Difference between revisions of "Creating hostile objects"

From Bitfighter
(Added a possible use for "Hostile" text.)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero).  Adding an item to team 0 (without the <shift>) will make it neutral.
+
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero).  Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
 +
 
 +
*Loadoutzone - Drains energy.
 +
*Forcefeilds - blocks everyhting
 +
*Turrets - Shoots everything.
 +
*Speed zones - N/A
 +
*Goal zone - N/A
 +
*Teleport - N/A
 +
*Test objects - N/A
 +
*Mines - N/A
 +
*Health packs - N/A
 +
*Core - N/A ?
 +
*Resource item - N/A
 +
*Nexus- N/A
 +
*Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.)

Latest revision as of 16:57, 15 October 2012

To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.

  • Loadoutzone - Drains energy.
  • Forcefeilds - blocks everyhting
  • Turrets - Shoots everything.
  • Speed zones - N/A
  • Goal zone - N/A
  • Teleport - N/A
  • Test objects - N/A
  • Mines - N/A
  • Health packs - N/A
  • Core - N/A ?
  • Resource item - N/A
  • Nexus- N/A
  • Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.)