:48:21 | raptor | eek |
| 00:48:59 | kaen | it should definitely prompt you |
| 00:49:16 | kaen | I guess it's for reverting from save |
| 00:52:28 | raptor | writing issue... |
| 00:58:22 | raptor | did you ever find a good guide on repackaging source tarballs into dfsg tarballs? |
| 01:02:22 | | Flynnn has joined |
| 01:10:14 | kaen | nope |
| 01:10:34 | kaen | all I did was extract, hack away, and re-tar |
| 01:10:57 | kaen | might to have act like we're importing a new version? |
| 01:11:05 | kaen | we can extract the patches from the history |
| 01:11:05 | raptor | ok, i may restart the repo again once i figure out a good workflow... yes |
| 01:11:11 | kaen | that's fine too |
| 01:11:20 | kaen | anything that works :) |
| 01:11:25 | raptor | yeah, tell me about it.. |
| 01:11:45 | raptor | i *still* cannot find a good resource that shows how to handle unwanted upstream junk |
| 01:12:10 | raptor | maybe i'll ask in mentors |
| 01:18:48 | | Watusimoto_ has joined |
| 01:21:01 | raptor | kaen: how come you removed the alure/etc. sources? did those offend debian in some way? |
| 01:26:44 | raptor | well i guess i'll head to bed and think on this for bit |
| 01:26:46 | raptor | good night! |
| 01:27:01 | raptor | if watusimoto comes back, please ask him about where the menu music came from |
| 01:27:05 | | raptor Quit () |
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| 02:00:00 | Watusimoto_ | kaen/raptor: I'm not sure about the music |
| 02:13:17 | Watusimoto_ | but I'd be happy to change it if we find an alternative |
| 02:23:13 | Watusimoto_ | or even leave it out of the Debian varsion |
| 02:31:57 | Watusimoto_ | I got it from one of the loop websites; probably not soundcloud |
| 02:32:20 | Watusimoto_ | probably looperman.com |
| 02:39:03 | | Watusimoto_ Quit (Ping timeout: 245 seconds) |
| 02:50:40 | Nothing_Much | Can we keep two songs at least? |
| 02:50:49 | Nothing_Much | I love both ktb and av_hot |
| 02:51:19 | Nothing_Much | erm.. tsec-hot and av_ktb |
| 02:54:21 | Nothing_Much | Those are the two best songs |
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| 09:24:16 | | koda has joined |
| 09:57:52 | | BFLogBot raptor found the menu music: http://www.looperman.com/loops/detail/55994 |
| 11:58:31 | Nothing_Much | That's the actual menu music? O.O |
| 11:58:57 | koda | watusimoto: are you coming to fosdem this year too? |
| 12:02:25 | Nothing_Much | http://www.looperman.com/loops/detail/55995 Here's a slight upgrade to the menu music :o |
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| 12:05:02 | | ChanServ sets mode +o |
| 12:06:18 | raptor | whoa, that's a neat update |
| 12:08:36 | Nothing_Much | raptor: it was uploaded the same day the original menu music was o.o |
| 12:08:47 | Nothing_Much | but yes, it adds an extra bit of epicness |
| 12:09:38 | raptor | this guy has several good ones, i think: http://www.looperman.com/loops?page=2&mid=ChrisNeal |
| 12:10:52 | Nothing_Much | yes |
| 12:13:30 | raptor | I send a message to the guy about licensing |
| 12:18:07 | Nothing_Much | raptor: the songs are royalty free, but is that not good enough for Debian? |
| 12:18:27 | raptor | yeah, debian requires a special kind of 'free' |
| 12:24:57 | Nothing_Much | probably a specific type of license |
| 12:25:20 | Nothing_Much | but hey, if he knows that you guys are using his music loop for Bitfighter, maybe he might enjoy that |
| 12:31:36 | raptor | yeah, i wrote about Bitfighter in my e-mail to him. I'm hoping for a positive outcome |
| 12:34:21 | Nothing_Much | hopefully so! |
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| 13:14:21 | watusimoto | hi |
| 13:14:25 | raptor | hi |
| 13:14:27 | watusimoto | koda -- no fosdem for me, sadly |
| 13:14:41 | watusimoto | too far, too far |
| 13:17:49 | Nothing_Much | where's FOSDEM? |
| 13:18:15 | watusimoto | from looperman: |
