Difference between revisions of "Running Bug List"
From Bitfighter
(→General Bugs) |
(→General Bugs) |
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# Joining a game already running won't show your badges in the scoreboard until next level | # Joining a game already running won't show your badges in the scoreboard until next level | ||
# typing /idle when being killed gives black screen of doom | # typing /idle when being killed gives black screen of doom | ||
− | |||
# Ghost ships on 'Distraction Curve' are all in the wrong place.. | # Ghost ships on 'Distraction Curve' are all in the wrong place.. | ||
# client-side energy mismatch when placing spybug - no energy is used | # client-side energy mismatch when placing spybug - no energy is used | ||
− | # mines explode when projectile enters trigger radius | + | # <del>mines explode when projectile enters trigger radius</del> |
+ | # Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point |
Revision as of 03:12, 3 December 2012
Contents |
This is a running bug list.
General Bugs
- Fix twoplayer.bat
- Joining a game already running won't show your badges in the scoreboard until next level
- typing /idle when being killed gives black screen of doom
- Ghost ships on 'Distraction Curve' are all in the wrong place..
- client-side energy mismatch when placing spybug - no energy is used
-
mines explode when projectile enters trigger radius - Spawning in soccer game doesn't care about team spawns - you'll spawn at *any* spawn point