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| 10:52:30 | raptor | IM BACK |
| 10:52:36 | raptor | howdy folks |
| 10:52:41 | raptor | and good day! |
| 10:55:28 | raptor | oops, brb |
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| 11:11:29 | koda | so you weren't rreally back :p |
| 11:12:33 | raptor | :) |
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| 14:23:08 | watusimoto1 | hey there.... look who's back! |
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| 15:07:24 | raptor | hi watusimoto |
| 15:07:57 | raptor | I was gifted a thinkpad with decent specs |
| 15:08:13 | raptor | will even run all my VMs! |
| 15:18:56 | koda | at the same time \o/ |
| 15:30:08 | raptor | sadly, i don't have the RAM to run OSX + Windows 7 simultaneously |
| 15:30:22 | raptor | .. on top of my host Linux |
| 15:36:00 | koda | 640k ought to be enough |
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| 16:02:40 | raptor | that should be enough to buy a few servers... |
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| 16:19:29 | raptor | now to get an IDE again! |
| 17:29:50 | raptor | so did we say we're moving to github? |
| 17:30:03 | raptor | bitbucket, if public, allows free hg |
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| 17:41:50 | watusimoto | I think we decided github would provide better exposure |
| 17:42:40 | watusimoto | I struggled for over a week to fix a stupid memory error |
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| 18:53:13 | raptor | i haven't programmed anything for at least 2 weeks! |
| 18:53:23 | raptor | i should look at the commit logs... |
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| 19:39:53 | watusimoto | lucky you! |
| 19:41:05 | watusimoto | I was chipping away at that memory issue; I had to build out the testing framework a little to get there... simulating testing a game from the editor, which required me to feed keys to the UI to get the transitions to occur "naturally" |
| 19:41:28 | watusimoto | but now we can test UI things much easier |
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| 20:12:08 | empyrean | Cool game! Reminds me of SubSpace :) |
| 20:15:13 | watusimoto | hi empyrean -- we're better :-) |
| 20:17:12 | empyrean | No doubt! |
| 20:17:59 | watusimoto | well, glad you like the game |
| 20:19:24 | empyrean | I'm trying to compile it from source, but when I run it I get Failure (1) loading sound file '/usr/share/bitfighter/sfx/phaser.wav': Game will proceed without sound. |
| 20:19:45 | watusimoto | linux? |
| 20:19:48 | empyrean | Yes |
| 20:19:57 | watusimoto | the problem is likely that you need to copy the resources |
| 20:20:11 | empyrean | ahh I see |
| 20:20:23 | watusimoto | are you following along with the wiki instructions? |
| 20:20:44 | empyrean | I assumed it would load it from my relative path (in the exe directory). I'll try recompiling. |
| 20:21:33 | watusimoto | you shouldn't need to recompile for that |
| 20:21:44 | watusimoto | just copy the resources and the program will find them at runtime |
| 20:23:01 | watusimoto | It's been a while since I built on linux (I work mostly on windows), but I think the idea is to get the resources out of the "program" space and into the "user space" where people can more safely tinker with them |
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| 20:24:53 | Xelor | hello |
| 20:25:01 | | Xelor is now known as amgine123 |
| 20:25:02 | watusimoto | hi |
| 20:25:14 | amgine123 | anything nw to test ? |
| 20:25:19 | amgine123 | new ? |
| 20:25:36 | amgine123 | Ive been busy but im back :) |
| 20:26:33 | watusimoto | I have a new game object that needs some testing |
| 20:26:40 | watusimoto | mostly to see if it is not lame |
| 20:26:53 | watusimoto | but I need to fix a couple of crashing bugs first |
| 20:27:05 | watusimoto | so nothing right yet |
| 20:28:46 | amgine123 | ok |
| 20:28:56 | amgine123 | I had a idea and ill bring it up again as it owuldnt be hard |
| 20:29:02 | watusimoto | but soon, I hope |
| 20:29:23 | amgine123 | Is a bumper bascily its a 360 degree speed boost polygon running into it pushes ships around |
| 20:29:47 | amgine123 | Raptor isnt for It But I think it could work well in bitfighter |
| 20:30:23 | watusimoto | ok, interesting idea |