| 13:18:16 | watusimoto | LICENSE GRANTBy uploading or providing content in any way you hereby grant to us a non-exclusive, worldwide, royalty-free license to reproduce, distribute, publicly perform, publicly display and digitally perform the content in whole or in part both via the website or any third party or external platform. |
| 13:18:28 | watusimoto | ah, grant "to us" |
| 13:19:23 | Nothing_Much | grant? |
| 13:20:27 | raptor | i read all of the stuff from looperman... it said to check with original author |
| 13:27:04 | watusimoto | grant = give to |
| 13:27:30 | watusimoto | well, like I said, I would consider other options for menu music |
| 13:27:56 | watusimoto | so I don't feel particularly "locked in" to it, and would, in fact, happily consider alternatives |
| 13:28:04 | watusimoto | as I don't really like it |
| 13:28:18 | watusimoto | the problem is, of course, finding said alternatives |
| 13:28:30 | watusimoto | Nothing_Much: fosdem is in Brussels |
| 13:28:50 | Nothing_Much | oh man |
| 13:29:12 | watusimoto | it's a great conference, though... but last year there were too many people for the venue |
| 13:29:27 | watusimoto | it's free, no registration required... so you just show up |
| 13:29:53 | Nothing_Much | watusimoto: yeeaaaaaaaaaaaaah, that's across the world from here though lol |
| 13:29:53 | watusimoto | which worked really well for me; the first year I went, I learned about the conference on a Wed., and was there on Sat. |
| 13:30:00 | watusimoto | from here too! |
| 13:30:05 | koda | watusimoto: awwww |
| 13:30:07 | watusimoto | which is why I'm not going |
| 13:30:21 | watusimoto | I'm in the west coast of the US now |
| 13:30:51 | watusimoto | koda: are you going? |
| 13:31:24 | koda | yes |
| 13:31:32 | watusimoto | flying in from Canada? |
| 13:31:43 | koda | i actually have a talk and wanted to invite you attending :) |
| 13:31:49 | watusimoto | or are you back in Europe? |
| 13:31:53 | koda | i moved to uk, so slightly closer |
| 13:31:57 | watusimoto | bummer... I totally would have gone |
| 13:32:12 | watusimoto | uk is easier... flying? |
| 13:32:20 | koda | no, just by train |
| 13:32:24 | watusimoto | cool |
| 13:32:41 | watusimoto | that's a good connection, right? under the chunnel, then to brussels by tgv? |
| 13:32:50 | koda | yep |
| 13:32:57 | watusimoto | awesome |
| 13:33:46 | watusimoto | I'm a bit jealous :-) |
| 14:02:26 | raptor | watusimoto: you don't like the menu music? I've always really liked it... |
| 14:02:32 | raptor | it's not distracting |
| 14:02:45 | raptor | changes the mood... |
| 14:10:43 | | Watusimoto_ has joined |
| 14:23:15 | kaen | one of my clients made the mistake of letting management into a standup |
| 14:23:42 | kaen | it went from a 10 minute check-in to an hour long diatribe on "re-envisioning" "mission statements" and "strategic goals" |
| 14:24:20 | raptor | ha |
| 14:26:21 | watusimoto | I've got a cupon code for a decent VPS for $3.71 per month. Not the cheapest available, but plenty good for Bitfighter server hosting |
| 14:26:33 | watusimoto | kaen: sounds like a ball! |
| 14:27:18 | watusimoto | kaen: raptor told me you and he had come up with a great framework for future bot development, but that it got lost duing the hacking episode this past summer. Any chance you have a local copy? |
| 14:27:46 | | koda Quit (Quit: koda) |
| 14:28:53 | kaen | not of the adaptations raptor would have made. I do have the progenitor of that idea (brainbot), but I'm not sure it's immediately useful for a serious sbot rewrite |
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| 14:29:57 | raptor | it was all design at the time... and i hand't really started writing it out |
| 14:29:58 | kaen | fwiw, I think the sbot in hg is a lot of fun |
| 14:30:08 | raptor | then the crash, and other life things got in the way... |
| 14:30:23 | raptor | and... we lost the log files of those conversations, too |
