Difference between revisions of "GSOC ideas"
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* Feasibility of web client | * Feasibility of web client | ||
* Extraction and improving physic system (with an eye to simplify collision detection) | * Extraction and improving physic system (with an eye to simplify collision detection) | ||
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+ | ===== EASY PROJECTS ===== | ||
+ | * Create stats page listing all the stuff we collect on a player; stats will be sent from master upon connect. |
Revision as of 23:01, 27 February 2013
Some ideas for GSOC projects:
These projects all need to be fleshed out. Points to consider: difficulty level, prerequisites, description and who to ask (See here for an example: http://www.hedgewars.org/gsoc_ideas2012.html)
- Add IPV6 support to TNL layer
- Bring sanity to client-side prediction system
- Journal (replay/save games)
- Mobile port work
- Observer mode
- Automated testing/unit testing
- GLES2
- Further development of robot players and cool levelgens
- Feasibility of web client
- Extraction and improving physic system (with an eye to simplify collision detection)
EASY PROJECTS
- Create stats page listing all the stuff we collect on a player; stats will be sent from master upon connect.