Difference between revisions of "Building Bitfighter"

From Bitfighter
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=Source=
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{{TOC right}}
Bitfighter uses subversion for source content control and management.
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The current version of the Bitfighter source is available via SVN:
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This page is dedicated to getting Bitfighter to build on your system of choice.  Some useful links:
svn checkout <nowiki>https://bitfighter.googlecode.com/svn/tags/bitfighter-013e</nowiki> bitfighter
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*[https://github.com/bitfighter/bitfighter Browse source]
 +
*[https://github.com/bitfighter/bitfighter/commits/master Changelog]
  
You may also checkout from trunk to test the bleeding edge changes:
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Also, please see the README.txt included in the source.
svn checkout <nowiki>https://bitfighter.googlecode.com/svn/trunk</nowiki> bitfighter
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=Linux=
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===Source Code===
Bitfighter should build on any major flavor of LinuxIt has been tested and is known to work on Ubuntu and Centos.
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Bitfighter has migrated to Git to manage the source code, on the GitHub websiteHere is some useful Git information:
 +
*[https://try.github.io Intro to Git]
 +
*[https://guides.github.com/activities/hello-world/ Simple GitHub usage]
 +
*[https://guides.github.com/ Other GitHub guides]
  
The Bitfighter client depends on Freeglut and the Lua development libraries. Freeglut is not needed to build a Bitfighter dedicated server (without client portions).
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The Bitfighter code can be found here:
 +
*[https://github.com/bitfighter/bitfighter Source Checkout (Click 'Clone or download')]
  
Bitfighter must be compiled with the g++ compiler, which is not included in many Linux distributions.  SVN is required to obtain the source code.
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If you have Git installed, you can easily check out a copy of the source code by running this command in a terminal in a folder of your chosing:
 +
git clone https://github.com/bitfighter/bitfighter.git bitfighter
  
To get the Bitfighter source, use SVN (get the latest production version using the command at the top of this page)
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After checking out the code, if you don't want to compile the current development version, you can update to a specific released version.  To see a list of released versions, type in:
 +
git tag
  
The game will build out-of-the-box on many distrosFor details of the various build options, please see the top-level Makefile.
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We recommend to always chose the latest release as the build instructions for older releases will be different that what is shown here on this wiki pageUpdate to a release that you want:
 +
git checkout bitfighter-019f
  
 +
===Windows===
  
'''Building full game client on a clean install of Ubuntu'''
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We have migrated to [CMake http://www.cmake.org/] for Windows builds in version 019 and later (and currently in the most recent development code). Note that we recommend using Visual Studio 2017 (though other versions will work) for the building environment on Windows. To build:
These instructions should work on both 32 and 64 bit platforms.
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<source lang="bash">
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sudo apt-get update
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sudo apt-get install subversion g++ libreadline6-dev
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sudo apt-get install freeglut3-dev libopenal-dev libalut-dev
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# Get the source code
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# Install CMake from http://www.cmake.org/
svn co https://bitfighter.googlecode.com/svn/tags/[version] bitfighter
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# In a terminal, change to the 'build' directory in the bitfighter source code tree.
 +
# Run the following command (A list of CMake 'generators' for different build environments can be found [here http://www.cmake.org/cmake/help/v3.8/manual/cmake-generators.7.html#manual:cmake-generators(7)]): 
 +
#* '''cmake -G "Visual Studio 17 2022" -A x64 ..'''  # Substitute a different generator if you like
 +
#** To target Windows XP, add the proper toolset to the CMake command: '''cmake -G "Visual Studio 15 2017" -T "v141_xp" ..'''
 +
# Open the resulting Visual Studio solution file
 +
# To run and debug, you may need to right click "Bitfighter" in solution explorer, and choose "Set as StartUp Project"  (the active project is shown in bold text)
 +
# If the game starts, but you can't find the window, try running the debug build from the cmdline (in the exe folder) like this: '''bitfighter_debug.exe -window -winwidth 600 -winpos 4 28'''; then quit the game and it should run fine moving forward.  This is a rare issue.
  
