Difference between revisions of "Running Bug List"
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#* if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn | #* if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn | ||
#* restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle</del> | #* restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle</del> | ||
− | # Client-side prediction mismatch with energy regeneration. I've gotten it to show in two ways: | + | # <del>Client-side prediction mismatch with energy regeneration. I've gotten it to show in two ways: |
## Level 'Cold Storage' (because it has slipzones). use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy | ## Level 'Cold Storage' (because it has slipzones). use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy | ||
− | ## Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration). You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play | + | ## Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration). You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play</del> |
# <del>Client-side crash with teleporters when really laggy on server: http://pastie.org/5435323 <strong><== wat can't reproduce this, even with /lag 3000 30 3000 30, /restart .... however, game is completely unplayable!</strong>''raptor can't reproduce either, but sam686 says it happens when server CPU freezes for 4 seconds when teleporting''</del> | # <del>Client-side crash with teleporters when really laggy on server: http://pastie.org/5435323 <strong><== wat can't reproduce this, even with /lag 3000 30 3000 30, /restart .... however, game is completely unplayable!</strong>''raptor can't reproduce either, but sam686 says it happens when server CPU freezes for 4 seconds when teleporting''</del> | ||
# <del>Objective arrows are wonky (tested in Retrieve): they don't point correctly to flags and sometimes don't point at all. Also if two are captured by the other team, only one shows towards the flag, but points off-center? Soccer example: http://sam6.25u.com/upload/3screenshot_10.png</del> | # <del>Objective arrows are wonky (tested in Retrieve): they don't point correctly to flags and sometimes don't point at all. Also if two are captured by the other team, only one shows towards the flag, but points off-center? Soccer example: http://sam6.25u.com/upload/3screenshot_10.png</del> |
Revision as of 17:32, 2 December 2012
Contents |
This is a running bug list.
General Bugs
- Fix twoplayer.bat
- Joining a game already running won't show your badges in the scoreboard until next level
-
There are several 'idle' bugs. Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart:- scoreboard showed we were idle but we could move around and still play
- if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn
- restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle
-
Client-side prediction mismatch with energy regeneration. I've gotten it to show in two ways:- Level 'Cold Storage' (because it has slipzones). use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy
- Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration). You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play