Difference between revisions of "Building Bitfighter"
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To get the svn on Mac: | To get the svn on Mac: | ||
− | Open applications > utilities > terminal and paste the following link: | + | Open applications > utilities > terminal and paste the following entire link including svn, co,...: |
svn co https://zap.svn.sourceforge.net/svnroot/zap/trunk bitfighter | svn co https://zap.svn.sourceforge.net/svnroot/zap/trunk bitfighter | ||
Revision as of 19:05, 24 August 2010
Linux
Bitfighter should build on any major flavor of Linux. It has been tested and is known to work on Ubuntu and Centos.
The Bitfighter client depends on Freeglut and the Lua development libraries. Freeglut is not needed to build a Bitfighter dedicated server (without client portions).
Bitfighter must be compiled with the g++ compiler, which is not included in many Linux distributions. SVN is required to obtain the source code.
To get the Bitfighter source, use SVN (check the repository for the latest version):
svn co https://zap.svn.sourceforge.net/svnroot/zap/release-013a bitfighter
The game will build out-of-the-box on many distros. For details of the various build options, please see the top-level Makefile.
Building full game client on a clean install of Ubuntu
These instructions should work on both 32 and 64 bit platforms.
sudo apt-get update sudo apt-get install subversion g++ libreadline6-dev sudo apt-get install freeglut-dev libopenal-dev libalut-dev # Get the source code svn co https://zap.svn.sourceforge.net/svnroot/zap/[version] bitfighter # Build the game -- the standard options should work cd bitfighter make # Copy required files into exe folder: cd exe cp -r ../installer/levels . cp -r ../installer/robots . cp -r ../installer/sfx . cp -r ../installer/screenshots .
Building a dedicated server on a typical clean Centos virtual server instance
yum -y update yum -y install subversion yum -y install gcc yum -y install gcc-c++ yum -y install zip # For archiving purposes yum install -y ncurses-devel # Needed on some servers yum install -y readline-devel # Needed on some servers # Get the source code svn co https://zap.svn.sourceforge.net/svnroot/zap/[version] bitfighter # Build the dedicated server (called bitfighterd) cd bitfighter make dedicated # Copy required files into exe folder: cd exe cp -r ../installer/levels . cp -r ../installer/robots . cp -r ../installer/sfx . cp -r ../installer/screenshots .
Windows
Bitfighter can be built with MS Visual C++ 2010 Express Edition, a free download from Microsoft, and a much-improved IDE over previous versions.
To compile, you'll need to obtain a few files directly from Microsoft -- see the readme.txt in the folder win_include_do_not_distribute.
OS X
Bitfighter builds on OS X using xcode.
- note you must have developer tools installed to build bitfighter on mac*
- You can get them [Here [1]]
To get the svn on Mac: Open applications > utilities > terminal and paste the following entire link including svn, co,...: svn co https://zap.svn.sourceforge.net/svnroot/zap/trunk bitfighter
As usual, it will download into your home folder. The bitfighter xcode project will be found at :
- Bitfighter > Zap > bitfighter.xcodeproj
Do not use the osx project folder, the project has been moved and it is no longer used
Before you are able to compile it, you will have to build two frameworks included in the svn.
First, navigate out of zap and into the folder, libtomcrypt.
- You will find another xcode file named libtomcrypt.xcodeproj
- To build this framework, open the project and find the target icon. Click open the triangle, right click it, and select "build 'libtomcrypt' "
- It will now build the framework you need to use later.
- Once its completed, navigate back to the bitfighter root folder
Now, we need to build the tnl framework.
- as usual, navigate through TNL > tnl.xcodeproj
- Once open, find external frameworks and...> Linked frameworks > libtomcript.framework"
- select the framework and click the info button
xcode has not found framework we just build correctly, so we need to manually choose its path
- click the choose button
- Find and open your bitfighter root folder
- navigate through Libtomcrypt > Build > Debug > Libtomcrypt.framework and click choose.
Now that you have your framework in place, you can build tnl.xcodeproj the same way you built libtomcrypt.xcodeproj
Once this is done, you are ready to build bitfighter.xcodeproj. Navigate through Bitfighter > Zap > Bitfighter.xcodeproj
Open it, and locate the same Linked frameworks folder that you did when you built the tnl framework.
Now we need to locate both libtomcrypt.framework and tnl.framework
- select the framework, and click info.
- where it says path in red, click choose and locate through
Home > bitfighter > libtomcrypt > build > debug > libtomcrypt.framework for libtomcrypt
and Home > bitfighter > tnl > build > debug > tnl.framework for tnl
once you have chosen the correct paths for the frameworks, Click Build and Go at the top. Bitfighter should compile successfully and attempt to launch.
If you get an error message saying bitfighter crashed upon launch, follow these steps to fix this
- Navigate to your bitfighter and through Zap > build > debug > Bitfighter.app
- right click it and select "show package contents"
- navigate through contents and make a new folder called frameworks IF there isn't one there already.
- if there is a folder, open it.
- now you'll need to put a few frameworks in it
These frameworks are mandatory, they MUST be in the folder for bitfighter to work:
- ALUT.framework
- Libtomcrypt.framework
- tnl.framework
- openal.framework
To find these frameworks, go back to the bitfighter project window in xcode Navigate back to where all the frameworks were. Right click on a framework and select "reveal in finder" Copy the framework to your clipboard, and paste it in the frameworks folder you just made, or that was already there.
- Repeat these steps for all four frameworks
- If a framework is already there, skip that one
When you are done with this, you can copy your bitfighter.app game and paste it into the installer folder, located in Bitfighter > Installer, and launch it.
- By doing this, you acquire your sfx folder, your levels folder, your screenshots folder, and your robots folder
- NOTE Make sure you copy your bitfighter.app game to the installer folder if you intend on making edits to the xcode project.
Now you have successfully built your own bitfighter game.