# Build the game -- the standard options should work
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===Linux===
cd bitfighter
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make
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# Copy required files into exe folder:
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====Detailed Instructions====
cd exe
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Bitfighter should build on any major flavor of Linux. It has been tested and is known to work on Ubuntu, LinuxMint, Centos, Fedora, Debian, Mandriva and openSUSE. If you can not get it to work, you can try running it in wine: [http://www.winehq.org/
cp -r ../installer/levels .
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cp -r ../installer/robots .
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cp -r ../installer/sfx .
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cp -r ../installer/screenshots .
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</source>
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Bitfighter has several common, open source dependencies, which can be easily installed:
  
 +
* sudo apt-get install cmake libphysfs-dev libsdl2-dev libopenal-dev libvorbis-dev libmodplug-dev libspeex-dev
  
'''Building a dedicated server on a typical clean Centos virtual server instance'''
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You must install these '''and their development headers''' using your distribution's preferred method.  The development headers for these libraries have similar names with a suffix, for example:
<source lang="bash">
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* libvorbis-dev or vorbis-devel
yum -y update
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yum -y install subversion
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yum -y install gcc
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yum -y install gcc-c++
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yum -y install zip        # For archiving purposes
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yum install -y ncurses-devel    # Needed on some servers
 
yum install -y readline-devel    # Needed on some servers
 
  
 +
You will also need the following to compile:
 +
* cmake version 3+ (sometimes called cmake3)
 +
* make
 +
* gcc / g++
  
# Get the source code
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Once your dependencies are installed, you can build bitfighter with these steps:
svn co https://bitfighter.googlecode.com/svn/tags/[version] bitfighter
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# cd build
 +
# cmake ..   [or cmake3 ..]
 +
# make
  
# Build the dedicated server (called bitfighterd)
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If you want to build a dedicated server (with no GUI), replace the 'make' step above with:
cd bitfighter
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# make bitfighterd
make dedicated
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# Copy required files into exe folder:
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Next, you'll need to copy the resources to where the executable was built:
cd exe
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# cd ../exe
cp -r ../installer/levels .
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# cp -r ../resource/* .
cp -r ../installer/robots .
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cp -r ../installer/sfx .
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cp -r ../installer/screenshots .
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</source>
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=Windows=
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And if you wish to run in standalone mode, create a standalone.txt file in the 'exe' folder to trigger this mode:
Bitfighter can be built with MS Visual C++ 2010 Express Edition, a free download from Microsoft, and a much-improved IDE over previous versions.
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# touch standalone.txt
  
To compile, you'll need to obtain a few files directly from Microsoft -- see the <i>readme.txt</i> in the folder <i>win_include_do_not_distribute</i>.
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====Centos Dedicated Server Instructions (Easy!)====
 +
'''Building a dedicated server on a typical clean Centos 5 or 6 virtual server instance'''
 +
<nowiki>
  
 +
# We recommend that you install and run a dedicated bitfighter server with a special
 +
# user account used only for this purpose, that does not have root access.
  
=OS X=
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# First, create a bitfighter user; you can skip this step if you want to use an
Bitfighter builds on OS X using Xcode 3.1 or greaterYou must have developer tools installed to build bitfighter on OS X!
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# existing account
(You can get them [http://developer.apple.com/technologies/tools/xcode.html from Apple].)
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useradd bitfighter      # Create the account
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passwd bitfighter        # Set the passwordPick a good one!
 +
 
 +
# Do the following as a user that has sudo privileges
 +
 
 +
sudo yum update    # system should be up to date
 +
 
 +
# The following sets up the EPEL repository for extra packages (needed for newer git)
 +
# Choose one based on your server architecture
 +
# 32 bit:
 +
sudo rpm -Uvh http://dl.fedoraproject.org/pub/epel/5/i386/epel-release-5-4.noarch.rpm
 +
# 64 bit:
 +
sudo rpm -Uvh http://dl.fedoraproject.org/pub/epel/5/x86_64/epel-release-5-4.noarch.rpm
 +
 
 +
sudo yum install git gcc gcc-c++ zip ncurses-devel readline-devel patch cmake3 screen
 +
 
 +
 
 +
# Do the following as the bitfighter user
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su bitfighter
 +
cd ~
 +
 
 +
# Get the source code -- this will create a folder called bitfighter in your
 +
# current location.  This may take a couple of minutes!
 +
git clone https://github.com/bitfighter/bitfighter.git bitfighter
 +
 
 +
# Update to the tag/revision you want
 +
cd bitfighter
 +
git checkout bitfighter-019f
 +
 
 +
# Build the dedicated server (called bitfighterd)
 +
cd build
 +
cmake3 ..          # Creates a Makefile for the next step; may emit warnings
 +
make bitfighterd
  
