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| # Fix twoplayer.bat | | # Fix twoplayer.bat |
| # Joining a game already running won't show your badges in the scoreboard until next level | | # Joining a game already running won't show your badges in the scoreboard until next level |
− | # <del>There are several 'idle' bugs. Sam and I got into a few inconsistent states mostly when forcing idle by either doing '/idle' or being killed while typing; we would then have a level change or restart: | + | # typing /idle when being killed gives black screen of doom |
− | #* scoreboard showed we were idle but we could move around and still play
| + | # retrieve can't return flag to neutral goal? |
− | #* if we were in this pseudo state and forced another idle, the screen went completely black and we could not respawn
| + | # Ghost ships on 'Distraction Curve' are all in the wrong place.. |
− | #* restarting a level *sometimes* brought us out of the black screen of doom, but the scoreboard would still show that we were idle</del>
| + | # client-side energy mismatch when placing spybug - no energy is used |
− | # <del>Client-side prediction mismatch with energy regeneration. I've gotten it to show in two ways: | + | # mines explode when projectile enters trigger radius |
− | ## Level 'Cold Storage' (because it has slipzones). use up all your energy and then burst-propel yourself, don't touch any keys while moving; the energy regen should kick in and you'll see the energy bar be jumpy | + | |
− | ## Level 'NASCAR track', use the pulse trick to constantly move around the track at top speed (because of the constant energy regeneration). You'll see that you'll pulse several times in a split second because client thinks you have full energy, then the server puts you back in place - this makes for very jumpy play</del> | + | |
− | # <del>Client-side crash with teleporters when really laggy on server: http://pastie.org/5435323 <strong><== wat can't reproduce this, even with /lag 3000 30 3000 30, /restart .... however, game is completely unplayable!</strong>''raptor can't reproduce either, but sam686 says it happens when server CPU freezes for 4 seconds when teleporting''</del>
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− | # <del>Objective arrows are wonky (tested in Retrieve): they don't point correctly to flags and sometimes don't point at all. Also if two are captured by the other team, only one shows towards the flag, but points off-center? Soccer example: http://sam6.25u.com/upload/3screenshot_10.png</del> | + | |
− | # <del>When going backwards at full speed with turbo on, firing a seeker causes it to immediately reverse direction and track you. I think it needs to leave the ship pointing away from the shooter regardless of your speed.</del>
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− | # <del>seeker shield bounce failure</del>
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− | # <del>(Mac) Module music on PPC not working? Decoder failure?</del>
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This is a running bug list.