| 14:30:37 | raptor | kaen: you mean my attempts at adding personalities? |
| 14:30:41 | kaen | yes |
| 14:30:43 | raptor | heh |
| 14:30:45 | kaen | I really like them |
| 14:30:54 | kaen | I think just fleshing those out could go a long way |
| 14:31:22 | kaen | probably more time-profitable than rewriting with my esoteric system |
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| 15:58:28 | raptor | I think I ran into significant architectural issues with s_bot in adding more personalities |
| 15:58:55 | raptor | but i suspect the effort may still be less to try to iteratively change s_bot |
| 16:22:23 | | YoshiSmb has joined |
| 16:22:37 | YoshiSmb | Hi guys. |
| 16:23:27 | | YoshiSmb Quit (Remote host closed the connection) |
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| 16:57:15 | watusimoto | Perhaps we should try an s_bot refactor, with no behavior changes, just to get things more organized for future work? |
| 16:58:38 | raptor | i did a little of that in trunk already, but more can probably be done |
| 16:59:24 | raptor | i found it very difficult to adjust certain attributes with our current architecture, if i recall, which is why i picked kaen's brain about bot architecture |
| 16:59:54 | watusimoto | yeah, this is an area in which I will have very little to offer |
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| 18:14:38 | raptor | kaen: was that a marble-blast variant of you? |
| 18:23:03 | kaen | lol |
| 18:23:07 | kaen | it was my macbook |
| 18:26:05 | | Watusimoto_ has joined |
| 18:52:26 | raptor | so nor marble-blast-platinum |
| 18:52:29 | raptor | *not |
| 18:52:49 | raptor | it was just funny because we had some cross-community things going on with marble-blast last month |
| 18:53:00 | raptor | since they were a TNL game, too |
| 19:04:50 | kaen | whoa! |
| 19:04:53 | kaen | another tnl game? |
| 19:05:51 | kaen | it's like meeting a long-lost sibling |
| 19:10:22 | kaen | who has inherited your family's quirky-but-non-lethal genetic anomaly |
| 19:10:34 | raptor | that's so true! |
| 19:11:16 | kaen | "whoa, you have three thumbs too!" |
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| 19:11:42 | kaen | wha |
| 19:11:50 | kaen | go back to sleep kaen_mbp |
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| 19:14:18 | raptor | it was funny the first time i played and someone said 'Shazbot!' |
| 19:14:29 | raptor | slightly spooky, too |
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| 19:18:57 | raptor | also, and it was hard to believe, they have worse default keys for chatting than we do |
| 19:31:26 | kaen | truly difficult to believe |
| 19:31:36 | kaen | backtick? |
| 19:31:47 | kaen | right parenthesis? |
| 19:33:53 | fordcars | Nah, greek letters |
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| 19:57:18 | | raptor Quit () |
| 20:32:48 | fordcars | watusimoto: did something change with pleiades lately? |
| 20:33:09 | fordcars | How the game uploads to it |
| 20:33:30 | fordcars | Or how the server responds |
| 20:35:05 | fordcars | I can't send levels from my browser any more :( |
| 20:40:17 | YoshiSmb | oh, before i forget. |
| 20:40:32 | YoshiSmb | Fordy: is the bot working right now? |
| 20:41:02 | fordcars | Nope haha |
| 20:41:14 | YoshiSmb | aww... dangit. |
| 20:41:18 | fordcars | I haven't work on it since, sorry |
| 20:41:31 | fordcars | I'll try to work on it at some point |
| 20:41:43 | YoshiSmb | well, it's been for like 8 months? |
| 20:41:50 | fordcars | Yeh^^ |
| 20:41:57 | fordcars | Well, it nearly works |
| 20:42:35 | fordcars | Yeah, it still works, but doesn't repair |
| 20:42:42 | fordcars | It says all of the stuff, and shoots triple |
| 20:42:49 | YoshiSmb | so that means, that next month he be working right 100%, publisher-less, 100% legit. |
| 20:45:16 | YoshiSmb | Does he speak the stuff RIGHT on he correct moments? (Example: if he find's you online in the server, does he say 'Hi' to you? |
