Bitfighter
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The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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This is the complete list of members for Ship, including all inherited members.
getActiveWeapon() | Ship | |
getAngle() | Ship | |
getCaptureZone() | Item | |
getEnergy() | Ship | |
getFlagCount() | Ship | |
getGeom() | BfObject | |
getHealth() | Ship | |
getId() | BfObject | |
getLoadout() | Ship | |
getMountedItems() | Ship | |
getObjType() | BfObject | |
getOwner() | BfObject | |
getPlayerInfo() | Ship | |
getPos() | BfObject | |
getRad() | Item | |
getShip() | Item | |
getTeamIndex() | BfObject | |
getVel() | MoveObject | |
hasFlag() | Ship | |
isAlive() | Ship | |
isInCaptureZone() | Item | |
isModActive(Module module) | Ship | |
isSelected() | BfObject | |
removeFromGame() | BfObject | |
setAngle(num angle) | MoveObject | |
setEnergy(num energy) | Ship | |
setGeom(Geom geometry) | BfObject | |
setHealth(num health) | Ship | |
setId(int id) | BfObject | |
setLoadout(Weapon w1, Weapon w2, Weapon w3, Module m1, Module m2) | Ship | |
setLoadout(table loadout) | Ship | |
setLoadoutNow(table loadout) | Ship | |
setOwner(string playerName) | BfObject | |
setPos(point pos) | BfObject | |
setSelected(bool selected) | BfObject | |
setTeam(int teamIndex) | BfObject | |
setVel(point vel) | MoveObject | |
Ship(int DummyArg) | Ship | private |