'''Note:''' If you don't wish to download Xcode with iOS integration (saves about 2GB off of downloading) you can get older versions on the [http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/5.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1 developer downloads page].  Xcode 3.2.2 is the latest without iOS built in.
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# Copy required files into exe folder (found at the root of the code tree):
 +
cd ../exe
 +
cp -r ../resource/* .
 +
touch standalone.txt  # Tell bitfighterd to run in portable mode (don't skip this!!)
 +
</nowiki>
  
===Getting the source===
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===OS X===
The Bitfighter source is available via SVN.  To access SVN on your Mac, open Applications > Utilities > Terminal and paste in the SVN command, located at the top of this page,
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[http://bitfighter.org/wiki/index.php?title=Building_Bitfighter#Source here]
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This will download the Bitfighter source into your home folder.
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We have migrated to CMake for OS X as well.  You must have the following software installed (in addition to the bitfighter source code):
 +
# CMake
 +
# XCode (includes development libraries and compilers)
  
===Building Bitfighter===
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To build:
'''Note: ''' ''Do NOT use the OSX project folder. It is an old unused file. Instead, find the folder that says 'zap' ''
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# Open a terminal
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# Set up the compatibility environment by running:
 +
#* export MACOSX_DEPLOYMENT_TARGET=10.6
 +
# change into the 'build' directory within the Bitfighter source
 +
# Run CMake:
 +
#* cmake ..
 +
# Build with 'make':
 +
#* make Bitfighter
 +
# The .app will be built in the 'exe' sub-folder of the main bitfighter source directory
  
#Navigate through bitfighter > zap > Bitfighter.xcodeproj
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Building with XCode is supported with CMake, but it is untested with Bitfighter. To do so:
#Open Bitfighter.xcodeproj with Xcode.
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# Open a terminal
#Click 'Build and Go' at the top.  Bitfighter should compile successfully and attempt to launch.
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# Set up the compatibility environment by running:
#*'''Note:''' building from trunk may NOT complete successfully and/or the launch may fail.
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#* export MACOSX_DEPLOYMENT_TARGET=10.6
#Your newly created bundle is found in your SVN source checkout folder at bitfighter > zap > build > Release
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# change into the 'build' directory within the Bitfighter source
 +
# Run CMake using the Xcode generator:
 +
#* cmake -G Xcode ..
 +
# This will create an Xcode project within the 'build' directory that you can open
  
Now you have successfully built your own Bitfighter game.
 
  
===Notes===
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====Notes====
# The bitfighter project also builds the tnl and libtomcrypt frameworks automatically before compiling the bitfighter source itself.
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# Bitfighter user settings are found in $HOME/Library/Application Support/Bitfighter
# The following frameworks are added automatically to the bundle:
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#*libtomcrypt.framework
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#*tnl.framework
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#*Openal-Soft.framework
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#*FreeALUT.framework
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# Upon first launch of your newly created game, a hidden folder '.bitfighter' is created in your home directory.  This folder contains bitfighter settings as well as the levels, scripts, and screenshots save locations.  You can get to the folder in a terminal, or by going through the alias as Documents > bitfighter_settings.
+

Latest revision as of 02:37, 9 January 2023

This page is dedicated to getting Bitfighter to build on your system of choice. Some useful links:

Also, please see the README.txt included in the source.

Source Code

Bitfighter has migrated to Git to manage the source code, on the GitHub website. Here is some useful Git information:

The Bitfighter code can be found here:

If you have Git installed, you can easily check out a copy of the source code by running this command in a terminal in a folder of your chosing:

git clone https://github.com/bitfighter/bitfighter.git bitfighter

After checking out the code, if you don't want to compile the current development version, you can update to a specific released version. To see a list of released versions, type in:

git tag

We recommend to always chose the latest release as the build instructions for older releases will be different that what is shown here on this wiki page. Update to a release that you want:

git checkout bitfighter-019f

Windows

We have migrated to [CMake http://www.cmake.org/] for Windows builds in version 019 and later (and currently in the most recent development code). Note that we recommend using Visual Studio 2017 (though other versions will work) for the building environment on Windows. To build:

  1. Install CMake from http://www.cmake.org/
  2. In a terminal, change to the 'build' directory in the bitfighter source code tree.
  3. Run the following command (A list of CMake 'generators' for different build environments can be found [here http://www.cmake.org/cmake/help/v3.8/manual/cmake-generators.7.html#manual:cmake-generators(7)]):
    • cmake -G "Visual Studio 17 2022" -A x64 .. # Substitute a different generator if you like
      • To target Windows XP, add the proper toolset to the CMake command: cmake -G "Visual Studio 15 2017" -T "v141_xp" ..
  4. Open the resulting Visual Studio solution file
  5. To run and debug, you may need to right click "Bitfighter" in solution explorer, and choose "Set as StartUp Project" (the active project is shown in bold text)
  6. If the game starts, but you can't find the window, try running the debug build from the cmdline (in the exe folder) like this: bitfighter_debug.exe -window -winwidth 600 -winpos 4 28; then quit the game and it should run fine moving forward. This is a rare issue.

