Difference between revisions of "Make a SpeedZone rotate"

From Bitfighter
m (Made it better looking, again)
m (Once again, added box things :3)
 
Line 1: Line 1:
 
To make a SpeedZone rotate, just add the parameter "Rotate=" (or "R") and the speed in the level code.
 
To make a SpeedZone rotate, just add the parameter "Rotate=" (or "R") and the speed in the level code.
  
<source lang="lua">
 
Examples:
 
SpeedZone -1 0 -0.6 0 2000 Rotate=1
 
SpeedZone 0 0 0 -0.5 5000 SnapEnabled Rotate=3.6
 
SpeedZone 1 0 0.6 0.3 3800 SnapEnabled Rotate=35
 
  
SpeedZone -1 0 -0.6 0 2000 R1
+
  Examples:
SpeedZone 0 0 0 -0.5 5000 SnapEnabled R3.6
+
  SpeedZone -1 0 -0.6 0 2000 Rotate=1
SpeedZone 1 0 0.6 0.3 3800 SnapEnabled R35
+
  SpeedZone 0 0 0 -0.5 5000 SnapEnabled Rotate=3.6
</source >
+
  SpeedZone 1 0 0.6 0.3 3800 SnapEnabled Rotate=35
 +
 
 +
  SpeedZone -1 0 -0.6 0 2000 R1  
 +
  SpeedZone 0 0 0 -0.5 5000 SnapEnabled R3.6  
 +
  SpeedZone 1 0 0.6 0.3 3800 SnapEnabled R35

Latest revision as of 01:24, 3 April 2013

To make a SpeedZone rotate, just add the parameter "Rotate=" (or "R") and the speed in the level code.


  Examples:
  SpeedZone -1 0 -0.6 0 2000 Rotate=1
  SpeedZone 0 0 0 -0.5 5000 SnapEnabled Rotate=3.6 
  SpeedZone 1 0 0.6 0.3 3800 SnapEnabled Rotate=35 
  SpeedZone -1 0 -0.6 0 2000 R1 
  SpeedZone 0 0 0 -0.5 5000 SnapEnabled R3.6 
  SpeedZone 1 0 0.6 0.3 3800 SnapEnabled R35