Difference between revisions of "Running Bug List"
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===General Bugs=== | ===General Bugs=== | ||
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# Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner. | # Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner. | ||
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# When all players on a server go /idle, something bad happens | # When all players on a server go /idle, something bad happens |
Revision as of 09:39, 6 December 2012
Contents |
This is a running bug list.
General Bugs
- Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner.
- When all players on a server go /idle, something bad happens