Linux

Detailed Instructions

Bitfighter should build on any major flavor of Linux. It has been tested and is known to work on Ubuntu, LinuxMint, Centos, Fedora, Debian, Mandriva and openSUSE. If you can not get it to work, you can try running it in wine: [1]

Bitfighter has several common, open source dependencies, which can be easily installed:

  • sudo apt-get install cmake libphysfs-dev libsdl2-dev libopenal-dev libvorbis-dev libmodplug-dev libspeex-dev

You must install these and their development headers using your distribution's preferred method. The development headers for these libraries have similar names with a suffix, for example:

  • libvorbis-dev or vorbis-devel


You will also need the following to compile:

  • cmake version 3+ (sometimes called cmake3)
  • make
  • gcc / g++

Once your dependencies are installed, you can build bitfighter with these steps:

  1. cd build
  2. cmake .. [or cmake3 ..]
  3. make

If you want to build a dedicated server (with no GUI), replace the 'make' step above with:

  1. make bitfighterd

Next, you'll need to copy the resources to where the executable was built:

  1. cd ../exe
  2. cp -r ../resource/* .

And if you wish to run in standalone mode, create a standalone.txt file in the 'exe' folder to trigger this mode:

  1. touch standalone.txt

Centos Dedicated Server Instructions (Easy!)

Building a dedicated server on a typical clean Centos 5 or 6 virtual server instance


# We recommend that you install and run a dedicated bitfighter server with a special 
# user account used only for this purpose, that does not have root access.

# First, create a bitfighter user; you can skip this step if you want to use an 
# existing account
useradd bitfighter       # Create the account
passwd bitfighter        # Set the password.  Pick a good one!

# Do the following as a user that has sudo privileges

sudo yum update    # system should be up to date

# The following sets up the EPEL repository for extra packages (needed for newer git)
# Choose one based on your server architecture
# 32 bit:
sudo rpm -Uvh http://dl.fedoraproject.org/pub/epel/5/i386/epel-release-5-4.noarch.rpm
# 64 bit:
sudo rpm -Uvh http://dl.fedoraproject.org/pub/epel/5/x86_64/epel-release-5-4.noarch.rpm

sudo yum install git gcc gcc-c++ zip ncurses-devel readline-devel patch cmake3 screen


# Do the following as the bitfighter user
su bitfighter
cd ~

# Get the source code -- this will create a folder called bitfighter in your 
# current location.  This may take a couple of minutes!
git clone https://github.com/bitfighter/bitfighter.git bitfighter

# Update to the tag/revision you want
cd bitfighter
git checkout bitfighter-019f

# Build the dedicated server (called bitfighterd)
cd build
cmake3 ..          # Creates a Makefile for the next step; may emit warnings
make bitfighterd

# Copy required files into exe folder (found at the root of the code tree):
cd ../exe
cp -r ../resource/* .
touch standalone.txt   # Tell bitfighterd to run in portable mode (don't skip this!!)

OS X

We have migrated to CMake for OS X as well. You must have the following software installed (in addition to the bitfighter source code):

  1. CMake
  2. XCode (includes development libraries and compilers)

To build:

  1. Open a terminal
  2. Set up the compatibility environment by running:
    • export MACOSX_DEPLOYMENT_TARGET=10.6
  3. change into the 'build' directory within the Bitfighter source
  4. Run CMake:
    • cmake ..
  5. Build with 'make':
    • make Bitfighter
  6. The .app will be built in the 'exe' sub-folder of the main bitfighter source directory

Building with XCode is supported with CMake, but it is untested with Bitfighter. To do so:

  1. Open a terminal
  2. Set up the compatibility environment by running:
    • export MACOSX_DEPLOYMENT_TARGET=10.6
  3. change into the 'build' directory within the Bitfighter source
  4. Run CMake using the Xcode generator:
    • cmake -G Xcode ..
  5. This will create an Xcode project within the 'build' directory that you can open


Notes

  1. Bitfighter user settings are found in $HOME/Library/Application Support/Bitfighter