Difference between revisions of "Running Bug List"
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Watusimoto (Talk | contribs) (→General Bugs) |
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# Fix twoplayer.bat | # Fix twoplayer.bat | ||
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# Joining a game already running won't show your badges in the scoreboard until next level | # Joining a game already running won't show your badges in the scoreboard until next level | ||
− | # | + | # There are several 'idle' bugs. Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart: |
− | # | + | #* scoreboard showed we were idle but we could move around and still play |
+ | #* if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn | ||
+ | #* restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle | ||
===Things that really should be done=== | ===Things that really should be done=== |
Revision as of 04:20, 26 November 2012
This is a running bug list.
General Bugs
- Fix twoplayer.bat
- Joining a game already running won't show your badges in the scoreboard until next level
- There are several 'idle' bugs. Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart:
- scoreboard showed we were idle but we could move around and still play
- if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn
- restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle
Things that really should be done
- Master writeConnectRequest() should send gameType as a stringTableEntry rather than a straight string. Easy change, but will break compatibility with the master unless we're clever.
ideas
- A /nextmap feature to determine what the next map will be would be quite helpful
- Currently, Bitfighter prevents players from switching teams multiple times... instead, I think Bitfighter should prevent any player from purposely stacking the teams. Ex. If it's 8v7, no player on the team with 7 should be allowed to switch over to the team with 8. This would also need a toggle however, otherwise it would break dungeons.
- rotate/scale commands -- make use new quickmenus we created for plugins, also id menu (! or #)
- Get rid of getValueForDisplayingInMenu() or of getOptionText()... seem to do similar thing in menus
- /maplist to view the maps on the server would be nice. Make it a toggle if the server owner wants privacy
- shield countdown timer
- When tons of bots, remove some from scoreboard to avoid making text too small... include some note like (+ 10 more robots). Remove lower scoring ones first.
- Add level rating system (+1/0/-1) as described in forums citation needed!