Difference between revisions of "Running Bug List"
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# Objective arrows are wonky (tested in Retrieve): they don't point correctly to flags and sometimes don't point at all. Also if two are captured by the other team, only one shows towards the flag, but points off-center? Soccer example: http://sam6.25u.com/upload/3screenshot_10.png | # Objective arrows are wonky (tested in Retrieve): they don't point correctly to flags and sometimes don't point at all. Also if two are captured by the other team, only one shows towards the flag, but points off-center? Soccer example: http://sam6.25u.com/upload/3screenshot_10.png | ||
# When going backwards at full speed with turbo on, firing a seeker causes it to immediately reverse direction and track you. I think it needs to leave the ship pointing away from the shooter regardless of your speed. | # When going backwards at full speed with turbo on, firing a seeker causes it to immediately reverse direction and track you. I think it needs to leave the ship pointing away from the shooter regardless of your speed. | ||
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Revision as of 10:18, 26 November 2012
Contents |
This is a running bug list.
General Bugs
- Fix twoplayer.bat
- Joining a game already running won't show your badges in the scoreboard until next level
- There are several 'idle' bugs. Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart:
- scoreboard showed we were idle but we could move around and still play
- if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn
- restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle
- Client-side prediction mismatch with energy regeneration. I've gotten it to show in two ways:
- Level 'Cold Storage' (because it has slipzones). use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy
- Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration). You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play
- Client-side crash with teleporters when really laggy on server: http://pastie.org/5435323
- Objective arrows are wonky (tested in Retrieve): they don't point correctly to flags and sometimes don't point at all. Also if two are captured by the other team, only one shows towards the flag, but points off-center? Soccer example: http://sam6.25u.com/upload/3screenshot_10.png
- When going backwards at full speed with turbo on, firing a seeker causes it to immediately reverse direction and track you. I think it needs to leave the ship pointing away from the shooter regardless of your speed.