| 20:45:17 | YoshiSmb | ) |
| 20:46:29 | watusimoto | fordcars: no changes that I am aware of |
| 20:46:36 | fordcars | Ok, thanks |
| 20:46:45 | fordcars | Yoshi, it says the stuff you told me to make it say ;) |
| 20:46:48 | watusimoto | what has changed? |
| 20:46:50 | fordcars | At the right spots |
| 20:46:53 | YoshiSmb | ok. |
| 20:47:05 | watusimoto | (with pleiades integration, that is) |
| 20:47:19 | fordcars | watusimoto: before it worked, and now it doesn't. I can't get any response, because of javascript no-cross-domain thing, so I don't know what is going on |
| 20:47:28 | fordcars | In Javascript |
| 20:47:43 | fordcars | Not a big deal, I was just wondering |
| 20:48:40 | fordcars | Yoshi, I'll work on it this weekend, to see if I can make it work :) |
| 20:48:48 | fordcars | I promise I'll check it out |
| 20:49:18 | YoshiSmb | Ok! |
| 20:58:10 | YoshiSmb | Ever heard of 'Server controls objects phsychs - Client control Player phsychs'? |
| 20:58:54 | | YoshiSmb will, next time, will double check his english dictionary book. |
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| 21:03:54 | fordcars | I have no idea haha |
| 21:05:18 | YoshiSmb | I'm playing right now 'Transformice' |
| 21:05:37 | YoshiSmb | This is a short example i'm going to make: |
| 21:06:21 | YoshiSmb | If the shaman (in a special game-mode) shot's toward me a cannon, He hit me, but i won't flinch. (warps right back at the spot) |
| 21:06:41 | YoshiSmb | What's happend with me is the next: i've dodge the cannon |
| 21:06:46 | YoshiSmb | and stading still on the same spot. |
| 21:06:58 | YoshiSmb | So |
| 21:07:17 | YoshiSmb | If i get 'hit', i will flinch. (On my instance of the game) |
| 21:07:54 | YoshiSmb | But if he 'hit's me, i WON'T flinch. (this is because he saw he hit me, but in reality i've dodge the attack) |
| 21:08:34 | YoshiSmb | now you understand Fordy the Car? |
| 21:10:29 | kaen | fordcars, are you getting any errors in the console? |
| 21:10:35 | kaen | or any errors at all? |
| 21:10:44 | fordcars | Oh hi |
| 21:10:50 | kaen | hello |
| 21:11:14 | fordcars | kaen: I get a No-cross domain error, but normally it still works, it just blocked me from getting the response |
| 21:11:22 | fordcars | But now, I can't see it show up on Pleiades |
| 21:11:28 | kaen | hmm |
| 21:11:38 | kaen | you definitely should not be getting any cross domain errors |
| 21:11:49 | fordcars | kaen: wait |
| 21:11:56 | fordcars | This isn't Bitfighter |
| 21:12:06 | fordcars | It's a web browser |
| 21:12:11 | kaen | right |
| 21:12:15 | kaen | you still shouldn't be |
| 21:12:19 | kaen | it should all be bitfighter.org |
| 21:12:26 | fordcars | Okok, well it says that the no-cross-domain is present in the header |
| 21:12:33 | fordcars | No, uh |
| 21:12:34 | fordcars | Crap |
| 21:12:51 | fordcars | You can upload levels from the web browser? |
| 21:12:53 | fordcars | Oh man |
| 21:12:59 | fordcars | kaen: sorry for the confusion |
| 21:13:16 | fordcars | I checked out Bitfighter's source code to see how it was uploading |
| 21:13:21 | kaen | ahhh |
| 21:13:25 | fordcars | And wrote a web app that would uplaod levels |
| 21:13:27 | | raptor has joined |
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| 21:13:29 | kaen | hehehe |
| 21:13:32 | kaen | little did you know |
| 21:13:35 | YoshiSmb | Kaen should call him self 'Commander Kaen' |
| 21:13:36 | kaen | I had already done that :) |
| 21:13:45 | kaen | still, that's really cool |
| 21:13:46 | fordcars | Haha reallY? |
| 21:13:57 | YoshiSmb | He's "Commander keen"s long lost brother. |
| 21:14:02 | kaen | well, pleiades is a webapp :P |
| 21:14:07 | fordcars | :P |
| 21:14:11 | fordcars | Yes haha |
| 21:14:23 | fordcars | True |
| 21:14:25 | kaen | sadly I wrote it before I knew what I was doing |
| 21:14:33 | kaen | so it is unfortunately a PHP web app |
