Difference between revisions of "Release checklist"
From Bitfighter
Line 16: | Line 16: | ||
* Test download | * Test download | ||
* If necessary, add a new line in the master server config file | * If necessary, add a new line in the master server config file | ||
− | * Update auto-update file | + | * Update auto-update file (files/getDownloadUrl.php) |
* Add story to main page on website announcing new release | * Add story to main page on website announcing new release | ||
* Announce new version via email | * Announce new version via email | ||
* Rebuild any servers that need rebuilding | * Rebuild any servers that need rebuilding |
Revision as of 08:31, 1 December 2010
- Make sure all code is checked in to SVN
- Update ZAP_GAME_RELEASE in game.h, with the SVN version number + 1
- If new version is incompatible with older ones, update ZAP_GAME_VERSION
- Re-checkin to SVN, so version numbers are correct, and everything aligns correctly
- Tag the release in SVN
- Compile the game with the release version
- Run NSI to create windows installer
- Test installer
- Upload new version to Google code
- Upload Mac version to Google code
- Run script to build and upload tarball to Google code
- Add new release to all releases page
- Update download page to show new release
- Test download
- If necessary, add a new line in the master server config file
- Update auto-update file (files/getDownloadUrl.php)
- Add story to main page on website announcing new release
- Announce new version via email
- Rebuild any servers that need rebuilding