Difference between revisions of "Running Bug List"

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To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
  
This is a running bug list.
 
  
===General Bugs===
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==019d==
 
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.
# Sometimes a forcefield seems undestroyable:  seems to be only client-side?  Can still heal it after shooting the project for a while, but the field always shows active
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# <del>Flip (H, V) of test items, flags, and other items seems broken (i.e. no effect)</del>
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# <del>In the editor, when your mouse is over the object palette but no object is highlighted, if you click and drag, the mouse changes to the 4 arrows making it seem like you should be able to move the palette itself</del>
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# <del>repair always does the circle around your ship, even if at full health</del>
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# <del>the level-changer '+' on other players seems to go away after switching levels</del>
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# <del>Core debris doesn't disappear</del>
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# Editor core rendering problem.  Add a Core, move it, then press <tab> : http://sam686.maxhushahn.com/upload/1111screenshot_5.png
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# (Mac) Cursor disappears when pressing <ESC> in a game to access the menus.  Possible SDL2 problem?  seems to happen when alt-tab away first on 10.6
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=== ideas ===
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# A /nextmap feature to determine what the next map will be would be quite helpful
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# Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
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# rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
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# Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
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# /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
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# shield countdown timer
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# <del>Why do we have MD5 classes in 'zap/' when we have libtomcrypt?  Should we consolidate them?  Yes, if possible!  Keep the ones in libtomcrypt, and create a friendly wrapper for in-game use.</del>
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# When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots).  Remove lower scoring ones first.
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# Add level rating system (+1/0/-1) as described in forums [[citation needed!]]
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Latest revision as of 21:29, 15 November 2014

To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list


019d

1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.