Difference between revisions of "Scoring"

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Each type of game in Bitfighter is scored differently. Note that most games (except Rabbit) can be set up as individual-based games (by defining only one team) or as team-based (by defining 2 or more teams).
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Each type of game in Bitfighter is scored differently. They can be set up as individual-based games (by defining only one team) or as team-based (by defining 2 or more teams).
  
 
The scoring for each game is listed below.  Note that the score shown on the LR corner of your screen is the team score.  Holding Tab reveals both the team score and individual score.  If the game is a team game, victory is determined by team, so it is possible to have the highest individual score, and still lose if the team score is lower.   
 
The scoring for each game is listed below.  Note that the score shown on the LR corner of your screen is the team score.  Holding Tab reveals both the team score and individual score.  If the game is a team game, victory is determined by team, so it is possible to have the highest individual score, and still lose if the team score is lower.   
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<tr><th colspan=3>Capture the Flag</th></tr>
 
<tr><th colspan=3>Capture the Flag</th></tr>
<tr><td width=35%>Event</td><td style="text-align:center">Player</td><td style="text-align:center">Team</td></tr>
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<tr><td width=35%>Event</td><td style="text-align:center">Number of Teams</td><td style="text-align:center">Scores</td></tr>
<tr><td>Return flag</td><td style="text-align:center">5</td><td style="text-align:center">1</td></tr>
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<tr><td>Return flag</td><td style="text-align:center">1</td><td style="text-align:center">N/A</td></tr>
 
<tr><td>Kill other players</td><td style="text-align:center">1</td><td style="text-align:center">1</td></tr>
 
<tr><td>Kill other players</td><td style="text-align:center">1</td><td style="text-align:center">1</td></tr>
<tr><td>Returning own flag</td><td style="text-align:center">1</td><td style="text-align:center">0</td></tr>
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<tr><td>Returning own flag</td><td style="text-align:center">1</td><td style="text-align:center">N/A</td></tr>
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<tr><tr><td>Return flag</td><td style="text-align:center">2-9</td><td style="text-align:center">1</td></tr>
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<tr><td>Kill other players</td><td style="text-align:center">2-9</td><td style="text-align:center">0</td></tr>
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<tr><td>Returning own flag</td><td style="text-align:center">2-9</td><td style="text-align:center">0</td></tr>
  
 
</table>
 
</table>
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<table class="wikitable" width = 500>
 
<table class="wikitable" width = 500>
  
<tr><th colspan=3>Hunters</th></tr>
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<tr><th colspan=3>Nexus</th></tr>
 
<tr><td width=35%>Event</td><td style="text-align:center">Player</td><td style="text-align:center">Team</td></tr>
 
<tr><td width=35%>Event</td><td style="text-align:center">Player</td><td style="text-align:center">Team</td></tr>
 
<tr><td>Flags in nexus</td><td style="text-align:center">Geometric progression*</td><td style="text-align:center">Same</td></tr>
 
<tr><td>Flags in nexus</td><td style="text-align:center">Geometric progression*</td><td style="text-align:center">Same</td></tr>
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<table class="wikitable" width = 500>
 
<table class="wikitable" width = 500>
  
<tr><th colspan=3>Bitbash</th></tr>
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<tr><th colspan=3>Bitmatch</th></tr>
 
<tr><td width=35%>Event</td><td style="text-align:center">Player</td><td style="text-align:center">Team</td></tr>
 
<tr><td width=35%>Event</td><td style="text-align:center">Player</td><td style="text-align:center">Team</td></tr>
 
<tr><td>Kill other players</td><td style="text-align:center">1</td><td style="text-align:center">1</td></tr>
 
<tr><td>Kill other players</td><td style="text-align:center">1</td><td style="text-align:center">1</td></tr>

Latest revision as of 23:51, 10 October 2012

Each type of game in Bitfighter is scored differently. They can be set up as individual-based games (by defining only one team) or as team-based (by defining 2 or more teams).

The scoring for each game is listed below. Note that the score shown on the LR corner of your screen is the team score. Holding Tab reveals both the team score and individual score. If the game is a team game, victory is determined by team, so it is possible to have the highest individual score, and still lose if the team score is lower.

Capture the Flag
EventNumber of TeamsScores
Return flag1N/A
Kill other players11
Returning own flag1N/A
Return flag2-91
Kill other players2-90
Returning own flag2-90


Hold the Flag
EventPlayerTeam
Return flag to zone20
Hold flag in zone01 pt per 5 secs
Kill other players11


Nexus
EventPlayerTeam
Flags in nexusGeometric progression*Same
Kill other players10
*10 for 1st + 20 for 2nd + 30 for 3rd + ...


Rabbit
EventPlayerTeam
Hold flag1 pt per secN/A
Kill other players5N/A
Note: No team possibiltiy


Retrieve
EventPlayerTeamOther Teams
Returning flag to zone210
Retrieve all flags00-1
Kill other players110


Soccer
EventPlayerTeam
Goal51
Goal on hostile-5-1
Kill other players11
Own goalAll other teams get 1


Bitmatch
EventPlayerTeam
Kill other players11


Zone Control
EventPlayerTeamLosing team
Zone is captured01-1
Retrieve all flags (touchdown)00N/A
Kill other players11N/A