| 21:14:37 | fordcars | I don't know what I am dong |
| 21:14:41 | fordcars | Oh wow |
| 21:14:42 | raptor | cross-domain errors happen when you use javascript to grab resources from anothe rserver |
| 21:14:55 | raptor | you have to use jsonp instea |
| 21:14:56 | raptor | d |
| 21:15:17 | fordcars | raptor: last time I checked I couldn't use JSONP with bitfighter.org |
| 21:15:21 | fordcars | It wasn't enabled |
| 21:15:35 | kaen | oh wait |
| 21:15:39 | fordcars | But still, it should still work, it worked before |
| 21:15:44 | kaen | fordcars, what is your webapp written in? |
| 21:15:46 | fordcars | Maybe it's the user-agent? |
| 21:15:50 | fordcars | Javascript |
| 21:15:58 | fordcars | All in the browser |
| 21:16:01 | kaen | ok |
| 21:16:06 | kaen | hmm |
| 21:16:15 | fordcars | XMLHttpRequest cannot load http://bitfighter.org/pleiades/levels/upload. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. The response had HTTP status code 403. |
| 21:16:25 | kaen | right |
| 21:16:32 | kaen | that's your web browser protecting you |
| 21:16:42 | fordcars | Yes, Bitfighter can be dangerous |
| 21:16:49 | kaen | if you made a nodejs app |
| 21:16:50 | kaen | or really |
| 21:16:56 | kaen | anything *but* a web browser |
| 21:16:58 | kaen | page |
| 21:17:03 | fordcars | I don't want to make some proxy thing :( |
| 21:17:05 | kaen | nothing would stop you |
| 21:17:08 | kaen | *or* |
| 21:17:16 | fordcars | I know, I made a few node.js |
| 21:17:19 | kaen | use a userscript plugin |
| 21:17:25 | kaen | for chrome |
| 21:17:27 | fordcars | But, I wanted it to be 100% browser |
| 21:17:31 | kaen | and write you "webapp" |
| 21:17:36 | kaen | as an extension of bitfighter.org |
| 21:17:49 | fordcars | Hah I don't think so, I am not good enough for that |
| 21:17:54 | kaen | oh, you totally are |
| 21:17:57 | kaen | it's easy as pie |
| 21:18:07 | kaen | the only difference between that and what you have |
| 21:18:30 | kaen | is like $('body').append($yourWebAppElement) |
| 21:18:39 | fordcars | Oh, it's javascript? |
| 21:18:55 | kaen | yeah |
| 21:18:58 | kaen | I use this: https://chrome.google.com/webstore/detail/tampermonkey/dhdgffkkebhmkfjojejmpbldmpobfkfo?hl=en |
| 21:19:10 | kaen | it lets you add pieces of js to be run when certain sites load |
| 21:19:27 | kaen | so you could just copy/paste your code |
| 21:19:27 | fordcars | Oh cool |
| 21:19:33 | kaen | and append the element somewhere |
| 21:20:06 | fordcars | Looks good |
| 21:20:14 | kaen | I think |
| 21:20:21 | kaen | this is technically our first third-party app :) |
| 21:20:32 | fordcars | Yay! |
| 21:20:50 | kaen | good thing we invested in building a robust API |
| 21:20:53 | kaen | :P |
| 21:20:56 | fordcars | :P |
| 21:21:15 | YoshiSmb | KAEN |
| 21:21:25 | fordcars | KAEN |
| 21:22:09 | YoshiSmb | Ford. |
| 21:22:16 | YoshiSmb | You're not a mimic you know... |
| 21:22:27 | fordcars | Haha |
| 21:23:12 | YoshiSmb | maybe we should make a thread about funny quote's of the irc or something. |
| 21:23:22 | YoshiSmb | Old's and New's |
| 21:23:38 | kaen | hello |
| 21:23:57 | YoshiSmb | When you said "KAEN", that sounded a little funny, like you we're trying to mimic my voice :3 |
| 21:24:19 | kaen | lol |
| 21:24:26 | fordcars | kaen: http://bitfighter.org/levels/levels/view/369 is a level I managed to upload before |
| 21:24:33 | | Watusimoto_ Quit (Ping timeout: 245 seconds) |
| 21:24:43 | fordcars | It's pretty empty of a level, but it worked |
| 21:24:59 | kaen | how long ago? |
| 21:25:09 | fordcars | Uh, 019c |
| 21:25:16 | fordcars | Maybe 2 weeks? |
| 21:25:17 | kaen | huh |
| 21:25:26 | YoshiSmb | kaen: why did you leave you'r brother keen out in the space, protecting the galaxy alone? |
| 21:25:48 | fordcars | kaen!!!!!!!!!!!!!! |
| 21:25:51 | fordcars | I AM SO SORRY |
| 21:26:00 | raptor | i still can't find any best practices with modifying upstream source by removing files |