| 20:30:23 | amgine123 | Might be a little hard to program though |
| 20:30:29 | watusimoto | not too hard |
| 20:31:04 | amgine123 | It will probably jsut remain in the pile of deleted secrets though like slip zones XD |
| 20:31:45 | amgine123 | I wrote a forumla for a exp system in Bitfighter and what various games exp output is. |
| 20:32:33 | amgine123 | I think it would work ok but my graphing calculator broke and Im not wasting money buying one >.> |
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| 20:45:29 | watusimoto | there are online graphing calculators that would probably work, or OpenOffice or whatever |
| 20:45:34 | watusimoto | anyway.... got to go |
| 20:45:38 | watusimoto | be on later |
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| 20:48:26 | empyrean | Got it to compile and run without errors, but it locks up telling me I have an outdated version. If I pull from the latest from the repo will I have the same problem, or do I have to set of CFLAG or something? |
| 20:54:40 | amgine123 | they bolth left >.> |
| 20:58:36 | empyrean | amgine: try FooPlot (http://www.fooplot.com/) if you need a graphing calc |
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| 21:27:54 | amgine123 | sam is always afk |
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| 21:41:37 | raptor | howdy folks |
| 21:42:01 | raptor | touch standalone.txt |
| 21:42:09 | raptor | will get it to load from the current directory |
| 21:42:20 | raptor | otherwise it looks for the data path, which is platform-dependent |
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| 21:45:08 | raptor | hi empyrean, i'm the linux maintainer, need help with anything? |
| 21:50:28 | empyrean | Nope, I got it to compile and run! Thanks for the offer :) I do have a question though. Where is the bulk of the rendering code located? |
| 21:56:49 | raptor | empyrean: are you at revision 019d, or latest from our repo? |
| 21:57:26 | empyrean | I'm at revision019d, but I seem to have found it: gameObjectRender.cpp? |
| 21:57:50 | raptor | yes, that's it! |
| 21:58:22 | raptor | sadly we're all still opengl 1.0, but in trunk we've begun refactoring to use GLES 2 |
| 21:58:55 | empyrean | I also noticed build directories for Android/IOS, are you planning a release for those platforms? |
| 21:59:07 | amgine123 | hey raptor question |
| 21:59:33 | amgine123 | im being stupid I was on it before I cant seem to see it now where is teh thread for kaens stardust plugin video |
| 21:59:34 | raptor | android was a concept project - it compiled and ran once, but didn't really work because there was no touch interface for the UI |
| 21:59:58 | raptor | that was a while ago - we need some developers who know iOS/Android UI |
| 22:00:08 | raptor | and we probably need to finish GLES 2 port first |
| 22:00:26 | raptor | amgine123: use the forum search |
| 22:00:31 | raptor | i don't know off the top of my head |
| 22:00:47 | amgine123 | http://www.bitfighter.org/forums/viewtopic.php?f=7&t=2566 needs to be moved to the plugin section methinks |
| 22:02:07 | amgine123 | Raptor btw What do you think of a "bumper" item it would be a polygon ( or barrier) that would rebound ships and other items that fly into it |
| 22:02:18 | raptor | soccer ball |
| 22:03:02 | empyrean | Hrm, I've always wanted to learn about mobile development and I have a lot of time on my hands at the moment :) |
| 22:05:45 | amgine123 | soccer balls dont rebound im saying say if you flew into the object you would rebound of of it relitive to the force and angle you hit it at. |
| 22:06:13 | amgine123 | so say you flew into a wall you would get rebounded off of it like you hit a low value speed zone. |
| 22:15:56 | raptor | i'm not sure what i think |
| 22:16:29 | raptor | i've done little with computer for 2 weeks, much less with bitfighter - i think i have to relearn what this game actually is... |
| 22:22:17 | amgine123 | I still say we should put bitfighter on steam :)(: |
| 22:31:13 | empyrean | lol amgine |
| 22:31:23 | empyrean | I suck at this |
| 22:33:07 | amgine123 | ?? |
| 22:33:18 | amgine123 | play some more :) |
| 22:33:52 | empyrean | Nah, I'm going to bed soon. I'll probably be online tomorrow for a bit :) |
| 22:34:51 | amgine123 | ok :) |
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