Release checklist

From Bitfighter
Revision as of 17:59, 19 April 2011 by Raptor (Talk | contribs)

  • Make sure all code is checked in to HG
  • Update checkIfThisIsAnUpdate() in main.cpp and add any update tasks
  • Update Mac/Linux launch scripts with any update tasks
  • Update version.h:
    • Change ZAP_GAME_RELEASE to new version
    • Change BUILD_VERSION to next commit number (found by running 'hg summary')
    • If new client-server is incompatible with the old, update CS_PROTOCOL_VERSION
    • If new client-master is incompatible with the old, update MASTER_PROTOCOL_VERSION
  • Re-checkin to HG, so version numbers are correct, and everything aligns correctly
  • Tag the release in HG
  • Build for Windows:
    • Compile the game with the release version
    • Run NSI to create windows installer
    • Test installer
  • Build for Mac
    • Build the DMG target in XCode
    • Test DMG
  • Upload to Google Code
    • Upload Windows version to Google code
    • Upload Mac version to Google code
    • Run script found in bitfighter-tools repo to build and upload source tarball
  • Build for various Linux distros using openSUSE Build Service (or tell other distros about the new release)
  • Add new release to all releases page
  • Update download page to show new release
  • Test download
  • If necessary, add a new line in the master server config file
  • Update auto-update file (files/getDownloadUrl.php)
  • Add story to main page on website announcing new release
  • Announce new version via email
  • Rebuild any servers that need rebuilding