| 21:26:01 | fordcars | 100% my fault |
| 21:26:32 | kaen | raptor, I remembered that I asked pabs a week or two ago, and he said to ask upstream to release a new tarball |
| 21:26:57 | fordcars | kaen: I had null as my username |
| 21:27:06 | raptor | yeah - i asked him that during our review and it clarified it for future releases |
| 21:27:11 | kaen | YoshiSmb, keen can handle the vorticons by himself :P |
| 21:27:14 | kaen | oh right |
| 21:27:16 | kaen | uh |
| 21:27:26 | kaen | I think it's worth asking again |
| 21:27:30 | YoshiSmb | oh, but why did you leave him? |
| 21:27:46 | raptor | ubuntu uses bazaar?? |
| 21:27:59 | kaen | he stole my pogo stick |
| 21:28:05 | kaen | didn't they create bazaar? |
| 21:28:11 | | Watusimoto_ has joined |
| 21:28:31 | YoshiSmb | and you wen't mad because Keen stole you'r pogo stick? |
| 21:28:40 | kaen | correct. |
| 21:29:07 | YoshiSmb | he could have at least said 'Thank You!' for taking it! |
| 21:29:26 | YoshiSmb | he even fights agains't him-self on Netkeen. |
| 21:29:33 | kaen | "Bazaar is free software sponsored by Canonical" |
| 21:29:52 | kaen | http://bazaar.canonical.com/en/ |
| 21:30:06 | raptor | that's just so.... bazaar |
| 21:30:17 | kaen | ba dum tiss |
| 21:30:21 | YoshiSmb | and what do you do kaen? Coding, what does keen do for everyone? saving the galaxy from destruction. |
| 21:31:09 | kaen | I, too, protect the galaxy |
| 21:31:14 | kaen | just a much smaller portion of it |
| 21:31:16 | fordcars | True |
| 21:32:08 | fordcars | Finally, it works |
| 21:32:49 | raptor | ok, now i have to redeem myself from that pun |
| 21:32:59 | raptor | funny joke i read a couple days ago: |
| 21:33:36 | raptor | Give a man a match, and he’ll be warm for a minute. |
| 21:33:44 | raptor | Set him on fire, though, and he’ll be warm for the rest of his life. |
| 21:33:58 | kaen | lol |
| 21:43:11 | YoshiSmb | raptor |
| 21:43:44 | raptor | hi |
| 21:44:20 | YoshiSmb | did you know that kaen is 'commander keen' long lost brother? |
| 21:55:31 | raptor | i thought he was a boss in nethack |
| 21:56:33 | YoshiSmb | if you're talking about a fire-based enemy, then i don't know what one. |
| 22:01:31 | | watusimoto Quit (Read error: Connection reset by peer) |
| 22:06:44 | fordcars | raptor: what does LevelFormat mean in level files? |
| 22:07:14 | raptor | the number triggers differences in parsing the Level |
| 22:07:42 | fordcars | Okokok |
| 22:07:55 | raptor | one major difference is that in LevelFormat 2 we use real point values for things |
| 22:08:08 | raptor | where as before we h ad to multiply the gridsize |
| 22:08:23 | fordcars | Ahhh nice thanks |
| 22:10:52 | kaen | default grid size should be 100! |
| 22:11:01 | kaen | lines up better with game objects |
| 22:11:03 | raptor | you can set it in the INI |
| 22:11:11 | kaen | I meant for everybody |
| 22:11:15 | raptor | oh |
| 22:11:16 | kaen | ONE TRUE GRIDSIZE |
| 22:11:25 | raptor | maybe 1000? |
| 22:11:32 | kaen | 1000 is ok |
| 22:11:33 | raptor | 250 |
| 22:11:55 | kaen | only thing wrong with 100 is grid spam imo |
| 22:12:04 | raptor | heh, yes |
| 22:17:46 | raptor | the whole of debian is written for people who already know debian |
| 22:18:08 | raptor | ... i think that's the major issue i'm having |
| 22:19:11 | raptor | LOOK! graphics!: https://wiki.debian.org/ThomasKoch/GitPackagingWorkflow |
| 22:24:56 | kaen | my goodness! |
| 22:33:53 | raptor | here's someone who really made a graphic: http://danielpocock.com/sites/danielpocock.com/files/release-packaging-workflow.png |
| 22:34:03 | raptor | but it doesn't cover removing upstream files |
| 22:37:03 | | Watusimoto_ Quit (Ping timeout: 246 seconds) |
| 23:00:45 | | kaen_mbp has joined |
| 23:04:15 | | Watusimoto has joined |
| 23:04:58 | | kaen_mbp Quit (Ping timeout: 245 seconds) |
| 23:10:03 | raptor | just found out that pristine-tar was orphaned |