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Bitfighter
021
The Bitfighter Lua Documentation - Robots, Levelgens, and Plugins
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This is the complete list of members for Ship, including all inherited members.
| getActiveWeapon() | Ship | |
| getAngle() | Ship | |
| getCaptureZone() | Item | |
| getEnergy() | Ship | |
| getFlagCount() | Ship | |
| getGeom() | BfObject | |
| getHealth() | Ship | |
| getId() | BfObject | |
| getLoadout() | Ship | |
| getMountedItems() | Ship | |
| getObjType() | BfObject | |
| getOwner() | BfObject | |
| getPlayerInfo() | Ship | |
| getPos() | BfObject | |
| getRad() | Item | |
| getShip() | Item | |
| getTeamIndex() | BfObject | |
| getVel() | MoveObject | |
| hasFlag() | Ship | |
| isAlive() | Ship | |
| isInCaptureZone() | Item | |
| isModActive(Module module) | Ship | |
| isSelected() | BfObject | |
| removeFromGame() | BfObject | |
| setAngle(num angle) | MoveObject | |
| setEnergy(num energy) | Ship | |
| setGeom(Geom geometry) | BfObject | |
| setHealth(num health) | Ship | |
| setId(int id) | BfObject | |
| setLoadout(Weapon w1, Weapon w2, Weapon w3, Module m1, Module m2) | Ship | |
| setLoadout(table loadout) | Ship | |
| setLoadoutNow(table loadout) | Ship | |
| setOwner(string playerName) | BfObject | |
| setPos(point pos) | BfObject | |
| setSelected(bool selected) | BfObject | |
| setTeam(int teamIndex) | BfObject | |
| setVel(point vel) | MoveObject | |
| Ship(int DummyArg) | Ship | private |